RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void RESTART_SCRIPTED_CONVERSATION ( const char* p0 ) //0x9AEB285D1818C9AC
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void STOP_CAM_POINTING ( Cam cam ) //0xCA1B30A3357C71F1
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void _0xD747979C053EFA7A ( Any p0 ) //0xD747979C053EFA7A
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float GET_ENTITY_PITCH ( Entity entity ) //0xEF355ABEFF7F5005
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Any _0x38497F139981C5C9 ( Any p0, Any p1, Any p2, Any p3 ) //0x38497F139981C5C9
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void _0xD9BC98B55BCFAA9B ( Any p0 ) //0xD9BC98B55BCFAA9B
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Any _UI_PROMPT_SET_AMBIENT_GROUP_THIS_FRAME ( Entity entity, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x315C81D760609108
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void SET_BOUNTY ( Player player, int amount ) //0x093A9D1F72DF0D19
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BOOL GET_MISSION_FLAG () //0xB15CD1CF58771DE1
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void DISABLE_LOOTING_COMPOSITE_LOOTABLE_THIS_FRAME ( int compositeId, BOOL p1 ) //0x40D72189F46D2E15
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int _PROPSET_TO_NET ( PropSet propSet ) //0x74F99EF7EF503398
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BOOL _0x6D87BA8EF15226CD () //0x6D87BA8EF15226CD
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void _0x709BA8C08C5C008D () //0x709BA8C08C5C008D
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BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped ) //0x7C2AC9CA66575FBF
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Any _0x06A10B4D7F50B0C3 ( Any p0 ) //0x06A10B4D7F50B0C3
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BOOL IS_PED_HOGTIED ( Ped ped ) //0x3AA24CCC0D451379
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Any _GET_SHOP_PED_HAT_COMPONENT ( Ped ped, int metapedType, BOOL p2 ) //0x7E02E4218D916B94
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BOOL _0x2009F8AB7A5E9D6D ( Player player ) //0x2009F8AB7A5E9D6D
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void _0x585CE159DB46FADB ( Any p0, Any p1 ) //0x585CE159DB46FADB
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ScrHandle START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE ( float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entityToIgnore, int p8 ) //0x377906D8A31E5586
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void TASK_DISEMBARK_NEAREST_TRAIN_CARRIAGE ( Ped ped, float p1, int flags ) //0x0A11F3BDEC03ED5F
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BOOL _IS_SCENARIO_POINT_FLAG_SET ( int scenario, int flag ) //0x8569C38D2FB80650
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Any _0x908BB14BCE85C80E ( Any p0 ) //0x908BB14BCE85C80E
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Any UI_STATE_MACHINE_REQUEST_TRANSITION ( Any p0, Any p1 ) //0x7EA9C3547E80350E
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void SET_VEHICLE_EXPLODES_ON_HIGH_EXPLOSION_DAMAGE ( Vehicle vehicle, BOOL toggle ) //0xA402939C6761E1A3
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void REMOVE_EXTRA_CALMING_QUAD ( int index ) //0x4BEF8DD75AF6C71C
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Any _0x6DAC799857EF3F11 ( Any p0, Any p1 ) //0x6DAC799857EF3F11
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void _0x36559148B78853B3 ( Any p0, BOOL p1, Any p2 ) //0x36559148B78853B3
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void _SET_CAM_FOCUS_DISTANCE ( Cam cam, float distance ) //0x11F32BB61B756732
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void _0x3CAAD93FA5B9579A ( Volume volume, int p1, int p2 ) //0x3CAAD93FA5B9579A
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float GET_ENTITY_ROLL ( Entity entity ) //0xBF966536FA8B6879
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Any _0x1D1B448D719415AB ( Ped ped ) //0x1D1B448D719415AB
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void _0x735762E8D7573E42 ( Any p0, Any p1, Any p2 ) //0x735762E8D7573E42
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BOOL _UI_PROMPT_DOES_AMBIENT_GROUP_EXIST ( Hash hash ) //0xEB550B927B34A1BB
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void CLEAR_BOUNTY ( Player player ) //0xC76F252371150D9A
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void _0x5801BE2DF2AF07EC ( Any p0 ) //0x5801BE2DF2AF07EC
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void _0xBB282CF5D2333FB8 ( Any p0, Any p1 ) //0xBB282CF5D2333FB8
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PropSet _NET_TO_PROPSET ( int netId ) //0xD08066E00D26C448
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BOOL _0x277865A734918AE6 () //0x277865A734918AE6
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Any _0x1252C029FC8EBB4D () //0x1252C029FC8EBB4D
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void _SET_PED_CROUCH_MOVEMENT ( Ped ped, BOOL state, int p2, BOOL immediately ) //0x7DE9692C6F64CFE8
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Any _0x88A5564B19C15391 ( Any p0 ) //0x88A5564B19C15391
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BOOL IS_PED_BEING_HOGTIED ( Ped ped ) //0xD453BB601D4A606E
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void _0x59BD177A1A48600A ( Any p0, Any p1 ) //0x59BD177A1A48600A
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BOOL _IS_PLAYER_FOLLOWING_TARGET ( Player player, Ped ped ) //0xE24C64D9ADED2EF5
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void _SET_PLAYER_RESET_FLAG ( Player player, int playerResetFlag, BOOL p2 ) //0x9F9A829C6751F3C7
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ScrHandle START_SHAPE_TEST_BOX ( float x, float y, Any p10, Any entity, Any p12, float z, float x1, float y2, float z2, float rotX ) //0xFE466162C4401D18
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void TASK_ENTER_VEHICLE ( Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, Any p6 ) //0xC20E50AA46D09CA8
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void _0xADC45010BC17AF0E ( Any p0, Any p1 ) //0xADC45010BC17AF0E
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Any _0x1F7A9A9C38C13A56 ( Any p0 ) //0x1F7A9A9C38C13A56