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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
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  • With comments?

7154 natives found

  1. void _0x8F8C84363810691A ( Any p0, Any p1 )  //0x8F8C84363810691A

    • 0
    • 218
    • 1207
  2. void _0x517D01BF27B682D1 ( Ped ped, Entity entity, float p2, float p3, float p4, float p5, int p6 )  //0x517D01BF27B682D1

    • 0
    • 245
    • 1207
  3. void SET_VEHICLE_WHEELS_CAN_BREAK ( Vehicle vehicle, BOOL enabled )  //0x839137C40275FB77

    • 0
    • 406
    • 1207
  4. void _0x3D86997A86FEEF0D ( Any p0, Any p1 )  //0x3D86997A86FEEF0D

    • 0
    • 213
    • 1207
  5. void SET_PED_DROPS_WEAPONS_WHEN_DEAD ( Ped ped, BOOL toggle )  //0x476AE72C1D19D1A8

    • 0
    • 333
    • 1207
  6. void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 )  //0xBDA07E5950085E46

    • 0
    • 312
    • 1207
  7. CAM

    BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE ()  //0xA40C2F51FB589E9A

    • 0
    • 249
    • 1207
  8. Any _DATABINDING_ADD_STRING_ARRAY ( Any p0, const char* p1 )  //0x1B23E0627BDBFE85

    • 0
    • 343
    • 1207
  9. BOOL _GET_ENTITY_CARRYING_FLAG ( Entity entity, int flagId )  //0x808077647856DE62

    • 0
    • 248
    • 1207
  10. void _SET_STATE_PHOTO_TAKEN_STAT ( const char* p0 )  //0x8952E857696B8A79

    • 0
    • 366
    • 1207
  11. int _NETWORK_GET_GANG_SIZE ( Any gangId )  //0x853B0FA4D8732C57

    • 0
    • 406
    • 1207
  12. void _0x2533F2AB0EB9C6F9 ( Any p0, Any p1 )  //0x2533F2AB0EB9C6F9

    • 0
    • 344
    • 1207
  13. LAW

    BOOL _0x26934083D3F2579C ( Player player )  //0x26934083D3F2579C

    • 0
    • 252
    • 1207
  14. Any _0xEF50E344A8F93784 ( Any p0, Any p1, Any p2, Any p3 )  //0xEF50E344A8F93784

    • 0
    • 245
    • 1207
  15. int _NETWORK_GET_GLOBAL_ENTITY_FLAGS ( Entity entity )  //0xDD7806FD0543BC3D

    • 0
    • 309
    • 1207
  16. int GET_NUM_CREATED_MISSION_PEDS ( BOOL p0 )  //0xCB215C4B56A7FAE7

    • 0
    • 223
    • 1207
  17. void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate )  //0x03C27E13B42A0E82

    • 0
    • 413
    • 1207
  18. PED

    void _0x9851DE7AEC10B4E1 ( float x, float y, float z, float p3, int p4, Any p5 )  //0x9851DE7AEC10B4E1

    • 0
    • 410
    • 1207
  19. PED

    int _GET_GROUP_FORMATION ( int groupId )  //0x13A1B061007C906B

    • 0
    • 247
    • 1207
  20. PED

    BOOL IS_PED_EVASIVE_DIVING ( Ped ped, Entity* evadingEntity )  //0x414641C26E105898

    • 0
    • 253
    • 1207
  21. PED

    void _0xAAC0EE3B4999ABB5 ( Ped ped, Ped targetPed )  //0xAAC0EE3B4999ABB5

    • 0
    • 294
    • 1207
  22. void _0xF5622FA6ACFCA7DB ( Any p0, Any p1 )  //0xF5622FA6ACFCA7DB

    • 0
    • 336
    • 1207
  23. void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 )  //0xAE4BCC79C587EBBF

    • 0
    • 279
    • 1207
  24. Any _0xC084FF658B2E54DA ( Any p0 )  //0xC084FF658B2E54DA

