Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. int GET_CLOCK_SECONDS ()  //0xB6101ABE62B5F080

  2. BOOL _DECOR_SET_UINT8 ( Entity entity, const char* propertyName, int value )  //0x4BDC83150D43772D

  3. BOOL HAS_ANIM_EVENT_FIRED ( Entity entity, Hash actionHash )  //0x5851CC48405F4A07

  4. void SET_PARTICLE_FX_BULLET_IMPACT_SCALE ( float scale )  //0xA53C8D7D0F8C74D0

  5. HUD

    Prompt _UI_PROMPT_REGISTER_BEGIN ()  //0x04F97DE45A519419

  6. Any _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEM_INFO_BY_KEY ( Any p0, Any p1, Any p2 )  //0xCFB06801F5099B25

  7. void _0x6480723D3BE535B6 ( Any p0 )  //0x6480723D3BE535B6

  8. void SCRIPT_RACE_SHUTDOWN ()  //0x334CE0DA4FAF330C

  9. int NETWORK_GET_PLAYER_INDEX ( Player player )  //0x24FB80D107371267

  10. Hash _UGC_QUERY_GET_MISSION_DESC_HASH ( Any p0, int index )  //0xA6BF569956C60A60

  11. Hash _GET_PICKUP_HASH ( Hash pickupHash )  //0x5EAAD83F8CFB4575

  12. PED

    void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value )  //0x1B1E2A40A65B8521

  13. PED

    BOOL _IS_PED_DRUNK ( Ped ped )  //0x50F124E6EF188B22

  14. PED

    void _0x16802C32B2FCA06B ( Any p0, Any p1, Any p2, Any p3 )  //0x16802C32B2FCA06B

  15. PED

    void _RESET_PED_TEXTURE ( int textureId )  //0x8472A1789478F82F

  16. void SET_ALL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle )  //0xE705309B8C6445A4

  17. void _0x6ECFC621A168424C ( Entity entity1, Entity entity2, Any p2, float p3 )  //0x6ECFC621A168424C

  18. BOOL GET_NO_LOADING_SCREEN ()  //0x323DAF00687E0F28

  19. BOOL IPL_GROUP_SWAP_IS_ACTIVE ()  //0xFC464598F6EE97B0

  20. void _TASK_CLIMB_2 ( Ped ped, float heading )  //0xDF1D85BCAF60D537

  21. void ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES ( const char* route, int props )  //0xD5002D78B7162E1B

  22. Any _0x2C46D2A591D8C322 ( Any p0, Any p1, Any p2 )  //0x2C46D2A591D8C322

  23. BOOL _SET_VOLUME_SCALE ( Volume volume, float scaleX, float scaleY, float scaleZ )  //0xA46E98BDC407E23D

  24. void _SET_AMMO_TYPE_FOR_PED_WEAPON_INVENTORY ( Ped ped, Any* weaponInventoryUid, Hash ammoHash )  //0xEBE46B501BC3FBCF

  25. void _PAUSE_SCRIPT_THREADS ( BOOL toggle )  //0x37C1257849DEF24A

  26. BOOL _BOUNTY_REQUEST_BECOME_TARGET_OF_CHARACTER_BOUNTY_HUNT ( Any* outRpcGuid )  //0xB096547D61868254

  27. void _SET_MILLISECONDS_PER_GAME_MINUTE ( int ms )  //0x04EEDB3848DACF68

  28. BOOL _DECOR_SET_STRING ( Entity entity, const char* propertyName, const char* value )  //0x0671C1A3FF7AFDFC

  29. BOOL HAS_ENTITY_ANIM_FINISHED ( Entity entity, const char* animDict, const char* animName, int p3 )  //0xAEB40615337EF1E3

  30. void _0x8DCCC98DC0DBF9E4 ( float p0 )  //0x8DCCC98DC0DBF9E4

  31. HUD

    void _UI_PROMPT_REGISTER_END ( Prompt prompt )  //0xF7AA2696A22AD8B9

  32. Any _ITEMDATABASE_GET_SHOP_INVENTORIES_REQUIREMENT_GROUP_INFO ( Any p0, Any p1, Any p2, Any p3 )  //0x76C752D788A76813

  33. void _0x3DF7EE3A76185108 ()  //0x3DF7EE3A76185108

  34. void _0xBA62B4D80FA66BD6 ( Any iPart, Any iCheckpoint, Any iLap, Any iTime )  //0xBA62B4D80FA66BD6

  35. int NETWORK_GET_PARTICIPANT_INDEX ( int index )  //0x1B84DF6AF2A46938

  36. Any _UGC_QUERY_GET_CREATOR_PHOTO ( Any p0, int p1, Any p2 )  //0x409FE0CA6A4D1D49

  37. void SET_FORCE_OBJECT_THIS_FRAME ( float x, float y, float z, float p3 )  //0xF538081986E49E9D

  38. PED

    void RESET_AI_WEAPON_DAMAGE_MODIFIER ()  //0xEA16670E7BA4743C

  39. PED

    float _GET_PED_DRUNKNESS ( Ped ped )  //0x6FB76442469ABD68

  40. PED

    void _0x8BA0C65AC15A7D33 ( Any p0, Any p1, Any p2, Any p3 )  //0x8BA0C65AC15A7D33

  41. PED

    BOOL _IS_TEXTURE_VALID ( int textureId )  //0x31DC8D3F216D8509

  42. void SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player )  //0xD5C198A62F1DEB0A

  43. void _0xDC5E09D012D759C4 ( Entity entity1, Entity entity2, Any p2 )  //0xDC5E09D012D759C4

  44. void _DISPLAY_LOADING_SCREENS ( Hash p0, Hash p1, Hash p2, const char* gamemodeName, const char* title, const char* subtitle )  //0x1E5B70E53DB661E5

  45. void PREFETCH_SRL ( const char* srl )  //0x354837E5A5BAA5AF

  46. void TASK_CLIMB_LADDER ( Ped ped, Any p1, Any p2, Any p3 )  //0xB6C987F9285A3814

  47. void SET_ENABLE_SPEED_RESTRAIN_FOR_WAYPOINT_RECORDING_LEADER ( Any p0, Any p1 )  //0x295F03DC97BEEBC1

  48. Any _0xCAFF2C9747103C02 ( Any p0, Any p1, Any p2 )  //0xCAFF2C9747103C02

  49. void _GET_VOLUME_BOUNDS ( Volume volume, Vector3* min, Vector3* max )  //0x5737199AF2DC609F

  50. void SET_PARTICLE_FX_NON_LOOPED_ALPHA ( float alpha )  //0xE8A35938A7026CEA

Account

Navigation

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.