RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _0x7678FE0455ED1145 ( Any p0, Any p1, Any p2 ) //0x7678FE0455ED1145
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void _DATABINDING_SET_TEMPLATED_UI_ITEM_LIST_SIZE ( Any p0, int p1 ) //0xFE74FA57E0CE6825
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Any _0xEF2D9ED7CE684F08 ( Any p0 ) //0xEF2D9ED7CE684F08
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void _SET_PHOTO_IN_PHOTOMODE_STAT ( BOOL p0 ) //0xFA91736933AB3D93
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BOOL _NETWORK_IS_GANG_MEMBER ( Any gangId, Player player ) //0x9BE7DCB22D32CCBE
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void DEACTIVATE_INTERIOR_ENTITY_SET ( Interior interior, const char* entitySetName, BOOL p2 ) //0x33B81A2C07A51FFF
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void _0x00DB0BC05E3FAA4E ( Ped ped, int bitset ) //0x00DB0BC05E3FAA4E
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void _0xE84AAC1B22A73E99 ( Any p0, Any p1 ) //0xE84AAC1B22A73E99
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int NETWORK_GET_PROMOTION_DLG_SEEN_COUNT () //0x2FB53C631A49BE92
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int GET_NUM_RESERVED_MISSION_PEDS ( BOOL p0 ) //0x1F13D5AE5CB17E17
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BOOL _IS_DOOR_REGISTERED_WITH_NETWORK ( Hash doorHash ) //0xB5DED7B65C604FDF
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void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed ) //0xE952D6431689AD9A
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BOOL IS_PED_IN_GROUP ( Ped ped ) //0x5891CAC5D4ACFF74
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BOOL GET_PED_RESET_FLAG ( Ped ped, int flagId ) //0xAF9E59B1B1FBF2A0
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BOOL _ADD_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume ) //0xE9B168527B337BF0
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void _0x8DE104BEC243A73B ( Any p0 ) //0x8DE104BEC243A73B
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void _SET_SPECIAL_ABILITY_DURATION_COST ( Player player, float durationCost ) //0xB783F75940B23014
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Any _0xC084FF658B2E71DA ( Any p0, Any p1, Any p2 ) //0xC084FF658B2E71DA
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void _0x6123E2832C34243D ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x6123E2832C34243D
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void SET_PED_PATH_FOLIAGE_COST_MODIFIER ( Ped ped, float modifier ) //0x3AD8EFF9703BE657
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void _0x2EB977293923C723 ( Any p0, Any p1 ) //0x2EB977293923C723
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void _0xCE71C2F9BAA3F975 ( Ped ped, Entity entity ) //0xCE71C2F9BAA3F975
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void _0xF6E3D38869D0F7AD ( Any p0 ) //0xF6E3D38869D0F7AD
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void _0x9D12796EF4BF9EA9 ( Any p0 ) //0x9D12796EF4BF9EA9
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void SET_PED_CURRENT_WEAPON_VISIBLE ( Ped ped, BOOL visible, BOOL deselectWeapon, BOOL p3, BOOL p4 ) //0x0725A4CCFDED9A70
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Any _0xD297F68928A58130 ( Hash collectableCategory, int p1 ) //0xD297F68928A58130
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Any _0xFFE9C53DEEA3DB0B ( Any p0, Any p1, float x, float y, float z, BOOL isSrlLoaded, Any p6 ) //0xFFE9C53DEEA3DB0B
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void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME_2 () //0x05AB44D906738426
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void _DATABINDING_SET_TEMPLATED_UI_ITEM_HASH_ALIAS ( Any p0, int p1, Hash p2 ) //0x0AE7138D0541F2DE
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Any _0x0CCEFC6C2C95DA2A ( Any p0, Any p1, Any p2, Any p3 ) //0x0CCEFC6C2C95DA2A
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void _SET_PHOTO_OVERLAY_EFFECT_STAT ( int p0 ) //0x8B3296278328B5EB
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BOOL NETWORK_IS_IN_SAME_GANG ( Player player1, Player player2 ) //0x3F59FE6F37869576
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BOOL IS_INTERIOR_ENTITY_SET_ACTIVE ( Interior interior, const char* entitySetName ) //0x32810CA2125F5842
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void _0x0C392DB374655176 ( float x, float y, float z, float p3, ItemSet itemSet ) //0x0C392DB374655176
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void _CLEAR_BROADCAST_BIT ( Any p0, Any p1 ) //0xB909149F2BB5F6DA
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void _0xE5FF65CFF5160752 () //0xE5FF65CFF5160752
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int GET_NUM_RESERVED_MISSION_VEHICLES ( BOOL p0 ) //0xCF3A965906452031
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void REMOVE_DOOR_FROM_SYSTEM ( Hash doorHash ) //0x464D8E1427156FE4
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BOOL IS_PED_IN_VEHICLE ( Ped ped, Vehicle vehicle, BOOL atGetIn ) //0xA3EE4A07279BB9DB
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Any _0x917760CFE7A0E0F1 ( Any p0 ) //0x917760CFE7A0E0F1
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void _0xC6981AFF6D2A71C2 ( Any p0 ) //0xC6981AFF6D2A71C2
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BOOL _REMOVE_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume ) //0x0CAB404CD2DB41F5
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void _0xEFB5F34CC0953B27 ( Any p0 ) //0xEFB5F34CC0953B27
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void _0xC0B1C05B313693D1 ( Player player, float p1 ) //0xC0B1C05B313693D1
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Any _0xC084FF658B2E81DA ( Any p0, Any p1, Any p2 ) //0xC084FF658B2E81DA
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void _0xCA41E86545413B5B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xCA41E86545413B5B
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void _0x8798CF6815B8FE0F ( Any p0, Any p1 ) //0x8798CF6815B8FE0F
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void _0xE9225354FB7437A7 ( Any p0, Any p1 ) //0xE9225354FB7437A7
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BOOL _0xB520DBDA7FCF573F ( Ped ped ) //0xB520DBDA7FCF573F
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void SET_VEHICLE_DOORS_SHUT ( Vehicle vehicle, BOOL closeInstantly ) //0xA4FFCD645B11F25A