RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x8F8C84363810691A ( Any p0, Any p1 ) //0x8F8C84363810691A
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void _0x517D01BF27B682D1 ( Ped ped, Entity entity, float p2, float p3, float p4, float p5, int p6 ) //0x517D01BF27B682D1
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void SET_VEHICLE_WHEELS_CAN_BREAK ( Vehicle vehicle, BOOL enabled ) //0x839137C40275FB77
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void _0x3D86997A86FEEF0D ( Any p0, Any p1 ) //0x3D86997A86FEEF0D
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void SET_PED_DROPS_WEAPONS_WHEN_DEAD ( Ped ped, BOOL toggle ) //0x476AE72C1D19D1A8
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void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 ) //0xBDA07E5950085E46
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BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE () //0xA40C2F51FB589E9A
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Any _DATABINDING_ADD_STRING_ARRAY ( Any p0, const char* p1 ) //0x1B23E0627BDBFE85
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BOOL _GET_ENTITY_CARRYING_FLAG ( Entity entity, int flagId ) //0x808077647856DE62
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void _SET_STATE_PHOTO_TAKEN_STAT ( const char* p0 ) //0x8952E857696B8A79
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int _NETWORK_GET_GANG_SIZE ( Any gangId ) //0x853B0FA4D8732C57
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void _0x2533F2AB0EB9C6F9 ( Any p0, Any p1 ) //0x2533F2AB0EB9C6F9
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BOOL _0x26934083D3F2579C ( Player player ) //0x26934083D3F2579C
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Any _0xEF50E344A8F93784 ( Any p0, Any p1, Any p2, Any p3 ) //0xEF50E344A8F93784
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int _NETWORK_GET_GLOBAL_ENTITY_FLAGS ( Entity entity ) //0xDD7806FD0543BC3D
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int GET_NUM_CREATED_MISSION_PEDS ( BOOL p0 ) //0xCB215C4B56A7FAE7
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void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate ) //0x03C27E13B42A0E82
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void _0x9851DE7AEC10B4E1 ( float x, float y, float z, float p3, int p4, Any p5 ) //0x9851DE7AEC10B4E1
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int _GET_GROUP_FORMATION ( int groupId ) //0x13A1B061007C906B
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BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity ) //0x414641C26E105898
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void _0xAAC0EE3B4999ABB5 ( Ped ped, Ped targetPed ) //0xAAC0EE3B4999ABB5
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void _0xF5622FA6ACFCA7DB ( Any p0, Any p1 ) //0xF5622FA6ACFCA7DB
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void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 ) //0xAE4BCC79C587EBBF
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Any _0xC084FF658B2E54DA ( Any p0 ) //0xC084FF658B2E54DA
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void _0x99230691875FC218 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x99230691875FC218
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void _0xE01C8DC8EDD28D31 ( Any p0, Any p1 ) //0xE01C8DC8EDD28D31
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void _0xFF8AFCA532B500D4 ( Any p0, Any p1 ) //0xFF8AFCA532B500D4
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void _0x88FD60D846D9CD63 ( Ped ped ) //0x88FD60D846D9CD63
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void SET_VEHICLE_DOOR_OPEN ( Vehicle vehicle, int doorId, BOOL loose, BOOL openInstantly ) //0x550CE392A4672412
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void _0xD826690B5CF3BEFF ( Vehicle vehicle, Any p1 ) //0xD826690B5CF3BEFF
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void _0x431240A58484D5D0 ( Ped ped, BOOL toggle ) //0x431240A58484D5D0
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void _0x457B16951AD77C1B ( Any p0 ) //0x457B16951AD77C1B
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void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 ) //0x218DD44AAAC964FF
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void _0x7E40A01B11398FCB () //0x7E40A01B11398FCB
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void _0x1919D59E60FD516E ( Any p0, int p1, int p2 ) //0x1919D59E60FD516E
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void _SET_ENTITY_CARRYING_FLAG ( Entity p0, int p1, BOOL p2 ) //0x18FF3110CF47115D
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BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused ) //0x57639FD876B68A91
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Any _0x833D8268D51B4522 ( Any p0 ) //0x833D8268D51B4522
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void _0xFE2B3D5500B1B2E4 ( Any p0, Any p1 ) //0xFE2B3D5500B1B2E4
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BOOL GET_PLAYER_REGISTERED_CRIME ( Player player, int p1, Hash* crimeType ) //0x532C5FDDB986EE5C
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BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x825CA3ED43831015
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void _0xA95470DA137587F5 ( BOOL p0 ) //0xA95470DA137587F5
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int GET_NUM_CREATED_MISSION_VEHICLES ( BOOL p0 ) //0x0CD9AB83489430EA
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void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance ) //0x9BA001CB45CBF627
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BOOL IS_PED_INJURED ( Ped ped ) //0x84A2DD9AC37C35C1
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void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 ) //0x1D9D45004C28C916
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Any _SHOOT_TRIGGER_AT_COORDS ( Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7 ) //0x4C57F27D1554E6B0
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Entity GET_PED_MOTION_FOCUS_ENTITY ( Ped ped ) //0x243E1B4607040057
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void _0x3CA5E58C9731A16B ( Any p0, Any p1 ) //0x3CA5E58C9731A16B
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void _0x4D1699543B1C023C ( Player player, float p1 ) //0x4D1699543B1C023C