RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void UI_STATE_MACHINE_REQUEST_EXIT ( Any p0, Any p1 ) //0x6B9FE4F0BA521A19
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void _0x8D3230A0ED7DE39F ( Vehicle vehicle, BOOL p1 ) //0x8D3230A0ED7DE39F
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void _0x09A1C7DFDCE54FBC ( int p0 ) //0x09A1C7DFDCE54FBC
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Any _0x920684BE432875B1 ( Any p0 ) //0x920684BE432875B1
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int STOP_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2 ) //0xD79DEEFB53455EBA
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void _0x9F97E85EC142255E ( Any p0, Any p1 ) //0x9F97E85EC142255E
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void _0x7274F84B1501B523 ( Any p0 ) //0x7274F84B1501B523
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Vector3 GET_ENTITY_ROTATION ( Entity entity, int rotationOrder ) //0xE09CAF86C32CB48F
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Any _0x83D43F0FD5276E4D ( Any p0, Any p1 ) //0x83D43F0FD5276E4D
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void _0x981C7D863980FA51 () //0x981C7D863980FA51
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void _UI_PROMPT_ADD_GROUP_LINK ( Any p0, Prompt prompt, Any p2 ) //0x684C96CC7C66E8EF
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int GET_WANTED_SCORE ( Player player ) //0xDD5FD601481F648B
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void SET_RANDOM_EVENT_FLAG ( BOOL toggle ) //0xB1ADCCC4150C6473
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void _0xAD44856A1CD29635 ( Any p0, Any p1, Any p2 ) //0xAD44856A1CD29635
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void _0x0CC28C08613BA9E5 ( Any p0 ) //0x0CC28C08613BA9E5
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void NETWORK_AUTO_SESSION_FINISH_INSTANCE () //0xBB51299166B844F3
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void SET_ROADS_IN_AREA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xBF1A602B5BA52FEE
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BOOL GET_PED_CROUCH_MOVEMENT ( Ped ped ) //0xD5FE956C70FF370B
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Any _0x354CA4DDDEEC397A ( Any p0 ) //0x354CA4DDDEEC397A
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Any _0x3D9F958834AB9C30 ( Any p0 ) //0x3D9F958834AB9C30
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void _0xD103F6DBB5442BE8 ( Any p0, Any p1 ) //0xD103F6DBB5442BE8
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BOOL _0xE7F8707269544B29 ( Player player, Ped ped ) //0xE7F8707269544B29
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Any _0xFE691E89C08937B6 ( Any p0, Any p1 ) //0xFE691E89C08937B6
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ScrHandle START_SHAPE_TEST_CAPSULE ( float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entityToIgnore, int p9 ) //0x28579D1B8F8AAC80
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void TASK_LEAVE_VEHICLE ( Ped ped, Vehicle vehicle, int flags, Ped unkPed ) //0xD3DBCE61A490BE02
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Any _0x974DA3408DEC4E79 ( Any p0 ) //0x974DA3408DEC4E79
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Any _0x3FEB770D8ED9047A ( Any p0 ) //0x3FEB770D8ED9047A
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BOOL _UI_STATE_MACHINE_IS_EXITED ( Hash p0 ) //0x11E73195E735B25B
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BOOL IS_ANY_VEHICLE_NEAR_POINT ( float x, float y, float z, float radius ) //0x5698BA4FD04D39C4
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void _0xF0FBF193F1F5C0EA ( Ped ped ) //0xF0FBF193F1F5C0EA
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Any COMPENDIUM_GET_SUBCATEGORY_PED_IS_IN ( Hash p0, Ped ped ) //0x9B657550DF55EC96
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void _0x90E9A5DADBABC918 ( Any p0 ) //0x90E9A5DADBABC918
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void SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE ( const char* p0 ) //0x9663FE6B7A61EB00
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void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle ) //0x3CB9E8BDE5E76F33
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Any _0x722FBE08EF5B87BD ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x722FBE08EF5B87BD
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Hash _GET_ENTITY_SCRIPT ( Entity entity, Any* argStruct ) //0x2A08A32B6D49906F
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void _0x1A5C5D350068A673 ( Ped ped, Any p1 ) //0x1A5C5D350068A673
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void _ANIMPOSTFX_PRELOAD_POSTFX ( const char* effectName ) //0x5199405EABFBD7F0
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void _UI_PROMPT_ADD_GROUP_RETURN_LINK ( Any p0, Prompt prompt ) //0x837972ED28159536
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void SET_WANTED_SCORE ( Player player, int intensity ) //0xA80FF73F772ACF6A
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BOOL GET_RANDOM_EVENT_FLAG () //0x924D54E5698AE3E0
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Any _0x38C2BF94D15F464D ( Any p0 ) //0x38C2BF94D15F464D
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void NETWORK_GET_LOCAL_HANDLE ( Any* gamerHandle ) //0xE86051786B66CD8E
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void _0x5A91BCEF74944E93 ( Player player, float p1 ) //0x5A91BCEF74944E93
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void SET_ROADS_IN_ANGLED_AREA ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x1A5AA1208AF5DB59
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BOOL GET_PED_IS_DOING_COMBAT_ROLL ( Ped ped ) //0xC48A9EB0D499B3E5
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void _0xFEA6126C34DF2532 ( Ped ped, BOOL p1 ) //0xFEA6126C34DF2532
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Any _0x913D04A5176F84C9 ( Any p0 ) //0x913D04A5176F84C9
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Any _0xE631EAF35828FA67 ( Any p0 ) //0xE631EAF35828FA67
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Ped GET_MOUNT_OWNED_BY_PLAYER ( Player player ) //0xF49F14462F0AE27C