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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  1. Any _0x190F7DA1AC09A8EF ()  //0x190F7DA1AC09A8EF

    • 0
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  2. void _SET_GAMEPLAY_CAM_INITIAL_ZOOM ( float camInitialZoom )  //0xBCDA0BA8762FACB9

    • 0
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  3. void _SET_GAMEPLAY_CAM_INITIAL_HEADING ( float camInitialHeading )  //0x6C1053C433A573CF

    • 1
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  4. void _SET_GAMEPLAY_CAM_INITIAL_PITCH ( float camInitialPitch )  //0x449995EA846D3FC2

    • 0
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  5. void _CLAMP_GAMEPLAY_CAM_YAW ( float minimum, float maximum )  //0x14F3947318CA8AD2

    • 0
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  6. void _CLAMP_GAMEPLAY_CAM_PITCH ( float minimum, float maximum )  //0x326C7AA308F3DF6A

    • 0
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  7. void _ANIMATE_GAMEPLAY_CAM_ZOOM ( float p0, float distance )  //0x2126C740A4AC370B

    • 0
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  8. void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle vehicle, int p1 )  //0xFA1D5E8D1C3CCD67

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  9. void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME ()  //0x9C473089A934C930

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  10. void _0x77D65669A05D1A1A ()  //0x77D65669A05D1A1A

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  11. void _DISABLE_CINEMATIC_MODE_THIS_FRAME ()  //0x8910C24B7E0046EC

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  12. BOOL _IS_IN_CINEMATIC_MODE ()  //0x74F1D22EFA71FAB8

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  13. void _0x718C6ECF5E8CBDD4 ()  //0x718C6ECF5E8CBDD4

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  14. void _FORCE_THIRD_PERSON_CAM_THIS_FRAME ()  //0x8370D34BD2E60B73

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  15. void _FORCE_THIRD_PERSON_CAM_FAR_THIS_FRAME ()  //0x1CFB749AD4317BDE

    • 0
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  16. int _FORCE_FIRST_PERSON_CAM_THIS_FRAME ()  //0x90DA5BA5C2635416

    • 0
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  17. void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME_2 ()  //0x05AB44D906738426

    • 0
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  18. void _0x632BE8D84846FA56 ()  //0x632BE8D84846FA56

    • 1
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  19. void _0x71D71E08A7ED5BD7 ( Any p0 )  //0x71D71E08A7ED5BD7

    • 1
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  20. BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE ()  //0xA40C2F51FB589E9A

    • 0
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  21. void _0x7E40A01B11398FCB ()  //0x7E40A01B11398FCB

    • 0
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  22. BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE ()  //0xF63134C54B6EC212

    • 0
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  23. BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 )  //0xA24C1D341C6E0D53

    • 1
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  24. Any _0xDC62CD70658E7A02 ()  //0xDC62CD70658E7A02

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  25. Any _0x796085220ADCC847 ()  //0x796085220ADCC847

    • 0
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  26. float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR ()  //0xB4132CA1B0EE1365

    • 0
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  27. void _0x05BD5E4088B30A66 ( float p0, float p1 )  //0x05BD5E4088B30A66

    • 0
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  28. void _SET_FIRST_PERSON_CAM_PITCH_RANGE ( float p0, float p1 )  //0x715B7F5E8BED32A2

    • 0
    • 255
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  29. void _0xC205B3C54C6A4E37 ( Any p0 )  //0xC205B3C54C6A4E37

    • 0
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  30. Vector3 GET_FINAL_RENDERED_CAM_COORD ()  //0x5352E025EC2B416F

    • 0
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  31. Vector3 GET_FINAL_RENDERED_CAM_ROT ( int rotationOrder )  //0x602685BD85DD26CA

    • 0
    • 264
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  32. float GET_FINAL_RENDERED_CAM_FOV ()  //0x04AF77971E508F6A

    • 0
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  33. void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk )  //0xFA33B8C69A4A6A0F

    • 0
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  34. void SET_GAMEPLAY_PED_HINT ( Ped p0, float x1, float y1, float z1, BOOL p4, Any p5, Any p6, Any p7 )  //0x90FB951648851733

    • 0
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  35. void SET_GAMEPLAY_VEHICLE_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 )  //0xE2B2BB7DAC280515

    • 0
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  36. void SET_GAMEPLAY_OBJECT_HINT ( Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7 )  //0xC40551D65F2BF297

    • 0
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  37. void SET_GAMEPLAY_ENTITY_HINT ( Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int p5, int p6, int p7, Any p8 )  //0xD1F7F32640ADFD12

    • 0
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  38. BOOL IS_GAMEPLAY_HINT_ACTIVE ()  //0x2E04AB5FEE042D4A

    • 0
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  39. void STOP_GAMEPLAY_HINT ( BOOL p0 )  //0x1BCEC33D54CFCA8A

    • 0
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  40. void _0x93759A83D0D844E7 ( BOOL p0 )  //0x93759A83D0D844E7

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  41. void _0x88544C0E3291DCAE ( Any p0 )  //0x88544C0E3291DCAE

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  42. void SET_GAMEPLAY_HINT_FOV ( float FOV )  //0x661E58BC6F00A49A

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  43. void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float p0 )  //0xDDDC54181868F81F

    • 0
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  44. void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float p0 )  //0x421192A2DA48FD01

    • 0
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  45. void _SET_GAMEPLAY_HINT_ANIM_OFFSETX ( float p0 )  //0xF86B6F93727C59C9

    • 0
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  46. void _SET_GAMEPLAY_HINT_ANIM_OFFSETY ( float p0 )  //0x29E74F819150CC32

    • 0
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  47. void _0xF48664E9C83825E3 ( Any p0, Any p1 )  //0xF48664E9C83825E3

    • 0
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  48. void _0x1F6EBD94680252CE ( Any p0, Any p1 )  //0x1F6EBD94680252CE

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  49. void _0xE28F73212A813E82 ( Any p0, Any p1, Any p2, Any p3 )  //0xE28F73212A813E82

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  50. void _0x4D2F46D1B28D90FB ( Any p0, Any p1 )  //0x4D2F46D1B28D90FB

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