RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x9C8F42A5D1859DC1 ( Any p0 ) //0x9C8F42A5D1859DC1
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void SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 ) //0xBBB134FB9D50C0CC
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void COPY_VEHICLE_DAMAGES ( Vehicle sourceVehicle, Vehicle targetVehicle ) //0xDBC28A8C683CD80B
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int GET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType ) //0x39D22031557946C1
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Player NETWORK_GET_HOST_OF_SCRIPT ( const char* scriptName, int p1, int p2 ) //0x1D6A14F1F9A736FC
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void _STOP_SOUND_WITH_ID ( int soundId ) //0x3210BCB36AF7621B
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Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder ) //0x0252D2B5582957A6
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BOOL _0x33C1D63E55FA4284 ( const char* p0 ) //0x33C1D63E55FA4284
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BOOL IS_ENTITY_IN_AIR ( Entity entity, Any p1 ) //0x886E37EC497200B6
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float GET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index ) //0x4BC3ECFDA0297E27
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void _0xA0F4D12D6042F6D5 ( Any p0, Any p1 ) //0xA0F4D12D6042F6D5
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int _CREATE_MP_GAMER_TAG ( Player player, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag ) //0xD877AF112AD2B41B
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void _0x82F11E1296996574 ( int p0 ) //0x82F11E1296996574
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void _0x243CEDE8F916B994 () //0x243CEDE8F916B994
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BOOL NETWORK_IS_FRIEND ( Any* gamerHandle ) //0x1A24A179F9B31654
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void _0xACC44768AF229042 () //0xACC44768AF229042
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void _0xCF213A5FC3ABFC08 ( Any p0, Any p1, Any p2 ) //0xCF213A5FC3ABFC08
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BOOL _GIVE_PED_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5 ) //0x3BBDD6143FF16F98
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void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 ) //0x31D16B74C6E29D66
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void _SET_PED_INCAPACITATION_MODIFIERS ( Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4 ) //0x39ED303390DDEAC7
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Any _0xCEB40B678E403759 ( Any p0 ) //0xCEB40B678E403759
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void _0xC71D07C96946E263 ( Any p0, Any p1 ) //0xC71D07C96946E263
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void _0x3B296934DB026873 ( Any p0, Any p1 ) //0x3B296934DB026873
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BOOL _0x62B384FEFDE06817 ( int p0 ) //0x62B384FEFDE06817
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Any _0xEB67D4E056C85A81 ( Any p0 ) //0xEB67D4E056C85A81
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void _DELETE_SCENARIO_POINT ( int scenario ) //0x81948DFE4F5A0283
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void UNHOGTIE_PED ( Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5 ) //0x79559BAD83CCD038
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void SET_ALL_VEHICLE_GENERATORS_ACTIVE () //0x3D596E6E88A02C24
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void SET_VEHICLE_SHOOT_AT_TARGET ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xB79BE78C665B3E6D
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void SET_PED_AMMO_TO_DROP ( Ped ped, int p1, int p2 ) //0xA4EFEF9440A5B0EF
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void _0x54D3CD482742C482 ( Any p0, Any p2 ) //0x54D3CD482742C482
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void _0x503703EC1781B7D6 ( Any p0, Any p1, Any p2 ) //0x503703EC1781B7D6
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float GET_GAMEPLAY_CAM_FOV () //0xF6A96E5ACEEC6E50
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void _0x4E42CA5BCD45444A () //0x4E42CA5BCD45444A
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BOOL IS_ENTITY_IN_ANGLED_AREA ( Entity entity, float originX, Any p10, float originY, float originZ, float edgeX, float edgeY, float edgeZ, float angle, BOOL p8 ) //0xD3151E53134595E5
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void SET_ANIMAL_TUNING_FLOAT_PARAM ( Ped animal, int index, float value ) //0xCBDA22C87977244F
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void _0x8996FA6AD9FE4E90 ( Any p0 ) //0x8996FA6AD9FE4E90
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int CREATE_FAKE_MP_GAMER_TAG ( Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag ) //0x53CB4B502E1C57EA
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void _0x3852237A3D9DF145 ( int p0 ) //0x3852237A3D9DF145
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void _SET_OVERRIDE_WEATHER ( Hash weatherType ) //0xBE83CAE8ED77A94F
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BOOL NETWORK_IS_PENDING_FRIEND ( Any* gamerHandle ) //0x0BE73DA6984A6E33
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void _0x7E300B5B86AB1D1A ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 ) //0x7E300B5B86AB1D1A
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void ADD_NAVMESH_REQUIRED_REGION ( float x, float y, float radius ) //0x387EAD7EE42F6685
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BOOL GIVE_PED_HASH_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5 ) //0x2B02DB082258625F
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Any _ADD_SCENARIO_BLOCKING_VOLUME ( Volume volume, BOOL p1, int flag ) //0x4C39C95AE5DB1329
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BOOL _GET_PED_CAN_BE_INCAPACITATED_THIS_FRAME ( Ped ped ) //0x7A4E00364B5D727B
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void _SET_PERSCHAR_SCHEDULE ( Hash persCharHash, const char* schedule ) //0x187D65F3AEC5D679
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void SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE ( Player player ) //0xBEC463B3A11C909E
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void SET_MIN_TIME_BEFORE_HORSE_BUCKING ( Ped mount, int iMinBuckTime ) //0x506CE71FB6E8CF5E
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BOOL _0x7C981DE05A7403A0 ( int p0, const char* p1, int* p2 ) //0x7C981DE05A7403A0