RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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Any _ITEMDATABASE_LOCALIZATION_GET_NUM_VALUES ( Any p0, Any p1 ) //0x49885D82A13EEAEA
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Any _POKER_CHECK ( Any p0, Any p1 ) //0x49A045628D9B1B86
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BOOL _IS_MISSION_CREATOR_ACTIVE () //0xF236C84C6ADFCB2F
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void NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME ( int time ) //0x2D95C7E2D7E07307
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const char* _0xB5C4B18B12A2AF23 ( Any* gamerHandle, int p1 ) //0xB5C4B18B12A2AF23
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BOOL IS_DISABLED_CONTROL_PRESSED ( int padIndex, Hash control ) //0xE2587F8CBBD87B1D
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BOOL _0x577C60BA06D0EA64 ( Ped ped ) //0x577C60BA06D0EA64
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Any _0x3AEC4A410ECAF30D ( Any p0 ) //0x3AEC4A410ECAF30D
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void SPAWNPOINTS_START_SEARCH ( float x, float y, float z, float width, float p4, int spawnpointsFlag, float p6, int duration, float p8 ) //0x2DF9038C90AD5264
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BOOL _GET_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName ) //0x498F2E77982D6945
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void SET_PLAYER_CAN_USE_COVER ( Player player, BOOL toggle ) //0x5EDA520F7A3BAF4E
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void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime ) //0xBE0C524970892D41
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void _0x4FB5869E2B37FC00 () //0x4FB5869E2B37FC00
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Any _0x99F92061EFE908BA () //0x99F92061EFE908BA
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void TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE ( Ped ped, Ped grappleTarget, Hash grappleStyle, float p3, float p4, BOOL p5, int p6 ) //0xA05F3F20889D7A5B
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void _0x099D4A855D53B03B ( Any p0, Any p1, Any p2 ) //0x099D4A855D53B03B
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void _0xA20398536B7F1134 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xA20398536B7F1134
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void REMOVE_VEHICLES_FROM_GENERATORS_IN_AREA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xC619A44639BC0CB4
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Any _0x870E9981ED27C815 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x870E9981ED27C815
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void _0x448F2647DD6F2E27 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x448F2647DD6F2E27
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void _STOP_STATUS_EFFECT_PERIODIC_ICON ( int statusEffectType ) //0x3FC4C027FD0936F4
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void DESTROY_ALL_CAMS ( BOOL p0 ) //0x163600D6E136C9F8
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Hash COLLECTABLE_GET_CATEGORY_ITEM_SET_BUY_AWARD ( Hash collectableCategory, Hash p1 ) //0xCC644BC1DD655269
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float GET_ANIM_DURATION ( const char* animDict, const char* animName ) //0x9FFAF4940A54CC09
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void REMOVE_ALL_SHOCKING_EVENTS ( BOOL p0 ) //0xD47A168C2AB90DC4
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void _0xF2F543D48F319A3A () //0xF2F543D48F319A3A
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BOOL _UI_PROMPT_HAS_MASH_MODE_FAILED ( Prompt prompt ) //0x25B18E530CF39D6F
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Any _ITEMDATABASE_LOCALIZATION_GET_TYPE ( Any p0, Any p1 ) //0xCABF5D41D0073D4A
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Any _POKER_FOLD ( Any p0 ) //0x3DFAB7D9BB45B5BE
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void _0xA3A8926951471C82 () //0xA3A8926951471C82
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void NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT ( BOOL toggle ) //0x524FF0AEFF9C3973
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BOOL _0xE2C3CEC3C0903A00 ( const char* name ) //0xE2C3CEC3C0903A00
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BOOL IS_DISABLED_CONTROL_JUST_PRESSED ( int padIndex, Hash control ) //0x91AEF906BCA88877
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BOOL IS_PED_VAULTING ( Ped ped ) //0x117C70D1F5730B5E
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BOOL IS_PED_RUNNING_MOBILE_PHONE_TASK ( Ped ped ) //0x2AFE52F782F25775
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void SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA ( float x1, float y1, float p10, float z1, float x2, float y2, float z2, float width, int spawnpointsFlag, float p8 ) //0xB2AFF10216DEFA2F
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float _GET_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName ) //0x56E58D4D118FB45E
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void _0xD1A70C1E8D1031FE ( Any p0, Any p1 ) //0xD1A70C1E8D1031FE
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void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain ) //0xFE7C9CF376D23342
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BOOL SAVEGAME_SAVE_SP ( Hash savegameType ) //0x62C9EB51656D68CE
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Any _0x05DD384F39DE1C8C ( Any p0, Any p1 ) //0x05DD384F39DE1C8C
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void TASK_COMPANION_AMBIENT ( Ped ped, Any p1 ) //0xE017CF6E2527FE4F
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void SET_TASK_MOVE_NETWORK_SIGNAL_BOOL ( Ped ped, const char* signalName, BOOL value ) //0xB0A6CFD2C69C1088
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void _UILOG_SET_CACHED_OBJECTIVE ( const char* p0 ) //0xFA233F8FE190514C
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void SET_VEHICLE_STEER_BIAS ( Vehicle vehicle, float value ) //0x84DAAE11E9EE4FC3
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BOOL DOES_VOLUME_COLLIDE_WITH_ANY_VOLUME_LOCK ( float x, float y, float z, float radius, BOOL p4, int p5, int p6 ) //0x397769175A7DBB30
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void _0x139A4B9DF2D26CBF ( Any p0, Any p1 ) //0x139A4B9DF2D26CBF
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void _0x7455CD705F7E933E () //0x7455CD705F7E933E
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BOOL DOES_CAM_EXIST ( Cam cam ) //0x153AD457764FD704
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Hash _0x9ADEE485726025D4 ( Hash collectableCategory ) //0x9ADEE485726025D4