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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
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  • With comments?

7154 natives found

  1. void _RESET_SCENARIO_FOR_ENTITY ( int scenario, Entity entity )  //0x2E20878FD208A68E

    • 0
    • 195
    • 1207
  2. void TASK_LOOT_NEAREST_ENTITY ( Ped ped, float x, float y, float z, int p4, float p5 )  //0xCF1501CBC4059412

    • 0
    • 382
    • 1207
  3. BOOL IS_VEHICLE_MODEL ( Vehicle vehicle, Hash model )  //0x0045A54EC7A22455

    • 0
    • 474
    • 1207
  4. BOOL GET_MAX_AMMO ( Ped ped, Any ammo, Hash weaponHash )  //0xDC16122C7A20C933

    • 0
    • 510
    • 1207
  5. void _0x48FE0DB54045B975 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x48FE0DB54045B975

    • 0
    • 208
    • 1311
  6. void _0xDCF5BA95BBF0FABA ( int soundId, const char* soundName, float x, float y, float z, const char* soundsetName, Any p6, Any p7, BOOL p8 )  //0xDCF5BA95BBF0FABA

    • 0
    • 288
    • 1207
  7. CAM

    void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 )  //0xD7F4D54CF80AFA34

    • 0
    • 274
    • 1207
  8. BOOL _0x23CCAB8F40B9CBEE ( float x, float y, float z )  //0x23CCAB8F40B9CBEE

    • 0
    • 348
    • 1207
  9. BOOL _IS_ENTITY_OWNED_BY_PERSISTENCE_SYSTEM ( Entity entity )  //0xA7E51B53309EAC97

    • 0
    • 237
    • 1207
  10. void SET_SPECIES_TUNING_FLOAT_PARAM ( Hash p0, int p1, int p2, float p3 )  //0x963240B6C252BA49

    • 0
    • 353
    • 1207
  11. BOOL _0x3DA7A10583A4BEC0 ()  //0x3DA7A10583A4BEC0

    • 0
    • 237
    • 1207
  12. HUD

    void _UI_PROMPT_CLEAR_HORIZONTAL_ORIENTATION ( int id )  //0x6095358C4142932A

    • 0
    • 237
    • 1207
  13. LAW

    BOOL _0xECE3C34B270428D5 ()  //0xECE3C34B270428D5

    • 0
    • 337
    • 1207
  14. void _0x2916B30DC6C41179 ( Hash weatherType )  //0x2916B30DC6C41179

    • 0
    • 392
    • 1207
  15. void _MISSIONDATA_TIMECYCLE_BOX_DELETE ()  //0x7F89E15A8FB8DE97

    • 0
    • 353
    • 1207
  16. BOOL _0x665161D250850A9F ( Any* gamerHandle )  //0x665161D250850A9F

    • 0
    • 239
    • 1207
  17. BOOL _0x862C5040F4888741 ( Player player1, Player player2 )  //0x862C5040F4888741

    • 0
    • 166
    • 1207
  18. BOOL GET_SAFE_COORD_FOR_PED ( float x, float y, float z, BOOL onGround, Vector3* outPosition, int flags )  //0xB61C8E878A4199CA

    • 0
    • 533
    • 1207
  19. PED

    Hash _GET_ACTIVE_DYNAMIC_SCENARIO_2 ( Ped ped )  //0xC22AA08A8ADB87D4

    • 0
    • 267
    • 1207
  20. PED

    int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags )  //0x1B5C85C612E5256E

    • 0
    • 236
    • 1207
  21. PED

    void _0xAE6B68A83ABBE7C0 ( Any p0 )  //0xAE6B68A83ABBE7C0

    • 0
    • 216
    • 1207
  22. void _0x2DF89CD2ED1D0BDE ( Any p0, Any p1 )  //0x2DF89CD2ED1D0BDE

    • 0
    • 327
    • 1207
  23. int _0x054473164C012699 ( Player player )  //0x054473164C012699

    • 0
    • 239
    • 1207
  24. void _SET_LOCKON_FOCUS_FIRE_VFX ( Player player, const char* p1 )  //0x5F8E0303C229C84B

    • 0
    • 250
    • 1207
  25. BOOL _0xC8FC3B2432E8229D ( const char* p0, char* p1, const char* p2 )  //0xC8FC3B2432E8229D

