Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void SET_ANIM_SCENE_BOOL ( AnimScene animScene, const char* name, BOOL value, BOOL p3 )  //0x519E96C2C68B404B

  2. BOOL GET_ANIM_SCENE_BOOL ( AnimScene animScene, const char* name )  //0x07A6F6447ECA9B64

  3. void SET_ANIM_SCENE_FLOAT ( AnimScene animScene, const char* name, float value, BOOL p3, BOOL p4 )  //0x6BC5104E68CBEFE8

  4. float GET_ANIM_SCENE_FLOAT ( AnimScene animScene, const char* name )  //0xCC24CB07F60B496E

  5. void SET_ANIM_SCENE_INT ( AnimScene animScene, const char* name, int value, BOOL p3 )  //0x3A379D2166CF5B92

  6. int GET_ANIM_SCENE_INT ( AnimScene animScene, const char* name )  //0x2B7277484CC095FD

  7. BOOL GET_ANIM_SCENE_ENTITY_LOCATION_DATA ( AnimScene animScene, const char* entityName, Vector3* matrix, BOOL p3, const char* playbackListName, int p5 )  //0x8398438D8F14F56D

  8. BOOL IS_ENTITY_PLAYING_ANIM_SCENE ( Entity entity, AnimScene animScene )  //0x3AB6C7B0BB0DF4B1

  9. void ATTACH_ANIM_SCENE_TO_ENTITY ( AnimScene animScene, Entity entity, int p2 )  //0xDC418495DBA327A1

  10. void ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION ( AnimScene animScene, Entity entity, int p2 )  //0x1C0B105C3F30B88D

  11. void DETACH_ANIM_SCENE ( AnimScene animScene )  //0x6843A1AA3A336DFF

  12. void DETACH_ANIM_SCENE_PRESERVING_LOCATION ( AnimScene animScene )  //0xA2507C4948C83D2E

  13. void TAKE_OWNERSHIP_OF_ANIM_SCENE ( AnimScene animScene )  //0xF7A4C571E572D237

  14. BOOL CHECK_OWNERSHIP_OF_ANIM_SCENE ( AnimScene animScene )  //0x661B8683611B9B97

  15. void SET_ANIM_SCENE_PLAYBACK_LIST ( AnimScene animScene, const char* playbackListName )  //0xAB5E7CAB074D6B84

  16. BOOL _0x1C5D33A4293E6DDE ( AnimScene animScene, const char* phaseName )  //0x1C5D33A4293E6DDE

  17. BOOL _DOES_ANIM_SCENE_PLAY_LIST_EXIST ( AnimScene animScene, const char* playbackListName )  //0xA9016536015DE29D

  18. void SET_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName, BOOL p2 )  //0x15598CFB25F3DC7E

  19. BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_ACTIVE ( AnimScene animScene, const char* phaseName )  //0x1F0E401031E20146

  20. BOOL REQUEST_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName )  //0xDF7B5144E25CD3FE

  21. BOOL _RELEASE_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName )  //0xAE6ADA8FE7E84ACC

  22. Hash _GET_ANIM_SCENE_DICT ( AnimScene animScene )  //0xAE5ADA4FE3E21ADC

  23. BOOL _0x1407F5115FB9583E ( AnimScene animScene, const char* p1 )  //0x1407F5115FB9583E

  24. BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED ( AnimScene animScene, const char* phaseName )  //0x23E33CB9F4A3F547

  25. BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING ( AnimScene animScene, const char* phaseName )  //0x0DF57F86FE71DBE5

  26. void _0x1AD896BF43619551 ()  //0x1AD896BF43619551

  27. int GET_ANIM_SCENE_CURRENT_ACTIVE_CAMERA_COUNT ( AnimScene animScene )  //0x4822A65D5AF64E69

  28. BOOL _0x5D7BFDA2290B4E39 ( const char* p0 )  //0x5D7BFDA2290B4E39

  29. BOOL _IS_MGM_SYSTEM_LOADED ( const char* mgmFilename )  //0xFDFC14799373283F

  30. BOOL _LOAD_MGM_ASSETS ( const char* mgmFilename )  //0xB727A847862CB00A

  31. int _CREATE_MGM_SYSTEM ( const char* mgmFilename )  //0xA1300DE03E5D1973

  32. void _DELETE_MGM_SYSTEM ( int mgmHandle )  //0x53CB3970BA02E3CC

  33. void _0xB1A196BAFE650402 ( int mgmHandle, Ped ped )  //0xB1A196BAFE650402

  34. void _0xAE6DE22DE0ED4554 ( int mgmHandle, Ped ped )  //0xAE6DE22DE0ED4554

  35. BOOL _0x61B2AAEF645DDAF0 ( int mgmEventHandle, const char* p1, int seatId, int p3, BOOL p4 )  //0x61B2AAEF645DDAF0

  36. void _SET_MGM_EVENT ( int mgmEventHandle, const char* p1, Any seatId, int p3, float p4 )  //0x07706C4CC9C6CC9E

  37. void _0x3641FCD53E59B335 ( int mgmHandle, Ped ped, const char* secondaryVoiceString )  //0x3641FCD53E59B335

  38. void _SET_BREAKOUT_ARCHETYPE ( Ped ped, const char* archetype )  //0x99B2A2E3655DEAF1

  39. void _CLEAR_BREAKOUT_ARCHETYPE ( Ped ped )  //0xBC781D24AA11F179

  40. BOOL _0x3B393716C3FD8237 ( Ped ped )  //0x3B393716C3FD8237

  41. void _0xE12D7B4B959644CD ()  //0xE12D7B4B959644CD

  42. void _0xC1193521E3B9FADD ( Entity entity, BOOL p1 )  //0xC1193521E3B9FADD

  43. _REQUEST_PHOTO_MODE_FREEZE ()  //0x7C709C01D43D94CD

  44. _REQUEST_PHOTO_MODE_DEFREEZE ()  //0x41AFA5F228B0B6B0

  45. BOOL _0x2DB524750DC41ED4 ()  //0x2DB524750DC41ED4

  46. BOOL _0xEA41D44A8D42057B ()  //0xEA41D44A8D42057B

  47. void _PAUSE_SCRIPT_THREADS ( BOOL toggle )  //0x37C1257849DEF24A

  48. void _SET_PHOTO_MODE_ACTIVE ( BOOL active )  //0xCDCD7B2D49AEE73A

  49. BOOL WAS_ANIM_SCENE_SKIPPED ( AnimScene animScene )  //0xEF324E9550A394D5

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.