Everything posted by JKL409
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HUGE Problem With Modding RDR2 That No One Is Talking About
I feel like we need to settle this compression method fix issue once and for all because some people seem convinced it works and others seem convinced it doesn't.
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HUGE Problem With Modding RDR2 That No One Is Talking About
Okay, so what format is best and how are we compressing these textures? If you're in a modding group with others also discussing this perhaps let me know the details.
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HUGE Problem With Modding RDR2 That No One Is Talking About
So if you're saying it's as simple as recompressing files why can't something like a python program be created to do this process automatically. That way modder drama wouldn't be necessary.
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HUGE Problem With Modding RDR2 That No One Is Talking About
If the solution is as simple as recompressing textures, then why hasn't this universally been done, leading to us being able to use as many mods as we want..?
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HUGE Problem With Modding RDR2 That No One Is Talking About
Look, it's clearly not the kind of fix GTAV got when the whole dissappearing DLC cars and other such issues started cropping up. But... For now it's a significant jump over anything else we've had, and clearly the developer has done quite a bit of research and testing. So I'm not gonna shit all over the guy for making a good attempt at fixing the issue. No other fixes exist, if creators want to come up with their own rival fix methods that's fine, but they haven't.
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HUGE Problem With Modding RDR2 That No One Is Talking About
If peds, trains, trams, animals, boats, carts and horses all spawn seemingly correctly, then what else is there left to be concerned about..?
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HUGE Problem With Modding RDR2 That No One Is Talking About
I've tested Syyke's spawn fix mod a fair bit, and so far it seems to be working extremely well, with no issues. Saying it simply doesn't work and just breaks the game makes your argument seem silly, as clearly it is working for some people at least. In regards to your point about the latest Terrain Textures Overhaul mod, that mod doesn't use high resolution upscaled textures but instead replaces them entirely with new ones, so there would be no additional strain on the engine.
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HUGE Problem With Modding RDR2 That No One Is Talking About
Did this original issue ever get fixed or was progress made on it...? I'm unclear as I've not been checking the thread properly for a few months now.
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HUGE Problem With Modding RDR2 That No One Is Talking About
What resolution and graphics settings are you playing with though..?
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HUGE Problem With Modding RDR2 That No One Is Talking About
I'll be honest, I actually hadn't tested the Timescale mod because I assumed it would just be the same situation as the Longer Days mod... This is intriguing..... Clearly there are ways of getting around these spawning and train related issues. The comically slow trains when using the Longer Days mod was always a massive issue for me when playing.
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HUGE Problem With Modding RDR2 That No One Is Talking About
I've given up on the game until a solution is found. I'm about 50% of the way through the story. I personally have doubts that any gameconfig alone will fix the issue, although I commend the modders for trying. Similar issues have occurred in the past with GTAV. I'm unsure if it's the fact the engine simply can't cope, or the way the game was designed. But... At present, the RDR2 modding scene isn't huge. So I have doubts this will ever get fixed. I think people have made good points regarding inconsistencies with mods etc. But I would seriously seriously recommend before claiming this is also happening in vanilla for people to do a full clean of their folders, including mod folder and documents folder etc.. Otherwise this is just going to add unnecessary confusion to the mix. I have previously dabbled with train mods and know for a fact if you have any mods that mess with how fast time travels, this will effect trains, and potentially break them alltogether so they don't spawn at all. Side note: I also worry... GTAVI, once released on PC, could also be effected.
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HUGE Problem With Modding RDR2 That No One Is Talking About
You seem to think we're trying to create a witch hunt against mod creators, at least I think that's what your asserting, although to be honest I'm finding quite it hard to understand what your overall point actually is, "besides we're all just unknowledgable idiots!..". This threads purpose is simply to warn people of this issue, investigate it further and attempt to find an overarching solution.
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HUGE Problem With Modding RDR2 That No One Is Talking About
You state that mod is, " not being loaded correctly to avert the spawning bug". And that, "it works" so that would indicate what Cratthorax is saying is in fact right?
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HUGE Problem With Modding RDR2 That No One Is Talking About
Can you actually post a link to these comments, otherwise it makes it difficult to ascertain the validity of what you're saying.
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HUGE Problem With Modding RDR2 That No One Is Talking About
How are we forcing content creators to create workarounds...? You realise just a single 4k upscale mod can break your game right..? And they don't list this anywhere on their modpages. At the least all we're trying to do is spread the word so people know what's going on, at best hopefully a modder or two with greater experience with the game engine will be able to advise us on a universal potential fix.
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HUGE Problem With Modding RDR2 That No One Is Talking About
So essentially... We NOW OFFICIALLY HAVE A FIX! We just don't know how to implement it...
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HUGE Problem With Modding RDR2 That No One Is Talking About
Are you able to send a link to this DominatorGT where he makes these claims?
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HUGE Problem With Modding RDR2 That No One Is Talking About
Install one mod at a time and test, it's the only way to be sure.
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HUGE Problem With Modding RDR2 That No One Is Talking About
Currently no workaround unfortunately... We're mostly just trying to get the word out there about this problem. It's highly likely WhyEms DLC is the culprit, or it would at least be one of the anyway. Using any kind of 4k texture mod however will break it, so don't put them back.
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HUGE Problem With Modding RDR2 That No One Is Talking About
Thanks for putting in the time to make this. I'm hoping more people are gonna take note now. I think a great comparison would have been base RDR2 with all the settings cranked up vs with a DLC pack or 4k/2k texture mods. I've actually tested this out by loading a save multiple times and testing out the differences. Some of it is hard to capture as obviously RDR2 is an ambient non-linear world and there are going to be changes even loading the same save, but there are definitely obvious differences in the spawning of rare animals and the spawning of ambient events when comparing base to modded.
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HUGE Problem With Modding RDR2 That No One Is Talking About
https://www.nexusmods.com/reddeadredemption2/mods/3728 The author of this mod seems to be releasing some very substantial fixes to the game. I'm wondering if maybe we could try and get him on board perhaps...
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HUGE Problem With Modding RDR2 That No One Is Talking About
Not any mod, but the limit before you start having problems is extremely low if you want to max out everything at 4k. WhyemsDLC and other large content mods, texture mods (particularly 4k ones) and some other random mods that effect how much the engine produces will cause it. A single 4k texture mod will trigger it, you might get away with one or two 2k ones, but it varies.
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HUGE Problem With Modding RDR2 That No One Is Talking About
I wouldn't hold out hope.... He's not responded since. 😞
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HUGE Problem With Modding RDR2 That No One Is Talking About
That's great, but the real final test is whether or not rare animals are correctly spawning or not. I often test this using the flamingos that hang around outside St Denis. It's not bulletproof, but if they're spawning that you might have found a sweetspot. You can find them West of St Denis alongside the traintracks heading in: red dead redemption 2 flamingos - Google Search
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HUGE Problem With Modding RDR2 That No One Is Talking About
The problem is the problem isn't being investigated as far as I know... Unfortunately, my coding experience is too limited to be able to look into this, although I'm familiar with how the file and folder structure works and have a lot of experience modding the game.
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