RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL _0x7C981DE05A7403A0 ( int p0, const char* p1, int* p2 ) //0x7C981DE05A7403A0
- 0
- 370
- 1207
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Any _0x78D8C1D4EB80C588 ( Any p0 ) //0x78D8C1D4EB80C588
- 0
- 231
- 1207
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void TASK_USE_SCENARIO_POINT ( Ped ped, int scenario, const char* conditionalAnim, int p3, BOOL p4, BOOL p5, Hash p6, BOOL p7, float p8, BOOL p9 ) //0xCCDAE6324B6A821C
- 0
- 335
- 1207
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void _0x722D6A49200174FE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x722D6A49200174FE
- 0
- 216
- 1207
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BOOL SET_VEHICLE_ON_GROUND_PROPERLY ( Vehicle vehicle, BOOL p1 ) //0x7263332501E07F52
- 0
- 464
- 1207
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void SET_FORCE_HD_VEHICLE ( Vehicle vehicle, BOOL toggle ) //0x373CB1283308BD7B
- 0
- 271
- 1207
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void _0x5CB2EBB467BE3ED6 ( Any p0, Any p2 ) //0x5CB2EBB467BE3ED6
- 0
- 170
- 1355
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BOOL PARSEDDATA_RQ_FILLOUT_STRING_127 ( char* p0, Any* p1 ) //0x951327435DC5164B
- 0
- 228
- 1232
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Ped _GET_LAST_LED_MOUNT ( Ped ped ) //0x693126B5D0457D0D
- 0
- 214
- 1232
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BOOL PREPARE_SOUND ( const char* soundName, const char* soundsetName, int soundId ) //0xE368E8422C860BA7
- 0
- 282
- 1207
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void _0x8459B3E64257B21D ( float p0 ) //0x8459B3E64257B21D
- 0
- 279
- 1207
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BOOL NETWORK_FIND_GAMERS_IN_CREW ( int p0 ) //0xE532D6811B3A4D2A
- 0
- 448
- 1207
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BOOL IS_ENTITY_IN_AREA ( Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9 ) //0x0C2634C40A16193E
- 0
- 310
- 1207
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BOOL GET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index ) //0x1C1993824A396603
- 0
- 362
- 1207
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void _0xC38B4952B728397A ( Vehicle vehicle, BOOL toggle ) //0xC38B4952B728397A
- 0
- 363
- 1207
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BOOL _0x0EAF918F751F27BA ( Ped ped ) //0x0EAF918F751F27BA
- 0
- 349
- 1207
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void CLEAR_OVERRIDE_WEATHER () //0x80A398F16FFE3CC3
- 0
- 484
- 1207
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BOOL NETWORK_ADD_FRIEND ( Any* gamerHandle, const char* message ) //0x8E02D73914064223
- 0
- 409
- 1207
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int GET_UNIQUE_INT_FOR_PLAYER ( Player player ) //0x07F723401B9D921C
- 0
- 226
- 1207
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BOOL IS_NAVMESH_LOADED_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0xF813C7E63F9062A5
- 0
- 471
- 1207
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BOOL _GIVE_PED_SCENARIO_PROP_DYNAMIC ( Ped ped, Object object, const char* p2, const char* p3, BOOL p4 ) //0xA0774E388CE4A679
- 0
- 338
- 1207
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Any _0x6F46F8ACB44C4FC1 ( Any p0 ) //0x6F46F8ACB44C4FC1
- 0
- 223
- 1207
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void SET_PED_CAN_BE_INCAPACITATED ( Ped ped, BOOL toggle ) //0x5240864E847C691C
- 0
- 236
- 1207
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void _0x8B44273A92CD406C ( Any p0 ) //0x8B44273A92CD406C
- 0
- 337
- 1207
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BOOL IS_SYSTEM_UI_BEING_DISPLAYED () //0x908258B6209E71F7
- 0
- 255
