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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
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  • With comments?

7154 natives found

  1. void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED ( Hash doorHash, BOOL p1 )  //0x1F1FABFE9B2A1254

    • 0
    • 389
    • 1207
  2. PED

    BOOL IS_PED_AIMING_FROM_COVER ( Ped ped )  //0x3998B1276A3300E5

    • 0
    • 558
    • 1207
  3. PED

    Any ADD_FORMATION_LOCATION ( Any p0, Any p1, Any p2, Any p3 )  //0xB05945C1E9E60D91

    • 0
    • 266
    • 1207
  4. PED

    void _0x7ABBD9E449E0DB00 ( Any p0, Any p1 )  //0x7ABBD9E449E0DB00

    • 0
    • 216
    • 1207
  5. PED

    void _0x9078FB0557364099 ( Any p0 )  //0x9078FB0557364099

    • 0
    • 260
    • 1207
  6. Any _0x1F56FB3FDB4EAF65 ( Any p0 )  //0x1F56FB3FDB4EAF65

    • 0
    • 352
    • 1207
  7. float _GET_PLAYER_MAX_DEAD_EYE ( Player player, Any p1 )  //0x592F58BC4D2A2CF3

    • 0
    • 261
    • 1207
  8. Any _0xC184FF658B2E55DA ( Any p0, Any p1 )  //0xC184FF658B2E55DA

    • 0
    • 322
    • 1207
  9. int CHAL_GET_NUM_RANKS_COMPLETED ( Hash chalHash )  //0x58CB53DB63F84DE9

    • 0
    • 408
    • 1207
  10. void _SET_PED_PATH_MAY_ENTER_DEEP_WATER ( Ped ped, BOOL mayEnterDeepWater )  //0x9DE63896B176EA94

    • 0
    • 272
    • 1207
  11. void _0x0E184495B27BB57D ()  //0x0E184495B27BB57D

    • 0
    • 223
    • 1207
  12. void _0x6A1AF481407BF6E9 ( Any p0 )  //0x6A1AF481407BF6E9

    • 0
    • 217
    • 1207
  13. void SET_VEHICLE_LIGHTS ( Vehicle vehicle, int state )  //0x629F0A0E952CAE7D

    • 0
    • 291
    • 1207
  14. void _SET_DRAFT_VEHICLE_YOKE_CAN_BREAK ( Vehicle draft, BOOL canBreak )  //0x226C6A4E3346D288

    • 0
    • 227
    • 1207
  15. void _CLEAR_PED_LAST_WEAPON_DAMAGE ( Ped ped )  //0x087D8F4BC65F68E4

    • 0
    • 292
    • 1207
  16. BOOL _IS_AMMO_SILENT ( Hash ammoHash )  //0xD2866CBA797E872E

    • 0
    • 250
    • 1232
  17. BOOL _IS_TRANSPORT_SEAT_OCCUPIED ( Entity transportEntity, int seatIndex )  //0x2E2E06023D07631E

    • 0
    • 337
    • 1207
  18. void _SET_AMBIENT_ZONE_POSITION ( const char* ambientZone, float x, float y, float z, float heading )  //0x3743CE6948194349

    • 0
    • 280
    • 1207
  19. CAM

    float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR ()  //0xB4132CA1B0EE1365

    • 0
    • 288
    • 1207
  20. void _0x3BF0767CF33FCC88 ( Hash entryId )  //0x3BF0767CF33FCC88

    • 0
    • 368
    • 1207
  21. Any _0x120376C23F019C6C ( Any p0, Any p1 )  //0x120376C23F019C6C

    • 0
    • 280
    • 1207
  22. void DRAW_LOW_QUALITY_PHOTO_TO_PHONE ( BOOL p0, BOOL p1 )  //0xF1142E5D64B47802

    • 0
    • 333
    • 1207
  23. Any _0x53A94294FDDCF98C ( Any p0, Any p1 )  //0x53A94294FDDCF98C

    • 0
    • 360
    • 1207
  24. void _0x46743BBFEDBC859E ( int inventoryId, Hash eInventoryItem, BOOL p2 )  //0x46743BBFEDBC859E

