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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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7154 natives found

  1. void TASK_GO_TO_WHISTLE ( Ped ped, Ped p1, int whistleType )  //0xBAD6545608CECA6E

    • 0
    • 439
    • 1207
  2. void _0x9C8F42A5D1859DC1 ( Any p0 )  //0x9C8F42A5D1859DC1

    • 0
    • 180
    • 1207
  3. void SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 )  //0xBBB134FB9D50C0CC

    • 0
    • 435
    • 1207
  4. void COPY_VEHICLE_DAMAGES ( Vehicle sourceVehicle, Vehicle targetVehicle )  //0xDBC28A8C683CD80B

    • 0
    • 322
    • 1207
  5. int GET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType )  //0x39D22031557946C1

    • 0
    • 502
    • 1207
  6. Player NETWORK_GET_HOST_OF_SCRIPT ( const char* scriptName, int p1, int p2 )  //0x1D6A14F1F9A736FC

    • 0
    • 200
    • 1436
  7. void _STOP_SOUND_WITH_ID ( int soundId )  //0x3210BCB36AF7621B

    • 0
    • 260
    • 1207
  8. CAM

    Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder )  //0x0252D2B5582957A6

    • 0
    • 269
    • 1207
  9. BOOL _0x33C1D63E55FA4284 ( const char* p0 )  //0x33C1D63E55FA4284

    • 0
    • 322
    • 1207
  10. BOOL IS_ENTITY_IN_AIR ( Entity entity, Any p1 )  //0x886E37EC497200B6

    • 0
    • 376
    • 1207
  11. float GET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index )  //0x4BC3ECFDA0297E27

    • 0
    • 332
    • 1207
  12. void _0xA0F4D12D6042F6D5 ( Any p0, Any p1 )  //0xA0F4D12D6042F6D5

    • 0
    • 255
    • 1207
  13. HUD

    int _CREATE_MP_GAMER_TAG ( Player player, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag )  //0xD877AF112AD2B41B

    • 0
    • 315
    • 1207
  14. LAW

    void _0x82F11E1296996574 ( int p0 )  //0x82F11E1296996574

    • 0
    • 317
    • 1207
  15. void _0x243CEDE8F916B994 ()  //0x243CEDE8F916B994

    • 0
    • 336
    • 1207
  16. BOOL NETWORK_IS_FRIEND ( Any* gamerHandle )  //0x1A24A179F9B31654

    • 0
    • 321
    • 1207
  17. void _0xACC44768AF229042 ()  //0xACC44768AF229042

    • 0
    • 220
    • 1207
  18. void _0xCF213A5FC3ABFC08 ( Any p0, Any p1, Any p2 )  //0xCF213A5FC3ABFC08

    • 0
    • 358
    • 1207
  19. PED

    BOOL _GIVE_PED_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5 )  //0x3BBDD6143FF16F98

    • 0
    • 351
    • 1207
  20. PED

    void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 )  //0x31D16B74C6E29D66

    • 0
    • 297
    • 1207
  21. PED

    void _SET_PED_INCAPACITATION_MODIFIERS ( Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4 )  //0x39ED303390DDEAC7

    • 0
    • 298
    • 1207
  22. Any _0xCEB40B678E403759 ( Any p0 )  //0xCEB40B678E403759

    • 0
    • 320
    • 1207
  23. void _0xC71D07C96946E263 ( Any p0, Any p1 )  //0xC71D07C96946E263

    • 0
    • 236
    • 1207
  24. void _0x3B296934DB026873 ( Any p0, Any p1 )  //0x3B296934DB026873

    • 0
    • 227
    • 1207
  25. BOOL _0x62B384FEFDE06817 ( int p0 )  //0x62B384FEFDE06817

    • 0
    • 339
    • 1207
  26. Any _0xEB67D4E056C85A81 ( Any p0 )  //0xEB67D4E056C85A81

    • 0
    • 241
    • 1207
  27. void _DELETE_SCENARIO_POINT ( int scenario )  //0x81948DFE4F5A0283

