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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

7154 natives found

  1. void _DATABINDING_WRITE_DATA_BOOL ( Any p0, BOOL p1 )  //0xAB888B4B91046770

    • 0
    • 336
    • 1207
  2. Any _0xB16C780C51E51E2B ( Any p0 )  //0xB16C780C51E51E2B

    • 0
    • 236
    • 1207
  3. Any _0xA42EDF1E88734A7E ()  //0xA42EDF1E88734A7E

    • 0
    • 327
    • 1207
  4. BOOL _0x6102830F764B3DE1 ( Player player )  //0x6102830F764B3DE1

    • 0
    • 370
    • 1207
  5. void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN_2 ( int inventoryId, Any* guid, BOOL hidden )  //0xD740F11FBC8AEF43

    • 0
    • 386
    • 1207
  6. LAW

    BOOL _0xC7DC5A0A7DF608CB ( int flag )  //0xC7DC5A0A7DF608CB

    • 0
    • 239
    • 1207
  7. void SET_FADE_IN_AFTER_DEATH_ARREST ( BOOL toggle )  //0xDF3B5846DE5904AF

    • 0
    • 321
    • 1207
  8. BOOL NETWORK_SESSION_REQUEST_SESSION_SEAMLESS ( int flags, int seamlessType, int userHash, Any* sessionRequestId )  //0x2989E131FDE37E97

    • 0
    • 428
    • 1207
  9. void _0x979765465A6F25FC ( Entity entity, BOOL p1 )  //0x979765465A6F25FC

    • 0
    • 245
    • 1207
  10. Any _0x6E2AA80BB0C03728 ( Any p0, Any p1 )  //0x6E2AA80BB0C03728

    • 0
    • 375
    • 1207
  11. PED

    void SET_PED_DESIRED_HEADING ( Ped ped, float heading )  //0xAA5A7ECE2AA8FE70

    • 0
    • 462
    • 1207
  12. PED

    Any _0x8AF8E647D6B2A649 ( Any p0, Any p1 )  //0x8AF8E647D6B2A649

    • 0
    • 269
    • 1207
  13. PED

    void SET_PED_LEG_IK_MODE ( Ped ped, int mode )  //0xC396F5B86FF9FEBD

    • 0
    • 297
    • 1207
  14. PED

    void _0xD7D2F45C56A4F4DF ( Any p0, Any p1, Any p2 )  //0xD7D2F45C56A4F4DF

    • 0
    • 357
    • 1207
  15. BOOL _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS ( float x, float y, float z )  //0xB6E1A185C2B9319A

    • 0
    • 377
    • 1207
  16. void _0x0E1DB1F8F5B561DC ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x0E1DB1F8F5B561DC

    • 0
    • 268
    • 1207
  17. Any _0xC06CFF658B2E51DA ( Any p0, Any p1, Any p2 )  //0xC06CFF658B2E51DA

    • 0
    • 323
    • 1207
  18. void CHAL_SET_GOAL_PROGRESS_INT ( Hash chalHash, Hash goalHash, int value )  //0xDDBD560745B1EE9B

    • 0
    • 277
    • 1207
  19. void _0x8BB283A7888AD1AD ( Any p0, Any p1, Any p2 )  //0x8BB283A7888AD1AD

    • 0
    • 221
    • 1207
  20. BOOL _IS_SCENARIO_GROUP_ENABLED_HASH ( Hash scenarioGroup )  //0xDCC374913DE6AAA6

    • 0
    • 299
    • 1207
  21. Any _0x11C7CE1AE38911B5 ( Any p0 )  //0x11C7CE1AE38911B5

    • 0
    • 220
    • 1207
  22. int _GET_TRAIN_TRACK_FROM_TRAIN_VEHICLE ( Vehicle train )  //0x45853F4E17D847D5

    • 0
    • 312
    • 1207
  23. BOOL _0xE1C0F8781BF130C2 ( Vehicle wagon, int p1 )  //0xE1C0F8781BF130C2

    • 0
    • 231
    • 1207
  24. void _0x2EBF70E1D8C06683 ( Any p0, Any p1 )  //0x2EBF70E1D8C06683

