RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _INVENTORY_DISABLE_WEAPONS ( int inventoryId, Any p1 ) //0xE3A46370F70F3607
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void SET_WAYPOINT_OFF () //0xFA8C41E8020D3439
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void ENABLE_DISPATCH_SERVICE ( int dispatchService, BOOL toggle ) //0x50E52637EF70EF77
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int _0x6C27442A225A241A ( int p0 ) //0x6C27442A225A241A
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void NETWORK_SET_LOCAL_PLAYER_PENDING_FAST_INSTANCE_ID ( int instanceId ) //0x007FF852DCF49DA4
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BOOL DOES_PICKUP_EXIST ( Pickup pickup ) //0xAFC1CA75AD4074D1
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Ped _GET_ACTIVE_ANIMAL_OWNER ( Ped animal ) //0xF103823FFE72BB49
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void _0x5AF24CA9C974E51A ( Any p0, Any p1 ) //0x5AF24CA9C974E51A
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BOOL _IS_PED_COWERING ( Ped ped ) //0xB086C8C0F5701D14
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void _SET_PED_LIGHTS ( Ped ped, BOOL toggle ) //0x13A210949FCBD92B
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void ACTIVATE_PHYSICS ( Entity entity ) //0x710311ADF0E20730
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void _SET_MOUNT_PROMPT_DISABLED ( BOOL disabled ) //0x5B9813ECF7633FE8
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BOOL HAS_SCRIPT_LOADED ( const char* scriptName ) //0xE97BD36574F8B0A6
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void REQUEST_IPL_HASH ( Hash iplHash ) //0x59767C5A7A9AE6DA
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void REQUEST_WAYPOINT_RECORDING ( const char* waypointRecording ) //0x9EEFB62EB27B5792
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BOOL DOES_STREAMED_TEXTURE_DICT_EXIST ( const char* textureDict ) //0x7332461FC59EB7EC
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void SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED ( Vehicle* train, BOOL p1 ) //0xBBE7648349B49BE8
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void _0xEC8703E4536A9952 () //0xEC8703E4536A9952
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BOOL IS_WEAPON_MELEE_WEAPON ( Hash weaponHash ) //0x959383DCD42040DA
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void ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION ( AnimScene animScene, Entity entity, int p2 ) //0x1C0B105C3F30B88D
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Any _0x2B9C37C01BF25EDB ( Any p0 ) //0x2B9C37C01BF25EDB
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void _CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2 ( const char* dictionary, const char* shotName, int duration ) //0xBC016635D6A73B31
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float DATAARRAY_GET_FLOAT ( Any* arrayData, int arrayIndex ) //0xA9D003CF419CB81E
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void SET_ENTITY_LOD_DIST ( Entity entity, int value ) //0x5FB407F0A7C877BF
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void _0xC8D0611D9A0CF5D3 ( Any p0 ) //0xC8D0611D9A0CF5D3
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Any _0x9C409BBC492CB5B1 () //0x9C409BBC492CB5B1
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void _0xE1F45A67A9F0DCBC ( int inventoryId ) //0xE1F45A67A9F0DCBC
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BOOL IS_WAYPOINT_ACTIVE () //0x202B1BBFC6AB5EE4
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void BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION ( int dispatchService, BOOL toggle ) //0x66947E61A44DE2C6
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const char* _0xE59F4924BD3A718D ( int p0 ) //0xE59F4924BD3A718D
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int _NETWORK_GET_PLAYER_FAST_INSTANCE_ID ( Player player ) //0xD9267375834C5EAB
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BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject ) //0xD9EFB6DBF7DAAEA3
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void _0xBCC76708E5677E1D ( Any p0, Any p1 ) //0xBCC76708E5677E1D
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void SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE ( Ped ped, int state ) //0x7A6535691B477C48
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void _0xD049FDAF089FDDB0 ( Any p0, Any p1, Any p2 ) //0xD049FDAF089FDDB0
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void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0x2E648D16F6E308F3
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BOOL IS_PLAYER_RIDING_TRAIN ( Player player ) //0x2FB0ACADA6A238DD
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BOOL DOES_SCRIPT_EXIST ( const char* scriptName ) //0x552B171E3F69E5AE
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void REQUEST_IPL_BY_HASH ( Hash iplHash ) //0x9E211A378F95C97C
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void TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER ( Vehicle vehicle, BOOL p1 ) //0x6F1C49F275BD25B3
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BOOL GET_IS_WAYPOINT_RECORDING_LOADED ( const char* waypointRecording ) //0xCB4E8BE8A0063C5D
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void REQUEST_STREAMED_TEXTURE_DICT ( const char* textureDict, BOOL p1 ) //0xC1BA29DF5631B0F8
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void SET_MISSION_TRAIN_COORDS ( Vehicle train, float x, float y, float z ) //0x7632755962AB9922
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Any _0xDB622ECD3DCBE078 ( Player player ) //0xDB622ECD3DCBE078
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BOOL _IS_WEAPON_THROWABLE ( Hash weaponHash ) //0x30E7C16B12DA8211
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void _NETWORK_SESSION_GET_SESSION_ID ( Any* sessionId ) //0xE9B356C330C0A806
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void DETACH_ANIM_SCENE ( AnimScene animScene ) //0x6843A1AA3A336DFF
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Any _0xA6A3A3F96B8B030E () //0xA6A3A3F96B8B030E
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void CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT ( const char* dictionary, const char* shotName, const char* cameraName, Any p3 ) //0x02389579A53C3276
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const char* DATAARRAY_GET_STRING ( Any* arrayData, int arrayIndex ) //0xB6790A8FF80F889F