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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _0x7549B9E841940695 ( Vehicle vehicle, BOOL p1 )  //0x7549B9E841940695

  2. void _ADD_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, Hash typeHash, float scaleZ, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX )  //0x12FCAA23F2320422

  3. float GET_WEAPON_PERMANENT_DEGRADATION ( Object weaponObject )  //0xD56E5F336C675EFA

  4. void _0x5CD6A2CCE5087161 ( Any p0 )  //0x5CD6A2CCE5087161

  5. int _0xBAF7E2979442B29F ( BOOL p0 )  //0xBAF7E2979442B29F

  6. BOOL _0x61B2AAEF645DDAF0 ( int mgmEventHandle, const char* p1, int seatId, int p3, BOOL p4 )  //0x61B2AAEF645DDAF0

  7. BOOL _BOUNTY_REQUEST_BEGIN_WANTED_POSTER ( Any* outRpcGuid, int p1 )  //0xFFA13742E43507E3

  8. CAM

    float _GET_PHOTO_MODE_FOCUS_DISTANCE ()  //0x18FC740FFDCD7454

  9. BOOL _PARSEDDATA_GET_ENTRIES ( Any* p0 )  //0xED4413CEE1BF142C

  10. int _GET_ENTITIES_IN_VOLUME ( Volume volume, ItemSet itemSet, int entityType )  //0x886171A12F400B89

  11. void _SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE ( int ptfxHandle, float scalar )  //0x9DDC222D85D5AF2A

  12. HUD

    Any _JOURNAL_GET_ENTRY_AT_INDEX ( Any p0 )  //0x3D16ABD7A1FD8C96

  13. Any _ITEMDATABASE_IS_KEY_VALID ( Any p0, Any p1 )  //0x6D5D51B188333FD1

  14. MAP

    BOOL _MAP_IS_REGION_HIGHLIGHTED_WITH_STYLE ( Hash regionHash, Hash styleHash )  //0xE38450DBCBC70E3D

  15. void CLEAR_TACTICAL_NAV_MESH_POINTS ()  //0xD93B6516C6878267

  16. int NETWORK_GET_RANDOM_INT_RANGED ( int rangeStart, int rangeEnd )  //0xE30CF56F1EFA5F43

  17. Any _0xF40EF49B3099E98E ( Any p0, int maxGet, const char* contentTypeName, Any p3, Any p4, Any p5 )  //0xF40EF49B3099E98E

  18. Hash GET_WEAPON_TYPE_FROM_PICKUP_TYPE ( Hash pickupHash )  //0x08F96CA6C551AD51

  19. PED

    Any _0x256EDD55C6BE1482 ( Any p0 )  //0x256EDD55C6BE1482

  20. PED

    void _0xE29D8CD66553DBAA ( Any p0 )  //0xE29D8CD66553DBAA

  21. PED

    void _0x5D4CD22A8C82A81A ( Ped ped, BOOL p1 )  //0x5D4CD22A8C82A81A

  22. void SET_POLICE_RADAR_BLIPS ( BOOL toggle )  //0x6FD7DD6B63F2820E

  23. void _0x0E9057A9DA78D0F8 ( Player player, int bitflag )  //0x0E9057A9DA78D0F8

  24. BOOL GET_EVENT_DATA ( int eventGroup, int eventIndex, Any* eventData, int eventDataSize )  //0x57EC5FA4D4D6AFCA

  25. BOOL LOAD_SCENE_START_SPHERE ( float x, float y, float z, float radius, Any p4 )  //0x513F8AA5BF2F17CF

  26. BOOL IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped )  //0x8785E6E40C7A8818

  27. void USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE ( const char* waypointRecording, BOOL p1, float p2, float p3, BOOL p4 )  //0x5A353B8E6B1095B5

  28. int GET_VEHICLE_DOOR_LOCK_STATUS ( Vehicle vehicle )  //0xC867FD144F2469D3

  29. void _ADD_BOX_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 )  //0x39816F6F94F385AD

  30. void _SET_WEAPON_DEGRADATION ( Object weaponObject, float level )  //0xA7A57E89E965D839

  31. int _0xD6A67E2FF373D0E3 ( int p0 )  //0xD6A67E2FF373D0E3

  32. void INVENTORY_DISABLE_MISSION_INVENTORY_PICKUPS ()  //0xE1F389F03DC83673

  33. void _NETWORK_SESSION_PLAYLIST_GO_TO_NEXT_CONTENT ()  //0xBDE605F925B07127

  34. int _0x039B692B3318FAB6 ( BOOL p0 )  //0x039B692B3318FAB6

  35. void _0xCD7CA3013FD12749 ( Any p0, Any p1 )  //0xCD7CA3013FD12749

  36. void _SET_MGM_EVENT ( int mgmEventHandle, const char* p1, Any seatId, int p3, float p4 )  //0x07706C4CC9C6CC9E

  37. BOOL _0x81847C2134039BDC ( Any* p0 )  //0x81847C2134039BDC

  38. CAM

    float _GET_PHOTO_MODE_DOF ()  //0x4653A741D17F2CD0

  39. BOOL _0xB2B42607F7867576 ( Any* p0, Any* p1, Hash p2 )  //0xB2B42607F7867576

  40. Entity _SEARCH_BUILDING_POOL_FOR_ENTITY_WITH_THIS_MODEL ( Hash modelHash )  //0x66B2B83B94B22458

  41. void REMOVE_PARTICLE_FX ( int ptfxHandle, BOOL p1 )  //0x459598F579C98929

  42. HUD

    Any _JOURNAL_GET_GRIME_AT_INDEX ( Any p0 )  //0xCB5945E1B855852F

  43. Any _ITEMDATABASE_GET_BUNDLE_ID ( Any p0 )  //0x891A45960B6B768A

  44. MAP

    void _MAP_DISCOVER_REGION ( Hash discoveryHash )  //0xD8C7162AB2E2AF45

  45. void DISPLAY_ONSCREEN_KEYBOARD ( int textType, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength )  //0x044131118D8DB3CD

  46. void NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT ( int maxNumMissionParticipants, BOOL p1, int instanceId )  //0x1CA59E306ECB80A5

  47. Any _0x8C109958C9BB559D ( int categoryType, Any p1, int maxGet, const char* contentTypeName, int p4, Any p5 )  //0x8C109958C9BB559D

  48. Any _0x44B09A23D728045A ( Any p0 )  //0x44B09A23D728045A

  49. PED

    BOOL GET_PED_LAST_DAMAGE_BONE ( Ped ped, int* outBone )  //0xD75960F6BD9EA49C

  50. PED

    void _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped )  //0x58F7DB5BD8FA2288

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