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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void PAUSE_DEATH_ARREST_RESTART ( BOOL toggle )  //0x66AB6B6C7E72F393

  2. BOOL NETWORK_SESSION_IS_PRIVATE ()  //0xCEF70AA5B3F89BA1

  3. int GET_MAX_NUM_NETWORK_PICKUPS ()  //0xA72835064DD63E4C

  4. void _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER ( Hash doorHash )  //0x985767F5FA45BC44

  5. PED

    BOOL IS_PED_A_PLAYER ( Ped ped )  //0x12534C348C6CB68B

  6. PED

    void _SET_FORMATION_AUTO_ASSIGN_POSITION ( int groupId, BOOL toggle )  //0x478F6B9920446CE2

  7. PED

    void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT ( Ped ped, BOOL toggle )  //0xDF993EE5E90ABA25

  8. PED

    BOOL _HAS_PED_BEEN_SHOVED_RECENTLY ( Ped ped, int ms )  //0x29FCE825613FEFCA

  9. void PERSISTENCE_ADD_SCENARIO_LOOTED ( int scenario )  //0x8245C1F3262F4AC2

  10. float _GET_PLAYER_STAMINA ( Player player )  //0x0FF421E467373FCF

  11. Any _0xC394FF658B2E55DA ( Any p0, Any p1, Any p2, Any p3 )  //0xC394FF658B2E55DA

  12. void CHAL_ADD_GOAL_PROGRESS_INT ( Hash chalHash, Hash goalHash, int value )  //0xDDBD560745B1EE9A

  13. void _0xF948F4356F010F11 ( Any p0, Any p1, Any p2 )  //0xF948F4356F010F11

  14. BOOL _DOES_SCENARIO_GROUP_EXIST_HASH ( Hash scenarioGroup )  //0x76E98B52369A289C

  15. void _0xEC516FE805D2CB2D ( Any p0 )  //0xEC516FE805D2CB2D

  16. int _0x331CBD247FC5DAA8 ( Hash configHash, float x, float y, float z, BOOL direction, BOOL p5 )  //0x331CBD247FC5DAA8

  17. void _0x0794199B25E499E1 ( Vehicle wagon, BOOL p1 )  //0x0794199B25E499E1

  18. void SET_PED_DROPS_INVENTORY_WEAPON ( Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount )  //0x208A1888007FC0E6

  19. PED

    void _0xE50C9816B3F22D8B ( Any p0, Any p1, Any p2 )  //0xE50C9816B3F22D8B

  20. Ped _GET_PED_IN_TRANSPORT_SEAT ( Entity transportEntity, int seatIndex )  //0xFFEC4B0A1A3ED515

  21. void _0xFD461D0ABA5559B1 ( Any p0, Any p1 )  //0xFD461D0ABA5559B1

  22. CAM

    void _SET_FIRST_PERSON_CAM_PITCH_RANGE ( float p0, float p1 )  //0x715B7F5E8BED32A2

  23. void _DATABINDING_WRITE_DATA_SCRIPT_VARIABLES ( int p0, int p1,  ..., Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xAB888B4B91046771

  24. void _0xDD03FC2089AD093C ( Any p0, Any p1, Any p2, Any p3 )  //0xDD03FC2089AD093C

  25. int _GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS ()  //0x78C56B8A7B1D000C

  26. BOOL _NETWORK_GET_GANG_LEADER_HANDLE ( Any gangId, Any* gamerHandle )  //0xCE88A261DCBBA0D9

  27. void _INVENTORY_SET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid, BOOL hidden )  //0x9A113C660AEA3832

  28. LAW

    void _0x7EF2A2FE38D74456 ( int flag, BOOL p1 )  //0x7EF2A2FE38D74456

  29. void IGNORE_NEXT_RESTART ( BOOL toggle )  //0x6C9FF40FF1B69F8F

  30. BOOL NETWORK_REQUEST_SESSION_SEAMLESS ( int flags, int seamlessType, Any* sessionRequestId )  //0x04019AE4956D4393

  31. BOOL _0x75FC34A2BA345BD1 ( Entity entity, Player player, Any* p2 )  //0x75FC34A2BA345BD1

  32. float _DOOR_SYSTEM_GET_AUTOMATIC_RATE ( Hash doorHash )  //0x8433E1954BE323FC

  33. PED

    Ped CREATE_PED_INSIDE_VEHICLE ( Vehicle vehicle, Hash modelHash, int seatIndex, BOOL p3, BOOL p4, BOOL p5 )  //0x7DD959874C1FD534

  34. PED

    void _SET_PED_FORMATION_POSITION ( Ped ped, int position, BOOL toggle )  //0x0E9E95FDEDCC9D35

  35. PED

    void _0xE6CB36F43A95D75F ( Any p0 )  //0xE6CB36F43A95D75F

  36. PED

    void _0x0D497AA69059FE40 ( Any p0, Any p1 )  //0x0D497AA69059FE40

  37. BOOL _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED ( int scenario )  //0xFB7CF1DE938A3E22

  38. void _SET_PLAYER_STAT_FLAG_HASH ( Player player, Hash p1 )  //0x768E81AE285A4B67

  39. Any _0xC07CFF658B2E51DA ( Any p0, Any p1 )  //0xC07CFF658B2E51DA

  40. void CHAL_ADD_GOAL_PROGRESS_FLOAT ( Hash chalHash, Hash goalHash, float value )  //0x86922D8C02FB7703

  41. void SET_PED_PATH_PREFER_TO_AVOID_WATER ( Ped ped, BOOL avoidWater, float p2 )  //0x38FE1EC73743793C

  42. BOOL IS_SCENARIO_GROUP_ENABLED ( const char* scenarioGroup )  //0x367A09DED4E05B99

  43. void _0x59AEA4DC640814B9 ( Any p0, Any p1 )  //0x59AEA4DC640814B9

  44. BOOL _0x0516FAE561276EFC ( int trackIndex )  //0x0516FAE561276EFC

  45. void _0x73118A3EE9C9B6DB ( Vehicle wagon, int p1, BOOL p2 )  //0x73118A3EE9C9B6DB

  46. void _0xB0FB9B196A3D13F0 ( Any p0, Any p1, Any p2 )  //0xB0FB9B196A3D13F0

  47. BOOL IS_PED_ENTERING_TRANSPORT ( Ped ped, Entity transportEntity, BOOL p2 )  //0x619E63980BFC0096

  48. BOOL IS_STREAM_PLAYING ( int streamId )  //0xD11FA52EB849D978

  49. CAM

    void _0xC205B3C54C6A4E37 ( Any p0 )  //0xC205B3C54C6A4E37

  50. void _DATABINDING_WRITE_DATA_BOOL ( Any p0, BOOL p1 )  //0xAB888B4B91046770

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