RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED ( Hash doorHash, BOOL p1 ) //0x1F1FABFE9B2A1254
- 0
- 389
- 1207
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BOOL IS_PED_AIMING_FROM_COVER ( Ped ped ) //0x3998B1276A3300E5
- 0
- 558
- 1207
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Any ADD_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3 ) //0xB05945C1E9E60D91
- 0
- 266
- 1207
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void _0x7ABBD9E449E0DB00 ( Any p0, Any p1 ) //0x7ABBD9E449E0DB00
- 0
- 216
- 1207
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void _0x9078FB0557364099 ( Any p0 ) //0x9078FB0557364099
- 0
- 260
- 1207
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Any _0x1F56FB3FDB4EAF65 ( Any p0 ) //0x1F56FB3FDB4EAF65
- 0
- 352
- 1207
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float _GET_PLAYER_MAX_DEAD_EYE ( Player player, Any p1 ) //0x592F58BC4D2A2CF3
- 0
- 261
- 1207
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Any _0xC184FF658B2E55DA ( Any p0, Any p1 ) //0xC184FF658B2E55DA
- 0
- 322
- 1207
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int CHAL_GET_NUM_RANKS_COMPLETED ( Hash chalHash ) //0x58CB53DB63F84DE9
- 0
- 408
- 1207
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void _SET_PED_PATH_MAY_ENTER_DEEP_WATER ( Ped ped, BOOL mayEnterDeepWater ) //0x9DE63896B176EA94
- 0
- 272
- 1207
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void _0x0E184495B27BB57D () //0x0E184495B27BB57D
- 0
- 223
- 1207
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void _0x6A1AF481407BF6E9 ( Any p0 ) //0x6A1AF481407BF6E9
- 0
- 217
- 1207
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void SET_VEHICLE_LIGHTS ( Vehicle vehicle, int state ) //0x629F0A0E952CAE7D
- 0
- 291
- 1207
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void _SET_DRAFT_VEHICLE_YOKE_CAN_BREAK ( Vehicle draft, BOOL canBreak ) //0x226C6A4E3346D288
- 0
- 227
- 1207
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void _CLEAR_PED_LAST_WEAPON_DAMAGE ( Ped ped ) //0x087D8F4BC65F68E4
- 0
- 292
- 1207
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BOOL _IS_AMMO_SILENT ( Hash ammoHash ) //0xD2866CBA797E872E
- 0
- 250
- 1232
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BOOL _IS_TRANSPORT_SEAT_OCCUPIED ( Entity transportEntity, int seatIndex ) //0x2E2E06023D07631E
- 0
- 337
- 1207
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void _SET_AMBIENT_ZONE_POSITION ( const char* ambientZone, float x, float y, float z, float heading ) //0x3743CE6948194349
- 0
- 280
- 1207
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float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR () //0xB4132CA1B0EE1365
- 0
- 288
- 1207
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void _0x3BF0767CF33FCC88 ( Hash entryId ) //0x3BF0767CF33FCC88
- 0
- 368
- 1207
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Any _0x120376C23F019C6C ( Any p0, Any p1 ) //0x120376C23F019C6C
- 0
- 280
- 1207
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void DRAW_LOW_QUALITY_PHOTO_TO_PHONE ( BOOL p0, BOOL p1 ) //0xF1142E5D64B47802
- 0
- 333
- 1207
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Any _0x53A94294FDDCF98C ( Any p0, Any p1 ) //0x53A94294FDDCF98C
- 0
- 360
- 1207
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void _0x46743BBFEDBC859E ( int inventoryId, Hash eInventoryItem, BOOL p2 ) //0x46743BBFEDBC859E
- 0
- 457
- 1207
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void _0xD6C0A8C7C0B2F82C ( Player player, BOOL p1 ) //0xD6C0A8C7C0B2F82C
- 0
- 249
- 1207
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void NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME () //0x3D0EAC6385DD6100
- 0
- 265
- 1207
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void _0x3E74A687A73979C6 ( BOOL p0 ) //0x3E74A687A73979C6
- 0
- 344
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int GET_MAX_NUM_NETWORK_VEHICLES () //0x0AFCE529F69B21FF
- 0
- 224
- 1207
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BOOL _IS_DOOR_REGISTERED_WITH_OWNER ( Hash doorHash ) //0x4F89DAD4156BA145
- 0
- 359
- 1207
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BOOL IS_PED_RELOADING ( Ped ped ) //0x24B100C68C645951
- 0
- 656
- 1207
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Any SET_FORMATION_POSITIONS_TARGET_RADIUS ( Any p0, Any p1 ) //0x7CC7D3B7AF7FB71F
- 0
- 256
- 1207
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void _SET_PED_DISABLE_KICK_MOVE ( Ped ped, BOOL disable ) //0xADD31A5C7A5FAA73
- 0
- 196
- 1207
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void _0x291CC21D1FB6790E ( Any p0 ) //0x291CC21D1FB6790E
- 0
- 363
- 1207
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float _GET_PLAYER_HEALTH ( Player player ) //0x0317C947D062854E
- 0
- 351
- 1207
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Any _0xC284FF658B2E55DA ( Any p0, Any p1, Any p2 ) //0xC284FF658B2E55DA
- 0
- 348
- 1207
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int CHAL_GET_MAX_RANKS ( Hash chalHash ) //0x58CB53DB63F84DEA
- 0
- 475
- 1207
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void _0xC6170856E54557B2 ( Any p0, Any p1, Any p2 ) //0xC6170856E54557B2
- 0
- 230
- 1207
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BOOL DOES_SCENARIO_GROUP_EXIST ( const char* scenarioGroup ) //0xF9034C136C9E00D3
- 0
- 282
- 1207
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void _TASK_EMOTE_OUTRO ( Ped ped ) //0xBDFEEB7600BCD938
- 0
- 245
- 1207
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void SET_RANDOM_TRAINS ( BOOL toggle ) //0x1156C6EE7E82A98A
- 0
- 328
- 1207
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void _ADD_TRAIN_TEMPORARY_STOP ( Vehicle train, int trackIndex, float x, float y, float z ) //0x41503629D1139ABC
- 0
- 242
- 1207
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BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON ( Entity entity, Hash weaponName, int weaponType ) //0xDCF06D0CDFF68424
- 0
- 420
- 1207
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Any _0xE81D0378A384E755 ( Any p0, Any p1 ) //0xE81D0378A384E755
- 0
- 255
- 1232
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BOOL IS_HORN_ACTIVE ( Vehicle vehicle ) //0x9D6BFC12B05C6121
- 0
- 258
- 1207
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void _0x05BD5E4088B30A66 ( float p0, float p1 ) //0x05BD5E4088B30A66
- 0
- 256
- 1207
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Any _DATABINDING_GET_ARRAY_COUNT ( Hash entryId ) //0xD23F5DE04FE717E2
- 0
- 446
- 1207
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Any _0x5744562E973E33CD ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x5744562E973E33CD
- 0
- 307
- 1207
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int _GET_MAX_NUMBER_OF_LOCAL_PHOTOS () //0x8E587FCD30E05592
- 0
- 409
- 1207
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Player NETWORK_GET_GANG_LEADER ( Any gangId ) //0x4BE6C13A45CCA8EC
- 0
- 404
- 1207
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void _INVENTORY_SET_INVENTORY_ITEM_IN_USE ( int inventoryId, Any* guid, BOOL inUse ) //0x65A5F70F4A292EBE
- 0
- 370
- 1207