    • 0
    • 307
    • 1207
  25. void _0x99230691875FC218 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x99230691875FC218

    • 0
    • 362
    • 1207
  26. void _0xE01C8DC8EDD28D31 ( Any p0, Any p1 )  //0xE01C8DC8EDD28D31

    • 0
    • 236
    • 1207
  27. void _0xFF8AFCA532B500D4 ( Any p0, Any p1 )  //0xFF8AFCA532B500D4

    • 0
    • 219
    • 1207
  28. void _0x88FD60D846D9CD63 ( Ped ped )  //0x88FD60D846D9CD63

    • 0
    • 255
    • 1207
  29. void SET_VEHICLE_DOOR_OPEN ( Vehicle vehicle, int doorId, BOOL loose, BOOL openInstantly )  //0x550CE392A4672412

    • 0
    • 314
    • 1207
  30. void _0xD826690B5CF3BEFF ( Vehicle vehicle, Any p1 )  //0xD826690B5CF3BEFF

    • 0
    • 221
    • 1207
  31. void _0x431240A58484D5D0 ( Ped ped, BOOL toggle )  //0x431240A58484D5D0

    • 0
    • 270
    • 1207
  32. void _0x457B16951AD77C1B ( Any p0 )  //0x457B16951AD77C1B

    • 0
    • 248
    • 1436
  33. void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 )  //0x218DD44AAAC964FF

    • 0
    • 256
    • 1207
  34. CAM

    void _0x7E40A01B11398FCB ()  //0x7E40A01B11398FCB

    • 0
    • 238
    • 1207
  35. void _0x1919D59E60FD516E ( Any p0, int p1, int p2 )  //0x1919D59E60FD516E

    • 0
    • 346
    • 1207
  36. void _SET_ENTITY_CARRYING_FLAG ( Entity p0, int p1, BOOL p2 )  //0x18FF3110CF47115D

    • 0
    • 274
    • 1207
  37. BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused )  //0x57639FD876B68A91

    • 0
    • 503
    • 1207
  38. Any _0x833D8268D51B4522 ( Any p0 )  //0x833D8268D51B4522

    • 0
    • 363
    • 1207
  39. void _0xFE2B3D5500B1B2E4 ( Any p0, Any p1 )  //0xFE2B3D5500B1B2E4

    • 0
    • 343
    • 1207
  40. LAW

    BOOL GET_PLAYER_REGISTERED_CRIME ( Player player, int p1, Hash* crimeType )  //0x532C5FDDB986EE5C

    • 0
    • 276
    • 1207
  41. BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x825CA3ED43831015

    • 0
    • 298
    • 1207
  42. void _0xA95470DA137587F5 ( BOOL p0 )  //0xA95470DA137587F5

    • 0
    • 329
    • 1207
  43. int GET_NUM_CREATED_MISSION_VEHICLES ( BOOL p0 )  //0x0CD9AB83489430EA

    • 0
    • 280
    • 1207
  44. void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance )  //0x9BA001CB45CBF627

    • 0
    • 502
    • 1207
  45. PED

    BOOL IS_PED_INJURED ( Ped ped )  //0x84A2DD9AC37C35C1

    • 2
    • 950
    • 1207
  46. PED

    void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 )  //0x1D9D45004C28C916

    • 0
    • 291
    • 1207
  47. PED

    Any _SHOOT_TRIGGER_AT_COORDS ( Ped ped, float x, float y, float z, int p4, float p5, int p6, float p7 )  //0x4C57F27D1554E6B0

    • 0
    • 431
    • 1207
  48. PED

    Entity GET_PED_MOTION_FOCUS_ENTITY ( Ped ped )  //0x243E1B4607040057

    • 0
    • 315
    • 1207
  49. void _0x3CA5E58C9731A16B ( Any p0, Any p1 )  //0x3CA5E58C9731A16B

    • 0
    • 353
    • 1207
  50. void _0x4D1699543B1C023C ( Player player, float p1 )  //0x4D1699543B1C023C

    • 0
    • 242
    • 1207

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