RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Entity _GET_VEHICLE_OWNER ( Vehicle vehicle ) //0xB729679356A889AE
- 0
- 257
- 1207
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BOOL SET_AMMO_IN_CLIP ( Ped ped, Hash weaponHash, int ammo ) //0xDCD2A934D65CB497
- 0
- 525
- 1207
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void _0x15CC8C33D7FFCC4A ( Vehicle vehicle, int p1 ) //0x15CC8C33D7FFCC4A
- 0
- 245
- 1436
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void _PLAY_SOUND_FRONTEND_WITH_SOUND_ID ( int soundId, const char* name, const char* soundSet, BOOL p3 ) //0xCE5D0FFE83939AF1
- 0
- 299
- 1207
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Any _0x73FF6BE63DC18819 () //0x73FF6BE63DC18819
- 0
- 247
- 1207
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BOOL _0xE72E234B30DA7B7A ( int p0 ) //0xE72E234B30DA7B7A
- 0
- 340
- 1207
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BOOL IS_ENTITY_ATTACHED_TO_ANY_VEHICLE ( Entity entity ) //0x12DF6E0D2E736749
- 0
- 265
- 1207
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void _0x24DB6B9F2B719043 ( Any p0 ) //0x24DB6B9F2B719043
- 0
- 337
- 1207
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BOOL ANIMPOSTFX_HAS_EVENT_TRIGGERED_BY_STACKHASH ( Hash effectNameHash, int p1, BOOL p2, BOOL* p3 ) //0x9AB192A9EF980EED
- 0
- 287
- 1207
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Any _0xD6BD313CFA41E57A ( Any p0 ) //0xD6BD313CFA41E57A
- 0
- 241
- 1207
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void _ENABLE_DISPATCH_LAW ( BOOL toggle ) //0xC805EB785824F712
- 0
- 373
- 1207
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void _SET_WEATHER_TYPE_FROZEN ( BOOL toggle ) //0xD74ACDF7DB8114AF
- 0
- 418
- 1207
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int MISSIONDATA_GET_HIGH_SCORE ( Any p0 ) //0x9AABABF8313C3516
- 0
- 360
- 1207
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BOOL _0x3E4A16BC669E71B3 () //0x3E4A16BC669E71B3
- 0
- 239
- 1207
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void _0x9B39B0555CC692B5 () //0x9B39B0555CC692B5
- 0
- 237
- 1207
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void SET_PED_PATHS_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL unknown, Any p7 ) //0x34F060F4BF92E018
- 0
- 398
- 1207
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BOOL IS_PED_GOING_INTO_COVER ( Ped ped ) //0x9F65DBC537E59AD5
- 0
- 304
- 1207
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BOOL WAS_PED_SKELETON_UPDATED ( Ped ped ) //0x11B499C1E0FF8559
- 0
- 379
- 1207
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Entity GET_LOOTING_PICKUP_TARGET_ENTITY ( Ped ped ) //0x14169FA823679E41
- 0
- 241
- 1207
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void _0x70605812ABC9FF0F ( Any p0, Any p1 ) //0x70605812ABC9FF0F
- 0
- 328
- 1207
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int GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP () //0x84E8E29EBD4A46D2
- 0
- 221
- 1207
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void _0x497A18F8F88AA9D8 () //0x497A18F8F88AA9D8
- 0
- 239
- 1207
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BOOL _0x3519CC3525319A96 ( const char* p0, int* p1, const char* p2 ) //0x3519CC3525319A96
- 0
- 327
- 1207
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void TASK_LEAD_AND_CONVERSE ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xAA19711D33C6708C
- 0
- 354
- 1207
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BOOL _GET_SCENARIO_CONTAINER_OPENING_STATE ( Entity entity ) //0xB219612B5568E9EC
- 0
- 218
- 1207
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void TASK_BREAK_VEHICLE_DOOR_LOCK ( Ped ped, Vehicle vehicle ) //0xBB28D1BC9EA8A6A5
- 0
- 216
- 1207
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void SET_VEHICLE_ALLOW_NO_PASSENGERS_LOCKON ( Vehicle veh, BOOL toggle ) //0xECB9E9BC887E8060
- 0
- 432
- 1207
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void SET_VEHICLE_LOD_MULTIPLIER ( Vehicle vehicle, float multiplier ) //0x5F5E2B1B9EAECC0F
- 0
- 243
- 1207
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Any _REFILL_AMMO_IN_CLIP ( Ped ped, Any* clipInventoryUid, int p2 ) //0xDF4A3404D022ADDE
- 0
- 465
- 1207
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void _PLAY_SOUND_FROM_ENTITY_WITH_SET ( int soundId, const char* soundName, Entity entity, const char* soundsetName, BOOL p4, Any p5 ) //0xF1C5310FEAA36B48
- 0
- 329
- 1207
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Any _0x450769C833D58844 () //0x450769C833D58844
- 0
- 219
- 1207
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BOOL _0x87F005C969EF1563 ( float p0 ) //0x87F005C969EF1563
- 0
- 334
- 1207
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BOOL IS_ENTITY_ATTACHED_TO_ENTITY ( Entity from, Entity to ) //0x154A3C529497053E
- 0
- 285
- 1207
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float GET_SPECIES_TUNING_FLOAT_PARAM ( Hash p0, int p1, int p2 ) //0xE108489621422F91
- 0
- 352
- 1207
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BOOL _0xFF584F097C17FA8F () //0xFF584F097C17FA8F
- 0
- 256
- 1207
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int _UI_PROMPT_SET_REGISTER_HORIZONTAL_ORIENTATION () //0xD9459157EB22C895
- 0
- 235
- 1207
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void _ENABLE_DISPATCH_LAW_2 ( BOOL toggle ) //0x710448D44A64C213
- 0
- 295
- 1207
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void _GET_FORCED_WEATHER ( Hash* weather, Hash* p1 ) //0xDD560ABEF5D3784C
- 0
- 474
- 1207
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void _MISSIONDATA_TIMECYCLE_BOX_SET_MODIFIER ( const char* timecycleName ) //0x25855B1574BF8CD5
- 0
- 350
- 1207
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BOOL _0xE348D1404BD80146 ( Any* gamerHandle ) //0xE348D1404BD80146
- 0
- 252
- 1207
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int _0xFE53B1F8D43F19BF ( Player player1, Player player2 ) //0xFE53B1F8D43F19BF
- 0
- 222
- 1207
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void _0xE5EF9DE716FF737E ( Any p0, Any p1, Any p2 ) //0xE5EF9DE716FF737E
- 0
- 318
- 1207
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BOOL IS_PED_RESPONDING_TO_THREAT ( Ped ped ) //0x77525BBF433F2CD6
- 0
- 279
- 1207
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Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ ) //0x17C07FC640E86B4E
- 0
- 586
- 1207
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Any _0x7B5C293238EE4F20 ( Any p0 ) //0x7B5C293238EE4F20
- 0
- 240
- 1207
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Any _0xDC9655D47DEC0353 ( Any p0 ) //0xDC9655D47DEC0353
- 0
- 334
- 1207
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void _0x39BED552DB46FFA9 ( Any p0, Any p1 ) //0x39BED552DB46FFA9
- 0
- 241
- 1207
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void _0x4F0D2256AAE94EDA ( int p0 ) //0x4F0D2256AAE94EDA
- 0
- 247
- 1207
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BOOL _0x1BDB56DB258F052D ( const char* p0, float* p1, const char* p2 ) //0x1BDB56DB258F052D
- 0
- 344
- 1207
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void _0xDE0C8B145EA466FF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xDE0C8B145EA466FF
- 0
- 344
- 1207