RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE ( Entity entity, BOOL p1 ) //0x4C9E96473D4F1A88
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void _0xF1E6979C0B779985 ( int uiscene ) //0xF1E6979C0B779985
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Any _0x3A0B667ABFF87F6E ( Any p0, Any p1, Any p2 ) //0x3A0B667ABFF87F6E
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void _0xBB68D4D3CA3DE402 ( Any p0, Any p1 ) //0xBB68D4D3CA3DE402
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Any _0xFD0759658268FD8E ( Any p0 ) //0xFD0759658268FD8E
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int _NETWORK_GET_SIZE_OF_HOST_BROADCAST_DATA_STORAGE ( int* p0 ) //0xBA24095EA96DFE17
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const char* _UGC_QUERY_GET_OWNER_ID ( Any p0, int index ) //0xF9F0B3028431967B
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void _0x9A74A9CADFA8A598 ( Any p0 ) //0x9A74A9CADFA8A598
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Any _0xB29C553BA582D09E ( Any* p0, Hash model, int damageCleanliness, int p3 ) //0xB29C553BA582D09E
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void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag ) //0xAAB050DA48B57978
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Any _0xBB3E5370EBB6BE28 ( Any p0, Any p1 ) //0xBB3E5370EBB6BE28
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int _REQUEST_TEXTURE ( Hash albedoHash, Hash normalHash, Hash materialHash ) //0xC5E7204F322E49EB
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BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode ) //0xEA8F168A76A0B9BC
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BOOL _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY ( Player player, Entity entity ) //0x0E6846476906C9DD
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void _0xF9E951A1E5517C06 () //0xF9E951A1E5517C06
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void IPL_GROUP_SWAP_START ( const char* iplName1, const char* iplName2 ) //0x20D504994FDC4412
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void _0x2416EC2F31F75266 ( Entity entity, Entity targetEntity, int duration, Any p3, Any p4 ) //0x2416EC2F31F75266
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void WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING ( Any p0 ) //0x47EFA040EBB8E2EA
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Any _0x18D6869FBFFEC0F8 ( Any p0, Any p1, Any p2, Any p3 ) //0x18D6869FBFFEC0F8
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Any _0xD9BF3ED8EFB67EA3 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD9BF3ED8EFB67EA3
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BOOL _SET_VOLUME_COORDS ( Volume volume, float posX, float posY, float posZ ) //0x541B8576615C33DE
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Hash _GET_CURRENT_AMMO_TYPE_FROM_GUID ( Ped ped, Any* weaponGuid ) //0xAF9D167A5656D6A6
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void _BOUNTY_CANCEL_LEGENDARY_MISSION () //0x2BA1BCC99826CDA2
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void ADD_TO_CLOCK_TIME ( int hours, int minutes, int seconds ) //0xAB7C251C7701D336
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float _GET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName ) //0x627520389E288A73
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void _0x4FB67D172C4476F3 ( Entity entity, const char* p1, const char* p2, float p3 ) //0x4FB67D172C4476F3
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Any UI_GET_SCENE_UIOBJECT ( Any p0 ) //0xBE1067CD1C9570F6
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Any _ITEMDATABASE_IS_SHOP_KEY_VALID ( Any p0 ) //0x00B9507D8E1D8716
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Any _0x3CB8859F04763C78 ( Any p0, Any p1 ) //0x3CB8859F04763C78
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int _GET_REAL_GAME_TIMER_IN_SECONDS () //0x2E036F0480B8BF02
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void NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES ( Any p0, Any p1, Any p2 ) //0x3364AA97340CA215
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const char* _UGC_QUERY_GET_NAME ( Any p0, int index ) //0x2D053EA815702DD1
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void _RESET_OBJECT_VELOCITY ( Object object ) //0xF40AB58D83C35027
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BOOL _0x101B45C5F56D970F ( Any* p0, Ped ped, int damageCleanliness, int p3 ) //0x101B45C5F56D970F
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void _PED_CLEAR_LOCO_MOTION ( Ped ped ) //0x935CF6E42BAF7F4D
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void _0x2FA568BFA725F8D6 ( Any p0, Any p1, Any p2, Any p3 ) //0x2FA568BFA725F8D6
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void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId ) //0x0B46E25761519058
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void _0x93624B36E8851B42 ( Player player ) //0x93624B36E8851B42
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Any _0x6852288340B43239 ( Any p0, Any p1 ) //0x6852288340B43239
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void _0x76CBCD9EADC00955 () //0x76CBCD9EADC00955
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void IPL_GROUP_SWAP_CANCEL () //0x31108BB5715D035F
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void _0x41323F4E0C4AE94B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x41323F4E0C4AE94B
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void ASSISTED_MOVEMENT_REMOVE_ROUTE ( const char* route ) //0x3548536485DD792B
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Any _UI_FEED_POST_SAMPLE_TOAST_RIGHT ( Any* p0, Any* p1, BOOL p2 ) //0xB249EBCB30DD88E0
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Vector3 _0x785639D89F8451AB ( Any p0, Any p1 ) //0x785639D89F8451AB
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Vector3 _GET_VOLUME_ROTATION ( Volume volume ) //0x18675BC914891122
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BOOL _IS_AMMO_TYPE_VALID_FOR_WEAPON ( Hash weaponHash, Hash ammoHash ) //0xC570B881754DF609
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BOOL BOUNTY_GET_WANTED_POSTER_SLOT ( Hash p0, Hash p1, Any* p2 ) //0xB395A44A0C7CA615
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int GET_CLOCK_HOURS () //0xC82CF208C2B19199
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float _0x8E46E18AA828334F ( Entity entity, const char* animDict, const char* animClip ) //0x8E46E18AA828334F