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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. int GET_ENTITY_LOD_DIST ( Entity entity )  //0xDF240D0C2A948683

  2. float _GET_PHOTO_MODE_EXPOSURE ()  //0x06C0D8BB6B04A709

  3. HUD

    Any _0x0501D52D24EA8934 ( Any p0 )  //0x0501D52D24EA8934

  4. void _0x6968CE7AC32F6788 ( int inventoryId )  //0x6968CE7AC32F6788

  5. MAP

    Vector3 _GET_WAYPOINT_COORDS ()  //0x29B30D07C3F7873B

  6. BOOL CREATE_INCIDENT ( int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID, Any p7, Any p8 )  //0x3F892CAF67444AE7

  7. BOOL _0x16EFB123C4451032 ( int p0, Any* gamerHandle )  //0x16EFB123C4451032

  8. void NETWORK_CONCEAL_PLAYER ( Player player, BOOL toggle )  //0xBBDF066252829606

  9. Object GET_PICKUP_OBJECT ( Pickup pickup )  //0x5099BC55630B25AE

  10. PED

    int _GET_HORSE_TAMING_STATE ( Ped horse )  //0x454AD4DA6C41B5BD

  11. PED

    BOOL CAN_KNOCK_PED_OFF_VEHICLE ( Ped ped )  //0x51AC07A44D4F5B8A

  12. PED

    void FORCE_PED_AI_AND_ANIMATION_UPDATE ( Ped ped, BOOL p1, BOOL p2 )  //0x2208438012482A1A

  13. PED

    void _0xDD9540E7B1C9714F ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xDD9540E7B1C9714F

  14. void _0x8EEDFD8921389928 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x8EEDFD8921389928

  15. void _0x9AFCF9FE1884BF62 ( Any p0, Any p1 )  //0x9AFCF9FE1884BF62

  16. void REQUEST_SCRIPT_WITH_NAME_HASH ( Hash scriptHash )  //0xF6B9CE3F8D5B9B74

  17. void REMOVE_IPL_HASH ( Hash iplHash )  //0x5A3E5CF7B4014B96

  18. void TASK_INVESTIGATE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x5C8514540D27FBFB

  19. void REMOVE_WAYPOINT_RECORDING ( const char* waypointRecording )  //0xFF1B8B4AA1C25DC8

  20. TXD

    BOOL HAS_STREAMED_TEXTURE_DICT_LOADED ( const char* textureDict )  //0x54D6900929CCF162

  21. void _SET_MISSION_TRAIN_WARP_TO_COORDS ( Vehicle train, float x, float y, float z, BOOL direction )  //0xC9EA26893C9E4024

  22. void _0xB6E79850B759A30E ( int teamId, BOOL allow )  //0xB6E79850B759A30E

  23. BOOL _IS_WEAPON_LASSO ( Hash weaponHash )  //0x6E4E1A82081EABED

  24. BOOL _NETWORK_SESSION_ARE_SESSION_IDS_EQUAL ( Any* sessionId1, Any* sessionId2 )  //0x4DEC5000F7B508F0

  25. void DETACH_ANIM_SCENE_PRESERVING_LOCATION ( AnimScene animScene )  //0xA2507C4948C83D2E

  26. int _GET_LOADED_STREAM_ID_FROM_CREATION ( const char* streamName, const char* soundSet )  //0x0556C784FA056628

  27. CAM

    void _0xA54D643D0773EB65 ( Any p0, Any p1, Any p2 )  //0xA54D643D0773EB65

  28. Vector3 DATAARRAY_GET_VECTOR ( Any* arrayData, int arrayIndex )  //0x850DA2750DA14E9A

  29. void SET_ENTITY_ALPHA ( Entity entity, int alphaLevel, BOOL skin )  //0x0DF7692B1D9E7BA7

  30. void _0x62B9F9A1272AED80 ( Any p0 )  //0x62B9F9A1272AED80

  31. Any _ITEMDATABASE_CAN_EQUIP_ITEM_ON_CATEGORY ( Any p0, Any p1, Any p2 )  //0x856FF92C57742AE5

  32. MAP

    Any _0xF08E42BFA46BDFF8 ( Any p0, Any p1 )  //0xF08E42BFA46BDFF8

  33. BOOL _CREATE_INCIDENT_WITH_ENTITIES ( int dispatchService, float x, float y, float z, ItemSet itemSet, float radius, int* outIncidentID )  //0xAB3D3F45436DB1D8

  34. const char* _0xE79BA3BC265895DA ( int p0 )  //0xE79BA3BC265895DA

  35. BOOL NETWORK_IS_PLAYER_CONCEALED ( Player player )  //0x919B3C98ED8292F9

  36. BOOL IS_OBJECT_A_PORTABLE_PICKUP ( Object object )  //0x0378C08504160D0D

  37. PED

    void _SET_MOUNT_BONDING_LEVEL ( Ped ped, int bondingLevel )  //0xA69899995997A63B

  38. PED

    void KNOCK_PED_OFF_VEHICLE ( Ped ped )  //0x45BBCBA77C29A841

  39. PED

    Any _0xC488B8C0E52560D8 ( Any p0 )  //0xC488B8C0E52560D8

  40. PED

    void _0x55546004A244302A ( Any p0, Any p1 )  //0x55546004A244302A

  41. void SET_DISABLE_BREAKING ( Object object, BOOL toggle )  //0x5CEC1A84620E7D5B

  42. Any _0x1E8099F449ABB0BA ( Any p0 )  //0x1E8099F449ABB0BA

  43. void SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED ( Hash scriptHash )  //0x50723A1567C8361E

  44. void REMOVE_IPL_BY_HASH ( Hash iplHash )  //0x431E3AB760629B34

  45. void TASK_GOTO_ENTITY_OFFSET ( Ped ped, Entity entity, Any p2, float x, float y, float z, int duration )  //0xE39B4FF4FDEBDE27

  46. void _0xF718931A82EEB898 ()  //0xF718931A82EEB898

  47. TXD

    void SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED ( const char* textureDict )  //0x4ACA10A91F66F1E2

  48. void _0xA72B1BF3857B94D7 ( Vehicle train, BOOL p1 )  //0xA72B1BF3857B94D7

  49. void _0x4791899615D70FA2 ( Player player, int p1, int p2 )  //0x4791899615D70FA2

  50. BOOL _IS_WEAPON_BINOCULARS ( Hash weaponHash )  //0xC853230E76A152DF

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