RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x154B7E841AC7412F ( Any p0, Any p1 ) //0x154B7E841AC7412F
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void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel ) //0xC7622C0D36B2FDA8
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void _0xFFA1594703ED27CA ( Any p0, Any p1 ) //0xFFA1594703ED27CA
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void _BREAK_ROPE ( int* ropeId, int* ropeTop, int* ropeBottom, float offsetX, float offsetY, float offsetZ, int p6 ) //0x4CFA2B7FAE115ECB
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BOOL _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE ( Player player ) //0x45AB66D02B601FA7
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BOOL _RELEASE_PROP_SET ( Hash hash ) //0xB1964A83B345B4AB
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Any _0xB112B9262EC29C20 ( Any p0, Any p1 ) //0xB112B9262EC29C20
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void TASK_GO_TO_COORD_ANY_MEANS ( Ped ped, float x, float y, float z, float speed, Entity entity, BOOL p6, int walkingStyle, float p8 ) //0x5BC448CB78FA3E88
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BOOL _IS_SCENARIO_POINT_ACTIVE ( int scenario ) //0x0CC36D4156006509
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BOOL _TELEMETRY_CREATE_UUID ( Any* uuid ) //0xE692D336F8A2A97F
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void _0x38E7DD70A242D5CB ( int trackIndex, int p1 ) //0x38E7DD70A242D5CB
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BOOL _DELETE_VEHICLE_LANTERNS ( Vehicle vehicle ) //0xE1A83D4A3B5D7938
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void _0xA3716A77DCF17424 ( Any p0, Any p1, Any p2 ) //0xA3716A77DCF17424
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void _0x9F6D859C80708B26 ( BOOL p0, BOOL p1 ) //0x9F6D859C80708B26
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void _0x519928DF02EB5101 ( Any p0 ) //0x519928DF02EB5101
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Hash _0xAA29A5F13B2C20B2 ( Any p0, Hash p1 ) //0xAA29A5F13B2C20B2
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void _0x13F138225C202F66 ( Entity transportEntity, int p1 ) //0x13F138225C202F66
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void SET_GAMEPLAY_ENTITY_HINT ( Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int p5, int p6, int p7, Any p8 ) //0xD1F7F32640ADFD12
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void _DATABINDING_WRITE_DATA_HASH_STRING ( Any p0, Hash p1 ) //0xACDEF586BD71B1FD
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void ATTACH_ENTITY_TO_ENTITY ( Entity entity1, Entity entity2, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, BOOL p15, BOOL p16, int boneIndex ) //0x6B9BBD38AB0796DF
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int CREATE_CHECKPOINT_WITH_NAMEHASH ( Hash typeHash, float posX1, int blue, int alpha, int reserved, float posY1, float posZ1, float posX2, float posY2, float posZ2 ) //0x175668836B44CBB0
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Any _0x48D82C83987E18E4 ( Any p0 ) //0x48D82C83987E18E4
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int _INVENTORY_GET_INVENTORY_ITEM_WEAPON_COPY_ID ( int inventoryId, Any* guid ) //0xAB5F12746A099A0E
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BOOL _IS_GUARD_PED_INVESTIGATING ( Ped ped ) //0xD743C4293F47AFAD
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BOOL IS_MINIGAME_IN_PROGRESS () //0xF4D8BCD052E7EA1B
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BOOL _0xAFA14F98327791CE ( Any* sessionRequestId ) //0xAFA14F98327791CE
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int GET_TIME_DIFFERENCE ( int timeA, int timeB ) //0xA2C6FC031D46FFF0
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void _0x57C242543B7B8FB9 ( Any p0, Any p1 ) //0x57C242543B7B8FB9
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BOOL _0x9C81338B2E62CE0A ( Player player, Ped ped, int shotNearRecentlyTime ) //0x9C81338B2E62CE0A
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void _0x8AFCCC0F18D70018 ( Any p0, Any p1 ) //0x8AFCCC0F18D70018
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void SET_PED_COMBAT_RANGE ( Ped ped, int range ) //0x3C606747B23E497B
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void _SET_META_PED_TAG ( Ped ped, Hash drawable, Hash albedo, Hash normal, Hash material, Hash palette, int tint0, int tint1, int tint2 ) //0xBC6DF00D7A4A6819
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BOOL DOES_ROPE_EXIST ( int ropeId ) //0xFD5448BE3111ED96
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void _0x107F2A66E1C4C83A ( Any p0 ) //0x107F2A66E1C4C83A
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void _0x4FCBCC0584CD08E9 ( Any p0 ) //0x4FCBCC0584CD08E9
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void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS ( Ped ped, float x, Any p10, Any p11, Any p12, float y, float z, float speed, Any p5, BOOL p6 ) //0x1DD45F9ECFDB1BC9
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void _SET_SCENARIO_POINT_ACTIVE ( int scenario, BOOL active ) //0xEEE4829304F93EEE
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void _TELEMETRY_MATCH_STARTED ( Any* p0, Any* p1 ) //0xF620F47B4F4A78C4
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void _0x63509DDF102E08E8 ( int trackIndex, int p1 ) //0x63509DDF102E08E8
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void _0x6DE072AC8A95FFC1 ( Vehicle vehicle, BOOL p1 ) //0x6DE072AC8A95FFC1
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Any _0x3799EFCC3C8CD5E1 ( Any p0 ) //0x3799EFCC3C8CD5E1
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BOOL IS_PHOTO_FRAME () //0x86076AE35CBBE55F
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AnimScene _CREATE_ANIM_SCENE ( const char* animDict, int flags, const char* playbackListName, BOOL p3, BOOL p4 ) //0x1FCA98E33C1437B3
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BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped ) //0x932C2D096A2C3FFF
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BOOL IS_GAMEPLAY_HINT_ACTIVE () //0x2E04AB5FEE042D4A
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void _DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT ( Any p0, const char* p1, Hash p2 ) //0x0971F04E1EAA7AE8
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void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float p10, float p11, float p12, float p13, BOOL p14, BOOL p15, BOOL p16, BOOL p17 ) //0xB629A43CA1643481
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BOOL _DOES_CHECKPOINT_HAVE_FX ( int checkpoint ) //0x4C11CCACB7C02B6E
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void _0xA9CEAE8D6637FBAD ( Any p0 ) //0xA9CEAE8D6637FBAD
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BOOL _INVENTORY_ARE_LOCAL_CHANGES_ALLOWED ( int inventoryId ) //0x0FBBFFC891A97C81