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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _0x025E98E317652CDD ( Any p0 )  //0x025E98E317652CDD

  2. void _0x098CAA6DBE7D8D82 ( Any p0, Any p1 )  //0x098CAA6DBE7D8D82

  3. Any _0xFE5D28B9B7837CC1 ( Any p0, Any p1, Any p2, Any p3 )  //0xFE5D28B9B7837CC1

  4. void _0x9050DF2C53801208 ( Ped ped, float p1 )  //0x9050DF2C53801208

  5. void REMOVE_VEHICLE_WINDOW ( Vehicle vehicle, int windowIndex )  //0x745F15A215F2DDF1

  6. void _BREAK_OFF_DRAFT_WHEEL ( Vehicle vehicle, int wheelIndex, float destroyingForce )  //0xC372B6A88F6E4AD8

  7. void _0x45E57FDD531C9477 ( Ped ped, BOOL toggle )  //0x45E57FDD531C9477

  8. void SET_TRANSPORT_ACCESSIBLE_SEAT_FLAGS ( Entity transportEntity, int flags )  //0xDD0660C997DE94FD

  9. void SET_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1, BOOL p2 )  //0x9748FA4DE50CCE3E

  10. CAM

    BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE ()  //0xF63134C54B6EC212

  11. void _0x7FC60C94C83C5CD7 ( Any p0, Hash p1, int p2 )  //0x7FC60C94C83C5CD7

  12. void _0xC3ABCFBC7D74AFA5 ( Any p0, Any p1, Any p2 )  //0xC3ABCFBC7D74AFA5

  13. int GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO ()  //0xD6663EC374092383

  14. Any NETWORK_GET_GANG_ID ( Player player )  //0x901E0DC25080C8B9

  15. int _INVENTORY_GET_INVENTORY_ID_FROM_PED ( Ped ped )  //0x13D234A2A3F66E63

  16. LAW

    BOOL _0xB527099D1E1EED49 ( Player player, int p1, Hash* crimeType )  //0xB527099D1E1EED49

  17. void CLEAR_AREA ( float x, float y, float z, float radius, int flag )  //0x3B882A96EA77D5B1

  18. Any _0xBB697756309D77EE ( BOOL p0 )  //0xBB697756309D77EE

  19. int _GET_NUM_CREATED_MISSION_PICKUPS ( BOOL p0 )  //0xD2BA051B94CA9BCC

  20. void _0xB3B1546D23DF8DE1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xB3B1546D23DF8DE1

  21. PED

    BOOL IS_PED_FATALLY_INJURED ( Ped ped )  //0xD839450756ED5A80

  22. PED

    void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle )  //0x63DAB4CCB3273205

  23. PED

    void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value )  //0x5653AB26C82938CF

  24. void _0xDC0A1F0ECEC9F0C0 ( Any p0, Any p1 )  //0xDC0A1F0ECEC9F0C0

  25. float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 )  //0x3A6AE4EEE30370FE

  26. void _0xC484FF658B2E55DA ( Any p0 )  //0xC484FF658B2E55DA

  27. void _0xE5A680A5D8B1F687 ( Any p0 )  //0xE5A680A5D8B1F687

  28. BOOL _GET_PED_IS_IGNORING_DEAD_BODIES ( Ped ped )  //0x1948BBE561A2375A

  29. void _0x2B8AF29A78024BD3 ( Any p0 )  //0x2B8AF29A78024BD3

  30. void _0x22CDBF317C40A122 ( Ped ped )  //0x22CDBF317C40A122

  31. void _0x8878FF3EEE2868A9 ( Any p0, Any p1 )  //0x8878FF3EEE2868A9

  32. BOOL GET_DRAFT_ANIMAL_COUNT ( Vehicle vehicle, int* expected, int* actual )  //0xA19447D83294E29F

  33. void _0xF08D8FEB455F2C8C ( Ped ped, BOOL toggle )  //0xF08D8FEB455F2C8C

  34. void _0x4B6C9A43F7D9109B ( Any p0, Any p1 )  //0x4B6C9A43F7D9109B

  35. void CLEAR_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1 )  //0x120C48C614909FA4

  36. CAM

    BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 )  //0xA24C1D341C6E0D53

  37. void _0xC900CEC8A172375B ( Any p0, const char* p1, int p2 )  //0xC900CEC8A172375B

  38. void _0xA48E4801DEBDF7E4 ( Entity entity, BOOL p1 )  //0xA48E4801DEBDF7E4

  39. BOOL _0x494A9874F17A7D50 ( Any p0 )  //0x494A9874F17A7D50

  40. int _NETWORK_GET_GANG_MEMBERS ( Any gangId, Any* memberHandles )  //0xD1BF325C8252A982

  41. int _GET_ITEM_ROLE_MAX_LEVEL_COUNT ( int inventoryId, Hash eRoleMaxLevel )  //0xADDD1E7C0ECF7D95

  42. LAW

    void CLEAR_PLAYER_PAST_CRIMES ( Player player )  //0xBCC6DC59E32A2BDC

  43. void _CLEAR_VOLUME_AREA ( Volume volume, int flag )  //0x2FCD528A397E5C88

  44. void _GET_RESERVATIONS_FOR_SLOT_WORLD_POSITION ( float x, float y, float z, BOOL p3, int* peds, int* vehicles, int* objects, int* pickups )  //0x5E71E72A94985214

  45. void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate )  //0xB6E6FBA95C7324AC

  46. PED

    BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 )  //0x3317DEDB88C95038

  47. PED

    Any _0xB05CC690CDE8A4A9 ( Any p0, Any p1 )  //0xB05CC690CDE8A4A9

  48. PED

    void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle )  //0xE163A4BCE4DE6F11

  49. Any _0x5A79220F6D38D7C3 ( Any p0 )  //0x5A79220F6D38D7C3

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