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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. PED

    void _0x0F967019CC853BCC ( Any p0, Any p1 )  //0x0F967019CC853BCC

  2. void _0x065887B694359799 ( Any p0 )  //0x065887B694359799

  3. void _SET_SPECIAL_ABILITY_MULTIPLIER ( Player player, float multiplier )  //0x5A498FCA232F71E1

  4. Any _0xC08EFF658B2E51DB ( Any p0, Any p1 )  //0xC08EFF658B2E51DB

  5. void _0x3EB2791A1FBC8A42 ( Any p0, Any p1 )  //0x3EB2791A1FBC8A42

  6. Any _0xE6A151364C600B24 ( Any p0 )  //0xE6A151364C600B24

  7. void _0x65D281985F2BDFC2 ( Any p0, Any p1 )  //0x65D281985F2BDFC2

  8. void TASK_SWAP_FISHING_BAIT ( Ped ped, const char* bait, BOOL withoutBuoy )  //0x2C28AC30A72722DA

  9. void BRING_VEHICLE_TO_HALT ( Vehicle vehicle, float distance, int duration, BOOL unknown )  //0x260BE8F09E326A20

  10. Any _0x877EA24EB1614495 ( Any p0, Any p1, Any p2 )  //0x877EA24EB1614495

  11. void GIVE_DELAYED_WEAPON_TO_PED ( Ped ped, Hash weaponHash, int ammoCount, BOOL p3, Hash addReason )  //0xB282DC6EBD803C75

  12. Any _0x3FD91F1A148A0468 ( Hash collectableCategory, int p1 )  //0x3FD91F1A148A0468

  13. ScrHandle _ADD_SCRIPTED_COVER_POINT ( Any* data )  //0x975BD6351648935F

  14. void _0xA6847BBA4FCDD13F ( Any p0, Any p1 )  //0xA6847BBA4FCDD13F

  15. CAM

    void _0x718C6ECF5E8CBDD4 ()  //0x718C6ECF5E8CBDD4

  16. void _DATABINDING_REMOVE_BINDING_ARRAY_ITEM_BY_DATA_CONTEXT_ID ( Any p0, Hash entryId )  //0xF68B1726EAF7B285

  17. void _DELETE_CARRIABLE ( Entity* entity )  //0x0D0DB2B6AF19A987

  18. void _SET_PHOTO_SELF_STAT ( BOOL p0 )  //0x2705D18C11B61046

  19. void _NETWORK_KICK_GANG_MEMBER ( Player player, int banTimeSeconds )  //0xCD9E2D9BC52FD80F

  20. BOOL IS_COLLISION_MARKED_OUTSIDE ( float x, float y, float z )  //0xF291396B517E25B2

  21. LAW

    void _0x9C5BD8C562565CE6 ( Hash* crimeType )  //0x9C5BD8C562565CE6

  22. void CLEAR_BIT ( int* address, int offset )  //0x7D1D4A3602B6AD4E

  23. BOOL NETWORK_SHOULD_SHOW_PROMOTION_DLG ()  //0xDA4B1A479C414FB2

  24. BOOL CAN_REGISTER_MISSION_PICKUPS ( int amount )  //0xF0460C7BF80011EA

  25. BOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN ( float p0, float p1, float p2, float p3, Hash modelHash, Any p5 )  //0x761B0E69AC4D007E

  26. PED

    void _0x7C08E7CB8D951B70 ( Ped ped, float p1 )  //0x7C08E7CB8D951B70

  27. PED

    Any _0x0455546F23FF08E4 ( Any p0 )  //0x0455546F23FF08E4

  28. PED

    void SET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL value )  //0x1913FE4CBF41C463

  29. PED

    BOOL _IS_PED_DRAGGING ( Ped ped )  //0x226CF9B159E38F42

  30. void _0xFC9806DA9A460093 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xFC9806DA9A460093

  31. float _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER ( Player player )  //0xAB3773E7AA1E9DCC

  32. Any _0xC08FFF658B2E51DA ()  //0xC08FFF658B2E51DA

  33. void _0xDF95DF488A645CE7 ()  //0xDF95DF488A645CE7

  34. void _0x1632EB9386CDBE64 ( Any p0, Any p1 )  //0x1632EB9386CDBE64

  35. void _0x885D19AC2B6FBFF4 ( Any p0, Any p1 )  //0x885D19AC2B6FBFF4

  36. void _SET_FISHING_BAIT ( Ped ped, const char* bait, BOOL withoutBuoy, BOOL instantly )  //0x9B0C7FA063E67629

  37. BOOL _IS_VEHICLE_BROUGHT_TO_HALT ( Vehicle vehicle )  //0x404527BC03DA0E6C

  38. Object _GET_BREAKABLE_VEHICLE_LOCK_OBJECT ( Vehicle vehicle, int index )  //0x58F2244C1286D09A

  39. void REMOVE_ALL_PED_WEAPONS ( Ped ped, BOOL p1, BOOL p2 )  //0xF25DF915FA38C5F3

  40. void _SET_GAME_LOGIC_PAUSED ()  //0x550F05CFFBD63C8C

  41. Any _0xC3CA424E1F12ED0C ( Hash collectableCategory, int p1 )  //0xC3CA424E1F12ED0C

  42. void TASK_ENTER_TRANSPORT ( Any* args )  //0xAEE3ADD08829CB6F

  43. void SET_STATIC_EMITTER_ENABLED ( const char* emitterName, BOOL toggle )  //0x399D2D3B33F1B8EB

  44. CAM

    void _FORCE_THIRD_PERSON_CAM_THIS_FRAME ()  //0x8370D34BD2E60B73

  45. void _DATABINDING_CLEAR_BINDING_ARRAY ( Hash entryId )  //0xA1F15C1D03DF802D

  46. BOOL _IS_ENTITY_FULLY_LOOTED ( Entity entity )  //0x8DE41E9902E85756

  47. void _SET_PHOTO_STUDIO_STAT ( int p0 )  //0x8E6AFF353C09652E

  48. Any _0xC0474C8BCF6787AD ( Any p0 )  //0xC0474C8BCF6787AD

  49. int GET_INTERIOR_FROM_COLLISION ( float x, float y, float z )  //0x5054D1A5218FA696

  50. LAW

    void _0xCBFB4951F2E3934C ( Player player, Any p1 )  //0xCBFB4951F2E3934C

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