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DoctorBones

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  1. Sounds promising, can't wait!
  2. Looks good! I think we're going to need a "Legend of the West" Coat now ;)
  3. Oh yeah that could work. Thanks for the help!
  4. Okay I don't know what happened but now it works. Though I cannot pick it up. It adds to your wallet once you get near it. I don't know if that can be changed to you having to pick it up?
  5. Hi there. I am trying to spawn in a clip of money for the player to pick up. However I can't seem to get it done. I have been trying this but to no avail: //playerPos is in this case a place holder OBJECT::CREATE_PICKUP(GAMEPLAY::GET_HASH_KEY("PICKUP_MONEY_VARIABLE"), playerPos.x + 5, playerPos.y + 5, playerPos.z + 5, 0, 200, true, GAMEPLAY::GET_HASH_KEY("s_inv_moneyclip01x"), 1, 1); Could someone help me out with this?
  6. Yeah just the jail doors. I'm trying to create a feature in my mod that will open them. Speaking of RDRFR how did you make the jail doors openable?
  7. I'm trying to add a function to a mod that would benefit a lot if the player was able to open jail cell's in sheriff bureaus. Anyone know how this can be done?
  8. 399 is now having a PED lassoed but not hogtied.
  9. Nevermind figured it out.
  10. DoctorBones commented on admin's native in TASK
    Does anyone know what is meant be taskFlag?
  11. Will this update effect any .asi mods? (after scripthook is updated and all)
  12. DoctorBones changed their profile photo
  13. To anyone reading this I figured it out thanks to LMS! DECORATOR::DECOR_SET_INT(*entity name*, "honor_override", 0); Just add this to your associated PED and you're all set! (In case it wasn't obvious *entity name* has to be the name of the ped(without the * *) you want to add, neutralise or remove honor from you.)
  14. Hello there, As a sort of followup from my previous question I want to try and see if I can use a ped's model on a different ped. Does anyone know if this can be done? Like for ped "G_M_M_UniBanditos_01" use the model of "G_M_M_BountyHunters_01"

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