RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void SET_TV_CHANNEL_PLAYLIST ( int tvChannel, const char* playlistName, BOOL restart ) //0xDEC6B25F5DC8925B
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int _UI_PROMPT_GET_GROUP_ID_FOR_TARGET_ENTITY ( Entity entity ) //0xB796970BD125FCE8
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void _0x15ABD5004CAD2D99 ( int p0 ) //0x15ABD5004CAD2D99
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int _GET_NUMBER_OF_INSTRUCTIONS () //0x72904D3D62AF5839
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int _ANIM_SCENE_TO_NET ( AnimScene animScene ) //0xE0D73CDDEA79DDCD
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void _NETWORK_AUTO_SESSION_SET_ALLOWED_TO_MERGE ( BOOL toggle, Any* p1, int p2 ) //0x63246A24F5747510
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BOOL IS_LOOK_INVERTED () //0x77B612531280010D
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void SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE ( Ped ped, float range ) //0x9C74B0BC831B753A
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void SET_PED_NAME_DEBUG ( Ped ped, const char* name ) //0x98EFA132A4117BE1
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void SET_PED_LOD_MULTIPLIER ( Ped ped, float multiplier ) //0xDC2C5C242AAC342B
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Any _0xFFCC2DB2D9953401 ( Any p0, Any p1, Any p2 ) //0xFFCC2DB2D9953401
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void _0xAC22AA6DF4D1C1DE ( Player player, Ped ped, float p2, float p3, Any followMode, Any followPriority, Any p6 ) //0xAC22AA6DF4D1C1DE
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void _0xBB6EA5D59E926095 ( Any p0, Any p1 ) //0xBB6EA5D59E926095
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void _0x8E8FFB9E4AD051D2 ( Any p0, Any p1, Any p2, Any p3 ) //0x8E8FFB9E4AD051D2
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void UPDATE_TASK_HANDS_UP_DURATION ( Ped ped, int duration ) //0xA98FCAFD7893C834
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int CREATE_SCENARIO_POINT_HASH ( Hash scenarioHash, float x, float y, float z, float heading, Any p5, Any p6, BOOL p7 ) //0x94B745CE41DB58A1
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BOOL _IS_PED_ARRESTING_ANY_PED ( Ped ped ) //0xA9CC7856D52DBD25
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void _UIFLOWBLOCK_RELEASE ( Any p0 ) //0xF320A77DD5F781DF
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void DISABLE_WATER_LOOKUP () //0x754616EC6965D1FB
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int _INVENTORY_GET_ITEM_EXPIRY_TIME ( Any* itemGUID ) //0x4A606C17276E1BCC
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Any _0xF01C570E0A0A1E67 ( Any p0 ) //0xF01C570E0A0A1E67
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void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative ) //0xFDC0DF7F6FB0A592
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void _0x61BDA07407754A5C ( Any p0, Any p1, Any p2, Any p3 ) //0x61BDA07407754A5C
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BOOL GET_IS_ANIMAL ( Entity entity ) //0x9A100F1CF4546629
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Any _0xAD17A18215DD23D6 ( Any p0, Any p1, Any p2 ) //0xAD17A18215DD23D6
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BOOL _IS_TV_PLAYLIST_ITEM_PLAYING ( Hash videoCliphash ) //0x4D562223E0EB65F3
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int _UI_PROMPT_GET_GROUP_ID_FOR_SCENARIO_POINT ( Any p0, int p1 ) //0xCB73D7521E7103F0
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void _0xF611DE44AEB36A1D ( Hash crimeType, BOOL p1 ) //0xF611DE44AEB36A1D
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int _GET_MAX_NUM_INSTRUCTIONS () //0xC43CD2668B204419
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Any _0xCC1BAF72D571DB8D ( Any p0, Any p1, Any p2 ) //0xCC1BAF72D571DB8D
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Vehicle NET_TO_VEH ( int netHandle ) //0x367B936610BA360C
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BOOL _0xE258570E0C116A66 () //0xE258570E0C116A66
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void SET_INPUT_EXCLUSIVE ( int padIndex, Hash control ) //0xEDE476E5EE29EDB1
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void SET_PED_VISUAL_FIELD_CENTER_ANGLE ( Ped ped, float angle ) //0x3B6405E8AB34A907
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void _0xF9ACF4A08098EA25 ( Ped ped, BOOL p1 ) //0xF9ACF4A08098EA25
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Any _0xA218D2BBCAA7388C ( Any p0, Any p1 ) //0xA218D2BBCAA7388C
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Any _0x6243635AF2F1B826 ( Any p0, Any p1, Any p2, Any p3 ) //0x6243635AF2F1B826
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void _REMOVE_PLAYER_AS_FOLLOW_TARGET ( Player player, Ped ped ) //0x0C6B89876262A99D
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void _0xFA7DAAE3959E6C7B ( Any p0, Any p1 ) //0xFA7DAAE3959E6C7B
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void _0xE0B45E983BFC0768 () //0xE0B45E983BFC0768
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void _0x28EF780BDEA8A639 ( Ped ped, int p1 ) //0x28EF780BDEA8A639
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int CREATE_SCENARIO_POINT_HASH_ATTACHED_TO_ENTITY ( Entity entity, Hash scenarioHash, float x, float y, float z, float heading, Any p6, Any p7, BOOL p8 ) //0x794AB1379A74064D
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Any _UIFLOWBLOCK_IS_LOADED ( Any p0 ) //0x10A93C057B6BD944
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void ENABLE_WATER_LOOKUP () //0x754616EC6965D1BF
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Any _0x847748AE5D7B1071 ( Any p0 ) //0x847748AE5D7B1071
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void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading ) //0xDFC1E4A44C0324CA
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void _0xD55A871E1CE3481B ( Any p0, Any p1, Any p2, Any p3 ) //0xD55A871E1CE3481B
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BOOL _GET_IS_BIRD ( Entity entity ) //0xC346A546612C49A9
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Any _0xC6A7DC546E94FED5 ( Any p0, Any p1, Any p2, Any p3 ) //0xC6A7DC546E94FED5
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Any _0x5C674EB487891F6B () //0x5C674EB487891F6B