Everything posted by Maro
-
Ped Damage Overhaul
@fitfondue Awesome ideas about the disarming feature ! However i'd suggest that we want to be sure that the npc won't pull out a third gun or a second knive, imo it would a little too much. But you probably thought of this already @HughJanus as i've been testing more and more, when people are knocked out, ( when you can aim at them "red marker" but they're disabled i can hear some pain loop audio, do you think you can extend that or add more to it ? Sometimes it's pretty silent but you can hear them a little if you're close enough I think the most interesting part will come when you'll be able to mess with the dismemberment but we aren't there yet right lol Regarding the animations. I don't know if you can actually force new animations on npcs to add more behaviours or kinda try to find a bypass method. Probably not yet since your last reply about open iv. But implementing a kneel feature for the legshot would be amazing. According to a certain chance, if npcs are shot in both legs they goes on kneel animation or they cannot move anymore since they could'nt run just like RDR 1 In general by adding more and more behaviours/parameters to the npcs makes the mod highly unpredictable and realistic. So it's good imho Ps : Howewer i have no idea if such animations are within the game already I know about a crawling animation used by Arthur but that's it and it happens only during an interactive cutscene. But i'm probably sure that i saw a kneel one aswell somewhere i just can't recall
- 1,268 comments
- 5 reviews
-
Ped Damage Overhaul
@fitfondue Awesome ideas about the disarming feature ! However i'd suggest that we want to be sure that the npc won't pull out a third gun or a second knive, imo it would a little too much. But i think you already thought of it @HughJanus as i've been testing more and more, when people are knocked out, ( when you can aim at them "red marker" but they're disabled i can hear some pain loop audio, do you think you can extend that ( audio wise) aswell as adding more to it ? (example,pushing their bones like you suggested very slightly to make the pain more visual or literally using random animations such as the bleeding out animations. ( now we would want some diversities in those so they kind behave differently from each others). Sometimes it's pretty silent but you can hear them a little if you're close enough I think the most interesting part will come when you'll be able to mess with the dismemberment but we aren't there yet right lol
- 1,268 comments
- 5 reviews
-
Ped Damage Overhaul
- 1,268 comments
- 5 reviews
-
-
- 2
-
-
Ped Damage Overhaul
Alright, so after some testing it seems i encountered an issue. This is what happened exactly : I shot twice in the arm an npc while he was riding horse. firstly the npc dropped the rifle, then after i pulled him off of his horse ,he just ran away. So it seems the disarming feature for pistols is working just fine, however after a short time, he stopped completely and this is what happened on my side. It seems the npc was looping an animation indefinitely @HughJanus @Jim Jam Banana Slam ezgif-6-9f0088822698.mp4
- 1,268 comments
- 5 reviews
-
-
- 2
-
-
Ped Damage Overhaul
Alright after a clean install, everything worked as intended, i'll now try and debug the mod ! keep it up @HughJanus @Jim Jam Banana Slam Also i was wondering, is it possible to "enable" the antagonize mode for hostile npcs ? just for immersion though, being able to throw out some salt at knocked npcs haha.
- 1,268 comments
- 5 reviews
-
Ped Damage Overhaul
it's probably something on my end ! i'm reinstalling everything and only have the script + AB hook on. will see if it fix it @Jim Jam Banana Slam
- 1,268 comments
- 5 reviews
-
-
- 1
-
-
Ped Damage Overhaul
@HughJanus For some reason, the mod seems to don't get anymore the values from the ini file. i'm not sure why, is there an efficient way to tell if the script gets the right values from the ini ? thanks in advance! i have high suspicious that there's something wrong, disarming features doesn't work so far aswell as lasso, (same from stumbling feature when shot in both legs) it does disarm rifles but not pistols. i'll try to get a clear instal, maybe it's conflicting with another script like bank robbery mod or something ,i'm not entirely sure PS: i used the 1.3a6 version
- 1,268 comments
- 5 reviews
-
Ped Damage Overhaul
@HughJanus Alright seems fine for now ! Don't hesitate however to throw us out anything about disarming i'll be glad to help you to test those aswell as the other features, keep the good work 🙂
- 1,268 comments
- 5 reviews
-
Ped Damage Overhaul
@HughJanus Also i forgot to ask, but why not adding a feature that prevent dead bodies from despawning unless we really leave the area ( like checking if player has reached a certain radius etc ) Npcs despawn way too fast in my opinion, unless they're taken from lawmens this would add a lot of immersion as, now dead bodies will be able to decompose and reach higher state of decomposition ( skeleton ) unless lawmens are taking them somewhere else
- 1,268 comments
- 5 reviews
-
Ped Damage Overhaul
Alright here's my thoughts about possible features @HughJanus -Dismemberment may/or may not kill instantly if not shot in the head ( Now can disable peds ) > Based on a certain chance will also trigger dying/bleeding animations Or the anti stagger/knockback feature (in that case, loop pain audio in a more consistent way so they'll always scream until death comes in depth thoughts about the dismemberment feature : 1- if dismemberment occurs in the arm > Peds will be disabled for good and will try to run for his life ( whatever animations required for this ) 2 - If dismemberment occurs on the legs > Peds will be disabled for good and will crawl/or Dying animations *Dismemberment will always occurs bleeding features so they'll always loose health other time -Disarming oponent when shot at their pistols/or arms ( Currently it seems we can only disarm their rifles, but once they take out their pistols, we cannot ) *If it's possible > Based on a certain chance, make npcs taking out another pistols after a short delay/or running animations/Or even force them picking nearby weapons ( i'm not sure if that's is possible right now ) [-General enhancement for future releases with optimized modding support : More pain audio to add immersions ? More animations to tied to npcs ?] Right now this is the only thing i can think off beside the fact being able to force animations on npcs would be a great addition to the immersion, such as, a crawling animations if npcs are shot in both legs for example ( return of the kneel animation from RDR1 ?! ) Anyway i'll follow this mod but that's a very great work so far ! keep it up man PS : i doubt all of this can be done right now but i wanted to give more suggestions for the future ! PS2: @lininop Your suggestions are awesome, hope the mod author will be able to implement those in some ways
- 1,268 comments
- 5 reviews
-
Ped Damage Overhaul
Hello ! Great mod so far i've been following every updates since the release. However i'd like to suggest some of new features if it's possible ( probably not without Open IV) Currently, i'd suggest to implement those features whenever it is possible
- 1,268 comments
- 5 reviews