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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. PED

    void _0x154B7E841AC7412F ( Any p0, Any p1 )  //0x154B7E841AC7412F

  2. PED

    void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel )  //0xC7622C0D36B2FDA8

  3. PED

    void _0xFFA1594703ED27CA ( Any p0, Any p1 )  //0xFFA1594703ED27CA

  4. void _BREAK_ROPE ( int* ropeId, int* ropeTop, int* ropeBottom, float offsetX, float offsetY, float offsetZ, int p6 )  //0x4CFA2B7FAE115ECB

  5. BOOL _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE ( Player player )  //0x45AB66D02B601FA7

  6. BOOL _RELEASE_PROP_SET ( Hash hash )  //0xB1964A83B345B4AB

  7. Any _0xB112B9262EC29C20 ( Any p0, Any p1 )  //0xB112B9262EC29C20

  8. void TASK_GO_TO_COORD_ANY_MEANS ( Ped ped, float x, float y, float z, float speed, Entity entity, BOOL p6, int walkingStyle, float p8 )  //0x5BC448CB78FA3E88

  9. BOOL _IS_SCENARIO_POINT_ACTIVE ( int scenario )  //0x0CC36D4156006509

  10. BOOL _TELEMETRY_CREATE_UUID ( Any* uuid )  //0xE692D336F8A2A97F

  11. void _0x38E7DD70A242D5CB ( int trackIndex, int p1 )  //0x38E7DD70A242D5CB

  12. BOOL _DELETE_VEHICLE_LANTERNS ( Vehicle vehicle )  //0xE1A83D4A3B5D7938

  13. void _0xA3716A77DCF17424 ( Any p0, Any p1, Any p2 )  //0xA3716A77DCF17424

  14. void _0x9F6D859C80708B26 ( BOOL p0, BOOL p1 )  //0x9F6D859C80708B26

  15. void _0x519928DF02EB5101 ( Any p0 )  //0x519928DF02EB5101

  16. Hash _0xAA29A5F13B2C20B2 ( Any p0, Hash p1 )  //0xAA29A5F13B2C20B2

  17. void _0x13F138225C202F66 ( Entity transportEntity, int p1 )  //0x13F138225C202F66

  18. CAM

    void SET_GAMEPLAY_ENTITY_HINT ( Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int p5, int p6, int p7, Any p8 )  //0xD1F7F32640ADFD12

  19. void _DATABINDING_WRITE_DATA_HASH_STRING ( Any p0, Hash p1 )  //0xACDEF586BD71B1FD

  20. void ATTACH_ENTITY_TO_ENTITY ( Entity entity1, Entity entity2, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, BOOL p15, BOOL p16, int boneIndex )  //0x6B9BBD38AB0796DF

  21. int CREATE_CHECKPOINT_WITH_NAMEHASH ( Hash typeHash, float posX1, int blue, int alpha, int reserved, float posY1, float posZ1, float posX2, float posY2, float posZ2 )  //0x175668836B44CBB0

  22. Any _0x48D82C83987E18E4 ( Any p0 )  //0x48D82C83987E18E4

  23. int _INVENTORY_GET_INVENTORY_ITEM_WEAPON_COPY_ID ( int inventoryId, Any* guid )  //0xAB5F12746A099A0E

  24. LAW

    BOOL _IS_GUARD_PED_INVESTIGATING ( Ped ped )  //0xD743C4293F47AFAD

  25. BOOL IS_MINIGAME_IN_PROGRESS ()  //0xF4D8BCD052E7EA1B

  26. BOOL _0xAFA14F98327791CE ( Any* sessionRequestId )  //0xAFA14F98327791CE

  27. int GET_TIME_DIFFERENCE ( int timeA, int timeB )  //0xA2C6FC031D46FFF0

  28. void _0x57C242543B7B8FB9 ( Any p0, Any p1 )  //0x57C242543B7B8FB9

  29. PED

    BOOL _0x9C81338B2E62CE0A ( Player player, Ped ped, int shotNearRecentlyTime )  //0x9C81338B2E62CE0A

  30. PED

    void _0x8AFCCC0F18D70018 ( Any p0, Any p1 )  //0x8AFCCC0F18D70018

  31. PED

    void SET_PED_COMBAT_RANGE ( Ped ped, int range )  //0x3C606747B23E497B

  32. PED

    void _SET_META_PED_TAG ( Ped ped, Hash drawable, Hash albedo, Hash normal, Hash material, Hash palette, int tint0, int tint1, int tint2 )  //0xBC6DF00D7A4A6819

  33. BOOL DOES_ROPE_EXIST ( int ropeId )  //0xFD5448BE3111ED96

  34. void _0x107F2A66E1C4C83A ( Any p0 )  //0x107F2A66E1C4C83A

  35. void _0x4FCBCC0584CD08E9 ( Any p0 )  //0x4FCBCC0584CD08E9

  36. void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS ( Ped ped, float x, Any p10, Any p11, Any p12, float y, float z, float speed, Any p5, BOOL p6 )  //0x1DD45F9ECFDB1BC9

  37. void _SET_SCENARIO_POINT_ACTIVE ( int scenario, BOOL active )  //0xEEE4829304F93EEE

  38. void _TELEMETRY_MATCH_STARTED ( Any* p0, Any* p1 )  //0xF620F47B4F4A78C4

  39. void _0x63509DDF102E08E8 ( int trackIndex, int p1 )  //0x63509DDF102E08E8

  40. void _0x6DE072AC8A95FFC1 ( Vehicle vehicle, BOOL p1 )  //0x6DE072AC8A95FFC1

  41. Any _0x3799EFCC3C8CD5E1 ( Any p0 )  //0x3799EFCC3C8CD5E1

  42. BOOL IS_PHOTO_FRAME ()  //0x86076AE35CBBE55F

  43. AnimScene _CREATE_ANIM_SCENE ( const char* animDict, int flags, const char* playbackListName, BOOL p3, BOOL p4 )  //0x1FCA98E33C1437B3

  44. BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped )  //0x932C2D096A2C3FFF

  45. CAM

    BOOL IS_GAMEPLAY_HINT_ACTIVE ()  //0x2E04AB5FEE042D4A

  46. void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT ( Any p0, const char* p1, Hash p2 )  //0x0971F04E1EAA7AE8

  47. void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float p10, float p11, float p12, float p13, BOOL p14, BOOL p15, BOOL p16, BOOL p17 )  //0xB629A43CA1643481

  48. BOOL _DOES_CHECKPOINT_HAVE_FX ( int checkpoint )  //0x4C11CCACB7C02B6E

  49. void _0xA9CEAE8D6637FBAD ( Any p0 )  //0xA9CEAE8D6637FBAD

  50. BOOL _INVENTORY_ARE_LOCAL_CHANGES_ALLOWED ( int inventoryId )  //0x0FBBFFC891A97C81

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