RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x44813684F72B563C ( Entity entity, Any p1 ) //0x44813684F72B563C
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void NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS ( int p0 ) //0x5CB71EAA1429A358
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int NETWORK_GET_SCRIPT_STATUS () //0x57D158647A6BFABF
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int UGC_QUERY_GET_CONTENT_NUM ( int ugcRequestId ) //0x76160E0396142765
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void _SET_OBJECT_BURN_INTENSITY ( Object object, float intensity ) //0xC8E21C1677DC5E6F
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BOOL _GET_PED_DAMAGED ( Ped ped ) //0x6CFC373008A1EDAF
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void PED_COWER_MOVE_TO_POINT ( Ped ped, float p1, float p2, float p3, Ped ped2, float p5 ) //0x1E4C940233FC0C6F
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Any _0x0105FEE8F9091255 ( Any p0, Any p1 ) //0x0105FEE8F9091255
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BOOL _0x7EE3A8660F38797E ( Ped ped ) //0x7EE3A8660F38797E
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BOOL _GET_PLAYER_UI_PROMPT_IS_DISABLED ( Player player, int promptType, int promptMode ) //0x6614F9039BD31931
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void _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 ) //0x9A957912CE2EABD1
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void _0x11B0A0B282FA9B10 ( BOOL p0 ) //0x11B0A0B282FA9B10
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BOOL IS_PLAYER_SWITCH_IN_PROGRESS () //0xED20CB1F5297791D
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void TASK_SHOOT_AT_ENTITY ( Entity entity, Entity targetEntity, int duration, Hash firingPattern, BOOL affectCockedState ) //0x08DA95E8298AE772
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void WAYPOINT_PLAYBACK_START_SHOOTING_AT_ENTITY ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x4AF458F71C1196D2
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Any _UI_FEED_POST_SAMPLE_NOTIFICATION ( Any* p0, Any* p1, int p2, int p3 ) //0xC927890AA64E9661
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Any _0x09034479E6E3E269 ( Vehicle train, Hash* trainTrack, int* junctionIndex ) //0x09034479E6E3E269
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BOOL IS_POINT_IN_VOLUME ( Volume volume, float x, float y, float z ) //0xF256A75210C5C0EB
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Any _0xEC97101A8F311282 ( Any p0 ) //0xEC97101A8F311282
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void _0xE12D7B4B959644CD () //0xE12D7B4B959644CD
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BOOL _BOUNTY_REQUEST_COMPLETE_LEGENDARY_MISSION ( Any* outRpcGuid, Any* p1 ) //0xA7309AC0DCF6D950
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void _PAUSE_CLOCK_THIS_FRAME ( BOOL toggle ) //0x568D998A9FF96774
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Any _0xA8D970D8A72640A6 () //0xA8D970D8A72640A6
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BOOL FIND_ANIM_EVENT_PHASE ( const char* animDictionary, const char* animName, const char* p2, Any* p3, Any* p4 ) //0x42718CC559BD7776
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void RESET_PARTICLE_FX_OVERRIDE ( const char* name ) //0x274B3DABF7E72DEF
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Any UI_REQUEST_SCENE ( Any p0, Any p1 ) //0xB6857100F8FD433C
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Any _0x7A35A72A692BE9DB ( Any p0 ) //0x7A35A72A692BE9DB
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void _0x97F6F158CC5B5CA2 ( Entity entity, Any p1 ) //0x97F6F158CC5B5CA2
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void ACTION_MANAGER_ENABLE_ACTION ( Hash hash, BOOL enable ) //0x7ACF124C12A2B045
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void NETWORK_REGISTER_HOST_BROADCAST_VARIABLES ( Any p0, Any p1, Any p2 ) //0x3E9B2F01C50DF595
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Any _UGC_QUERY_GET_CREATOR_HANDLE ( Any p0, int index, Any p2 ) //0xADB56322EEDFBDC9
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void _SET_OBJECT_BURN_LEVEL ( Object object, float burnLevel, BOOL affectAsh ) //0x2797C633DCDBBAC5
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void _SET_PED_DAMAGED ( Ped ped, BOOL damaged ) //0xDACE03C65C6666DB
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void _0x16F798A05BB9E3B5 ( Any p0 ) //0x16F798A05BB9E3B5
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void _0xD049920CD29F6CC8 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD049920CD29F6CC8
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Any _0xA180FBD502A03125 ( Any p0, Any p1, Any p2 ) //0xA180FBD502A03125
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void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled ) //0xA3DB37EDF9A74635
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void _0xE5D3EB37ABC1EB03 ( Any p0 ) //0xE5D3EB37ABC1EB03
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void _0x6F700A4BF7C3331B ( BOOL p0 ) //0x6F700A4BF7C3331B
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void _0xA03A6812529AD9C8 () //0xA03A6812529AD9C8
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void TASK_SHOOT_WITH_WEAPON ( Ped ped, Any* args ) //0x08AA95E8298AE772
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void WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x057A25CFCC9DB671
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Any _UI_FEED_POST_RANKUP_TOAST ( Any p0, Any p1, Any p2, Any p3 ) //0x3F9FDDBA79117C69
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BOOL _GET_TRAIN_TRACK_JUNCTION_AT_COORDS ( Hash trainTrack, float x, float y, float z, int* junctionIndex ) //0x86AFC343CF7F0B34
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Vector3 _GET_VOLUME_COORDS ( Volume volume ) //0xF70F00013A62F866
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Hash _GET_CURRENT_PED_WEAPON_AMMO_TYPE ( Ped ped, Object weaponObject ) //0x7E7B19A4355FEE13
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void _SET_PLAYER_APPEAR_IN_PHOTO ( Player player ) //0x75D568607909333E
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void _0xC1193521E3B9FADD ( Entity entity, BOOL p1 ) //0xC1193521E3B9FADD
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void ADVANCE_CLOCK_TIME_TO ( int hour, int minute, int second ) //0x0184750AE88D0B1D
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const char* _GET_GAME_BUILD_STRING () //0x05A5F662AD35C573