RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x025E98E317652CDD ( Any p0 ) //0x025E98E317652CDD
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void _0x098CAA6DBE7D8D82 ( Any p0, Any p1 ) //0x098CAA6DBE7D8D82
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Any _0xFE5D28B9B7837CC1 ( Any p0, Any p1, Any p2, Any p3 ) //0xFE5D28B9B7837CC1
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void _0x9050DF2C53801208 ( Ped ped, float p1 ) //0x9050DF2C53801208
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void REMOVE_VEHICLE_WINDOW ( Vehicle vehicle, int windowIndex ) //0x745F15A215F2DDF1
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void _BREAK_OFF_DRAFT_WHEEL ( Vehicle vehicle, int wheelIndex, float destroyingForce ) //0xC372B6A88F6E4AD8
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void _0x45E57FDD531C9477 ( Ped ped, BOOL toggle ) //0x45E57FDD531C9477
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void SET_TRANSPORT_ACCESSIBLE_SEAT_FLAGS ( Entity transportEntity, int flags ) //0xDD0660C997DE94FD
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void SET_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1, BOOL p2 ) //0x9748FA4DE50CCE3E
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BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE () //0xF63134C54B6EC212
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void _0x7FC60C94C83C5CD7 ( Any p0, Hash p1, int p2 ) //0x7FC60C94C83C5CD7
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void _0xC3ABCFBC7D74AFA5 ( Any p0, Any p1, Any p2 ) //0xC3ABCFBC7D74AFA5
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int GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO () //0xD6663EC374092383
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Any NETWORK_GET_GANG_ID ( Player player ) //0x901E0DC25080C8B9
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int _INVENTORY_GET_INVENTORY_ID_FROM_PED ( Ped ped ) //0x13D234A2A3F66E63
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BOOL _0xB527099D1E1EED49 ( Player player, int p1, Hash* crimeType ) //0xB527099D1E1EED49
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void CLEAR_AREA ( float x, float y, float z, float radius, int flag ) //0x3B882A96EA77D5B1
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Any _0xBB697756309D77EE ( BOOL p0 ) //0xBB697756309D77EE
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int _GET_NUM_CREATED_MISSION_PICKUPS ( BOOL p0 ) //0xD2BA051B94CA9BCC
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void _0xB3B1546D23DF8DE1 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xB3B1546D23DF8DE1
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BOOL IS_PED_FATALLY_INJURED ( Ped ped ) //0xD839450756ED5A80
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void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle ) //0x63DAB4CCB3273205
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void _SET_PED_FACE_FEATURE ( Ped ped, int index, float value ) //0x5653AB26C82938CF
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void _0xDC0A1F0ECEC9F0C0 ( Any p0, Any p1 ) //0xDC0A1F0ECEC9F0C0
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float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 ) //0x3A6AE4EEE30370FE
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void _0xC484FF658B2E55DA ( Any p0 ) //0xC484FF658B2E55DA
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void _0xE5A680A5D8B1F687 ( Any p0 ) //0xE5A680A5D8B1F687
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BOOL _GET_PED_IS_IGNORING_DEAD_BODIES ( Ped ped ) //0x1948BBE561A2375A
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void _0x2B8AF29A78024BD3 ( Any p0 ) //0x2B8AF29A78024BD3
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void _0x22CDBF317C40A122 ( Ped ped ) //0x22CDBF317C40A122
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void _0x8878FF3EEE2868A9 ( Any p0, Any p1 ) //0x8878FF3EEE2868A9
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BOOL GET_DRAFT_ANIMAL_COUNT ( Vehicle vehicle, int* expected, int* actual ) //0xA19447D83294E29F
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void _0xF08D8FEB455F2C8C ( Ped ped, BOOL toggle ) //0xF08D8FEB455F2C8C
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void _0x4B6C9A43F7D9109B ( Any p0, Any p1 ) //0x4B6C9A43F7D9109B
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void CLEAR_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1 ) //0x120C48C614909FA4
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BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 ) //0xA24C1D341C6E0D53
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void _0xC900CEC8A172375B ( Any p0, const char* p1, int p2 ) //0xC900CEC8A172375B
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void _0xA48E4801DEBDF7E4 ( Entity entity, BOOL p1 ) //0xA48E4801DEBDF7E4
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BOOL _0x494A9874F17A7D50 ( Any p0 ) //0x494A9874F17A7D50
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int _NETWORK_GET_GANG_MEMBERS ( Any gangId, Any* memberHandles ) //0xD1BF325C8252A982
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int _GET_ITEM_ROLE_MAX_LEVEL_COUNT ( int inventoryId, Hash eRoleMaxLevel ) //0xADDD1E7C0ECF7D95
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void CLEAR_PLAYER_PAST_CRIMES ( Player player ) //0xBCC6DC59E32A2BDC
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void _CLEAR_VOLUME_AREA ( Volume volume, int flag ) //0x2FCD528A397E5C88
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BOOL _NETWORK_HAS_COMPLETED_MP_INTRO_FLOW_ON_CURRENT_SLOT () //0xDD73C9838CE7181D
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void _GET_RESERVATIONS_FOR_SLOT_WORLD_POSITION ( float x, float y, float z, BOOL p3, int* peds, int* vehicles, int* objects, int* pickups ) //0x5E71E72A94985214
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void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate ) //0xB6E6FBA95C7324AC
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BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 ) //0x3317DEDB88C95038
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Any _0xB05CC690CDE8A4A9 ( Any p0, Any p1 ) //0xB05CC690CDE8A4A9
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void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle ) //0xE163A4BCE4DE6F11
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Any _0x5A79220F6D38D7C3 ( Any p0 ) //0x5A79220F6D38D7C3