Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. float _GET_HOGTIE_ESCAPE_TIMER ( Ped ped )  //0x4687E69D258BBE41

  2. BOOL _REQUEST_HERB_COMPOSITE_ASSET ( Hash asset )  //0x73F0D0327BFA0812

  3. BOOL ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADED ( Hash asset )  //0x5E5D96BE25E9DF68

  4. int _CREATE_HERB_COMPOSITES ( Hash asset, float x, float y, float z, float heading, int groundSetting, Any* p6, int p7 )  //0x5B4BBE80AD5972DC

  5. void _DELETE_PATCH_OBJECTS_FROM_HERB_COMPOSITES ( int compositeId, BOOL p1 )  //0x5758B1EE0C3FD4AC

  6. int _GET_HERB_COMPOSITE_NUM_ENTITIES ( int compositeId, Any* outEntities )  //0x96C6ED22FB742C3E

  7. Any _0xDF56A2B50C04DEA4 ( Any p0, Any p1 )  //0xDF56A2B50C04DEA4

  8. void TASK_LOOT_ENTITY ( Ped ped, Entity entity )  //0x48FAE038401A2888

  9. void TASK_BREAK_VEHICLE_DOOR_LOCK ( Ped ped, Vehicle vehicle )  //0xBB28D1BC9EA8A6A5

  10. void TASK_LOOT_NEAREST_ENTITY ( Ped ped, float x, float y, float z, int p4, float p5 )  //0xCF1501CBC4059412

  11. void TASK_LASSO_PED ( Ped p0, Ped p1 )  //0xC716EB2BD16370A3

  12. int TASK_HOGTIEABLE ( Ped ped )  //0x6AFD8FE0D723328F

  13. void UNHOGTIE_PED ( Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5 )  //0x79559BAD83CCD038

  14. void _0x722D6A49200174FE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x722D6A49200174FE

  15. void _MAKE_OBJECT_CARRIABLE ( Object object )  //0x78B4567E18B54480

  16. void MAKE_OBJECT_NOT_CARRIABLE ( Object object )  //0x67BFCED22909834D

  17. void _0x8E1DDE26D270CC5E ( Any p0, Any p1 )  //0x8E1DDE26D270CC5E

  18. void _0xA6A76D666A281F2D ( Any p0, Hash item )  //0xA6A76D666A281F2D

  19. void _0xA21AA2F0C2180125 ( Any p0, Any p1 )  //0xA21AA2F0C2180125

  20. Any _0xE47DD64B9F02677D ( Any p0 )  //0xE47DD64B9F02677D

  21. void _0xFF745B0346E19E2C ( Any p0 )  //0xFF745B0346E19E2C

  22. Any _0xB8F52A3F84A7CC59 ( Any p0 )  //0xB8F52A3F84A7CC59

  23. void _0x6AFDA2264925BD11 ( Any p0 )  //0x6AFDA2264925BD11

  24. void _0x816A3ACD265E2297 ( Any p0, Any p1 )  //0x816A3ACD265E2297

  25. void _0x4E806A395D43A458 ( Any p0 )  //0x4E806A395D43A458

  26. void SET_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1, Any p2 )  //0x545BF19F86E80F11

  27. BOOL IS_TEAM_CARRIABLE_ENTITY ( Any p0, Any p1 )  //0x559A6F8C5133B4EE

  28. BOOL _IS_HAT_BEING_PICKED_UP ( Object hatObject )  //0x11CD066F54DA0133

  29. void _0x9ADDBB9242179D56 ( Object object, Ped ped )  //0x9ADDBB9242179D56

  30. BOOL _IS_HAT_BEING_PICKED_UP_2 ( Object hatObject )  //0x4ECCC2815CA79AE2

  31. void _TASK_EQUIP_HAT ( Object hatObject, Ped ped )  //0xAA0AF6025160243A

  32. BOOL SET_ENHANCED_BREAK_FREE ( Ped ped, BOOL p1, const char* p2 )  //0x1BF9D36A5EAFFBAE

  33. Any _0x6AFD84AEAA3EA538 ( Any p0 )  //0x6AFD84AEAA3EA538

  34. void _0xBD1C3C0F271C39D3 ( Any p0, Any p1 )  //0xBD1C3C0F271C39D3

  35. void _0x1ECF56C040FD839C ( Any p0, Any p1 )  //0x1ECF56C040FD839C

  36. void _0xF40A109B4B79A848 ( Any p0, Any p1, Any p2 )  //0xF40A109B4B79A848

  37. BOOL _IS_PED_LEADING_HORSE ( Ped ped )  //0xEFC4303DDC6E60D3

  38. Any _0xAC5045AB7F1A34FD ( Any p0 )  //0xAC5045AB7F1A34FD

  39. Ped _GET_LED_HORSE_FROM_PED ( Ped ped )  //0xED1F514AF4732258

  40. void TASK_TURN_TO_FACE_CLOSEST_PED ( Ped ped, float p1, float p2, int p3 )  //0x84179419DBDD36F2

  41. BOOL TASK_CONFRONT ( Ped ped, Ped targetPed, int p2 )  //0x3A2A2071DF5CC569

  42. BOOL TASK_POLICE ( Ped ped, BOOL p1 )  //0x87BE56724650408E

  43. BOOL TASK_MELEE ( Ped ped, Ped targetPed, Hash p2, Any p3, Any p4, float p5, Any p6, float p7 )  //0x482C99D0B38D1B0A

  44. BOOL TASK_GRAPPLE ( Ped attacker, Ped target, Hash p2, BOOL unk1, float speed, BOOL p5, Hash p6 )  //0x779A2FFACEFAEA7B

  45. BOOL _TASK_INTIMIDATED ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x648B75D44930D6BD

  46. BOOL _TASK_INTIMIDATED_2 ( Ped victim, Ped attacker, int p2, BOOL p3, BOOL p4, BOOL everyFrame, BOOL p6, BOOL p7, int flag )  //0x933ACC1A1771A288

  47. void _0x2948235DB2058E99 ( Any p0, Any p1 )  //0x2948235DB2058E99

  48. void _0xB2F47A1AFDFCC595 ( Any p0, Any p1 )  //0xB2F47A1AFDFCC595

  49. void _0x41D1331AFAD5A091 ( Ped ped, int p1, Any p2 )  //0x41D1331AFAD5A091

  50. void _0x801BD27403F3CBA0 ( Any p0, Any p1, Any p2, Any p3 )  //0x801BD27403F3CBA0

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.