RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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ScrHandle START_SHAPE_TEST_SWEPT_SPHERE ( float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, Any p9 ) //0xAA5B7C8309F73230
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void TASK_MOUNT_ANIMAL ( Ped ped, Ped mount, int p2, int seatIndex, float pedSpeed, int seatIndex, Any p6, Any p7 ) //0x92DB0739813C5186
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BOOL _DISASSOCIATE_PROP_FROM_SCENARIO ( int scenario, const char* propName ) //0x6EF4E31B4D5D2DA0
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Any _0x30146C25686B7836 ( Any p0, Any p1 ) //0x30146C25686B7836
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void UI_STATE_MACHINE_DESTROY ( Any p0 ) //0x4EB122210A90E2D8
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void REQUEST_VEHICLE_HIGH_DETAIL_MODEL ( Vehicle vehicle ) //0x84B81EF78BD22357
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void _0xA33F5069B0CB89B8 () //0xA33F5069B0CB89B8
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Any _0xCD278B6BFBDBDC22 ( Any p0, Any p1 ) //0xCD278B6BFBDBDC22
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Any _0x1ACBC313966C21F3 ( int scenario ) //0x1ACBC313966C21F3
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Any _0x99DF2639DA76C1DC ( Any p0, Any p1, Any p2 ) //0x99DF2639DA76C1DC
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Any _0xF336E9F989B3518F ( Any p0 ) //0xF336E9F989B3518F
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void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL p1 ) //0x1B8F3CE5A6001298
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void _ACTIVATE_COMPANION_ANALYSIS ( int groupId ) //0xCBD9EC60495C728C
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float GET_ENTITY_SPEED ( Entity entity ) //0xFB6BA510A533DF81
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void _0xAD8F2424C6E1E3A8 ( Ped ped ) //0xAD8F2424C6E1E3A8
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BOOL _ANIMPOSTFX_HAS_LOADED ( const char* effectName ) //0xBF2DD155B2ADCD0A
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void _UI_PROMPT_SET_TRANSPORT_MODE ( Prompt prompt, int mode ) //0x876E4A35C73A6655
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void CLEAR_WANTED_SCORE ( Player player ) //0x062B4A4A3396351D
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void _0x9BF2C0C568C61641 ( Any p0 ) //0x9BF2C0C568C61641
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void _0x3A87FDA8F1B6CDFB ( Any p0, Any p1, Any p2 ) //0x3A87FDA8F1B6CDFB
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void NETWORK_HANDLE_FROM_PLAYER ( Player player, Any* gamerHandle ) //0x388EB2B86C73B6B3
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BOOL NETWORK_AUTO_SESSION_IS_OBJECT_CREATION_PAUSED () //0x0E2C3AEE6CE603B7
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void SET_ROADS_IN_VOLUME ( Volume volume, BOOL p1, BOOL p2, BOOL p3 ) //0xC1799FAFD2FDF52B
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int CREATE_GROUP ( int taskAllocator ) //0x90370EBE0FEE1A3D
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void _0xA967D6A8ED2D713B ( Any p0, Any p1 ) //0xA967D6A8ED2D713B
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BOOL IS_PED_HOGTYING ( Ped ped ) //0x42429C674B61238B
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void _0x086549F3B0381CB1 ( Any p0, Any p1 ) //0x086549F3B0381CB1
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Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount ) //0xAD03B03737CE6810
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ScrHandle _START_SHAPE_TEST_SURROUNDING_COORDS ( Vector3* pVec1, Vector3* pVec2, int flag, Entity entity, int flag2 ) //0x9839013D8B6014F1
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void TASK_DISMOUNT_ANIMAL ( Ped rider, int taskFlag, Any p2, Any p3, Any p4, Ped targetPed ) //0x48E92D3DDE23C23A
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BOOL DOES_SCENARIO_POINT_EXIST ( int scenario ) //0x841475AC96E794D1
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Any _0x59AE5CA4FFB4E378 ( Any p0, Any p1 ) //0x59AE5CA4FFB4E378
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void UI_STATE_MACHINE_DESTROY_AND_CLEAR ( Any* p0 ) //0x2738D68D2B4E09E7
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void REQUEST_VEHICLE_ASSET ( Hash vehicleHash, int vehicleAsset ) //0x81A15811460FAB3A
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void _0xB34A6009A0DB80B8 ( Entity entity ) //0xB34A6009A0DB80B8
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Any COMPENDIUM_GET_NUM_ENTRIES_IN_SUBCATEGORY ( Hash p0, Hash p1 ) //0xF58A0C0E086E8E36
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Any _0x76610D12A838EBDE ( Any p0 ) //0x76610D12A838EBDE
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void CHAL_ADD_GOAL_PROGRESS_FLOAT_BY_SCORE_ID ( Hash p0, float value ) //0x86922D8C02FB7705
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void SET_VEHICLE_DOORS_TO_OPEN_AT_ANY_DISTANCE ( Vehicle vehicle, BOOL toggle ) //0x362CEDD2A41E0747
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Any _0x254B0241E964B450 ( Any p0, Any p1 ) //0x254B0241E964B450
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void _0x42ED56B02E05D109 ( Any p0, BOOL p1 ) //0x42ED56B02E05D109
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void _DEACTIVATE_COMPANION_ANALYSIS ( int groupId ) //0x72B7F65F11FC8896
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Vector3 GET_ENTITY_SPEED_VECTOR ( Entity entity, BOOL relative ) //0xF2DB09816A419DC5
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void _0xE2C2FBB7825FFC66 () //0xE2C2FBB7825FFC66
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void _ANIMPOSTFX_SET_TO_UNLOAD ( const char* effectName ) //0x37D7BDBA89F13959
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void _UI_PROMPT_DISABLE_PROMPTS_THIS_FRAME () //0xF1622CE88A1946FB
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void _0x331D349E0380B097 ( Any p0 ) //0x331D349E0380B097
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void _0xCC7FC854B956A128 ( const char* p0, const char* p1 ) //0xCC7FC854B956A128
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void _0x4647842FE8F31C1E ( Any p0, Any p1 ) //0x4647842FE8F31C1E
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Hash NETWORK_HASH_FROM_PLAYER_HANDLE ( Player player ) //0xBC1D768F2F5D6C05