    • 0
    • 182
    • 1207
  28. void UNHOGTIE_PED ( Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5 )  //0x79559BAD83CCD038

    • 0
    • 298
    • 1207
  29. void SET_ALL_VEHICLE_GENERATORS_ACTIVE ()  //0x3D596E6E88A02C24

    • 0
    • 385
    • 1207
  30. void SET_VEHICLE_SHOOT_AT_TARGET ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xB79BE78C665B3E6D

    • 0
    • 281
    • 1207
  31. void SET_PED_AMMO_TO_DROP ( Ped ped, int p1, int p2 )  //0xA4EFEF9440A5B0EF

    • 0
    • 478
    • 1207
  32. PED

    void _0x54D3CD482742C482 ( Any p0, Any p2 )  //0x54D3CD482742C482

    • 0
    • 175
    • 1355
  33. void _0x503703EC1781B7D6 ( Any p0, Any p1, Any p2 )  //0x503703EC1781B7D6

    • 0
    • 250
    • 1207
  34. CAM

    float GET_GAMEPLAY_CAM_FOV ()  //0xF6A96E5ACEEC6E50

    • 0
    • 351
    • 1207
  35. void _0x4E42CA5BCD45444A ()  //0x4E42CA5BCD45444A

    • 0
    • 347
    • 1207
  36. BOOL IS_ENTITY_IN_ANGLED_AREA ( Entity entity, float originX, Any p10, float originY, float originZ, float edgeX, float edgeY, float edgeZ, float angle, BOOL p8 )  //0xD3151E53134595E5

    • 0
    • 283
    • 1207
  37. void SET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index, float value )  //0xCBDA22C87977244F

    • 0
    • 369
    • 1207
  38. void _0x8996FA6AD9FE4E90 ( Any p0 )  //0x8996FA6AD9FE4E90

    • 0
    • 287
    • 1207
  39. HUD

    int CREATE_FAKE_MP_GAMER_TAG ( Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag )  //0x53CB4B502E1C57EA

    • 0
    • 413
    • 1207
  40. LAW

    void _0x3852237A3D9DF145 ( int p0 )  //0x3852237A3D9DF145

    • 0
    • 321
    • 1207
  41. void _SET_OVERRIDE_WEATHER ( Hash weatherType )  //0xBE83CAE8ED77A94F

    • 0
    • 414
    • 1207
  42. BOOL NETWORK_IS_PENDING_FRIEND ( Any* gamerHandle )  //0x0BE73DA6984A6E33

    • 0
    • 268
    • 1207
  43. void _0x7E300B5B86AB1D1A ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0x7E300B5B86AB1D1A

    • 0
    • 248
    • 1207
  44. void ADD_NAVMESH_REQUIRED_REGION ( float x, float y, float radius )  //0x387EAD7EE42F6685

    • 0
    • 429
    • 1207
  45. PED

    BOOL GIVE_PED_HASH_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5 )  //0x2B02DB082258625F

    • 0
    • 467
    • 1207
  46. PED

    Any _ADD_SCENARIO_BLOCKING_VOLUME ( Volume volume, BOOL p1, int flag )  //0x4C39C95AE5DB1329

    • 0
    • 219
    • 1207
  47. PED

    BOOL _GET_PED_CAN_BE_INCAPACITATED_THIS_FRAME ( Ped ped )  //0x7A4E00364B5D727B

    • 0
    • 229
    • 1207
  48. void _SET_PERSCHAR_SCHEDULE ( Hash persCharHash, const char* schedule )  //0x187D65F3AEC5D679

    • 0
    • 308
    • 1207
  49. void SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE ( Player player )  //0xBEC463B3A11C909E

    • 0
    • 258
    • 1207
  50. void SET_MIN_TIME_BEFORE_HORSE_BUCKING ( Ped mount, int iMinBuckTime )  //0x506CE71FB6E8CF5E

    • 0
    • 345
    • 1207

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