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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING ( Ped ped, Vehicle vehicle, Any p10, const char* waypointRecording, int drivingMode, Any p4, int eWaypoint, int flag, float p7, BOOL p8 )  //0x3123FAA6DB1CF7ED

  2. void _0x34BCF6209B9668A7 ( int trackIndex, Any p1 )  //0x34BCF6209B9668A7

  3. Any _0x2B32B11520626229 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x2B32B11520626229

  4. void _DISABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash ammoHash )  //0xAA5A52204E077883

  5. void _0xC31C44C43B48FDE3 ( Any* gamerHandle, int badSportBehaviorType )  //0xC31C44C43B48FDE3

  6. BOOL _BOUNTY_REQUEST_POSSE_LEADER_CLAIM_CHARACTER_BOUNTY ( Any* outRpcGuid, int p1, Any* p2 )  //0x5B53CA0E2AC3FF45

  7. int GET_CLOCK_DAY_OF_WEEK ()  //0x4DD02D4C7FB30076

  8. int DECOR_GET_INT ( Entity entity, const char* propertyName )  //0x44DB62727762FD9B

  9. void _SET_ENTITY_ANIM_SPEED ( Entity entity, const char* animDict, const char* animName, float speedMultiplier )  //0xEAA885BA3CEA4E4A

  10. void _0x4046493D2EEACA0E ()  //0x4046493D2EEACA0E

  11. HUD

    void _UI_PROMPT_SET_ALLOWED_ACTION ( Prompt prompt, Hash control )  //0x565C1CE183CB0EAF

  12. Any _ITEMDATABASE_IS_SHOP_LAYOUT_KEY_VALID ( Any p0 )  //0x3AFE5182C45A84F6

  13. Any _0x580F34C726387226 ( Any p0, Any p1 )  //0x580F34C726387226

  14. void _STOP_BENCHMARK_RECORDING ()  //0xB89AEC71AFF2B599

  15. BOOL NETWORK_IS_PLAYER_CONNECTED ( Player player )  //0x93DC1BE4E1ABE9D1

  16. int _UGC_QUERY_GET_POSIX_PUBLISHED_DATE ( Any p0, Any p1 )  //0x104080CA9E519B00

  17. void _0xCAAF2BCCFEF37F77 ( Object object, Any p1 )  //0xCAAF2BCCFEF37F77

  18. PED

    float _GET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped )  //0x92C8EACA29F6BED6

  19. PED

    void SET_PED_RANDOM_COMPONENT_VARIATION ( Ped ped, int p1 )  //0xC8A9481A01E63C28

  20. PED

    void _0xA2116C1E4ED85C24 ( Ped ped, BOOL inverted )  //0xA2116C1E4ED85C24

  21. PED

    void _SET_TEXTURE_LAYER_SHEET_GRID_INDEX ( int textureId, int layerId, int sheetGridIndex )  //0x3329AAE2882FC8E4

  22. Any _0x5B7B97E99F84138B ( Any p0 )  //0x5B7B97E99F84138B

  23. void _0x330CA55A3647FA1C ( Any p0, Any p1 )  //0x330CA55A3647FA1C

  24. BOOL IS_LOADING_SCREEN_VISIBLE ()  //0xB54ADBE65D528FCB

  25. void _0xD9F2FF4AF394D926 ()  //0xD9F2FF4AF394D926

  26. void SET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped, float p1 )  //0x1E982AC8716912C5

  27. void _TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING_2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x041D17A9E221AE30

  28. void _0xD0BA1853D76683C8 ( int trackIndex, float x, float y, float z, Any p4 )  //0xD0BA1853D76683C8

  29. Any _0x40F769D31A00D5A0 ( Any p0, Any p1 )  //0x40F769D31A00D5A0

  30. void _0xD63B4BA3A02A99E0 ( Any p0, Any p1 )  //0xD63B4BA3A02A99E0

  31. BOOL _BOUNTY_REQUEST_POSSE_MEMBER_CLAIM_CHARACTER_BOUNTY_SHARE ( Any* outRpcGuid, Any* p1 )  //0x22D3A61CE053270C

  32. int GET_CLOCK_DAY_OF_MONTH ()  //0xDF2FD796C54480A5

  33. int _DECOR_GET_UINT8 ( Entity entity, const char* propertyName )  //0xB1682B2443F0540B

  34. Any STOP_ENTITY_ANIM ( Entity entity, const char* animation, const char* animGroup, float p3 )  //0x786591D986DE9159

  35. void SET_PICKUP_LIGHT ( Object object, BOOL toggle )  //0x7DFB49BCDB73089A

  36. HUD

    void _UI_PROMPT_SET_STANDARD_MODE ( Prompt prompt, BOOL releaseMode )  //0xCC6656799977741B

  37. Any _ITEMDATABASE_GET_SHOP_LAYOUT_INFO ( Any p0, Any p1 )  //0x66A6D76B6BB999B4

  38. void _0x0876326238914A3F ()  //0x0876326238914A3F

  39. void _RESET_BENCHMARK_RECORDING ()  //0xECBABD0307FB216F

  40. int NETWORK_GET_TOTAL_NUM_PLAYERS ()  //0xCF61D4B4702EE9EB

  41. int _UGC_QUERY_GET_VERSION ( Any p0, int index, int p2 )  //0x63E9DCBC8B0931ED

  42. Any _0x08C5825A2932EA7B ( Any p0 )  //0x08C5825A2932EA7B

  43. PED

    void SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped, float damageModifier )  //0xD77AE48611B7B10A

  44. PED

    void KNOCK_OFF_PED_PROP ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0x6FD7816A36615F48

  45. PED

    BOOL FORCE_PED_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4 )  //0xF28965D04F570DCA

  46. PED

    void _SET_TEXTURE_LAYER_ALPHA ( int textureId, int layerId, float texAlpha )  //0x6C76BC24F8BB709A

  47. void _0x8674D138391FFB1B ( Any p0, Any p1 )  //0x8674D138391FFB1B

  48. Any _0xA62BBAAE67A05BB0 ( Any p0 )  //0xA62BBAAE67A05BB0

  49. void BAIL_TO_LANDING_PAGE ( int bailCode )  //0xBC2C927F5C264243

  50. BOOL IS_SRL_LOADED ()  //0x5C2C88512CF6DAFB

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