RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
Entity GET_ENTITY_ATTACHED_TO ( Entity entity ) //0x56D713888A566481
-
void _REMOVE_ALL_SHOCKING_EVENTS_IN_AREA ( float x, float y, float z, float radius, BOOL p4 ) //0xB4C71BA9CAB097BD
-
void _0x1460B644397453EB () //0x1460B644397453EB
-
float _UI_PROMPT_GET_MASH_MODE_PROGRESS ( Prompt prompt ) //0x8A9585293863B8A5
-
Any _ITEMDATABASE_LOCALIZATION_GET_VALUE ( Any p0, Any p1, Any p2 ) //0x9AE5610FDCED6EA7
-
Any _POKER_RAISE ( Any p0, Any p1 ) //0xECCF45A79A17BB96
-
void _CREATE_AI_MEMORY ( Any* args, int aiMemoryType ) //0x88BC5F4AEF77FC4E
-
BOOL NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD ( Entity entity ) //0xB07D3185E11657A5
-
int TEXTURE_DOWNLOAD_REQUEST ( Any* gamerHandle, const char* filePath, const char* name, BOOL p3 ) //0x16160DA74A8E74A2
-
BOOL IS_DISABLED_CONTROL_JUST_RELEASED ( int padIndex, Hash control ) //0x305C8DCD79DA8B0F
-
BOOL IS_PED_DIVING ( Ped ped ) //0x5527B8246FEF9B11
-
void SET_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags ) //0x26695EC767728D84
-
Hash _GET_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName ) //0xBF5E791BBBF90A3C
-
void _0xACA45DDCEF6071C4 ( Player player, BOOL p1 ) //0xACA45DDCEF6071C4
-
void _SET_DAMAGE_CLOSE_DISTANCE_BONUS ( Player player, float closeRangeLowerBound, float closeRangeUpperBound ) //0x7761A30432C91297
-
BOOL SAVEGAME_SAVE_MP ( Hash savegameType ) //0x1840F3B30ED0105F
-
Any _0x198B85CC3C7A4593 ( Any p0, Any p1 ) //0x198B85CC3C7A4593
-
void _0x098036CAB8373D36 ( Any p0 ) //0x098036CAB8373D36
-
void _SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR ( Ped ped, const char* signalName, float x, float y, float z ) //0x4662BFE01938D98D
-
void _UILOG_CLEAR_CACHED_OBJECTIVE () //0xDFF0D417277B41F8
-
BOOL IS_VEHICLE_EXTRA_TURNED_ON ( Vehicle vehicle, int extraId ) //0xFA9A55D9C4351625
-
Any _0x769BB7626B8CDB06 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x769BB7626B8CDB06
-
void _0x018ABE833CA64D2A ( Any p0, Any p1 ) //0x018ABE833CA64D2A
-
void CLEAR_CONVERSATION_HISTORY () //0x33D51F801CB16E4F
-
void SET_CAM_ACTIVE ( Cam cam, BOOL active ) //0x87295BCA613800C8
-
Hash _COLLECTABLE_CATEGORY_GET_TOAST_TEXTURE_NAME ( Hash collectableCategory, Hash collectableSubcategory ) //0xD52D20B0C76BB26D
-
Vector3 GET_ENTITY_COORDS ( Entity entity, BOOL alive, BOOL realCoords ) //0xA86D5F069399F44D
-
void _REMOVE_ALL_SHOCKING_EVENTS_OF_TYPE_IN_AREA ( Hash eventType, float x, float y, float z, float radius, BOOL p5 ) //0x6A648D42BF271DC7
-
void _DISABLE_FAR_ARTIFICIAL_LIGHTS ( BOOL disable ) //0xCD284E2F6AC27EE9
-
void _UI_PROMPT_SET_MASH_MANUAL_MODE_INCREASE_PER_PRESS ( Prompt prompt, float rate ) //0xA0D1D79C6036A855
-
int _ITEMDATABASE_GET_ITEM_PATHSET ( int item, int p1 ) //0xF4452CE83118C738
-
Any _POKER_REVEAL ( Any p0 ) //0x2F2131DB0A8B02DC
-
Any _0xFDF38E2B711BF78E ( Any p0, Any p1 ) //0xFDF38E2B711BF78E
-
int NETWORK_GET_NETWORK_ID_FROM_ENTITY ( Entity entity ) //0xA11700682F3AD45C
-
int _MUGSHOT_TEXTURE_DOWNLOAD_REQUEST ( Any* gamerHandle, int p1, const char* name, BOOL p3 ) //0x9B5DB6CEAFAA10BB
-
float GET_DISABLED_CONTROL_NORMAL ( int padIndex, Hash control ) //0x11E65974A982637C
-
BOOL _IS_PED_OPENING_A_DOOR ( Ped ped ) //0x26AF0E8E30BD2A2C
-
void CLEAR_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags ) //0xD86D101FCFD00A4B
-
void SPAWNPOINTS_CANCEL_SEARCH () //0xFEE4A5459472A9F8
-
int GET_PED_BLACKBOARD_SCRIPT_INT ( Ped ped, const char* variableName ) //0xB71B91B398F8F067
-
void _0xA0C683284DF027C7 ( Player player, int p1, BOOL enable ) //0xA0C683284DF027C7
-
void _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL ( Player player, float closeDamageBonus ) //0x5006C36652D6EC56
-
BOOL SAVEGAME_IS_SAVE_PENDING () //0x3CF46F55C6585590
-
Any _0x2A6D1DAAB9EBB262 ( Any p0 ) //0x2A6D1DAAB9EBB262
-
void _0x10C44F633E2D6D9E ( Any p0 ) //0x10C44F633E2D6D9E
-
float _GET_TASK_MOVE_NETWORK_PHASE_FLOAT ( Ped ped, const char* phaseName ) //0x844CEEE428EA35B0
-
BOOL _UILOG_HAS_DISPLAYED_CACHED_OBJECTIVE () //0xCC48FFBB45B54F71
-
void SET_VEHICLE_EXTRA ( Vehicle vehicle, int extraId, BOOL disable ) //0xBB6F89150BC9D16B
-
Any _0x51E52C9687FCDEEC ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x51E52C9687FCDEEC
-
void _0xBC07CA8FD710E7FD ( Any p0, Any p1 ) //0xBC07CA8FD710E7FD