RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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int GET_ENTITY_LOD_DIST ( Entity entity ) //0xDF240D0C2A948683
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float _GET_PHOTO_MODE_EXPOSURE () //0x06C0D8BB6B04A709
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Any _0x0501D52D24EA8934 ( Any p0 ) //0x0501D52D24EA8934
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void _0x6968CE7AC32F6788 ( int inventoryId ) //0x6968CE7AC32F6788
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Vector3 _GET_WAYPOINT_COORDS () //0x29B30D07C3F7873B
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BOOL CREATE_INCIDENT ( int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID, Any p7, Any p8 ) //0x3F892CAF67444AE7
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BOOL _0x16EFB123C4451032 ( int p0, Any* gamerHandle ) //0x16EFB123C4451032
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void NETWORK_CONCEAL_PLAYER ( Player player, BOOL toggle ) //0xBBDF066252829606
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Object GET_PICKUP_OBJECT ( Pickup pickup ) //0x5099BC55630B25AE
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int _GET_HORSE_TAMING_STATE ( Ped horse ) //0x454AD4DA6C41B5BD
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BOOL CAN_KNOCK_PED_OFF_VEHICLE ( Ped ped ) //0x51AC07A44D4F5B8A
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void FORCE_PED_AI_AND_ANIMATION_UPDATE ( Ped ped, BOOL p1, BOOL p2 ) //0x2208438012482A1A
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void _0xDD9540E7B1C9714F ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xDD9540E7B1C9714F
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void _0x8EEDFD8921389928 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x8EEDFD8921389928
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void _0x9AFCF9FE1884BF62 ( Any p0, Any p1 ) //0x9AFCF9FE1884BF62
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void REQUEST_SCRIPT_WITH_NAME_HASH ( Hash scriptHash ) //0xF6B9CE3F8D5B9B74
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void REMOVE_IPL_HASH ( Hash iplHash ) //0x5A3E5CF7B4014B96
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void TASK_INVESTIGATE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x5C8514540D27FBFB
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void REMOVE_WAYPOINT_RECORDING ( const char* waypointRecording ) //0xFF1B8B4AA1C25DC8
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BOOL HAS_STREAMED_TEXTURE_DICT_LOADED ( const char* textureDict ) //0x54D6900929CCF162
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void _SET_MISSION_TRAIN_WARP_TO_COORDS ( Vehicle train, float x, float y, float z, BOOL direction ) //0xC9EA26893C9E4024
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void _0xB6E79850B759A30E ( int teamId, BOOL allow ) //0xB6E79850B759A30E
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BOOL _IS_WEAPON_LASSO ( Hash weaponHash ) //0x6E4E1A82081EABED
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BOOL _NETWORK_SESSION_ARE_SESSION_IDS_EQUAL ( Any* sessionId1, Any* sessionId2 ) //0x4DEC5000F7B508F0
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void DETACH_ANIM_SCENE_PRESERVING_LOCATION ( AnimScene animScene ) //0xA2507C4948C83D2E
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int _GET_LOADED_STREAM_ID_FROM_CREATION ( const char* streamName, const char* soundSet ) //0x0556C784FA056628
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void _0xA54D643D0773EB65 ( Any p0, Any p1, Any p2 ) //0xA54D643D0773EB65
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Vector3 DATAARRAY_GET_VECTOR ( Any* arrayData, int arrayIndex ) //0x850DA2750DA14E9A
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void SET_ENTITY_ALPHA ( Entity entity, int alphaLevel, BOOL skin ) //0x0DF7692B1D9E7BA7
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void _0x62B9F9A1272AED80 ( Any p0 ) //0x62B9F9A1272AED80
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Any _ITEMDATABASE_CAN_EQUIP_ITEM_ON_CATEGORY ( Any p0, Any p1, Any p2 ) //0x856FF92C57742AE5
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Any _0xF08E42BFA46BDFF8 ( Any p0, Any p1 ) //0xF08E42BFA46BDFF8
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BOOL _CREATE_INCIDENT_WITH_ENTITIES ( int dispatchService, float x, float y, float z, ItemSet itemSet, float radius, int* outIncidentID ) //0xAB3D3F45436DB1D8
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const char* _0xE79BA3BC265895DA ( int p0 ) //0xE79BA3BC265895DA
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BOOL NETWORK_IS_PLAYER_CONCEALED ( Player player ) //0x919B3C98ED8292F9
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BOOL IS_OBJECT_A_PORTABLE_PICKUP ( Object object ) //0x0378C08504160D0D
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void _SET_MOUNT_BONDING_LEVEL ( Ped ped, int bondingLevel ) //0xA69899995997A63B
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void KNOCK_PED_OFF_VEHICLE ( Ped ped ) //0x45BBCBA77C29A841
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Any _0xC488B8C0E52560D8 ( Any p0 ) //0xC488B8C0E52560D8
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void _0x55546004A244302A ( Any p0, Any p1 ) //0x55546004A244302A
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void SET_DISABLE_BREAKING ( Object object, BOOL toggle ) //0x5CEC1A84620E7D5B
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Any _0x1E8099F449ABB0BA ( Any p0 ) //0x1E8099F449ABB0BA
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void SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED ( Hash scriptHash ) //0x50723A1567C8361E
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void REMOVE_IPL_BY_HASH ( Hash iplHash ) //0x431E3AB760629B34
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void TASK_GOTO_ENTITY_OFFSET ( Ped ped, Entity entity, Any p2, float x, float y, float z, int duration ) //0xE39B4FF4FDEBDE27
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void _0xF718931A82EEB898 () //0xF718931A82EEB898
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void SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED ( const char* textureDict ) //0x4ACA10A91F66F1E2
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void _0xA72B1BF3857B94D7 ( Vehicle train, BOOL p1 ) //0xA72B1BF3857B94D7
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void _0x4791899615D70FA2 ( Player player, int p1, int p2 ) //0x4791899615D70FA2
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BOOL _IS_WEAPON_BINOCULARS ( Hash weaponHash ) //0xC853230E76A152DF