Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void SET_PARTICLE_FX_AMBIENT_COLOUR ( Entity entity, const char* p1, float r, float g, float b )  //0x3C61B52B00848C26

  2. HUD

    void UI_MOVIEVIEW_SET_RENDER_TARGET ( Any p0, Any p1 )  //0x51DE09A2196BD951

  3. Any _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEMS_COUNT ( Any p0 )  //0xC568B1A0F17C7025

  4. MAP

    void _0x7563CBCA99253D1A ( Entity entity, Hash blip )  //0x7563CBCA99253D1A

  5. void SET_SUPER_JUMP_THIS_FRAME ( Player player )  //0xB3E9BE963F10C445

  6. int _NETWORK_GET_SIZE_OF_PLAYER_BROADCAST_DATA_STORAGE ( int* p0 )  //0x690806BC83BC8CA2

  7. const char* _UGC_QUERY_GET_ROOT_CONTENT_ID ( Any p0, int index )  //0x566CEB0542EF5ECF

  8. void _SET_OBJECT_BURN_SPEED ( Object object, float speed, float p2 )  //0x646564A3B7DF68F8

  9. PED

    int _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS ( Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality )  //0x6B89FAA36FC909A3

  10. PED

    void _0x32CCAD8A981B53D3 ( Any p0 )  //0x32CCAD8A981B53D3

  11. PED

    Any _0x56E4BAD93D33453C ( Any p0, Any p1 )  //0x56E4BAD93D33453C

  12. PED

    void _RELEASE_TEXTURE ( int textureId )  //0x6BEFAA907B076859

  13. void _0x9073EC5456651A90 ( Any p0, Any p1 )  //0x9073EC5456651A90

  14. Any _0xE50A67C33514A390 ( Any p0, Any p1 )  //0xE50A67C33514A390

  15. void SHUTDOWN_LOADING_SCREEN ()  //0xFC179D7E8886DADF

  16. BOOL IPL_GROUP_SWAP_IS_READY ()  //0xC2C05DEFE85A0B64

  17. Any _0x5EA655F01D93667A ( Any p0 )  //0x5EA655F01D93667A

  18. BOOL _CREATE_WAYPOINT_PATH ( const char* pathName, Any* p1, int nodes, int p3 )  //0x5C885E0978B6AD60

  19. void _SET_TRAIN_TRACK_JUNCTION_SWITCH ( Hash trainTrack, int junctionIndex, BOOL enabled )  //0xE6C5E2125EB210C1

  20. BOOL _SET_VOLUME_ROTATION ( Volume volume, float rotX, float rotY, float rotZ )  //0xA07CF1B21B56F041

  21. void _SET_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0xCC9C4393523833E2

  22. BOOL _0x2DB524750DC41ED4 ()  //0x2DB524750DC41ED4

  23. BOOL BOUNTY_GET_LEGENDARY_TARGET ( Any p0, Any* p1 )  //0x85E4D7B225A30ED1

  24. int GET_CLOCK_MINUTES ()  //0x4E162231B823DBBF

  25. Any _0xDF8E49EA89A01DB1 ( Any p0, Any p1, Any p2 )  //0xDF8E49EA89A01DB1

  26. void _0x453D16D41FC51D3E ( BOOL p0 )  //0x453D16D41FC51D3E

  27. HUD

    Prompt _UI_PROMPT_CREATE ( Hash inputHash, const char* labelName, Any p2, Any p3, Any p4, int p5 )  //0x29FA7910726C3889

  28. Any _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEM_INFO ( Any p0, Any p1, Any p2 )  //0x4A79B41B4EB91F4E

  29. MAP

    void _0x1726963E6049DB53 ( Any p0 )  //0x1726963E6049DB53

  30. void SCRIPT_RACE_INIT ( int numCheckpoints, int numLaps, int numPlayers, Any p3 )  //0x8AE059F47158417E

  31. BOOL NETWORK_HAS_RECEIVED_HOST_BROADCAST_DATA ()  //0x5D10B3795F3FC886

  32. const char* _UGC_QUERY_GET_PLAYLIST_NAME ( Any p0, int index )  //0xCAF50048C8D0FBA0

  33. void _0xCBFBD38F2E0A263B ( Any p0, Any p1 )  //0xCBFBD38F2E0A263B

  34. PED

    BOOL COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE ( Any p0, Ped pedAttached, int damageCleanliness )  //0x9E7738B291706746

  35. PED

    void _SET_PED_DRUNKNESS ( Ped ped, BOOL enabled, float drunknessLevel )  //0x406CCF555B04FAD3

  36. PED

    void _0x75A082563B4452E5 ( Any p0, Any p1, Any p2, Any p3 )  //0x75A082563B4452E5

  37. PED

    void _UPDATE_PED_TEXTURE ( int textureId )  //0x92DAABA2C1C10B0E

  38. void _0x2E67707BEC52CA4B ( Any p0 )  //0x2E67707BEC52CA4B

  39. void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 )  //0x40AB73092C95B5F5

  40. void SET_NO_LOADING_SCREEN ( BOOL toggle )  //0x5CB83156AA038F95

  41. void IPL_GROUP_SWAP_FINISH ()  //0x040EE319EFD1D3B5

  42. void TASK_CLIMB ( Ped ped, BOOL unused )  //0x89D9FCC2435112F1

  43. BOOL ASSISTED_MOVEMENT_IS_ROUTE_LOADED ( const char* route )  //0x60F9A4393A21F741

  44. void _0x3ABFA128F5BF5A70 ( Hash trainTrack, int junctionIndex, BOOL enabled )  //0x3ABFA128F5BF5A70

  45. Vector3 _GET_VOLUME_SCALE ( Volume volume )  //0x3E2A25B2416DD67E

  46. void _0x183CE355115B6E75 ( Any p0, Any p1 )  //0x183CE355115B6E75

  47. PED

    void _0x7EDB3C766B0D073F ( Any p0 )  //0x7EDB3C766B0D073F

  48. BOOL SC_FEED_HUB_HAS_NEW_DATA ()  //0x068332D20CB6F897

  49. BOOL _0xEA41D44A8D42057B ()  //0xEA41D44A8D42057B

  50. BOOL BOUNTY_GET_COOLDOWN_COLLECTION ( Any* p0 )  //0x8FAF4D262FABA99C

Account

Navigation

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.