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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. BOOL _0x7C981DE05A7403A0 ( int p0, const char* p1, int* p2 )  //0x7C981DE05A7403A0

  2. Any _0x78D8C1D4EB80C588 ( Any p0 )  //0x78D8C1D4EB80C588

  3. void TASK_USE_SCENARIO_POINT ( Ped ped, int scenario, const char* conditionalAnim, int p3, BOOL p4, BOOL p5, Hash p6, BOOL p7, float p8, BOOL p9 )  //0xCCDAE6324B6A821C

  4. void _0x722D6A49200174FE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x722D6A49200174FE

  5. BOOL SET_VEHICLE_ON_GROUND_PROPERLY ( Vehicle vehicle, BOOL p1 )  //0x7263332501E07F52

  6. void SET_FORCE_HD_VEHICLE ( Vehicle vehicle, BOOL toggle )  //0x373CB1283308BD7B

  7. PED

    void _0x5CB2EBB467BE3ED6 ( Any p0, Any p2 )  //0x5CB2EBB467BE3ED6

  8. BOOL PARSEDDATA_RQ_FILLOUT_STRING_127 ( char* p0, Any* p1 )  //0x951327435DC5164B

  9. PED

    Ped _GET_LAST_LED_MOUNT ( Ped ped )  //0x693126B5D0457D0D

  10. BOOL PREPARE_SOUND ( const char* soundName, const char* soundsetName, int soundId )  //0xE368E8422C860BA7

  11. CAM

    void _0x8459B3E64257B21D ( float p0 )  //0x8459B3E64257B21D

  12. BOOL NETWORK_FIND_GAMERS_IN_CREW ( int p0 )  //0xE532D6811B3A4D2A

  13. BOOL IS_ENTITY_IN_AREA ( Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9 )  //0x0C2634C40A16193E

  14. BOOL GET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index )  //0x1C1993824A396603

  15. void _0xC38B4952B728397A ( Vehicle vehicle, BOOL toggle )  //0xC38B4952B728397A

  16. LAW

    BOOL _0x0EAF918F751F27BA ( Ped ped )  //0x0EAF918F751F27BA

  17. void CLEAR_OVERRIDE_WEATHER ()  //0x80A398F16FFE3CC3

  18. BOOL NETWORK_ADD_FRIEND ( Any* gamerHandle, const char* message )  //0x8E02D73914064223

  19. int GET_UNIQUE_INT_FOR_PLAYER ( Player player )  //0x07F723401B9D921C

  20. BOOL IS_NAVMESH_LOADED_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xF813C7E63F9062A5

  21. PED

    BOOL _GIVE_PED_SCENARIO_PROP_DYNAMIC ( Ped ped, Object object, const char* p2, const char* p3, BOOL p4 )  //0xA0774E388CE4A679

  22. PED

    Any _0x6F46F8ACB44C4FC1 ( Any p0 )  //0x6F46F8ACB44C4FC1

  23. PED

    void SET_PED_CAN_BE_INCAPACITATED ( Ped ped, BOOL toggle )  //0x5240864E847C691C

  24. void _0x8B44273A92CD406C ( Any p0 )  //0x8B44273A92CD406C

  25. BOOL IS_SYSTEM_UI_BEING_DISPLAYED ()  //0x908258B6209E71F7

  26. Any _0xF4CB347D7B5EB0FD ()  //0xF4CB347D7B5EB0FD

  27. BOOL _0x91C9E2A0F9DD6DD4 ( int p0, const char* p1, float* p2 )  //0x91C9E2A0F9DD6DD4

  28. void _TASK_USE_SCENARIO_POINT_2 ( Ped ped, Ped ped2, Any p2, const char* p3, int p4, Hash p5, float p6, BOOL p7 )  //0x0F6641449DD86FBE

  29. void _MAKE_OBJECT_CARRIABLE ( Object object )  //0x78B4567E18B54480

  30. BOOL IS_VEHICLE_STOPPED ( Vehicle vehicle )  //0x78C3311A73135241

  31. void TRACK_VEHICLE_VISIBILITY ( Vehicle vehicle )  //0x1F3969B140DEE157

  32. Hash GET_PED_AMMO_TYPE_FROM_WEAPON ( Ped ped, Hash weaponHash )  //0x7FEAD38B326B9F74

  33. PED

    void _0x9F0F28B42C4EE80A ( Any p0, Any p2 )  //0x9F0F28B42C4EE80A

  34. void _RELEASE_SHARD_SOUNDS ( const char* soundName, const char* soundsetName )  //0x9D746964E0CF2C5F

  35. CAM

    float GET_GAMEPLAY_CAM_RELATIVE_HEADING ()  //0xC4ABF536048998AA

  36. BOOL NETWORK_CLAN_SERVICE_IS_VALID ()  //0x579CCED0265D4896

  37. BOOL IS_ENTITY_IN_VOLUME ( Entity entity, ScrHandle volume, BOOL p2, int p3 )  //0x5A5526BC09C06623

  38. void SET_ANIMAL_TUNING_BOOL_PARAM ( Ped animal, int index, BOOL value )  //0x9FF1E042FA597187

  39. BOOL PEDSHOT_IS_AVAILABLE ()  //0xAF6E67D073D2DCE2

  40. HUD

    void REMOVE_MP_GAMER_TAG ( int gamerTagId )  //0x839BFD7D7E49FE09

  41. LAW

    BOOL _0xC0DF161950FB101E ( Ped ped )  //0xC0DF161950FB101E

  42. void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation )  //0x3373779BAF7CAF48

  43. const char* _NETWORK_GET_STRING_CASH_BALANCE ()  //0x282D36FF103D78DF

  44. BOOL _NETWORK_REMOVE_FRIEND ( Any* gamerHandle )  //0x55F618F68AB854D3

  45. BOOL _NETWORK_IS_TRACKED_PLAYER_VISIBLE ( Player player, Player trackedPlayer )  //0xE525878A35B9EEBD

  46. int GET_NUM_NAVMESHES_EXISTING_IN_AREA ( float p0, float p1, float p2, float p3, float p4, float p5 )  //0x01708E8DD3FF8C65

  47. PED

    Any _REQUEST_PROP_SCENARIO_PED ( Ped ped, Object object, const char* p2, const char* p3, const char* p4, BOOL p5 )  //0xBEC65C6049B3219D

  48. PED

    BOOL _IS_SCENARIO_BLOCKING_AREA_VALID ( Any p0 )  //0x91A5F9CBEBB9D936

  49. PED

    int _GET_PED_INCAPACITATION_HEALTH ( Ped ped )  //0x89BFDF6D53145545

  50. void _0xE0E65E0D261F7507 ( Any p0 )  //0xE0E65E0D261F7507

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