    • 0
    • 457
    • 1207
  25. LAW

    void _0xD6C0A8C7C0B2F82C ( Player player, BOOL p1 )  //0xD6C0A8C7C0B2F82C

    • 0
    • 249
    • 1207
  26. void NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME ()  //0x3D0EAC6385DD6100

    • 0
    • 265
    • 1207
  27. void _0x3E74A687A73979C6 ( BOOL p0 )  //0x3E74A687A73979C6

    • 0
    • 344
    • 1207
  28. int GET_MAX_NUM_NETWORK_VEHICLES ()  //0x0AFCE529F69B21FF

    • 0
    • 224
    • 1207
  29. BOOL _IS_DOOR_REGISTERED_WITH_OWNER ( Hash doorHash )  //0x4F89DAD4156BA145

    • 0
    • 359
    • 1207
  30. PED

    BOOL IS_PED_RELOADING ( Ped ped )  //0x24B100C68C645951

    • 0
    • 656
    • 1207
  31. PED

    Any SET_FORMATION_POSITIONS_TARGET_RADIUS ( Any p0, Any p1 )  //0x7CC7D3B7AF7FB71F

    • 0
    • 256
    • 1207
  32. PED

    void _SET_PED_DISABLE_KICK_MOVE ( Ped ped, BOOL disable )  //0xADD31A5C7A5FAA73

    • 0
    • 196
    • 1207
  33. void _0x291CC21D1FB6790E ( Any p0 )  //0x291CC21D1FB6790E

    • 0
    • 363
    • 1207
  34. float _GET_PLAYER_HEALTH ( Player player )  //0x0317C947D062854E

    • 0
    • 351
    • 1207
  35. Any _0xC284FF658B2E55DA ( Any p0, Any p1, Any p2 )  //0xC284FF658B2E55DA

    • 0
    • 348
    • 1207
  36. int CHAL_GET_MAX_RANKS ( Hash chalHash )  //0x58CB53DB63F84DEA

    • 0
    • 475
    • 1207
  37. void _0xC6170856E54557B2 ( Any p0, Any p1, Any p2 )  //0xC6170856E54557B2

    • 0
    • 230
    • 1207
  38. BOOL DOES_SCENARIO_GROUP_EXIST ( const char* scenarioGroup )  //0xF9034C136C9E00D3

    • 0
    • 282
    • 1207
  39. void _TASK_EMOTE_OUTRO ( Ped ped )  //0xBDFEEB7600BCD938

    • 0
    • 245
    • 1207
  40. void SET_RANDOM_TRAINS ( BOOL toggle )  //0x1156C6EE7E82A98A

    • 0
    • 328
    • 1207
  41. void _ADD_TRAIN_TEMPORARY_STOP ( Vehicle train, int trackIndex, float x, float y, float z )  //0x41503629D1139ABC

    • 0
    • 242
    • 1207
  42. BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON ( Entity entity, Hash weaponName, int weaponType )  //0xDCF06D0CDFF68424

    • 0
    • 420
    • 1207
  43. Any _0xE81D0378A384E755 ( Any p0, Any p1 )  //0xE81D0378A384E755

    • 0
    • 255
    • 1232
  44. BOOL IS_HORN_ACTIVE ( Vehicle vehicle )  //0x9D6BFC12B05C6121

    • 0
    • 258
    • 1207
  45. CAM

    void _0x05BD5E4088B30A66 ( float p0, float p1 )  //0x05BD5E4088B30A66

    • 0
    • 256
    • 1207
  46. Any _DATABINDING_GET_ARRAY_COUNT ( Hash entryId )  //0xD23F5DE04FE717E2

    • 0
    • 446
    • 1207
  47. Any _0x5744562E973E33CD ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5744562E973E33CD

    • 0
    • 307
    • 1207
  48. int _GET_MAX_NUMBER_OF_LOCAL_PHOTOS ()  //0x8E587FCD30E05592

    • 0
    • 409
    • 1207
  49. Player NETWORK_GET_GANG_LEADER ( Any gangId )  //0x4BE6C13A45CCA8EC

    • 0
    • 404
    • 1207
  50. void _INVENTORY_SET_INVENTORY_ITEM_IN_USE ( int inventoryId, Any* guid, BOOL inUse )  //0x65A5F70F4A292EBE

    • 0
    • 370
    • 1207

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