RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL _0x0B6B4507AC5EA8B8 () //0x0B6B4507AC5EA8B8
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void RESET_ROADS_IN_VOLUME ( Volume volume, BOOL p1 ) //0xD17672447692478E
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void SET_PED_AS_GROUP_LEADER ( Ped ped, int groupId, BOOL p2 ) //0x2A7819605465FBCE
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void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8 ) //0xEF0D582CBF2D9B0F
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BOOL _GET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId ) //0x2C76FA0E01681F8D
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void _0xC2745D9261664901 ( Any p0, Any p1 ) //0xC2745D9261664901
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BOOL IS_PLAYER_CONTROL_ON ( Player player ) //0x7964097FCE4C244B
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void _SET_PLAYER_OWNS_MOUNT ( Player player, Ped mount ) //0xE6D4E435B56D5BD0
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int GET_SHAPE_TEST_RESULT ( ScrHandle shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Entity* entityHit ) //0xEDE8AC7C5108FB1D
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void TASK_HITCH_ANIMAL ( Ped ped, int scenarioPoint, int flag ) //0x9030AD4B6207BFE8
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Any _0x22CD2C33ED4467A1 ( Any p0 ) //0x22CD2C33ED4467A1
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void _0x748D5E0D2A1A4C61 ( Any p0, Any p1, Any p2 ) //0x748D5E0D2A1A4C61
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int _UI_STICKY_FEED_CREATE_ERROR_MESSAGE ( Any* p0, Any* p1, BOOL p2 ) //0x9F2CC2439A04E7BA
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void _0xCF9DA72002FC16BF ( Any p0, Any p1, Any p2 ) //0xCF9DA72002FC16BF
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void _SET_OCEAN_GUARMA_WATER_QUADRANT ( float wavesHeight, float p1, int p2, float p3, float p4, float p5, float p6, float wavesStrength, int p8 ) //0xC63540AEF8384732
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Any COMPENDIUM_GET_ENTRY_BY_INDEX_IN_SUBCATEGORY ( Hash p0, Any p1, Any p2 ) //0x5CEB63B2E3D9895F
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Any _0xFA99E8E575F2FEF8 ( Any p0 ) //0xFA99E8E575F2FEF8
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BOOL CHAL_ACHIEVEMENT_IS_COMPLETE ( Hash p0, Hash p1 ) //0x77B97A827739D434
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Any _0x152ED1B56E8F1F50 ( Any p0, Any p1 ) //0x152ED1B56E8F1F50
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void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 ) //0xF1F57F9D230F9CD1
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Any _0x725D52F21A5E9E22 ( Hash category ) //0x725D52F21A5E9E22
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float GET_ENTITY_UPRIGHT_VALUE ( Entity entity ) //0x56398BE65160C3BE
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FireId START_SCRIPT_FIRE ( float x, float y, float z, int p3, float p4, BOOL p5, const char* soundsetName, float p7, int p8 ) //0x6B83617E04503888
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void _UI_PROMPT_DELETE ( Prompt prompt ) //0x00EDE88D4D13CF59
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void _0x292AD61A33A7A485 () //0x292AD61A33A7A485
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void _0x9935F76407C32539 ( const char* p0 ) //0x9935F76407C32539
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BOOL _GET_LOOTING_EVENT_HAS_FIRED ( Ped ped, const char* eventName ) //0xF9B91C5129EABC08
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void NETWORK_HANDLE_FROM_FRIEND ( int friendIndex, Any* gamerHandle ) //0xD45CB817D7E177D2
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BOOL NETWORK_IS_RESETTING_POPULATION () //0x1BB50CD340A996E6
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void SET_ROADS_BACK_TO_ORIGINAL ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x1EE7063B80FFC77C
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void SET_PED_AS_GROUP_MEMBER ( Ped ped, int groupId ) //0x9F3480FE65DB31B5
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void _0x58D32261AE0F0843 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x58D32261AE0F0843
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void SET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId, BOOL value ) //0xAE6004120C18DF97
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void _0x19B14E04B009E28B ( Any p0, Any p1 ) //0x19B14E04B009E28B
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BOOL IS_PLAYER_SCRIPT_CONTROL_ON ( Player player ) //0xB78350754157C00F
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Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player ) //0xB9050A97594C8832
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int SC_INBOX_GET_TOTAL_NUM_MESSAGES () //0x8EF0F633280C0663
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void _0xE05A5D39BE6E93AF ( Any p0 ) //0xE05A5D39BE6E93AF
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Entity _GET_SCENARIO_POINT_ENTITY ( int scenario ) //0x7467165EE97D3C68
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void END_DUEL ( Ped ped, BOOL p1, float p2 ) //0xEED08A3A98B847E2
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int _UI_STICKY_FEED_CREATE_DEATH_FAIL_MESSAGE ( Any* p0, Any* p1, BOOL p2 ) //0x815C4065AE6E6071
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BOOL HAS_VEHICLE_ASSET_LOADED ( int vehicleAsset ) //0xB935F3154BC913C8
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void _0xC63540AEF8384769 () //0xC63540AEF8384769
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Any COMPENDIUM_GET_ENTRY_BY_PED_INDEX ( Any p0, Any p1 ) //0x1CFA0219D8E1CF25
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int CHAL_ACHIEVEMENT_GET_PROGRESS_INT ( Hash p0, Hash p1 ) //0x808712E428F697B8
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Any _0x935DBD96D4A3DA1F ( Any p0, Any p1 ) //0x935DBD96D4A3DA1F
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void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 ) //0xF1898A68E7C15636
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int _COMPENDIUM_GET_NUM_OF_ENTRIES_IN_CATEGORY ( Hash category ) //0x729D52F61A5A9E22
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Vector3 GET_ENTITY_VELOCITY ( Entity entity, int p1 ) //0x4805D2B1D8CF94A9
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void REMOVE_SCRIPT_FIRE ( FireId fireHandle ) //0x790125C36E194069