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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 )  //0x33281167E4942E4F

  2. void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5 )  //0x8C7C7FF7CF0E5153

  3. Cam CREATE_CAM ( const char* camName, BOOL p1 )  //0xE72CDBA7F0A02DD6

  4. Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 )  //0x40C23491CE83708E

  5. Cam CREATE_CAMERA ( Hash camHash, BOOL p1 )  //0x57CDF879EA466C46

  6. Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 )  //0x98B99B9F27E2D60B

  7. void DESTROY_CAM ( Cam cam, BOOL p1 )  //0x4E67E0B6D7FD5145

  8. void DESTROY_ALL_CAMS ( BOOL p0 )  //0x163600D6E136C9F8

  9. BOOL DOES_CAM_EXIST ( Cam cam )  //0x153AD457764FD704

  10. void SET_CAM_ACTIVE ( Cam cam, BOOL active )  //0x87295BCA613800C8

  11. BOOL IS_CAM_ACTIVE ( Cam cam )  //0x63EFCC7E1810B8E6

  12. BOOL IS_CAM_RENDERING ( Cam cam )  //0x4415F8A6C536D39F

  13. Cam GET_RENDERING_CAM ()  //0x03A8931ECC8015D6

  14. Vector3 GET_CAM_COORD ( Cam cam )  //0x6B12F11C2A9F0344

  15. Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder )  //0x9BF96B57254E7889

  16. float GET_CAM_FOV ( Cam cam )  //0x8101D32A0A6B0F60

  17. void SET_CAM_PARAMS ( Cam cam, float posX, int p10, int p11, Any p12, Any p13, float posY, float posZ, float rotX, float rotY )  //0xA47BBFFFB83D4D0A

  18. void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ )  //0xF9EE7D419EE49DE6

  19. void SET_CAM_ROT ( Cam cam, float rotX, float rotY, float rotZ, int rotationOrder )  //0x63DFA6810AD78719

  20. void SET_CAM_FOV ( Cam cam, float fieldOfView )  //0x27666E5988D9D429

  21. void SET_CAM_NEAR_CLIP ( Cam cam, float nearClip )  //0xA924028272A61364

  22. void SET_CAM_FAR_CLIP ( Cam cam, float farClip )  //0x5E32817BF6302111

  23. void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength )  //0x45FD891364181F9E

  24. void _0xFC3F638BE2B6BB02 ()  //0xFC3F638BE2B6BB02

  25. void _0xE4B7945EF4F1BFB2 ( Cam cam, float* p1 )  //0xE4B7945EF4F1BFB2

  26. void _0x1FC6C727D30FFDDE ( Any p0 )  //0x1FC6C727D30FFDDE

  27. void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative )  //0xFDC0DF7F6FB0A592

  28. void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading )  //0xDFC1E4A44C0324CA

  29. void DETACH_CAM ( Cam cam )  //0x05B41DDBEB559556

  30. void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z )  //0x948B39341C3A40C2

  31. void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 )  //0xFC2867E6074D3A61

  32. void STOP_CAM_POINTING ( Cam cam )  //0xCA1B30A3357C71F1

  33. void _SET_CAM_FOCUS_DISTANCE ( Cam cam, float distance )  //0x11F32BB61B756732

  34. void _0x9F97E85EC142255E ( Any p0, Any p1 )  //0x9F97E85EC142255E

  35. void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle )  //0x3CB9E8BDE5E76F33

  36. void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL p1 )  //0x1B8F3CE5A6001298

  37. void _0x42ED56B02E05D109 ( Any p0, BOOL p1 )  //0x42ED56B02E05D109

  38. void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 )  //0xF1F57F9D230F9CD1

  39. void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 )  //0xF1898A68E7C15636

  40. float GET_CAM_SPLINE_PHASE ( Cam cam )  //0x095EDCD24D90033A

  41. void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration )  //0xFF6311652CA91015

  42. void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle )  //0x84B3645618E726B0

  43. void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation )  //0x8B15AE2987C1AC8F

  44. BOOL IS_CAM_INTERPOLATING ( Cam cam )  //0x578F8F1CAA17BD2B

  45. int SHAKE_CAM ( Cam cam, const char* type, float amplitude )  //0xF9A7BCF5D050D4E7

  46. BOOL IS_CAM_SHAKING ( Cam cam )  //0x2EEB402BD7320159

  47. void STOP_CAM_SHAKING ( Cam cam, BOOL p1 )  //0xB78CC4B4706614B0

  48. BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot )  //0xA263DDF694D563F6

  49. void _0xCF69EA05CD9C33C9 ()  //0xCF69EA05CD9C33C9

  50. BOOL _IS_ANIM_SCENE_CAM_ACTIVE ()  //0x20389408F0E93B9A

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