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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. int NETWORK_GET_MAX_NUM_PARTICIPANTS ()  //0xA6C90FBC38E395EE

  2. void UGC_CLEAR_QUERY_RESULTS ( int ugcRequestId )  //0xE931354FEA710038

  3. Any _0x3397CD4E0353DFBA ( Any p0 )  //0x3397CD4E0353DFBA

  4. PED

    void _REQUEST_PED_GETUP_ANIMATION ( Ped ped, const char* getUpType )  //0xEAA8242C8479C27D

  5. PED

    void _0x9184788BFF1EDAD7 ( Any p0, Any p1 )  //0x9184788BFF1EDAD7

  6. PED

    void _0x87247BC60B60BED8 ( Any p0 )  //0x87247BC60B60BED8

  7. BOOL GET_IS_PLAYER_UI_PROMPT_ACTIVE ( Player player, int p1 )  //0x51BEA356B1C60225

  8. void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 )  //0xAC67098A1E54ABB0

  9. void _TRIGGER_SCRIPT_EVENT_2 ( Any* eventData, int eventDataSize, int scriptMetadataIndex, int threadId )  //0x8B61C950A148FFA2

  10. BOOL IS_LOAD_SCENE_LOADED ()  //0x0909F71B5C070797

  11. BOOL IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped )  //0xA320EF046186FA3B

  12. void WAYPOINT_PLAYBACK_START_AIMING_AT_COORD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x8968400D900ED8B3

  13. BOOL _GET_TRAIN_DIRECTION ( Vehicle train )  //0x3C9628A811CBD724

  14. void _DELETE_VOLUME ( Volume volume )  //0x43F867EF5C463A53

  15. void _SET_WEAPON_SCALE ( Object weaponObject, float scale )  //0xC3544AD0522E69B4

  16. void _CLEAR_BREAKOUT_ARCHETYPE ( Ped ped )  //0xBC781D24AA11F179

  17. void _BOUNTY_CANCEL_WANTED_POSTER ()  //0x6A9DF0FCD0C87FF9

  18. BOOL _0xA63CD20F19B961AB ( Any* p0, Any* p1, Hash p2 )  //0xA63CD20F19B961AB

  19. void _0x119A5714578F4E05 ( Any p0, Any p1 )  //0x119A5714578F4E05

  20. void USE_PARTICLE_FX_ASSET ( const char* fxName )  //0xA10DB07FC234DD12

  21. HUD

    void _JOURNAL_MARK_READ ( Any p0 )  //0xE4509BABE59BD24E

  22. BOOL _ITEMDATABASE_IS_BUNDLE_VALID ( Any p0, Any p1 )  //0x4308812A6E9CA62E

  23. MAP

    void _SET_PAUSEMAP_COORDS_WITH_RADIUS ( float x, float y, float z, float radius )  //0xE0884C184728C75B

  24. void _CANCEL_ONSCREEN_KEYBOARD ()  //0x58A39BE597CE99CD

  25. int NETWORK_GET_NUM_PARTICIPANTS ()  //0x18D0456E86604654

  26. BOOL UGC_QUERY_WAS_FORCE_CANCELLED ( int ugcRequestId )  //0xF8F0705E77A0E705

  27. void _SET_OBJECT_BURN_OPACITY ( Object object, float opacity )  //0x7D7285EFEAB5AF15

  28. PED

    void PED_COWER_IN_PLACE ( Ped ped, Ped ped2 )  //0xF6E1E9F47A7686F8

  29. PED

    void _0xE3144B932DFDFF65 ( Ped ped, float p1, int p2, BOOL p3, BOOL p4 )  //0xE3144B932DFDFF65

  30. PED

    BOOL _IS_PED_INTIMIDATED ( Ped ped )  //0x57779B55B83E2BEA

  31. void _MODIFY_PLAYER_UI_PROMPT ( Player p0, int p1, int p2, BOOL p3 )  //0x0751D461F06E41CE

  32. void _UNREGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity )  //0x9DAE1380CC5C6451

  33. Any _0xE7282390542F570D ( Any p0 )  //0xE7282390542F570D

  34. BOOL IS_RENDERED_SCENE_LOADED ()  //0x45BF3A6239A576B7

  35. void TASK_WARP_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seat )  //0x9A7D091411C5F684

  36. void WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE70BA7B90F8390DC

  37. Any _0xAFF5BE9BA496CE40 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xAFF5BE9BA496CE40

  38. BOOL _GET_TRAIN_DIRECTION_FROM_INDEX ( int trackIndex )  //0x67995318F5FAA496

  39. BOOL DOES_VOLUME_EXIST ( Volume volume )  //0x92A78D0BEDB332A3

  40. Any _0x58425FCA3D3A2D15 ( Any p0 )  //0x58425FCA3D3A2D15

  41. void _REMOVE_SCRIPT_BRAIN_ENTITY ( Entity entity )  //0x38F1E09224EECA09

  42. void _0x9229ED770975BD9E ()  //0x9229ED770975BD9E

  43. BOOL _0x3B393716C3FD8237 ( Ped ped )  //0x3B393716C3FD8237

  44. BOOL BOUNTY_REQUEST_BEGIN_LEGENDARY_MISSION ( Any* outRpcGuid, int p1, int p2 )  //0xFC81D7C7A151CFAA

  45. void PAUSE_CLOCK ( BOOL toggle, Any unused )  //0x4D1A590C92BF377E

  46. Any _0xACF9CB705BEFA8CB ()  //0xACF9CB705BEFA8CB

  47. Entity _GET_ENTITY_BY_DOORHASH ( Hash doorHash, int p1 )  //0xF7424890E4A094C0

  48. void SET_PARTICLE_FX_OVERRIDE ( const char* oldAsset, const char* newAsset )  //0xBE711A169E9C7E95

  49. HUD

    void _JOURNAL_CLEAR_ALL_PROGRESS ()  //0xF402978DE6F88D6E

  50. Any _0xA97EE5E4589FCF5A ( Any p0, Any p1 )  //0xA97EE5E4589FCF5A

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