RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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BOOL IS_PED_CLIMBING ( Ped ped ) //0x53E8CB4F48BFE623
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void RESET_PED_RAGDOLL_TIMER ( Ped ped ) //0x9FA4664CF62E47E8
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void SET_PED_CAPSULE ( Ped ped, float value ) //0x364DF566EC833DE2
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void _REMOVE_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName ) //0x411189E51B8020BA
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void SET_PLAYER_LOCKON_RANGE_OVERRIDE ( Player player, float range ) //0x3A3CD06597388322
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void _0x65887EAC535A0B0C ( Any p0 ) //0x65887EAC535A0B0C
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void _SET_ALL_GLOBAL_BLOCKS_HAVE_BEEN_LOADED ( BOOL toggle ) //0x11986B05885564D2
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Any _0xE5B76E5B56CD77DD () //0xE5B76E5B56CD77DD
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void _TASK_PUT_PED_DIRECTLY_INTO_COVER_FROM_POS ( Ped ped, float x, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 ) //0xDF8A5855B9F9A97B
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void _0x615DC4A82E90BB48 ( Any p0, Any p1, Any p2 ) //0x615DC4A82E90BB48
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void _UILOG_CLEAR_ALL_ENTRIES () //0xB95B4EA6B1EDF035
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void _0x8F75941C86EEBFCA ( Vehicle vehicle, BOOL p1 ) //0x8F75941C86EEBFCA
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void _0xEBA87B9273835CF3 ( Any p0, Any p1 ) //0xEBA87B9273835CF3
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Any _0xD05A460328560477 ( Any p0 ) //0xD05A460328560477
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void _SET_STATUS_EFFECT_CORE_ICON ( int statusEffectType ) //0xA4D3A1C008F250DF
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Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 ) //0x98B99B9F27E2D60B
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BOOL _0x6BAB7ACED1017204 ( Hash collectableCategory, int p1 ) //0x6BAB7ACED1017204
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float _0x6D58167F62238284 ( Vehicle vehicle ) //0x6D58167F62238284
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BOOL IS_SHOCKING_EVENT_IN_SPHERE ( Hash eventType, float x, float y, float z, float radius ) //0x9DB47E16060D6354
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void _0x4BD66B4E3427689B ( const char* p0 ) //0x4BD66B4E3427689B
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Any _0xB0E8599243B3F568 ( Any p0 ) //0xB0E8599243B3F568
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Any _ITEMDATABASE_LOCALIZATION_GET_NUM_LABEL_TYPES ( Any p0 ) //0xCEC6A41E8910486A
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Any _POKER_CALL ( Any p0, Any p1 ) //0x8DED681B161EBD78
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BOOL _0x4B101DBCC9482F2D ( Ped ped ) //0x4B101DBCC9482F2D
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void _NETWORK_RESURRECT_LOCAL_PLAYER_2 ( Any* args ) //0x4154B7D8C75E5DCF
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Any _0xCAF4CA2F87779F8F ( Any p0, Any p1 ) //0xCAF4CA2F87779F8F
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BOOL _SET_CONTROL_NORMAL ( int padIndex, Hash control, float amount ) //0xE8A25867FBA3B05E
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BOOL _IS_PED_CLIMBING_LADDER ( Ped ped ) //0x59643424B68D52B5
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void SET_PED_CAN_RAGDOLL ( Ped ped, BOOL toggle ) //0xB128377056A54E2A
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Ped _GET_RIDER_OF_MOUNT ( Ped mount, BOOL p1 ) //0xB676EFDA03DADA52
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void _REMOVE_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName ) //0x0E17378642156790
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void SET_PLAYER_CAN_BE_HASSLED_BY_GANGS ( Player player, BOOL toggle ) //0xC7FE774412046825
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void _SET_WEAPON_DEGRADATION_MODIFIER ( Player player, float modifier ) //0x11A7FF918EF6BC66
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BOOL HAVE_ALL_CHILD_SCRIPTS_TERMINATED ( int p0 ) //0x380FFA15B72408FB
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Any _0x27AF48C62B281341 () //0x27AF48C62B281341
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void TASK_PUT_PED_DIRECTLY_INTO_MELEE ( Ped ped, Ped meleeTarget, Hash meleeStyle, float p3, float animBlendRatio, BOOL p5, int p6 ) //0x1C6CD14A876FFE39
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void SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT ( Ped ped, const char* signalName, float value ) //0xD5BB4025AE449A4E
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void _UILOG_ADD_OR_UPDATE_OBJECTIVE ( int p0, Hash p1, Hash p2, const char* p3, BOOL p4, BOOL p5, BOOL p6 ) //0xB43163388484CC87
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void _0xC84E138448507567 ( Vehicle vehicle, BOOL p1 ) //0xC84E138448507567
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Any _0xAA9EE2AAFC717623 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xAA9EE2AAFC717623
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BOOL IS_VEHICLE_WINDOW_INTACT ( Vehicle vehicle, int windowIndex ) //0x0E7910A63E05B12C
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void _0x8D29FDF565DED9AE ( Any p0, Any p1, Any p2 ) //0x8D29FDF565DED9AE
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void _SET_DISABLE_SUPERDUMMY_MODE ( Vehicle vehicle, BOOL p1 ) //0x1716D787D9B94202
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void _SET_STATUS_EFFECT_PERIODIC_ICON ( int statusEffectType ) //0xFB6E111908502871
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void DESTROY_CAM ( Cam cam, BOOL p1 ) //0x4E67E0B6D7FD5145
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Any _0x93F2E7B5DB85657B ( Any p0, Any p1 ) //0x93F2E7B5DB85657B
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float _0xDFC2B226D56D85F6 ( Any p0, Any p1 ) //0xDFC2B226D56D85F6
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BOOL REMOVE_SHOCKING_EVENT ( ScrHandle event ) //0xE8BB3CC253A34559
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void _ADD_BLOOD_TRAIL_SPLAT ( float x, float y, float z ) //0xF5E45CB1CF965D2D
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BOOL _UI_PROMPT_HAS_MASH_MODE_COMPLETED ( Prompt prompt ) //0x845CE958416DC473