Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. BOOL _0x0B6B4507AC5EA8B8 ()  //0x0B6B4507AC5EA8B8

  2. void RESET_ROADS_IN_VOLUME ( Volume volume, BOOL p1 )  //0xD17672447692478E

  3. PED

    void SET_PED_AS_GROUP_LEADER ( Ped ped, int groupId, BOOL p2 )  //0x2A7819605465FBCE

  4. PED

    void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8 )  //0xEF0D582CBF2D9B0F

  5. PED

    BOOL _GET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId )  //0x2C76FA0E01681F8D

  6. PED

    void _0xC2745D9261664901 ( Any p0, Any p1 )  //0xC2745D9261664901

  7. BOOL IS_PLAYER_CONTROL_ON ( Player player )  //0x7964097FCE4C244B

  8. void _SET_PLAYER_OWNS_MOUNT ( Player player, Ped mount )  //0xE6D4E435B56D5BD0

  9. int GET_SHAPE_TEST_RESULT ( ScrHandle shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Entity* entityHit )  //0xEDE8AC7C5108FB1D

  10. void TASK_HITCH_ANIMAL ( Ped ped, int scenarioPoint, int flag )  //0x9030AD4B6207BFE8

  11. Any _0x22CD2C33ED4467A1 ( Any p0 )  //0x22CD2C33ED4467A1

  12. void _0x748D5E0D2A1A4C61 ( Any p0, Any p1, Any p2 )  //0x748D5E0D2A1A4C61

  13. int _UI_STICKY_FEED_CREATE_ERROR_MESSAGE ( Any* p0, Any* p1, BOOL p2 )  //0x9F2CC2439A04E7BA

  14. void _0xCF9DA72002FC16BF ( Any p0, Any p1, Any p2 )  //0xCF9DA72002FC16BF

  15. void _SET_OCEAN_GUARMA_WATER_QUADRANT ( float wavesHeight, float p1, int p2, float p3, float p4, float p5, float p6, float wavesStrength, int p8 )  //0xC63540AEF8384732

  16. Any COMPENDIUM_GET_ENTRY_BY_INDEX_IN_SUBCATEGORY ( Hash p0, Any p1, Any p2 )  //0x5CEB63B2E3D9895F

  17. Any _0xFA99E8E575F2FEF8 ( Any p0 )  //0xFA99E8E575F2FEF8

  18. BOOL CHAL_ACHIEVEMENT_IS_COMPLETE ( Hash p0, Hash p1 )  //0x77B97A827739D434

  19. Any _0x152ED1B56E8F1F50 ( Any p0, Any p1 )  //0x152ED1B56E8F1F50

  20. CAM

    void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 )  //0xF1F57F9D230F9CD1

  21. Any _0x725D52F21A5E9E22 ( Hash category )  //0x725D52F21A5E9E22

  22. float GET_ENTITY_UPRIGHT_VALUE ( Entity entity )  //0x56398BE65160C3BE

  23. FireId START_SCRIPT_FIRE ( float x, float y, float z, int p3, float p4, BOOL p5, const char* soundsetName, float p7, int p8 )  //0x6B83617E04503888

  24. HUD

    void _UI_PROMPT_DELETE ( Prompt prompt )  //0x00EDE88D4D13CF59

  25. LAW

    void _0x292AD61A33A7A485 ()  //0x292AD61A33A7A485

  26. void _0x9935F76407C32539 ( const char* p0 )  //0x9935F76407C32539

  27. BOOL _GET_LOOTING_EVENT_HAS_FIRED ( Ped ped, const char* eventName )  //0xF9B91C5129EABC08

  28. void NETWORK_HANDLE_FROM_FRIEND ( int friendIndex, Any* gamerHandle )  //0xD45CB817D7E177D2

  29. BOOL NETWORK_IS_RESETTING_POPULATION ()  //0x1BB50CD340A996E6

  30. void SET_ROADS_BACK_TO_ORIGINAL ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x1EE7063B80FFC77C

  31. PED

    void SET_PED_AS_GROUP_MEMBER ( Ped ped, int groupId )  //0x9F3480FE65DB31B5

  32. PED

    void _0x58D32261AE0F0843 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x58D32261AE0F0843

  33. PED

    void SET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId, BOOL value )  //0xAE6004120C18DF97

  34. PED

    void _0x19B14E04B009E28B ( Any p0, Any p1 )  //0x19B14E04B009E28B

  35. BOOL IS_PLAYER_SCRIPT_CONTROL_ON ( Player player )  //0xB78350754157C00F

  36. Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player )  //0xB9050A97594C8832

  37. int SC_INBOX_GET_TOTAL_NUM_MESSAGES ()  //0x8EF0F633280C0663

  38. void _0xE05A5D39BE6E93AF ( Any p0 )  //0xE05A5D39BE6E93AF

  39. Entity _GET_SCENARIO_POINT_ENTITY ( int scenario )  //0x7467165EE97D3C68

  40. void END_DUEL ( Ped ped, BOOL p1, float p2 )  //0xEED08A3A98B847E2

  41. int _UI_STICKY_FEED_CREATE_DEATH_FAIL_MESSAGE ( Any* p0, Any* p1, BOOL p2 )  //0x815C4065AE6E6071

  42. BOOL HAS_VEHICLE_ASSET_LOADED ( int vehicleAsset )  //0xB935F3154BC913C8

  43. void _0xC63540AEF8384769 ()  //0xC63540AEF8384769

  44. Any COMPENDIUM_GET_ENTRY_BY_PED_INDEX ( Any p0, Any p1 )  //0x1CFA0219D8E1CF25

  45. int CHAL_ACHIEVEMENT_GET_PROGRESS_INT ( Hash p0, Hash p1 )  //0x808712E428F697B8

  46. Any _0x935DBD96D4A3DA1F ( Any p0, Any p1 )  //0x935DBD96D4A3DA1F

  47. CAM

    void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 )  //0xF1898A68E7C15636

  48. int _COMPENDIUM_GET_NUM_OF_ENTRIES_IN_CATEGORY ( Hash category )  //0x729D52F61A5A9E22

  49. Vector3 GET_ENTITY_VELOCITY ( Entity entity, int p1 )  //0x4805D2B1D8CF94A9

  50. void REMOVE_SCRIPT_FIRE ( FireId fireHandle )  //0x790125C36E194069

Account

Navigation

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.