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Game0815

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  1. In the ini theres a setting called NPCFearChance and it says" ;NPCFearChance -> what is the chance of an NPC actually panicking when above conditions apply (number is divided by 10 -> 250 means 25% chance, be aware that this chance is calculated every millisecond) So does this mean if i have 1% chance set that it has a 1% chance to proc fear EVERY miliseconds when the conditions of for example 10 dead npc around him are met? Or am i misunderstanding? Wouldnt this mean that even on just 1% chance it should happen basically every single second?
  2. And do you recommend to already use the 2.0 EA version? I noticed that its the only version without normal / heavy bodies?
  3. This mod straight up doesnt work for me i believe. I tried it with my few other mods (GunFX, Darker Nights, BloodBath, no Hitmarker, no bullet trail, stash that lantern) and nothing. Then i tried it without GunFX/Darker Nights/Bloodbath and still nothing. Any ideas?
  4. Does anything like this exist? And if not would it be easy to create? Sadly i am not deep into rdr2 modding but it sounds like it shouldnt be imposible to give npcs a chance to pull out a lantern if the light level is too dark? I know many people who lower their brightness or even install darker night to have dark nights. But no npcs using lanterns breaks the dark night immersion a little bit.
  5. Game0815 joined the community
  6. i read alot about this issue and in this post now. Why is everyone just ignoring the multiple times posted mod? An Experimental Game Config to Help with the pop-in and spawn issue at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com) Not a single bug report and hundrets of comments of people saying this fixed their issue. Only thing that isnt clear is if random train spawns are actually fully fixed. But every event / npc / encounter / animal seems to be fine with this.

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