Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 )  //0x33281167E4942E4F

    • 0
    • 706
    • 1207
  2. void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5 )  //0x8C7C7FF7CF0E5153

    • 0
    • 428
    • 1207
  3. Cam CREATE_CAM ( const char* camName, BOOL p1 )  //0xE72CDBA7F0A02DD6

    • 0
    • 504
    • 1207
  4. Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 )  //0x40C23491CE83708E

    • 0
    • 671
    • 1207
  5. Cam CREATE_CAMERA ( Hash camHash, BOOL p1 )  //0x57CDF879EA466C46

    • 0
    • 582
    • 1207
  6. Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 )  //0x98B99B9F27E2D60B

    • 0
    • 567
    • 1207
  7. void DESTROY_CAM ( Cam cam, BOOL p1 )  //0x4E67E0B6D7FD5145

    • 0
    • 445
    • 1207
  8. void DESTROY_ALL_CAMS ( BOOL p0 )  //0x163600D6E136C9F8

    • 0
    • 521
    • 1207
  9. BOOL DOES_CAM_EXIST ( Cam cam )  //0x153AD457764FD704

    • 0
    • 650
    • 1207
  10. void SET_CAM_ACTIVE ( Cam cam, BOOL active )  //0x87295BCA613800C8

    • 0
    • 430
    • 1207
  11. BOOL IS_CAM_ACTIVE ( Cam cam )  //0x63EFCC7E1810B8E6

    • 0
    • 546
    • 1207
  12. BOOL IS_CAM_RENDERING ( Cam cam )  //0x4415F8A6C536D39F

    • 0
    • 499
    • 1207
  13. Cam GET_RENDERING_CAM ()  //0x03A8931ECC8015D6

    • 0
    • 671
    • 1207
  14. Vector3 GET_CAM_COORD ( Cam cam )  //0x6B12F11C2A9F0344

    • 0
    • 431
    • 1207
  15. Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder )  //0x9BF96B57254E7889

    • 0
    • 453
    • 1207
  16. float GET_CAM_FOV ( Cam cam )  //0x8101D32A0A6B0F60

    • 0
    • 439
    • 1207
  17. void SET_CAM_PARAMS ( Cam cam, float posX, int p10, int p11, Any p12, Any p13, float posY, float posZ, float rotX, float rotY )  //0xA47BBFFFB83D4D0A

    • 0
    • 469
    • 1207
  18. void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ )  //0xF9EE7D419EE49DE6

    • 0
    • 444
    • 1207
  19. void SET_CAM_ROT ( Cam cam, float rotX, float rotY, float rotZ, int rotationOrder )  //0x63DFA6810AD78719

    • 0
    • 379
    • 1207
  20. void SET_CAM_FOV ( Cam cam, float fieldOfView )  //0x27666E5988D9D429

    • 0
    • 479
    • 1207
  21. void SET_CAM_NEAR_CLIP ( Cam cam, float nearClip )  //0xA924028272A61364

    • 0
    • 380
    • 1207
  22. void SET_CAM_FAR_CLIP ( Cam cam, float farClip )  //0x5E32817BF6302111

    • 0
    • 423
    • 1207
  23. void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength )  //0x45FD891364181F9E

    • 0
    • 578
    • 1207
  24. void _0xFC3F638BE2B6BB02 ()  //0xFC3F638BE2B6BB02

    • 0
    • 361
    • 1207
  25. void _0xE4B7945EF4F1BFB2 ( Cam cam, float* p1 )  //0xE4B7945EF4F1BFB2

    • 0
    • 356
    • 1207
  26. void _0x1FC6C727D30FFDDE ( Any p0 )  //0x1FC6C727D30FFDDE

    • 0
    • 373
    • 1207
  27. void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative )  //0xFDC0DF7F6FB0A592

    • 0
    • 406
    • 1207
  28. void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading )  //0xDFC1E4A44C0324CA

    • 0
    • 562
    • 1207
  29. void DETACH_CAM ( Cam cam )  //0x05B41DDBEB559556

    • 0
    • 399
    • 1207
  30. void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z )  //0x948B39341C3A40C2

    • 0
    • 535
    • 1207
  31. void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 )  //0xFC2867E6074D3A61

    • 0
    • 447
    • 1207
  32. void STOP_CAM_POINTING ( Cam cam )  //0xCA1B30A3357C71F1

    • 0
    • 435
    • 1207
  33. void _SET_CAM_FOCUS_DISTANCE ( Cam cam, float distance )  //0x11F32BB61B756732

    • 0
    • 398
    • 1207
  34. void _0x9F97E85EC142255E ( Any p0, Any p1 )  //0x9F97E85EC142255E

    • 0
    • 378
    • 1207
  35. void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle )  //0x3CB9E8BDE5E76F33

    • 0
    • 445
    • 1207
  36. void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL p1 )  //0x1B8F3CE5A6001298

    • 0
    • 372
    • 1207
  37. void _0x42ED56B02E05D109 ( Any p0, BOOL p1 )  //0x42ED56B02E05D109

    • 0
    • 377
    • 1207
  38. void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 )  //0xF1F57F9D230F9CD1

    • 0
    • 418
    • 1207
  39. void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 )  //0xF1898A68E7C15636

    • 0
    • 377
    • 1207
  40. float GET_CAM_SPLINE_PHASE ( Cam cam )  //0x095EDCD24D90033A

    • 0
    • 402
    • 1207
  41. void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration )  //0xFF6311652CA91015

    • 0
    • 408
    • 1207
  42. void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle )  //0x84B3645618E726B0

    • 0
    • 407
    • 1207
  43. void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation )  //0x8B15AE2987C1AC8F

    • 0
    • 453
    • 1207
  44. BOOL IS_CAM_INTERPOLATING ( Cam cam )  //0x578F8F1CAA17BD2B

    • 0
    • 479
    • 1207
  45. int SHAKE_CAM ( Cam cam, const char* type, float amplitude )  //0xF9A7BCF5D050D4E7

    • 1
    • 1,196
    • 1207
  46. BOOL IS_CAM_SHAKING ( Cam cam )  //0x2EEB402BD7320159

    • 0
    • 446
    • 1207
  47. void STOP_CAM_SHAKING ( Cam cam, BOOL p1 )  //0xB78CC4B4706614B0

    • 0
    • 413
    • 1207
  48. BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot )  //0xA263DDF694D563F6

    • 0
    • 528
    • 1207
  49. void _0xCF69EA05CD9C33C9 ()  //0xCF69EA05CD9C33C9

    • 0
    • 361
    • 1207
  50. BOOL _IS_ANIM_SCENE_CAM_ACTIVE ()  //0x20389408F0E93B9A

    • 0
    • 388
    • 1207

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.