- 1207
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Any _0xF4CB347D7B5EB0FD () //0xF4CB347D7B5EB0FD
- 0
- 226
- 1207
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BOOL _0x91C9E2A0F9DD6DD4 ( int p0, const char* p1, float* p2 ) //0x91C9E2A0F9DD6DD4
- 0
- 343
- 1207
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void _TASK_USE_SCENARIO_POINT_2 ( Ped ped, Ped ped2, Any p2, const char* p3, int p4, Hash p5, float p6, BOOL p7 ) //0x0F6641449DD86FBE
- 0
- 248
- 1207
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void _MAKE_OBJECT_CARRIABLE ( Object object ) //0x78B4567E18B54480
- 0
- 225
- 1207
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BOOL IS_VEHICLE_STOPPED ( Vehicle vehicle ) //0x78C3311A73135241
- 0
- 396
- 1207
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void TRACK_VEHICLE_VISIBILITY ( Vehicle vehicle ) //0x1F3969B140DEE157
- 0
- 313
- 1207
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Hash GET_PED_AMMO_TYPE_FROM_WEAPON ( Ped ped, Hash weaponHash ) //0x7FEAD38B326B9F74
- 0
- 602
- 1207
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void _0x9F0F28B42C4EE80A ( Any p0, Any p2 ) //0x9F0F28B42C4EE80A
- 0
- 157
- 1355
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void _RELEASE_SHARD_SOUNDS ( const char* soundName, const char* soundsetName ) //0x9D746964E0CF2C5F
- 0
- 277
- 1207
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float GET_GAMEPLAY_CAM_RELATIVE_HEADING () //0xC4ABF536048998AA
- 0
- 236
- 1207
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BOOL NETWORK_CLAN_SERVICE_IS_VALID () //0x579CCED0265D4896
- 0
- 379
- 1207
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BOOL IS_ENTITY_IN_VOLUME ( Entity entity, ScrHandle volume, BOOL p2, int p3 ) //0x5A5526BC09C06623
- 0
- 314
- 1207
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void SET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index, BOOL value ) //0x9FF1E042FA597187
- 0
- 439
- 1207
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BOOL PEDSHOT_IS_AVAILABLE () //0xAF6E67D073D2DCE2
- 0
- 259
- 1207
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void REMOVE_MP_GAMER_TAG ( int gamerTagId ) //0x839BFD7D7E49FE09
- 0
- 252
- 1207
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BOOL _0xC0DF161950FB101E ( Ped ped ) //0xC0DF161950FB101E
- 0
- 344
- 1207
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void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation ) //0x3373779BAF7CAF48
- 0
- 472
- 1207
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const char* _NETWORK_GET_STRING_CASH_BALANCE () //0x282D36FF103D78DF
- 0
- 438
- 1207
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BOOL _NETWORK_REMOVE_FRIEND ( Any* gamerHandle ) //0x55F618F68AB854D3
- 0
- 363
- 1207
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BOOL _NETWORK_IS_TRACKED_PLAYER_VISIBLE ( Player player, Player trackedPlayer ) //0xE525878A35B9EEBD
- 0
- 208
- 1207
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int GET_NUM_NAVMESHES_EXISTING_IN_AREA ( float p0, float p1, float p2, float p3, float p4, float p5 ) //0x01708E8DD3FF8C65
- 0
- 331
- 1207
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Any _REQUEST_PROP_SCENARIO_PED ( Ped ped, Object object, const char* p2, const char* p3, const char* p4, BOOL p5 ) //0xBEC65C6049B3219D
- 0
- 303
- 1207
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BOOL _IS_SCENARIO_BLOCKING_AREA_VALID ( Any p0 ) //0x91A5F9CBEBB9D936
- 0
- 248
- 1207
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int _GET_PED_INCAPACITATION_HEALTH ( Ped ped ) //0x89BFDF6D53145545
- 0
- 202
- 1207
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void _0xE0E65E0D261F7507 ( Any p0 ) //0xE0E65E0D261F7507
- 0
- 325
- 1207