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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _INVENTORY_DISABLE_WEAPONS ( int inventoryId, Any p1 )  //0xE3A46370F70F3607

  2. MAP

    void SET_WAYPOINT_OFF ()  //0xFA8C41E8020D3439

  3. void ENABLE_DISPATCH_SERVICE ( int dispatchService, BOOL toggle )  //0x50E52637EF70EF77

  4. int _0x6C27442A225A241A ( int p0 )  //0x6C27442A225A241A

  5. void NETWORK_SET_LOCAL_PLAYER_PENDING_FAST_INSTANCE_ID ( int instanceId )  //0x007FF852DCF49DA4

  6. BOOL DOES_PICKUP_EXIST ( Pickup pickup )  //0xAFC1CA75AD4074D1

  7. PED

    Ped _GET_ACTIVE_ANIMAL_OWNER ( Ped animal )  //0xF103823FFE72BB49

  8. PED

    void _0x5AF24CA9C974E51A ( Any p0, Any p1 )  //0x5AF24CA9C974E51A

  9. PED

    BOOL _IS_PED_COWERING ( Ped ped )  //0xB086C8C0F5701D14

  10. PED

    void _SET_PED_LIGHTS ( Ped ped, BOOL toggle )  //0x13A210949FCBD92B

  11. void ACTIVATE_PHYSICS ( Entity entity )  //0x710311ADF0E20730

  12. void _SET_MOUNT_PROMPT_DISABLED ( BOOL disabled )  //0x5B9813ECF7633FE8

  13. BOOL HAS_SCRIPT_LOADED ( const char* scriptName )  //0xE97BD36574F8B0A6

  14. void REQUEST_IPL_HASH ( Hash iplHash )  //0x59767C5A7A9AE6DA

  15. void REQUEST_WAYPOINT_RECORDING ( const char* waypointRecording )  //0x9EEFB62EB27B5792

  16. TXD

    BOOL DOES_STREAMED_TEXTURE_DICT_EXIST ( const char* textureDict )  //0x7332461FC59EB7EC

  17. void SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED ( Vehicle* train, BOOL p1 )  //0xBBE7648349B49BE8

  18. void _0xEC8703E4536A9952 ()  //0xEC8703E4536A9952

  19. BOOL IS_WEAPON_MELEE_WEAPON ( Hash weaponHash )  //0x959383DCD42040DA

  20. void ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION ( AnimScene animScene, Entity entity, int p2 )  //0x1C0B105C3F30B88D

  21. Any _0x2B9C37C01BF25EDB ( Any p0 )  //0x2B9C37C01BF25EDB

  22. CAM

    void _CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2 ( const char* dictionary, const char* shotName, int duration )  //0xBC016635D6A73B31

  23. float DATAARRAY_GET_FLOAT ( Any* arrayData, int arrayIndex )  //0xA9D003CF419CB81E

  24. void SET_ENTITY_LOD_DIST ( Entity entity, int value )  //0x5FB407F0A7C877BF

  25. void _0xC8D0611D9A0CF5D3 ( Any p0 )  //0xC8D0611D9A0CF5D3

  26. HUD

    Any _0x9C409BBC492CB5B1 ()  //0x9C409BBC492CB5B1

  27. void _0xE1F45A67A9F0DCBC ( int inventoryId )  //0xE1F45A67A9F0DCBC

  28. MAP

    BOOL IS_WAYPOINT_ACTIVE ()  //0x202B1BBFC6AB5EE4

  29. void BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION ( int dispatchService, BOOL toggle )  //0x66947E61A44DE2C6

  30. const char* _0xE59F4924BD3A718D ( int p0 )  //0xE59F4924BD3A718D

  31. int _NETWORK_GET_PLAYER_FAST_INSTANCE_ID ( Player player )  //0xD9267375834C5EAB

  32. BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject )  //0xD9EFB6DBF7DAAEA3

  33. PED

    void _0xBCC76708E5677E1D ( Any p0, Any p1 )  //0xBCC76708E5677E1D

  34. PED

    void SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE ( Ped ped, int state )  //0x7A6535691B477C48

  35. PED

    void _0xD049FDAF089FDDB0 ( Any p0, Any p1, Any p2 )  //0xD049FDAF089FDDB0

  36. void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x2E648D16F6E308F3

  37. BOOL IS_PLAYER_RIDING_TRAIN ( Player player )  //0x2FB0ACADA6A238DD

  38. BOOL DOES_SCRIPT_EXIST ( const char* scriptName )  //0x552B171E3F69E5AE

  39. void REQUEST_IPL_BY_HASH ( Hash iplHash )  //0x9E211A378F95C97C

  40. void TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER ( Vehicle vehicle, BOOL p1 )  //0x6F1C49F275BD25B3

  41. BOOL GET_IS_WAYPOINT_RECORDING_LOADED ( const char* waypointRecording )  //0xCB4E8BE8A0063C5D

  42. TXD

    void REQUEST_STREAMED_TEXTURE_DICT ( const char* textureDict, BOOL p1 )  //0xC1BA29DF5631B0F8

  43. void SET_MISSION_TRAIN_COORDS ( Vehicle train, float x, float y, float z )  //0x7632755962AB9922

  44. Any _0xDB622ECD3DCBE078 ( Player player )  //0xDB622ECD3DCBE078

  45. BOOL _IS_WEAPON_THROWABLE ( Hash weaponHash )  //0x30E7C16B12DA8211

  46. void _NETWORK_SESSION_GET_SESSION_ID ( Any* sessionId )  //0xE9B356C330C0A806

  47. void DETACH_ANIM_SCENE ( AnimScene animScene )  //0x6843A1AA3A336DFF

  48. Any _0xA6A3A3F96B8B030E ()  //0xA6A3A3F96B8B030E

  49. CAM

    void CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT ( const char* dictionary, const char* shotName, const char* cameraName, Any p3 )  //0x02389579A53C3276

  50. const char* DATAARRAY_GET_STRING ( Any* arrayData, int arrayIndex )  //0xB6790A8FF80F889F

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