    • 0
    • 347
    • 1207
  26. void TASK_SEEK_CLEAR_LOS_TO_ENTITY ( Ped ped, Entity entity, float p2, float p3, float p4 )  //0x8D7F2A63688C20A4

    • 0
    • 352
    • 1207
  27. void _0x4161648394262FDF ( Any p0, Any p1, Any p2, Any p3 )  //0x4161648394262FDF

    • 0
    • 199
    • 1207
  28. void _SET_ALL_VEHICLE_GENERATORS_DISABLED_FOR_VOLUME ( Volume volume, BOOL toggle )  //0x424FFCB9F0D2D4B5

    • 0
    • 336
    • 1207
  29. void _0x7F8E2B131E1DCA6C ( Any p0, BOOL p1 )  //0x7F8E2B131E1DCA6C

    • 0
    • 251
    • 1207
  30. void SET_PED_AMMO_BY_TYPE ( Ped ped, Hash ammoType, int ammo )  //0x5FD1E1F011E76D7E

    • 0
    • 557
    • 1207
  31. void _0x0286617C8FC50A53 ( Any p0, Any p1, Any p2, Any p3 )  //0x0286617C8FC50A53

    • 0
    • 258
    • 1207
  32. CAM

    Vector3 GET_GAMEPLAY_CAM_COORD ()  //0x595320200B98596E

    • 0
    • 324
    • 1207
  33. BOOL _0xF0D545C1EEAD614A ()  //0xF0D545C1EEAD614A

    • 0
    • 341
    • 1207
  34. BOOL IS_ENTITY_DEAD ( Entity entity )  //0x7D5B1F88E7504BBA

    • 0
    • 397
    • 1207
  35. void SET_SPECIES_TUNING_BOOL_PARAM ( Hash p0, int p1, int p2, BOOL p3 )  //0x6D1D94C2459B42EE

    • 0
    • 314
    • 1207
  36. Any _0xC37792A3F9C90771 ()  //0xC37792A3F9C90771

    • 0
    • 241
    • 1207
  37. HUD

    void _UI_PROMPT_SET_ORDERING_AS_INPUT_TYPE ( Prompt prompt, Any p1 )  //0x2F385ECC5200938D

    • 0
    • 390
    • 1207
  38. LAW

    BOOL _ARE_LAW_PEDS_ENABLED_FOR_TRAIN ()  //0xA22C46F16359471C

    • 0
    • 348
    • 1207
  39. void _0xD3F943B88F55376A ( Hash weatherType )  //0xD3F943B88F55376A

    • 0
    • 331
    • 1207
  40. BOOL _MISSIONDATA_TIMECYCLE_BOX_EXISTS ()  //0x7E8F86A4FA33033C

    • 0
    • 341
    • 1207
  41. const char* _NETWORK_GET_GAMERTAG_FROM_FRIEND ( Any* gamerHandle )  //0x5659D87BE674AB17

    • 0
    • 278
    • 1207
  42. void _0x2CD41AC000E6F611 ()  //0x2CD41AC000E6F611

    • 0
    • 174
    • 1207
  43. void SET_PED_PATHS_BACK_TO_ORIGINAL ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xE04B48F2CC926253

    • 0
    • 414
    • 1207
  44. PED

    Hash _GET_ACTIVE_DYNAMIC_SCENARIO ( Ped ped )  //0x569F1E1237508DEB

    • 0
    • 262
    • 1207
  45. PED

    void REMOVE_SCENARIO_BLOCKING_AREAS ()  //0xD37401D78A929A49

    • 0
    • 226
    • 1207
  46. PED

    BOOL IS_PED_INCAPACITATED ( Ped ped )  //0xB655DB7582AEC805

    • 0
    • 224
    • 1207
  47. void _0x535A66AAD2BF68F9 ( Any p0, Any p1 )  //0x535A66AAD2BF68F9

    • 0
    • 346
    • 1207
  48. void SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE ( Player player, Vehicle vehicle )  //0xDA35A134038557EC

    • 0
    • 336
    • 1207
  49. Any _0x0B7803F6F7BB43E0 ()  //0x0B7803F6F7BB43E0

    • 0
    • 229
    • 1207
  50. BOOL _0x85EA0BEC7B1F7622 ( char* p0, const char* p1 )  //0x85EA0BEC7B1F7622

    • 0
    • 359
    • 1207

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