RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void PAUSE_DEATH_ARREST_RESTART ( BOOL toggle ) //0x66AB6B6C7E72F393
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BOOL NETWORK_SESSION_IS_PRIVATE () //0xCEF70AA5B3F89BA1
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int GET_MAX_NUM_NETWORK_PICKUPS () //0xA72835064DD63E4C
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void _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER ( Hash doorHash ) //0x985767F5FA45BC44
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BOOL IS_PED_A_PLAYER ( Ped ped ) //0x12534C348C6CB68B
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void _SET_FORMATION_AUTO_ASSIGN_POSITION ( int groupId, BOOL toggle ) //0x478F6B9920446CE2
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void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT ( Ped ped, BOOL toggle ) //0xDF993EE5E90ABA25
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BOOL _HAS_PED_BEEN_SHOVED_RECENTLY ( Ped ped, int ms ) //0x29FCE825613FEFCA
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void PERSISTENCE_ADD_SCENARIO_LOOTED ( int scenario ) //0x8245C1F3262F4AC2
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float _GET_PLAYER_STAMINA ( Player player ) //0x0FF421E467373FCF
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Any _0xC394FF658B2E55DA ( Any p0, Any p1, Any p2, Any p3 ) //0xC394FF658B2E55DA
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void CHAL_ADD_GOAL_PROGRESS_INT ( Hash chalHash, Hash goalHash, int value ) //0xDDBD560745B1EE9A
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void _0xF948F4356F010F11 ( Any p0, Any p1, Any p2 ) //0xF948F4356F010F11
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BOOL _DOES_SCENARIO_GROUP_EXIST_HASH ( Hash scenarioGroup ) //0x76E98B52369A289C
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void _0xEC516FE805D2CB2D ( Any p0 ) //0xEC516FE805D2CB2D
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int _0x331CBD247FC5DAA8 ( Hash configHash, float x, float y, float z, BOOL direction, BOOL p5 ) //0x331CBD247FC5DAA8
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void _0x0794199B25E499E1 ( Vehicle wagon, BOOL p1 ) //0x0794199B25E499E1
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void SET_PED_DROPS_INVENTORY_WEAPON ( Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount ) //0x208A1888007FC0E6
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void _0xE50C9816B3F22D8B ( Any p0, Any p1, Any p2 ) //0xE50C9816B3F22D8B
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Ped _GET_PED_IN_TRANSPORT_SEAT ( Entity transportEntity, int seatIndex ) //0xFFEC4B0A1A3ED515
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void _0xFD461D0ABA5559B1 ( Any p0, Any p1 ) //0xFD461D0ABA5559B1
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void _SET_FIRST_PERSON_CAM_PITCH_RANGE ( float p0, float p1 ) //0x715B7F5E8BED32A2
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void _DATABINDING_WRITE_DATA_SCRIPT_VARIABLES ( int p0, int p1, ..., Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xAB888B4B91046771
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void _0xDD03FC2089AD093C ( Any p0, Any p1, Any p2, Any p3 ) //0xDD03FC2089AD093C
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int _GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS () //0x78C56B8A7B1D000C
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BOOL _NETWORK_GET_GANG_LEADER_HANDLE ( Any gangId, Any* gamerHandle ) //0xCE88A261DCBBA0D9
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void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid, BOOL hidden ) //0x9A113C660AEA3832
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void _0x7EF2A2FE38D74456 ( int flag, BOOL p1 ) //0x7EF2A2FE38D74456
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void IGNORE_NEXT_RESTART ( BOOL toggle ) //0x6C9FF40FF1B69F8F
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BOOL NETWORK_REQUEST_SESSION_SEAMLESS ( int flags, int seamlessType, Any* sessionRequestId ) //0x04019AE4956D4393
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BOOL _0x75FC34A2BA345BD1 ( Entity entity, Player player, Any* p2 ) //0x75FC34A2BA345BD1
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float _DOOR_SYSTEM_GET_AUTOMATIC_RATE ( Hash doorHash ) //0x8433E1954BE323FC
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Ped CREATE_PED_INSIDE_VEHICLE ( Vehicle vehicle, Hash modelHash, int seatIndex, BOOL p3, BOOL p4, BOOL p5 ) //0x7DD959874C1FD534
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void _SET_PED_FORMATION_POSITION ( Ped ped, int position, BOOL toggle ) //0x0E9E95FDEDCC9D35
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void _0xE6CB36F43A95D75F ( Any p0 ) //0xE6CB36F43A95D75F
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void _0x0D497AA69059FE40 ( Any p0, Any p1 ) //0x0D497AA69059FE40
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BOOL _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED ( int scenario ) //0xFB7CF1DE938A3E22
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void _SET_PLAYER_STAT_FLAG_HASH ( Player player, Hash p1 ) //0x768E81AE285A4B67
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Any _0xC07CFF658B2E51DA ( Any p0, Any p1 ) //0xC07CFF658B2E51DA
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void CHAL_ADD_GOAL_PROGRESS_FLOAT ( Hash chalHash, Hash goalHash, float value ) //0x86922D8C02FB7703
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void SET_PED_PATH_PREFER_TO_AVOID_WATER ( Ped ped, BOOL avoidWater, float p2 ) //0x38FE1EC73743793C
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BOOL IS_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup ) //0x367A09DED4E05B99
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void _0x59AEA4DC640814B9 ( Any p0, Any p1 ) //0x59AEA4DC640814B9
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BOOL _0x0516FAE561276EFC ( int trackIndex ) //0x0516FAE561276EFC
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void _0x73118A3EE9C9B6DB ( Vehicle wagon, int p1, BOOL p2 ) //0x73118A3EE9C9B6DB
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void _0xB0FB9B196A3D13F0 ( Any p0, Any p1, Any p2 ) //0xB0FB9B196A3D13F0
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BOOL IS_PED_ENTERING_TRANSPORT ( Ped ped, Entity transportEntity, BOOL p2 ) //0x619E63980BFC0096
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BOOL IS_STREAM_PLAYING ( int streamId ) //0xD11FA52EB849D978
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void _0xC205B3C54C6A4E37 ( Any p0 ) //0xC205B3C54C6A4E37
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void _DATABINDING_WRITE_DATA_BOOL ( Any p0, BOOL p1 ) //0xAB888B4B91046770