RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x4A7D73989F52EB37 ( Any p0, Any p1 ) //0x4A7D73989F52EB37
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BOOL _GET_TASK_FISHING ( Ped ped, Any* p1 ) //0xF3735ACD11ACD500
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Ped _GET_PED_IN_DRAFT_HARNESS ( Vehicle vehicle, int harnessId ) //0xA8BA0BAE0173457B
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void _0x172E9DD35858DCD7 ( Any p0 ) //0x172E9DD35858DCD7
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BOOL IS_PED_WEAPON_READY_TO_SHOOT ( Ped ped ) //0xB80CA294F2F26749
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void _0x1A7A802B2301EDC0 ( Entity entity ) //0x1A7A802B2301EDC0
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void _0xFCDEC42B1C78B7F8 ( Any p0, Any p1 ) //0xFCDEC42B1C78B7F8
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void _DISABLE_CINEMATIC_MODE_THIS_FRAME () //0x8910C24B7E0046EC
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void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_PATH_STRING_ALIAS ( Any p0, Any p1, const char* p2, Any p3 ) //0x5740774F608E4FC8
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void _SET_ENTITY_CARCASS_TYPE ( Entity entity, Hash type ) //0x399657ED871B3A6C
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int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO () //0x4A3DA74C3CCB1725
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Any _0xC5BF29F4035277C2 ( Any p0 ) //0xC5BF29F4035277C2
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Interior GET_INTERIOR_AT_COORDS_WITH_TYPE ( float x, float y, float z, const char* interiorType ) //0xAAD6170AA33B13C0
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void _0xE94B5E938619712E () //0xE94B5E938619712E
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BOOL _0xAB6A04CEC428258B ( float p0, float p1, float p10, float p11, float* p12, float p2, float p3, float p4, float p5, float p6 ) //0xAB6A04CEC428258B
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BOOL NETWORK_IS_PROMOTION_ENABLED () //0x8FF6059DA26E688A
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BOOL CAN_REGISTER_MISSION_PEDS ( int amount ) //0xBCBF4FEF9FA5D781
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Object GET_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7 ) //0xE143FA2249364369
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void DELETE_PED ( Ped* ped ) //0xCC0EF140F99365C5
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void GET_GROUP_SIZE ( int groupID, BOOL* hasLeader, int* numberOfFollowers ) //0x8DE69FE35CA09A45
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void _0x86F0B6730C32AC14 ( Ped ped, Any p1 ) //0x86F0B6730C32AC14
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void _SET_PED_VOICE_VOLUME ( Ped ped, float volume ) //0xD05AD61F242C626B
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void PERSISTENCE_REMOVE_ALL_ENTITIES_IN_AREA ( float x, float y, float z, float radius ) //0x9D16896F0DBE78A2
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Any _0xC08DFF658B2E51DB ( Any p0 ) //0xC08DFF658B2E51DB
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void _0xF21A5D66874FCEDD ( Any p0, Any p1, Any p2 ) //0xF21A5D66874FCEDD
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void SET_PED_PATH_CAN_DROP_FROM_HEIGHT ( Ped ped, BOOL toggle ) //0xE361C5C71C431A4F
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void _0xB79817DB31FF72B9 ( Any p0, Any p1 ) //0xB79817DB31FF72B9
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BOOL _SET_TASK_FISHING ( Ped ped, Any* p1 ) //0xF3735ACD11ACD501
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void SET_VEHICLE_FORWARD_SPEED ( Vehicle vehicle, float speed ) //0xF9F92AF49F12F6E7
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int _GET_BREAKABLE_VEHICLE_LOCKS_STATE ( Vehicle vehicle ) //0xE015CF1F2C0959D8
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Hash _GET_PED_WEAPON_IN_SLOT ( Ped ped, Hash slotHash ) //0xDBC4B552B2AE9A83
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BOOL _0x36040772DF5E59A0 () //0x36040772DF5E59A0
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Any _0xD1806FB3EDED6D11 ( Hash collectableCategory, int p1 ) //0xD1806FB3EDED6D11
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void _0x53ED07BF368EDA59 () //0x53ED07BF368EDA59
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void _0x733077295AB51304 ( int p0 ) //0x733077295AB51304
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void _0xEB4D592620B8C209 ( Any p0 ) //0xEB4D592620B8C209
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BOOL _IS_IN_CINEMATIC_MODE () //0x74F1D22EFA71FAB8
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void _0x6318FB3BE37E11B3 ( Hash entryId, int index ) //0x6318FB3BE37E11B3
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Any _0x2A77EF9BEC8518F4 ( Any p0 ) //0x2A77EF9BEC8518F4
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void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO () //0xD45547D8396F002A
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void _NETWORK_LEAVE_GANG ( BOOL disband ) //0x0A04A07BC3074EDB
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Interior GET_INTERIOR_AT_COORDS_WITH_TYPEHASH ( float x, float y, float z, Hash typeHash ) //0x3543AEA1816D1D2B
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int _0x7FC667F6DDFBCDCC ( Player player ) //0x7FC667F6DDFBCDCC
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void SET_BIT ( int* address, int offset ) //0xF73FBE4845C43B5B
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BOOL NETWORK_IS_CUSTOM_UPSELL_ENABLED () //0x78A9535AF83715C6
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BOOL CAN_REGISTER_MISSION_VEHICLES ( int amount ) //0x7277F1F2E085EE74
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BOOL HAS_OBJECT_BEEN_BROKEN ( Any p0 ) //0x8ABFB70C49CC43E2
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void _SET_REMOVE_PED_NETWORKED ( Ped ped, int p1 ) //0x39A2FC5AF55A52B1
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BOOL DOES_GROUP_EXIST ( int groupId ) //0x7C6B0C22F9F40BBE
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void _0x8101BA1C0B462412 ( Ped ped, int ropeId ) //0x8101BA1C0B462412