RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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int GET_CLOCK_SECONDS () //0xB6101ABE62B5F080
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BOOL _DECOR_SET_UINT8 ( Entity entity, const char* propertyName, int value ) //0x4BDC83150D43772D
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BOOL HAS_ANIM_EVENT_FIRED ( Entity entity, Hash actionHash ) //0x5851CC48405F4A07
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void SET_PARTICLE_FX_BULLET_IMPACT_SCALE ( float scale ) //0xA53C8D7D0F8C74D0
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Prompt _UI_PROMPT_REGISTER_BEGIN () //0x04F97DE45A519419
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Any _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEM_INFO_BY_KEY ( Any p0, Any p1, Any p2 ) //0xCFB06801F5099B25
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void _0x6480723D3BE535B6 ( Any p0 ) //0x6480723D3BE535B6
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void SCRIPT_RACE_SHUTDOWN () //0x334CE0DA4FAF330C
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int NETWORK_GET_PLAYER_INDEX ( Player player ) //0x24FB80D107371267
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Hash _UGC_QUERY_GET_MISSION_DESC_HASH ( Any p0, int index ) //0xA6BF569956C60A60
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Hash _GET_PICKUP_HASH ( Hash pickupHash ) //0x5EAAD83F8CFB4575
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void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value ) //0x1B1E2A40A65B8521
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BOOL _IS_PED_DRUNK ( Ped ped ) //0x50F124E6EF188B22
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void _0x16802C32B2FCA06B ( Any p0, Any p1, Any p2, Any p3 ) //0x16802C32B2FCA06B
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void _RESET_PED_TEXTURE ( int textureId ) //0x8472A1789478F82F
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void SET_ALL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle ) //0xE705309B8C6445A4
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void _0x6ECFC621A168424C ( Entity entity1, Entity entity2, Any p2, float p3 ) //0x6ECFC621A168424C
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BOOL GET_NO_LOADING_SCREEN () //0x323DAF00687E0F28
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BOOL IPL_GROUP_SWAP_IS_ACTIVE () //0xFC464598F6EE97B0
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void _TASK_CLIMB_2 ( Ped ped, float heading ) //0xDF1D85BCAF60D537
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void ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES ( const char* route, int props ) //0xD5002D78B7162E1B
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Any _0x2C46D2A591D8C322 ( Any p0, Any p1, Any p2 ) //0x2C46D2A591D8C322
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BOOL _SET_VOLUME_SCALE ( Volume volume, float scaleX, float scaleY, float scaleZ ) //0xA46E98BDC407E23D
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void _SET_AMMO_TYPE_FOR_PED_WEAPON_INVENTORY ( Ped ped, Any* weaponInventoryUid, Hash ammoHash ) //0xEBE46B501BC3FBCF
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void _PAUSE_SCRIPT_THREADS ( BOOL toggle ) //0x37C1257849DEF24A
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BOOL _BOUNTY_REQUEST_BECOME_TARGET_OF_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid ) //0xB096547D61868254
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void _SET_MILLISECONDS_PER_GAME_MINUTE ( int ms ) //0x04EEDB3848DACF68
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BOOL _DECOR_SET_STRING ( Entity entity, const char* propertyName, const char* value ) //0x0671C1A3FF7AFDFC
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BOOL HAS_ENTITY_ANIM_FINISHED ( Entity entity, const char* animDict, const char* animName, int p3 ) //0xAEB40615337EF1E3
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void _0x8DCCC98DC0DBF9E4 ( float p0 ) //0x8DCCC98DC0DBF9E4
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void _UI_PROMPT_REGISTER_END ( Prompt prompt ) //0xF7AA2696A22AD8B9
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Any _ITEMDATABASE_GET_SHOP_INVENTORIES_REQUIREMENT_GROUP_INFO ( Any p0, Any p1, Any p2, Any p3 ) //0x76C752D788A76813
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void _0x3DF7EE3A76185108 () //0x3DF7EE3A76185108
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void _0xBA62B4D80FA66BD6 ( Any iPart, Any iCheckpoint, Any iLap, Any iTime ) //0xBA62B4D80FA66BD6
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int NETWORK_GET_PARTICIPANT_INDEX ( int index ) //0x1B84DF6AF2A46938
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Any _UGC_QUERY_GET_CREATOR_PHOTO ( Any p0, int p1, Any p2 ) //0x409FE0CA6A4D1D49
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void SET_FORCE_OBJECT_THIS_FRAME ( float x, float y, float z, float p3 ) //0xF538081986E49E9D
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void RESET_AI_WEAPON_DAMAGE_MODIFIER () //0xEA16670E7BA4743C
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float _GET_PED_DRUNKNESS ( Ped ped ) //0x6FB76442469ABD68
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void _0x8BA0C65AC15A7D33 ( Any p0, Any p1, Any p2, Any p3 ) //0x8BA0C65AC15A7D33
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BOOL _IS_TEXTURE_VALID ( int textureId ) //0x31DC8D3F216D8509
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void SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player ) //0xD5C198A62F1DEB0A
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void _0xDC5E09D012D759C4 ( Entity entity1, Entity entity2, Any p2 ) //0xDC5E09D012D759C4
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void _DISPLAY_LOADING_SCREENS ( Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle ) //0x1E5B70E53DB661E5
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void PREFETCH_SRL ( const char* srl ) //0x354837E5A5BAA5AF
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void TASK_CLIMB_LADDER ( Ped ped, Any p1, Any p2, Any p3 ) //0xB6C987F9285A3814
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void SET_ENABLE_SPEED_RESTRAIN_FOR_WAYPOINT_RECORDING_LEADER ( Any p0, Any p1 ) //0x295F03DC97BEEBC1
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Any _0xCAFF2C9747103C02 ( Any p0, Any p1, Any p2 ) //0xCAFF2C9747103C02
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void _GET_VOLUME_BOUNDS ( Volume volume, Vector3* min, Vector3* max ) //0x5737199AF2DC609F
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void SET_PARTICLE_FX_NON_LOOPED_ALPHA ( float alpha ) //0xE8A35938A7026CEA