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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE ( Entity entity, BOOL p1 )  //0x4C9E96473D4F1A88

  2. HUD

    void _0xF1E6979C0B779985 ( int uiscene )  //0xF1E6979C0B779985

  3. Any _0x3A0B667ABFF87F6E ( Any p0, Any p1, Any p2 )  //0x3A0B667ABFF87F6E

  4. MAP

    void _0xBB68D4D3CA3DE402 ( Any p0, Any p1 )  //0xBB68D4D3CA3DE402

  5. Any _0xFD0759658268FD8E ( Any p0 )  //0xFD0759658268FD8E

  6. int _NETWORK_GET_SIZE_OF_HOST_BROADCAST_DATA_STORAGE ( int* p0 )  //0xBA24095EA96DFE17

  7. const char* _UGC_QUERY_GET_OWNER_ID ( Any p0, int index )  //0xF9F0B3028431967B

  8. void _0x9A74A9CADFA8A598 ( Any p0 )  //0x9A74A9CADFA8A598

  9. PED

    Any _0xB29C553BA582D09E ( Any* p0, Hash model, int damageCleanliness, int p3 )  //0xB29C553BA582D09E

  10. PED

    void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag )  //0xAAB050DA48B57978

  11. PED

    Any _0xBB3E5370EBB6BE28 ( Any p0, Any p1 )  //0xBB3E5370EBB6BE28

  12. PED

    int _REQUEST_TEXTURE ( Hash albedoHash, Hash normalHash, Hash materialHash )  //0xC5E7204F322E49EB

  13. BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode )  //0xEA8F168A76A0B9BC

  14. BOOL _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY ( Player player, Entity entity )  //0x0E6846476906C9DD

  15. void _0xF9E951A1E5517C06 ()  //0xF9E951A1E5517C06

  16. void IPL_GROUP_SWAP_START ( const char* iplName1, const char* iplName2 )  //0x20D504994FDC4412

  17. void _0x2416EC2F31F75266 ( Entity entity, Entity targetEntity, int duration, Any p3, Any p4 )  //0x2416EC2F31F75266

  18. void WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING ( Any p0 )  //0x47EFA040EBB8E2EA

  19. Any _0x18D6869FBFFEC0F8 ( Any p0, Any p1, Any p2, Any p3 )  //0x18D6869FBFFEC0F8

  20. Any _0xD9BF3ED8EFB67EA3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD9BF3ED8EFB67EA3

  21. BOOL _SET_VOLUME_COORDS ( Volume volume, float posX, float posY, float posZ )  //0x541B8576615C33DE

  22. Hash _GET_CURRENT_AMMO_TYPE_FROM_GUID ( Ped ped, Any* weaponGuid )  //0xAF9D167A5656D6A6

  23. void _BOUNTY_CANCEL_LEGENDARY_MISSION ()  //0x2BA1BCC99826CDA2

  24. void ADD_TO_CLOCK_TIME ( int hours, int minutes, int seconds )  //0xAB7C251C7701D336

  25. float _GET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName )  //0x627520389E288A73

  26. void _0x4FB67D172C4476F3 ( Entity entity, const char* p1, const char* p2, float p3 )  //0x4FB67D172C4476F3

  27. HUD

    Any UI_GET_SCENE_UIOBJECT ( Any p0 )  //0xBE1067CD1C9570F6

  28. Any _ITEMDATABASE_IS_SHOP_KEY_VALID ( Any p0 )  //0x00B9507D8E1D8716

  29. MAP

    Any _0x3CB8859F04763C78 ( Any p0, Any p1 )  //0x3CB8859F04763C78

  30. int _GET_REAL_GAME_TIMER_IN_SECONDS ()  //0x2E036F0480B8BF02

  31. void NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES ( Any p0, Any p1, Any p2 )  //0x3364AA97340CA215

  32. const char* _UGC_QUERY_GET_NAME ( Any p0, int index )  //0x2D053EA815702DD1

  33. void _RESET_OBJECT_VELOCITY ( Object object )  //0xF40AB58D83C35027

  34. PED

    BOOL _0x101B45C5F56D970F ( Any* p0, Ped ped, int damageCleanliness, int p3 )  //0x101B45C5F56D970F

  35. PED

    void _PED_CLEAR_LOCO_MOTION ( Ped ped )  //0x935CF6E42BAF7F4D

  36. PED

    void _0x2FA568BFA725F8D6 ( Any p0, Any p1, Any p2, Any p3 )  //0x2FA568BFA725F8D6

  37. PED

    void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId )  //0x0B46E25761519058

  38. void _0x93624B36E8851B42 ( Player player )  //0x93624B36E8851B42

  39. Any _0x6852288340B43239 ( Any p0, Any p1 )  //0x6852288340B43239

  40. void _0x76CBCD9EADC00955 ()  //0x76CBCD9EADC00955

  41. void IPL_GROUP_SWAP_CANCEL ()  //0x31108BB5715D035F

  42. void _0x41323F4E0C4AE94B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x41323F4E0C4AE94B

  43. void ASSISTED_MOVEMENT_REMOVE_ROUTE ( const char* route )  //0x3548536485DD792B

  44. Any _UI_FEED_POST_SAMPLE_TOAST_RIGHT ( Any* p0, Any* p1, BOOL p2 )  //0xB249EBCB30DD88E0

  45. Vector3 _0x785639D89F8451AB ( Any p0, Any p1 )  //0x785639D89F8451AB

  46. Vector3 _GET_VOLUME_ROTATION ( Volume volume )  //0x18675BC914891122

  47. BOOL _IS_AMMO_TYPE_VALID_FOR_WEAPON ( Hash weaponHash, Hash ammoHash )  //0xC570B881754DF609

  48. BOOL BOUNTY_GET_WANTED_POSTER_SLOT ( Hash p0, Hash p1, Any* p2 )  //0xB395A44A0C7CA615

  49. int GET_CLOCK_HOURS ()  //0xC82CF208C2B19199

  50. float _0x8E46E18AA828334F ( Entity entity, const char* animDict, const char* animClip )  //0x8E46E18AA828334F

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