RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _RESET_SCENARIO_FOR_ENTITY ( int scenario, Entity entity ) //0x2E20878FD208A68E
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void TASK_LOOT_NEAREST_ENTITY ( Ped ped, float x, float y, float z, int p4, float p5 ) //0xCF1501CBC4059412
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BOOL IS_VEHICLE_MODEL ( Vehicle vehicle, Hash model ) //0x0045A54EC7A22455
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BOOL GET_MAX_AMMO ( Ped ped, Any ammo, Hash weaponHash ) //0xDC16122C7A20C933
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void _0x48FE0DB54045B975 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x48FE0DB54045B975
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void _0xDCF5BA95BBF0FABA ( int soundId, const char* soundName, float x, float y, float z, const char* soundsetName, Any p6, Any p7, BOOL p8 ) //0xDCF5BA95BBF0FABA
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void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 ) //0xD7F4D54CF80AFA34
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BOOL _0x23CCAB8F40B9CBEE ( float x, float y, float z ) //0x23CCAB8F40B9CBEE
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BOOL _IS_ENTITY_OWNED_BY_PERSISTENCE_SYSTEM ( Entity entity ) //0xA7E51B53309EAC97
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void SET_SPECIES_TUNING_FLOAT_PARAM ( Hash p0, int p1, int p2, float p3 ) //0x963240B6C252BA49
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BOOL _0x3DA7A10583A4BEC0 () //0x3DA7A10583A4BEC0
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void _UI_PROMPT_CLEAR_HORIZONTAL_ORIENTATION ( int id ) //0x6095358C4142932A
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BOOL _0xECE3C34B270428D5 () //0xECE3C34B270428D5
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void _0x2916B30DC6C41179 ( Hash weatherType ) //0x2916B30DC6C41179
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void _MISSIONDATA_TIMECYCLE_BOX_DELETE () //0x7F89E15A8FB8DE97
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BOOL _0x665161D250850A9F ( Any* gamerHandle ) //0x665161D250850A9F
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BOOL _0x862C5040F4888741 ( Player player1, Player player2 ) //0x862C5040F4888741
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BOOL GET_SAFE_COORD_FOR_PED ( float x, float y, float z, BOOL onGround, Vector3* outPosition, int flags ) //0xB61C8E878A4199CA
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Hash _GET_ACTIVE_DYNAMIC_SCENARIO_2 ( Ped ped ) //0xC22AA08A8ADB87D4
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int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags ) //0x1B5C85C612E5256E
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void _0xAE6B68A83ABBE7C0 ( Any p0 ) //0xAE6B68A83ABBE7C0
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void _0x2DF89CD2ED1D0BDE ( Any p0, Any p1 ) //0x2DF89CD2ED1D0BDE
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int _0x054473164C012699 ( Player player ) //0x054473164C012699
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void _SET_LOCKON_FOCUS_FIRE_VFX ( Player player, const char* p1 ) //0x5F8E0303C229C84B
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BOOL _0xC8FC3B2432E8229D ( const char* p0, char* p1, const char* p2 ) //0xC8FC3B2432E8229D
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void TASK_SEEK_CLEAR_LOS_TO_ENTITY ( Ped ped, Entity entity, float p2, float p3, float p4 ) //0x8D7F2A63688C20A4
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void _0x4161648394262FDF ( Any p0, Any p1, Any p2, Any p3 ) //0x4161648394262FDF
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void _SET_ALL_VEHICLE_GENERATORS_DISABLED_FOR_VOLUME ( Volume volume, BOOL toggle ) //0x424FFCB9F0D2D4B5
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void _0x7F8E2B131E1DCA6C ( Any p0, BOOL p1 ) //0x7F8E2B131E1DCA6C
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void SET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType, int ammo ) //0x5FD1E1F011E76D7E
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void _0x0286617C8FC50A53 ( Any p0, Any p1, Any p2, Any p3 ) //0x0286617C8FC50A53
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Vector3 GET_GAMEPLAY_CAM_COORD () //0x595320200B98596E
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BOOL _0xF0D545C1EEAD614A () //0xF0D545C1EEAD614A
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BOOL IS_ENTITY_DEAD ( Entity entity ) //0x7D5B1F88E7504BBA
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void SET_SPECIES_TUNING_BOOL_PARAM ( Hash p0, int p1, int p2, BOOL p3 ) //0x6D1D94C2459B42EE
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Any _0xC37792A3F9C90771 () //0xC37792A3F9C90771
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void _UI_PROMPT_SET_ORDERING_AS_INPUT_TYPE ( Prompt prompt, Any p1 ) //0x2F385ECC5200938D
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BOOL _ARE_LAW_PEDS_ENABLED_FOR_TRAIN () //0xA22C46F16359471C
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void _0xD3F943B88F55376A ( Hash weatherType ) //0xD3F943B88F55376A
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BOOL _MISSIONDATA_TIMECYCLE_BOX_EXISTS () //0x7E8F86A4FA33033C
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const char* _NETWORK_GET_GAMERTAG_FROM_FRIEND ( Any* gamerHandle ) //0x5659D87BE674AB17
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void _0x2CD41AC000E6F611 () //0x2CD41AC000E6F611
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void SET_PED_PATHS_BACK_TO_ORIGINAL ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xE04B48F2CC926253
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Hash _GET_ACTIVE_DYNAMIC_SCENARIO ( Ped ped ) //0x569F1E1237508DEB
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void REMOVE_SCENARIO_BLOCKING_AREAS () //0xD37401D78A929A49
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BOOL IS_PED_INCAPACITATED ( Ped ped ) //0xB655DB7582AEC805
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void _0x535A66AAD2BF68F9 ( Any p0, Any p1 ) //0x535A66AAD2BF68F9
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void SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE ( Player player, Vehicle vehicle ) //0xDA35A134038557EC
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Any _0x0B7803F6F7BB43E0 () //0x0B7803F6F7BB43E0
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BOOL _0x85EA0BEC7B1F7622 ( char* p0, const char* p1 ) //0x85EA0BEC7B1F7622