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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _0x4A7D73989F52EB37 ( Any p0, Any p1 )  //0x4A7D73989F52EB37

  2. BOOL _GET_TASK_FISHING ( Ped ped, Any* p1 )  //0xF3735ACD11ACD500

  3. Ped _GET_PED_IN_DRAFT_HARNESS ( Vehicle vehicle, int harnessId )  //0xA8BA0BAE0173457B

  4. void _0x172E9DD35858DCD7 ( Any p0 )  //0x172E9DD35858DCD7

  5. BOOL IS_PED_WEAPON_READY_TO_SHOOT ( Ped ped )  //0xB80CA294F2F26749

  6. void _0x1A7A802B2301EDC0 ( Entity entity )  //0x1A7A802B2301EDC0

  7. void _0xFCDEC42B1C78B7F8 ( Any p0, Any p1 )  //0xFCDEC42B1C78B7F8

  8. CAM

    void _DISABLE_CINEMATIC_MODE_THIS_FRAME ()  //0x8910C24B7E0046EC

  9. void _DATABINDING_INSERT_UI_ITEM_TO_LIST_FROM_PATH_STRING_ALIAS ( Any p0, Any p1, const char* p2, Any p3 )  //0x5740774F608E4FC8

  10. void _SET_ENTITY_CARCASS_TYPE ( Entity entity, Hash type )  //0x399657ED871B3A6C

  11. int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO ()  //0x4A3DA74C3CCB1725

  12. Any _0xC5BF29F4035277C2 ( Any p0 )  //0xC5BF29F4035277C2

  13. Interior GET_INTERIOR_AT_COORDS_WITH_TYPE ( float x, float y, float z, const char* interiorType )  //0xAAD6170AA33B13C0

  14. LAW

    void _0xE94B5E938619712E ()  //0xE94B5E938619712E

  15. BOOL _0xAB6A04CEC428258B ( float p0, float p1, float p10, float p11, float* p12, float p2, float p3, float p4, float p5, float p6 )  //0xAB6A04CEC428258B

  16. BOOL NETWORK_IS_PROMOTION_ENABLED ()  //0x8FF6059DA26E688A

  17. BOOL CAN_REGISTER_MISSION_PEDS ( int amount )  //0xBCBF4FEF9FA5D781

  18. Object GET_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7 )  //0xE143FA2249364369

  19. PED

    void DELETE_PED ( Ped* ped )  //0xCC0EF140F99365C5

  20. PED

    void GET_GROUP_SIZE ( int groupID, BOOL* hasLeader, int* numberOfFollowers )  //0x8DE69FE35CA09A45

  21. PED

    void _0x86F0B6730C32AC14 ( Ped ped, Any p1 )  //0x86F0B6730C32AC14

  22. PED

    void _SET_PED_VOICE_VOLUME ( Ped ped, float volume )  //0xD05AD61F242C626B

  23. void PERSISTENCE_REMOVE_ALL_ENTITIES_IN_AREA ( float x, float y, float z, float radius )  //0x9D16896F0DBE78A2

  24. Any _0xC08DFF658B2E51DB ( Any p0 )  //0xC08DFF658B2E51DB

  25. void _0xF21A5D66874FCEDD ( Any p0, Any p1, Any p2 )  //0xF21A5D66874FCEDD

  26. void SET_PED_PATH_CAN_DROP_FROM_HEIGHT ( Ped ped, BOOL toggle )  //0xE361C5C71C431A4F

  27. void _0xB79817DB31FF72B9 ( Any p0, Any p1 )  //0xB79817DB31FF72B9

  28. BOOL _SET_TASK_FISHING ( Ped ped, Any* p1 )  //0xF3735ACD11ACD501

  29. void SET_VEHICLE_FORWARD_SPEED ( Vehicle vehicle, float speed )  //0xF9F92AF49F12F6E7

  30. int _GET_BREAKABLE_VEHICLE_LOCKS_STATE ( Vehicle vehicle )  //0xE015CF1F2C0959D8

  31. Hash _GET_PED_WEAPON_IN_SLOT ( Ped ped, Hash slotHash )  //0xDBC4B552B2AE9A83

  32. BOOL _0x36040772DF5E59A0 ()  //0x36040772DF5E59A0

  33. Any _0xD1806FB3EDED6D11 ( Hash collectableCategory, int p1 )  //0xD1806FB3EDED6D11

  34. void _0x53ED07BF368EDA59 ()  //0x53ED07BF368EDA59

  35. void _0x733077295AB51304 ( int p0 )  //0x733077295AB51304

  36. void _0xEB4D592620B8C209 ( Any p0 )  //0xEB4D592620B8C209

  37. CAM

    BOOL _IS_IN_CINEMATIC_MODE ()  //0x74F1D22EFA71FAB8

  38. void _0x6318FB3BE37E11B3 ( Hash entryId, int index )  //0x6318FB3BE37E11B3

  39. Any _0x2A77EF9BEC8518F4 ( Any p0 )  //0x2A77EF9BEC8518F4

  40. void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO ()  //0xD45547D8396F002A

  41. void _NETWORK_LEAVE_GANG ( BOOL disband )  //0x0A04A07BC3074EDB

  42. Interior GET_INTERIOR_AT_COORDS_WITH_TYPEHASH ( float x, float y, float z, Hash typeHash )  //0x3543AEA1816D1D2B

  43. LAW

    int _0x7FC667F6DDFBCDCC ( Player player )  //0x7FC667F6DDFBCDCC

  44. void SET_BIT ( int* address, int offset )  //0xF73FBE4845C43B5B

  45. BOOL NETWORK_IS_CUSTOM_UPSELL_ENABLED ()  //0x78A9535AF83715C6

  46. BOOL CAN_REGISTER_MISSION_VEHICLES ( int amount )  //0x7277F1F2E085EE74

  47. BOOL HAS_OBJECT_BEEN_BROKEN ( Any p0 )  //0x8ABFB70C49CC43E2

  48. PED

    void _SET_REMOVE_PED_NETWORKED ( Ped ped, int p1 )  //0x39A2FC5AF55A52B1

  49. PED

    BOOL DOES_GROUP_EXIST ( int groupId )  //0x7C6B0C22F9F40BBE

  50. PED

    void _0x8101BA1C0B462412 ( Ped ped, int ropeId )  //0x8101BA1C0B462412

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