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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  1. void _0x249CD6B7285536F2 ( Any p0, Any p1, Any p2 )  //0x249CD6B7285536F2

    • 0
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    • 1207
  2. void _0xAF4D239B8903FCBE ()  //0xAF4D239B8903FCBE

    • 0
    • 236
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  3. int _SET_SNOW_COVERAGE_TYPE ( int type )  //0xF02A9C330BBFC5C7

    • 0
    • 677
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  4. void _0x1C6306E5BC25C29C ()  //0x1C6306E5BC25C29C

    • 0
    • 259
    • 1207
  5. void _SET_PLAYER_APPEAR_IN_PHOTO ( Player player )  //0x75D568607909333E

    • 0
    • 235
    • 1232
  6. void _0x53ED07BF368EDA59 ()  //0x53ED07BF368EDA59

    • 0
    • 282
    • 1232
  7. void _0x9F6D859C80708B26 ( BOOL p0, BOOL p1 )  //0x9F6D859C80708B26

    • 0
    • 209
    • 1311
  8. BOOL IS_PHOTO_FRAME ()  //0x86076AE35CBBE55F

    • 0
    • 196
    • 1355
  9. void _0x0D5B19C34068FEE7 ( Any p0 )  //0x0D5B19C34068FEE7

    • 0
    • 184
    • 1311
  10. void _0x5CD6A2CCE5087161 ( Any p0 )  //0x5CD6A2CCE5087161

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    • 183
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  11. void _0x9229ED770975BD9E ()  //0x9229ED770975BD9E

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    • 194
    • 1311
  12. void SET_PARTICLE_FX_NON_LOOPED_ALPHA ( float alpha )  //0xE8A35938A7026CEA

    • 0
    • 190
    • 1311
  13. void _SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE ( float p0, float p1, float p2 )  //0x56C392C2BD78B024

    • 0
    • 343
    • 1311
  14. void _0xD1472AFF30C103D6 ( float p0 )  //0xD1472AFF30C103D6

    • 0
    • 188
    • 1311
  15. void _0xC06F2F45A73EABCD ( Entity entity )  //0xC06F2F45A73EABCD

    • 0
    • 177
    • 1311
  16. void _0x48FE0DB54045B975 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x48FE0DB54045B975

    • 0
    • 219
    • 1311
  17. void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha )  //0x63011D0C7C6519E0

    • 0
    • 220
    • 1311
  18. void _0x519928DF02EB5101 ( Any p0 )  //0x519928DF02EB5101

    • 0
    • 228
    • 1355

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