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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. ScrHandle START_SHAPE_TEST_SWEPT_SPHERE ( float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, Any p9 )  //0xAA5B7C8309F73230

  2. void TASK_MOUNT_ANIMAL ( Ped ped, Ped mount, int p2, int seatIndex, float pedSpeed, int seatIndex, Any p6, Any p7 )  //0x92DB0739813C5186

  3. BOOL _DISASSOCIATE_PROP_FROM_SCENARIO ( int scenario, const char* propName )  //0x6EF4E31B4D5D2DA0

  4. Any _0x30146C25686B7836 ( Any p0, Any p1 )  //0x30146C25686B7836

  5. void UI_STATE_MACHINE_DESTROY ( Any p0 )  //0x4EB122210A90E2D8

  6. void REQUEST_VEHICLE_HIGH_DETAIL_MODEL ( Vehicle vehicle )  //0x84B81EF78BD22357

  7. void _0xA33F5069B0CB89B8 ()  //0xA33F5069B0CB89B8

  8. Any _0xCD278B6BFBDBDC22 ( Any p0, Any p1 )  //0xCD278B6BFBDBDC22

  9. Any _0x1ACBC313966C21F3 ( int scenario )  //0x1ACBC313966C21F3

  10. PED

    Any _0x99DF2639DA76C1DC ( Any p0, Any p1, Any p2 )  //0x99DF2639DA76C1DC

  11. Any _0xF336E9F989B3518F ( Any p0 )  //0xF336E9F989B3518F

  12. CAM

    void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL p1 )  //0x1B8F3CE5A6001298

  13. void _ACTIVATE_COMPANION_ANALYSIS ( int groupId )  //0xCBD9EC60495C728C

  14. float GET_ENTITY_SPEED ( Entity entity )  //0xFB6BA510A533DF81

  15. void _0xAD8F2424C6E1E3A8 ( Ped ped )  //0xAD8F2424C6E1E3A8

  16. BOOL _ANIMPOSTFX_HAS_LOADED ( const char* effectName )  //0xBF2DD155B2ADCD0A

  17. HUD

    void _UI_PROMPT_SET_TRANSPORT_MODE ( Prompt prompt, int mode )  //0x876E4A35C73A6655

  18. LAW

    void CLEAR_WANTED_SCORE ( Player player )  //0x062B4A4A3396351D

  19. void _0x9BF2C0C568C61641 ( Any p0 )  //0x9BF2C0C568C61641

  20. void _0x3A87FDA8F1B6CDFB ( Any p0, Any p1, Any p2 )  //0x3A87FDA8F1B6CDFB

  21. void NETWORK_HANDLE_FROM_PLAYER ( Player player, Any* gamerHandle )  //0x388EB2B86C73B6B3

  22. BOOL NETWORK_AUTO_SESSION_IS_OBJECT_CREATION_PAUSED ()  //0x0E2C3AEE6CE603B7

  23. void SET_ROADS_IN_VOLUME ( Volume volume, BOOL p1, BOOL p2, BOOL p3 )  //0xC1799FAFD2FDF52B

  24. PED

    int CREATE_GROUP ( int taskAllocator )  //0x90370EBE0FEE1A3D

  25. PED

    void _0xA967D6A8ED2D713B ( Any p0, Any p1 )  //0xA967D6A8ED2D713B

  26. PED

    BOOL IS_PED_HOGTYING ( Ped ped )  //0x42429C674B61238B

  27. void _0x086549F3B0381CB1 ( Any p0, Any p1 )  //0x086549F3B0381CB1

  28. Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount )  //0xAD03B03737CE6810

  29. ScrHandle _START_SHAPE_TEST_SURROUNDING_COORDS ( Vector3* pVec1, Vector3* pVec2, int flag, Entity entity, int flag2 )  //0x9839013D8B6014F1

  30. void TASK_DISMOUNT_ANIMAL ( Ped rider, int taskFlag, Any p2, Any p3, Any p4, Ped targetPed )  //0x48E92D3DDE23C23A

  31. BOOL DOES_SCENARIO_POINT_EXIST ( int scenario )  //0x841475AC96E794D1

  32. Any _0x59AE5CA4FFB4E378 ( Any p0, Any p1 )  //0x59AE5CA4FFB4E378

  33. void UI_STATE_MACHINE_DESTROY_AND_CLEAR ( Any* p0 )  //0x2738D68D2B4E09E7

  34. void REQUEST_VEHICLE_ASSET ( Hash vehicleHash, int vehicleAsset )  //0x81A15811460FAB3A

  35. void _0xB34A6009A0DB80B8 ( Entity entity )  //0xB34A6009A0DB80B8

  36. Any COMPENDIUM_GET_NUM_ENTRIES_IN_SUBCATEGORY ( Hash p0, Hash p1 )  //0xF58A0C0E086E8E36

  37. Any _0x76610D12A838EBDE ( Any p0 )  //0x76610D12A838EBDE

  38. void CHAL_ADD_GOAL_PROGRESS_FLOAT_BY_SCORE_ID ( Hash p0, float value )  //0x86922D8C02FB7705

  39. void SET_VEHICLE_DOORS_TO_OPEN_AT_ANY_DISTANCE ( Vehicle vehicle, BOOL toggle )  //0x362CEDD2A41E0747

  40. Any _0x254B0241E964B450 ( Any p0, Any p1 )  //0x254B0241E964B450

  41. CAM

    void _0x42ED56B02E05D109 ( Any p0, BOOL p1 )  //0x42ED56B02E05D109

  42. void _DEACTIVATE_COMPANION_ANALYSIS ( int groupId )  //0x72B7F65F11FC8896

  43. Vector3 GET_ENTITY_SPEED_VECTOR ( Entity entity, BOOL relative )  //0xF2DB09816A419DC5

  44. void _0xE2C2FBB7825FFC66 ()  //0xE2C2FBB7825FFC66

  45. void _ANIMPOSTFX_SET_TO_UNLOAD ( const char* effectName )  //0x37D7BDBA89F13959

  46. HUD

    void _UI_PROMPT_DISABLE_PROMPTS_THIS_FRAME ()  //0xF1622CE88A1946FB

  47. LAW

    void _0x331D349E0380B097 ( Any p0 )  //0x331D349E0380B097

  48. void _0xCC7FC854B956A128 ( const char* p0, const char* p1 )  //0xCC7FC854B956A128

  49. void _0x4647842FE8F31C1E ( Any p0, Any p1 )  //0x4647842FE8F31C1E

  50. Hash NETWORK_HASH_FROM_PLAYER_HANDLE ( Player player )  //0xBC1D768F2F5D6C05

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