Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _0x8F8C84363810691A ( Any p0, Any p1 )  //0x8F8C84363810691A

  2. void _0x517D01BF27B682D1 ( Ped ped, Entity entity, float p2, float p3, float p4, float p5, int p6 )  //0x517D01BF27B682D1

  3. void SET_VEHICLE_WHEELS_CAN_BREAK ( Vehicle vehicle, BOOL enabled )  //0x839137C40275FB77

  4. void _0x3D86997A86FEEF0D ( Any p0, Any p1 )  //0x3D86997A86FEEF0D

  5. void SET_PED_DROPS_WEAPONS_WHEN_DEAD ( Ped ped, BOOL toggle )  //0x476AE72C1D19D1A8

  6. void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 )  //0xBDA07E5950085E46

  7. CAM

    BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE ()  //0xA40C2F51FB589E9A

  8. Any _DATABINDING_ADD_STRING_ARRAY ( Any p0, const char* p1 )  //0x1B23E0627BDBFE85

  9. BOOL _GET_ENTITY_CARRYING_FLAG ( Entity entity, int flagId )  //0x808077647856DE62

  10. void _SET_STATE_PHOTO_TAKEN_STAT ( const char* p0 )  //0x8952E857696B8A79

  11. int _NETWORK_GET_GANG_SIZE ( Any gangId )  //0x853B0FA4D8732C57

  12. void _0x2533F2AB0EB9C6F9 ( Any p0, Any p1 )  //0x2533F2AB0EB9C6F9

  13. LAW

    BOOL _0x26934083D3F2579C ( Player player )  //0x26934083D3F2579C

  14. Any _0xEF50E344A8F93784 ( Any p0, Any p1, Any p2, Any p3 )  //0xEF50E344A8F93784

  15. int _NETWORK_GET_GLOBAL_ENTITY_FLAGS ( Entity entity )  //0xDD7806FD0543BC3D

  16. int GET_NUM_CREATED_MISSION_PEDS ( BOOL p0 )  //0xCB215C4B56A7FAE7

  17. void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate )  //0x03C27E13B42A0E82

  18. PED

    void _0x9851DE7AEC10B4E1 ( float x, float y, float z, float p3, int p4, Any p5 )  //0x9851DE7AEC10B4E1

  19. PED

    int _GET_GROUP_FORMATION ( int groupId )  //0x13A1B061007C906B

  20. PED

    BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity )  //0x414641C26E105898

  21. PED

    void _0xAAC0EE3B4999ABB5 ( Ped ped, Ped targetPed )  //0xAAC0EE3B4999ABB5

  22. void _0xF5622FA6ACFCA7DB ( Any p0, Any p1 )  //0xF5622FA6ACFCA7DB

  23. void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 )  //0xAE4BCC79C587EBBF

  24. Any _0xC084FF658B2E54DA ( Any p0 )  //0xC084FF658B2E54DA

  25. void _0x99230691875FC218 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x99230691875FC218

  26. void _0xE01C8DC8EDD28D31 ( Any p0, Any p1 )  //0xE01C8DC8EDD28D31

  27. void _0xFF8AFCA532B500D4 ( Any p0, Any p1 )  //0xFF8AFCA532B500D4

  28. void _0x88FD60D846D9CD63 ( Ped ped )  //0x88FD60D846D9CD63

  29. void SET_VEHICLE_DOOR_OPEN ( Vehicle vehicle, int doorId, BOOL loose, BOOL openInstantly )  //0x550CE392A4672412

  30. void _0xD826690B5CF3BEFF ( Vehicle vehicle, Any p1 )  //0xD826690B5CF3BEFF

  31. void _0x431240A58484D5D0 ( Ped ped, BOOL toggle )  //0x431240A58484D5D0

  32. void _0x457B16951AD77C1B ( Any p0 )  //0x457B16951AD77C1B

  33. void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 )  //0x218DD44AAAC964FF

  34. CAM

    void _0x7E40A01B11398FCB ()  //0x7E40A01B11398FCB

  35. void _0x1919D59E60FD516E ( Any p0, int p1, int p2 )  //0x1919D59E60FD516E

  36. void _SET_ENTITY_CARRYING_FLAG ( Entity p0, int p1, BOOL p2 )  //0x18FF3110CF47115D

  37. BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused )  //0x57639FD876B68A91

  38. Any _0x833D8268D51B4522 ( Any p0 )  //0x833D8268D51B4522

  39. void _0xFE2B3D5500B1B2E4 ( Any p0, Any p1 )  //0xFE2B3D5500B1B2E4

  40. LAW

    BOOL GET_PLAYER_REGISTERED_CRIME ( Player player, int p1, Hash* crimeType )  //0x532C5FDDB986EE5C

  41. BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x825CA3ED43831015

  42. void _0xA95470DA137587F5 ( BOOL p0 )  //0xA95470DA137587F5

  43. int GET_NUM_CREATED_MISSION_VEHICLES ( BOOL p0 )  //0x0CD9AB83489430EA

  44. void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance )  //0x9BA001CB45CBF627

  45. PED

    BOOL IS_PED_INJURED ( Ped ped )  //0x84A2DD9AC37C35C1

  46. PED

    void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 )  //0x1D9D45004C28C916

  47. PED

    Any _SHOOT_TRIGGER_AT_COORDS ( Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7 )  //0x4C57F27D1554E6B0

  48. PED

    Entity GET_PED_MOTION_FOCUS_ENTITY ( Ped ped )  //0x243E1B4607040057

  49. void _0x3CA5E58C9731A16B ( Any p0, Any p1 )  //0x3CA5E58C9731A16B

  50. void _0x4D1699543B1C023C ( Player player, float p1 )  //0x4D1699543B1C023C

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.