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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void SET_VEHICLE_WHEELS_CAN_BREAK ( Vehicle vehicle, BOOL enabled )  //0x839137C40275FB77

  2. void _0x3D86997A86FEEF0D ( Any p0, Any p1 )  //0x3D86997A86FEEF0D

  3. void SET_PED_DROPS_WEAPONS_WHEN_DEAD ( Ped ped, BOOL toggle )  //0x476AE72C1D19D1A8

  4. void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 )  //0xBDA07E5950085E46

  5. CAM

    BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE ()  //0xA40C2F51FB589E9A

  6. Any _DATABINDING_ADD_STRING_ARRAY ( Any p0, const char* p1 )  //0x1B23E0627BDBFE85

  7. BOOL _GET_ENTITY_CARRYING_FLAG ( Entity entity, int flagId )  //0x808077647856DE62

  8. void _SET_STATE_PHOTO_TAKEN_STAT ( const char* p0 )  //0x8952E857696B8A79

  9. int _NETWORK_GET_GANG_SIZE ( Any gangId )  //0x853B0FA4D8732C57

  10. void _0x2533F2AB0EB9C6F9 ( Any p0, Any p1 )  //0x2533F2AB0EB9C6F9

  11. LAW

    BOOL _0x26934083D3F2579C ( Player player )  //0x26934083D3F2579C

  12. Any _0xEF50E344A8F93784 ( Any p0, Any p1, Any p2, Any p3 )  //0xEF50E344A8F93784

  13. int _NETWORK_GET_GLOBAL_ENTITY_FLAGS ( Entity entity )  //0xDD7806FD0543BC3D

  14. int GET_NUM_CREATED_MISSION_PEDS ( BOOL p0 )  //0xCB215C4B56A7FAE7

  15. void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate )  //0x03C27E13B42A0E82

  16. PED

    void _0x9851DE7AEC10B4E1 ( float x, float y, float z, float p3, int p4, Any p5 )  //0x9851DE7AEC10B4E1

  17. PED

    int _GET_GROUP_FORMATION ( int groupId )  //0x13A1B061007C906B

  18. PED

    BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity )  //0x414641C26E105898

  19. PED

    void _0xAAC0EE3B4999ABB5 ( Ped ped, Ped targetPed )  //0xAAC0EE3B4999ABB5

  20. void _0xF5622FA6ACFCA7DB ( Any p0, Any p1 )  //0xF5622FA6ACFCA7DB

  21. void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 )  //0xAE4BCC79C587EBBF

  22. Any _0xC084FF658B2E54DA ( Any p0 )  //0xC084FF658B2E54DA

  23. void _0x99230691875FC218 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x99230691875FC218

  24. void _0xE01C8DC8EDD28D31 ( Any p0, Any p1 )  //0xE01C8DC8EDD28D31

  25. void _0xFF8AFCA532B500D4 ( Any p0, Any p1 )  //0xFF8AFCA532B500D4

  26. void _0x88FD60D846D9CD63 ( Ped ped )  //0x88FD60D846D9CD63

  27. void SET_VEHICLE_DOOR_OPEN ( Vehicle vehicle, int doorId, BOOL loose, BOOL openInstantly )  //0x550CE392A4672412

  28. void _0xD826690B5CF3BEFF ( Vehicle vehicle, Any p1 )  //0xD826690B5CF3BEFF

  29. void _0x431240A58484D5D0 ( Ped ped, BOOL toggle )  //0x431240A58484D5D0

  30. void _0x457B16951AD77C1B ( Any p0 )  //0x457B16951AD77C1B

  31. void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 )  //0x218DD44AAAC964FF

  32. CAM

    void _0x7E40A01B11398FCB ()  //0x7E40A01B11398FCB

  33. void _0x1919D59E60FD516E ( Any p0, int p1, int p2 )  //0x1919D59E60FD516E

  34. void _SET_ENTITY_CARRYING_FLAG ( Entity p0, int p1, BOOL p2 )  //0x18FF3110CF47115D

  35. BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused )  //0x57639FD876B68A91

  36. Any _0x833D8268D51B4522 ( Any p0 )  //0x833D8268D51B4522

  37. void _0xFE2B3D5500B1B2E4 ( Any p0, Any p1 )  //0xFE2B3D5500B1B2E4

  38. LAW

    BOOL GET_PLAYER_REGISTERED_CRIME ( Player player, int p1, Hash* crimeType )  //0x532C5FDDB986EE5C

  39. BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x825CA3ED43831015

  40. void _0xA95470DA137587F5 ( BOOL p0 )  //0xA95470DA137587F5

  41. int GET_NUM_CREATED_MISSION_VEHICLES ( BOOL p0 )  //0x0CD9AB83489430EA

  42. void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance )  //0x9BA001CB45CBF627

  43. PED

    BOOL IS_PED_INJURED ( Ped ped )  //0x84A2DD9AC37C35C1

  44. PED

    void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 )  //0x1D9D45004C28C916

  45. PED

    Any _SHOOT_TRIGGER_AT_COORDS ( Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7 )  //0x4C57F27D1554E6B0

  46. PED

    Entity GET_PED_MOTION_FOCUS_ENTITY ( Ped ped )  //0x243E1B4607040057

  47. void _0x3CA5E58C9731A16B ( Any p0, Any p1 )  //0x3CA5E58C9731A16B

  48. void _0x4D1699543B1C023C ( Player player, float p1 )  //0x4D1699543B1C023C

  49. Any _0xC084FF658B2E55DA ( Any p0, Any p1 )  //0xC084FF658B2E55DA

  50. void _0x025E98E317652CDD ( Any p0 )  //0x025E98E317652CDD

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