RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SET_PARTICLE_FX_AMBIENT_COLOUR ( Entity entity, const char* p1, float r, float g, float b ) //0x3C61B52B00848C26
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void UI_MOVIEVIEW_SET_RENDER_TARGET ( Any p0, Any p1 ) //0x51DE09A2196BD951
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Any _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEMS_COUNT ( Any p0 ) //0xC568B1A0F17C7025
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void _0x7563CBCA99253D1A ( Entity entity, Hash blip ) //0x7563CBCA99253D1A
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void SET_SUPER_JUMP_THIS_FRAME ( Player player ) //0xB3E9BE963F10C445
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int _NETWORK_GET_SIZE_OF_PLAYER_BROADCAST_DATA_STORAGE ( int* p0 ) //0x690806BC83BC8CA2
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const char* _UGC_QUERY_GET_ROOT_CONTENT_ID ( Any p0, int index ) //0x566CEB0542EF5ECF
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void _SET_OBJECT_BURN_SPEED ( Object object, float speed, float p2 ) //0x646564A3B7DF68F8
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int _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS ( Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality ) //0x6B89FAA36FC909A3
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void _0x32CCAD8A981B53D3 ( Any p0 ) //0x32CCAD8A981B53D3
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Any _0x56E4BAD93D33453C ( Any p0, Any p1 ) //0x56E4BAD93D33453C
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void _RELEASE_TEXTURE ( int textureId ) //0x6BEFAA907B076859
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void _0x9073EC5456651A90 ( Any p0, Any p1 ) //0x9073EC5456651A90
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Any _0xE50A67C33514A390 ( Any p0, Any p1 ) //0xE50A67C33514A390
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void SHUTDOWN_LOADING_SCREEN () //0xFC179D7E8886DADF
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BOOL IPL_GROUP_SWAP_IS_READY () //0xC2C05DEFE85A0B64
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Any _0x5EA655F01D93667A ( Any p0 ) //0x5EA655F01D93667A
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BOOL _CREATE_WAYPOINT_PATH ( const char* pathName, Any* p1, int nodes, int p3 ) //0x5C885E0978B6AD60
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void _SET_TRAIN_TRACK_JUNCTION_SWITCH ( Hash trainTrack, int junctionIndex, BOOL enabled ) //0xE6C5E2125EB210C1
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BOOL _SET_VOLUME_ROTATION ( Volume volume, float rotX, float rotY, float rotZ ) //0xA07CF1B21B56F041
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void _SET_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash ) //0xCC9C4393523833E2
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BOOL _0x2DB524750DC41ED4 () //0x2DB524750DC41ED4
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BOOL BOUNTY_GET_LEGENDARY_TARGET ( Any p0, Any* p1 ) //0x85E4D7B225A30ED1
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int GET_CLOCK_MINUTES () //0x4E162231B823DBBF
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Any _0xDF8E49EA89A01DB1 ( Any p0, Any p1, Any p2 ) //0xDF8E49EA89A01DB1
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void _0x453D16D41FC51D3E ( BOOL p0 ) //0x453D16D41FC51D3E
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Prompt _UI_PROMPT_CREATE ( Hash inputHash, const char* labelName, Any p2, Any p3, Any p4, int p5 ) //0x29FA7910726C3889
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Any _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEM_INFO ( Any p0, Any p1, Any p2 ) //0x4A79B41B4EB91F4E
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void _0x1726963E6049DB53 ( Any p0 ) //0x1726963E6049DB53
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void SCRIPT_RACE_INIT ( int numCheckpoints, int numLaps, int numPlayers, Any p3 ) //0x8AE059F47158417E
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BOOL NETWORK_HAS_RECEIVED_HOST_BROADCAST_DATA () //0x5D10B3795F3FC886
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const char* _UGC_QUERY_GET_PLAYLIST_NAME ( Any p0, int index ) //0xCAF50048C8D0FBA0
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void _0xCBFBD38F2E0A263B ( Any p0, Any p1 ) //0xCBFBD38F2E0A263B
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BOOL COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE ( Any p0, Ped pedAttached, int damageCleanliness ) //0x9E7738B291706746
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void _SET_PED_DRUNKNESS ( Ped ped, BOOL enabled, float drunknessLevel ) //0x406CCF555B04FAD3
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void _0x75A082563B4452E5 ( Any p0, Any p1, Any p2, Any p3 ) //0x75A082563B4452E5
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void _UPDATE_PED_TEXTURE ( int textureId ) //0x92DAABA2C1C10B0E
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void _0x2E67707BEC52CA4B ( Any p0 ) //0x2E67707BEC52CA4B
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void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 ) //0x40AB73092C95B5F5
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void SET_NO_LOADING_SCREEN ( BOOL toggle ) //0x5CB83156AA038F95
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void IPL_GROUP_SWAP_FINISH () //0x040EE319EFD1D3B5
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void TASK_CLIMB ( Ped ped, BOOL unused ) //0x89D9FCC2435112F1
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BOOL ASSISTED_MOVEMENT_IS_ROUTE_LOADED ( const char* route ) //0x60F9A4393A21F741
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void _0x3ABFA128F5BF5A70 ( Hash trainTrack, int junctionIndex, BOOL enabled ) //0x3ABFA128F5BF5A70
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Vector3 _GET_VOLUME_SCALE ( Volume volume ) //0x3E2A25B2416DD67E
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void _0x183CE355115B6E75 ( Any p0, Any p1 ) //0x183CE355115B6E75
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void _0x7EDB3C766B0D073F ( Any p0 ) //0x7EDB3C766B0D073F
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BOOL SC_FEED_HUB_HAS_NEW_DATA () //0x068332D20CB6F897
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BOOL _0xEA41D44A8D42057B () //0xEA41D44A8D42057B
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BOOL BOUNTY_GET_COOLDOWN_COLLECTION ( Any* p0 ) //0x8FAF4D262FABA99C