RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
Any _0x7BE0746539DEF0C8 ( Any p0, Any p1 ) //0x7BE0746539DEF0C8
-
Any _0xF57DB8E83DCD8349 ( Any p0 ) //0xF57DB8E83DCD8349
-
Any _0xAFFD0CCF31F469B8 ( Any p0 ) //0xAFFD0CCF31F469B8
-
BOOL _0x880A7202301E282B ( Any* p0, Any* p1, float x, float y, float z, float p5, Any p6 ) //0x880A7202301E282B
-
void _TELEMETRY_CHAR_CREATOR ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x7207AD471BC9278C
-
BOOL HAS_ANIM_SCENE_EXITED ( AnimScene animScene, BOOL p1 ) //0xF94692EB9DC15D74
-
Any _0x131EC9247E7A2903 ( Any p0 ) //0x131EC9247E7A2903
-
BOOL IS_CINEMATIC_CAM_RENDERING () //0xBF7C780731AADBF8
-
Any _0xE6AAB897120492D6 ( Any p0, const char* p1 ) //0xE6AAB897120492D6
-
void _0x0939E773925C4719 () //0x0939E773925C4719
-
void _0x1A9F09AB458D49C6 ( BOOL p0 ) //0x1A9F09AB458D49C6
-
const char* _GET_TEXT_SUBSTRING ( const char* text, int position, int length ) //0x9D7E12EC6A1EE4E5
-
BOOL _INVENTORY_DOES_ITEM_OWN_EQUIPMENT ( int inventoryId, Any* guid, Hash item ) //0x88B58B83A43A8CAB
-
BOOL _BLIP_ADD_STYLE ( Blip blip, Hash styleHash ) //0xBD62D98799A3DAF0
-
Any _0x970339EFA4FDE518 ( Any p0, Any p1, Any p2 ) //0x970339EFA4FDE518
-
BOOL _0x0E54D4DA6018FF8E () //0x0E54D4DA6018FF8E
-
void _0x0BF90CBB6B72977B () //0x0BF90CBB6B72977B
-
void _0xF9C1681347C8BD15 ( Object object ) //0xF9C1681347C8BD15
-
void _RESERVE_AMBIENT_PEDS ( int numPeds ) //0xED9582B3DA8F02B4
-
void _FORCE_PED_DEATH ( Ped ped, Ped pedKiller, Hash weapon ) //0x1CE875505D45338A
-
void _0x9D8DFE2DE9CB4DFC ( Ped ped ) //0x9D8DFE2DE9CB4DFC
-
void _RESET_PED_COMPONENTS ( Ped ped ) //0x0BFA1BD465CDFEFD
-
void _0x32F4DBFDFCCCC735 ( Any p0, Any p1, Any p2 ) //0x32F4DBFDFCCCC735
-
void _0x694FFA4308060CD1 ( Any p0, Any p1 ) //0x694FFA4308060CD1
-
PropSet _GET_VEHICLE_LIGHT_PROP_SET ( Vehicle vehicle ) //0xA079300AF757FB1A
-
void _0x4E463A3CDEFFFE96 () //0x4E463A3CDEFFFE96
-
Any _0x678D3226CF70B9C8 ( Any p0, Any p1 ) //0x678D3226CF70B9C8
-
void TASK_RELOAD_WEAPON ( Ped ped, BOOL unused ) //0x62D2916F56B9CD2D
-
int _0x6C87F49BFA181DB5 ( float x, float y, float z ) //0x6C87F49BFA181DB5
-
void _0x7C9E45A4CED2E8DA ( Any p0, Any p1 ) //0x7C9E45A4CED2E8DA
-
Hash _GET_WEAPON_STAT_ID ( Hash weaponHash ) //0x8EC44AE8DECFF841
-
BOOL _0x73616E64696C132E ( AnimScene animScene, BOOL p1 ) //0x73616E64696C132E
-
void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 ) //0x18EB48CFC41F2EA0
-
void _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME () //0xA5929C2E57AC90D1
-
void _0xE6AAB897120492D7 ( Any p0, const char* p1, Any p2 ) //0xE6AAB897120492D7
-
void SET_ENTITY_CAN_BE_DAMAGED ( Entity entity, BOOL toggle ) //0x0D06D522B90E861F
-
int CREATE_TRACKED_POINT () //0xFB405CB357C69CB9
-
const char* _GET_LABEL_TEXT ( const char* labelName ) //0xCFEDCCAD3C5BA90D
-
BOOL _0xD08685BA892DBFAB ( int inventoryId, Any* guid, int* p2, int* p3 ) //0xD08685BA892DBFAB
-
BOOL IS_ORBIS_VERSION () //0x88CFAE250D3E0C71
-
BOOL NETWORK_IS_FINDING_GAMERS () //0xDDDF64C91BFCF0AA
-
void _0x7B3FF2D193628126 ( Player player ) //0x7B3FF2D193628126
-
Any _0x58DE624FA7FB0E7F ( Any p0 ) //0x58DE624FA7FB0E7F
-
void _RESERVE_AMBIENT_PEDS_TOTAL ( int numPeds ) //0xF008E0BA1FE1D644
-
void APPLY_DAMAGE_TO_PED ( Ped ped, int damageAmount, int p2, int boneId, Ped pedKiller ) //0x697157CED63F18D4
-
Any _0xC48AF420371C7407 ( Any p0, Any p1 ) //0xC48AF420371C7407
-
void _0x370A973252741AC4 ( Ped ped, BOOL p1 ) //0x370A973252741AC4
-
void _0xF8CA39D5C0D1D9A1 ( Any p0, Any p1 ) //0xF8CA39D5C0D1D9A1
-
void BOOST_PLAYER_HORSE_SPEED_FOR_TIME ( Player player, float speedBoost, int duration ) //0x09C28F828EE674FA
-
void REQUEST_MODEL ( Hash model, BOOL p1 ) //0xFA28FE3A6246FC30