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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _0x9C8F42A5D1859DC1 ( Any p0 )  //0x9C8F42A5D1859DC1

  2. void SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 )  //0xBBB134FB9D50C0CC

  3. void COPY_VEHICLE_DAMAGES ( Vehicle sourceVehicle, Vehicle targetVehicle )  //0xDBC28A8C683CD80B

  4. int GET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType )  //0x39D22031557946C1

  5. Player NETWORK_GET_HOST_OF_SCRIPT ( const char* scriptName, int p1, int p2 )  //0x1D6A14F1F9A736FC

  6. void _STOP_SOUND_WITH_ID ( int soundId )  //0x3210BCB36AF7621B

  7. CAM

    Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder )  //0x0252D2B5582957A6

  8. BOOL _0x33C1D63E55FA4284 ( const char* p0 )  //0x33C1D63E55FA4284

  9. BOOL IS_ENTITY_IN_AIR ( Entity entity, Any p1 )  //0x886E37EC497200B6

  10. float GET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index )  //0x4BC3ECFDA0297E27

  11. void _0xA0F4D12D6042F6D5 ( Any p0, Any p1 )  //0xA0F4D12D6042F6D5

  12. HUD

    int _CREATE_MP_GAMER_TAG ( Player player, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag )  //0xD877AF112AD2B41B

  13. LAW

    void _0x82F11E1296996574 ( int p0 )  //0x82F11E1296996574

  14. void _0x243CEDE8F916B994 ()  //0x243CEDE8F916B994

  15. BOOL NETWORK_IS_FRIEND ( Any* gamerHandle )  //0x1A24A179F9B31654

  16. void _0xACC44768AF229042 ()  //0xACC44768AF229042

  17. void _0xCF213A5FC3ABFC08 ( Any p0, Any p1, Any p2 )  //0xCF213A5FC3ABFC08

  18. PED

    BOOL _GIVE_PED_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5 )  //0x3BBDD6143FF16F98

  19. PED

    void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 )  //0x31D16B74C6E29D66

  20. PED

    void _SET_PED_INCAPACITATION_MODIFIERS ( Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4 )  //0x39ED303390DDEAC7

  21. Any _0xCEB40B678E403759 ( Any p0 )  //0xCEB40B678E403759

  22. void _0xC71D07C96946E263 ( Any p0, Any p1 )  //0xC71D07C96946E263

  23. void _0x3B296934DB026873 ( Any p0, Any p1 )  //0x3B296934DB026873

  24. BOOL _0x62B384FEFDE06817 ( int p0 )  //0x62B384FEFDE06817

  25. Any _0xEB67D4E056C85A81 ( Any p0 )  //0xEB67D4E056C85A81

  26. void _DELETE_SCENARIO_POINT ( int scenario )  //0x81948DFE4F5A0283

  27. void UNHOGTIE_PED ( Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5 )  //0x79559BAD83CCD038

  28. void SET_ALL_VEHICLE_GENERATORS_ACTIVE ()  //0x3D596E6E88A02C24

  29. void SET_VEHICLE_SHOOT_AT_TARGET ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xB79BE78C665B3E6D

  30. void SET_PED_AMMO_TO_DROP ( Ped ped, int p1, int p2 )  //0xA4EFEF9440A5B0EF

  31. PED

    void _0x54D3CD482742C482 ( Any p0, Any p2 )  //0x54D3CD482742C482

  32. void _0x503703EC1781B7D6 ( Any p0, Any p1, Any p2 )  //0x503703EC1781B7D6

  33. CAM

    float GET_GAMEPLAY_CAM_FOV ()  //0xF6A96E5ACEEC6E50

  34. void _0x4E42CA5BCD45444A ()  //0x4E42CA5BCD45444A

  35. BOOL IS_ENTITY_IN_ANGLED_AREA ( Entity entity, float originX, Any p10, float originY, float originZ, float edgeX, float edgeY, float edgeZ, float angle, BOOL p8 )  //0xD3151E53134595E5

  36. void SET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index, float value )  //0xCBDA22C87977244F

  37. void _0x8996FA6AD9FE4E90 ( Any p0 )  //0x8996FA6AD9FE4E90

  38. HUD

    int CREATE_FAKE_MP_GAMER_TAG ( Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag )  //0x53CB4B502E1C57EA

  39. LAW

    void _0x3852237A3D9DF145 ( int p0 )  //0x3852237A3D9DF145

  40. void _SET_OVERRIDE_WEATHER ( Hash weatherType )  //0xBE83CAE8ED77A94F

  41. BOOL NETWORK_IS_PENDING_FRIEND ( Any* gamerHandle )  //0x0BE73DA6984A6E33

  42. void _0x7E300B5B86AB1D1A ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0x7E300B5B86AB1D1A

  43. void ADD_NAVMESH_REQUIRED_REGION ( float x, float y, float radius )  //0x387EAD7EE42F6685

  44. PED

    BOOL GIVE_PED_HASH_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5 )  //0x2B02DB082258625F

  45. PED

    Any _ADD_SCENARIO_BLOCKING_VOLUME ( Volume volume, BOOL p1, int flag )  //0x4C39C95AE5DB1329

  46. PED

    BOOL _GET_PED_CAN_BE_INCAPACITATED_THIS_FRAME ( Ped ped )  //0x7A4E00364B5D727B

  47. void _SET_PERSCHAR_SCHEDULE ( Hash persCharHash, const char* schedule )  //0x187D65F3AEC5D679

  48. void SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE ( Player player )  //0xBEC463B3A11C909E

  49. void SET_MIN_TIME_BEFORE_HORSE_BUCKING ( Ped mount, int iMinBuckTime )  //0x506CE71FB6E8CF5E

  50. BOOL _0x7C981DE05A7403A0 ( int p0, const char* p1, int* p2 )  //0x7C981DE05A7403A0

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