    • 0
    • 274
    • 1207
  25. PED

    void _0x7883AA809DF43D98 ( Any p0, Any p1 )  //0x7883AA809DF43D98

    • 0
    • 192
    • 1355
  26. BOOL IS_PED_EXITING_TRANSPORT ( Ped ped, Entity transportEntity )  //0x660639BC60157048

    • 0
    • 342
    • 1207
  27. BOOL LOAD_STREAM ( const char* streamName, const char* soundSet )  //0x1F1F957154EC51DF

    • 0
    • 370
    • 1207
  28. CAM

    Vector3 GET_FINAL_RENDERED_CAM_COORD ()  //0x5352E025EC2B416F

    • 0
    • 270
    • 1207
  29. void _DATABINDING_WRITE_DATA_BOOL_FROM_PARENT ( Any p0, const char* p1, BOOL p2 )  //0xBDFE546E4C2D0E21

    • 0
    • 332
    • 1207
  30. void _0xEF259AA1E097E0AD ( Entity entity, Any p1 )  //0xEF259AA1E097E0AD

    • 0
    • 228
    • 1207
  31. int GET_STATUS_OF_SORTED_LIST_OPERATION ()  //0xB28894CD7408BD0C

    • 0
    • 350
    • 1207
  32. void _0xB38C256498748413 ()  //0xB38C256498748413

    • 0
    • 338
    • 1207
  33. BOOL _INVENTORY_GET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid )  //0xF9933164965533B7

    • 0
    • 368
    • 1207
  34. LAW

    void SET_DISABLE_DISTURBANCE_CRIMES ( Player player, BOOL p1 )  //0xDE5FAA741A781F73

    • 0
    • 268
    • 1207
  35. void SET_FADE_IN_AFTER_LOAD ( BOOL toggle )  //0xAC806C4CAB973517

    • 0
    • 251
    • 1207
  36. BOOL NETWORK_SESSION_REQUEST_SESSION_COMPETITIVE ( int flags, int matchType, int userHash, int p3, Any* sessionRequestId )  //0x309BBEBEA8A3986C

    • 0
    • 375
    • 1207
  37. int _0x5133CF81924F1129 ()  //0x5133CF81924F1129

    • 0
    • 257
    • 1207
  38. void _0x1BC47A9DEDC8DF5D ( Any p0, Any p1 )  //0x1BC47A9DEDC8DF5D

    • 0
    • 359
    • 1207
  39. PED

    void _FREEZE_PED_CAMERA_ROTATION ( Ped ped )  //0xFF287323B0E2C69A

    • 0
    • 619
    • 1207
  40. PED

    void _0x87C2724A56F66020 ( Any p0 )  //0x87C2724A56F66020

    • 0
    • 240
    • 1207
  41. PED

    Any _0x078076AB50FB117F ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x078076AB50FB117F

    • 0
    • 231
    • 1207
  42. PED

    void _SET_PED_CULL_RANGE ( Ped ped, float p1, float p2 )  //0x8AC1D721B2097B6E

    • 0
    • 215
    • 1207
  43. Any _0x188313616D184213 ( Any p0, Any p1, Any p2, Any p3 )  //0x188313616D184213

    • 0
    • 422
    • 1207
  44. void _0x08E22898A6AF4905 ( Any p0, Any p1 )  //0x08E22898A6AF4905

    • 0
    • 246
    • 1207
  45. BOOL _REQUEST_PROP_SET ( Hash hash )  //0xF3DE57A46D5585E9

    • 0
    • 556
    • 1207
  46. void CHAL_ADD_GOAL_PROGRESS_INT_BY_SCORE_ID ( Hash p0, int value )  //0xDDBD560745B1EE9C

    • 0
    • 249
    • 1207
  47. void _0x12990818C1D35886 ( Any p0, Any p1, Any p2 )  //0x12990818C1D35886

    • 0
    • 233
    • 1207
  48. void SET_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup, BOOL toggle )  //0x02C8E5B49848664E

    • 0
    • 284
    • 1207
  49. void _TELEMETRY_SET_IS_FLOW ( BOOL toggle )  //0x9BEE018A63FFFAD9

    • 0
    • 360
    • 1207
  50. Vehicle _GET_TRAIN_VEHICLE_FROM_TRACK_INDEX ( int trackIndex )  //0x6E585A616ABB8401

    • 0
    • 303
    • 1207

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