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Popular Content

Showing content with the highest reputation since 11/21/2024 in all areas

    • 3,836,760 downloads
    • Version 0.6.8470.31280
    The general idea of Lenny's Mod Loader is to provide an easy way to modify the game. In its current state for RDR 2 it will allow you to replace any file in the game, whether they are streaming files such as models or data files, font files etc. It also includes full UI support akin to the GTA V version. The three screenshots show replaced assets, replaced font and an altered meta file to change the police response in Valentine to Saint Denis police. These are all provided in an example download, see "Examples" further down below for more information. Installation 1.) Copy all files from "ModLoader" into your RDR 2 game root folder so that files such as vfs.asi are in the same folder as your RDR2.exe. 2.) The Mod Manager folder can be anywhere and does not need to be inside the game folder. 3.) New mods go into lml folder or use the button "Download with Mod Manager" on the mod website if it is supported (see installation video for an example). Beta 11 highlights - Data file merge and manifest support A few new exciting features are part of this update. First, support for overriding files used very early during game load has been improved significantly. While I hope that this does not cause any side-effects, please let me know if mods that worked well previously no longer function correctly. For instance, it was not possible in previous versions to override the skydome textures to change the moon. Thanks to @VideoTech for testing. Second, data file loading allows you to separate your changes to certain files, such as assets_* or metapeds into individual files so that you no longer have to modify the existing one (effectively merging them). This should make it a lot easier to create mods such as custom peds since you can contain most changes to separate files. Please note that this does not magically work for all games files but only those where the internal game parser supports additions (so no catalog for instance). In addition, custom manifest files for peds and maps are supported now. The ped support has been tested extensively, but map support will only really become useful once CodeX can generate these files for you. An example for these features is provided in the download courtesy of BHmaster. Beta 9 highlights Very much a maintenance update, this version hopefully fixes the random DRM integrity crashes. Thanks a lot to @calledme.kev who spent tens of hours testing various builds to find the issue! It also adds a lot of caching for collection calls that rely on read-only data, so LML should be a little less demanding. Beta 8 highlights This version adds a few new features such as allowing you to override the _manifest.ymf and _cache.ych files found in RPFs. Support to replace hashed files has also improved and now includes ymaps among other file types. The streaming folder now loads pso files, such as ymap, as text files, too. Most data files that are forced to be loaded as pso by the game have been patched to support being loaded as text files, such as cameras.ymt or the archetype definitions. Due to heavy refactoring to improve startup performance, previous builds are still made available. See changelog for more details. Ymap & Ytyp support (beta 7) This version introduces experimental support for ymap and ytyp. Two very simple examples are included that move some of the blue barrels around Valentine (check behind the saloon) via a different ymap and that make the lights inside the Saloon much brighter (ytyp - thanks to Modifiver). For ymap modifications, if you unload the imap via script and modify the file on disk, the changes will be applied on reload so no need to restart the game. Bk2 support (beta 7) Bink files were technically already supported in previous versions but caused some problems. In the current version they still behave somewhat differently in that they need to have two '.' in their file name as the extension '.bk2' is part of the actual file name. So name your file "movie.bk2.bk2" to make sure it gets replaced correctly. An example for replace would be "replace\movies_0\movies\filename.bk2.bk2". Settings file (beta 7) A settings file has been added that is to be placed in the game's root folder and called lml.ini. It is mostly geared towards developers and allows for more verbose logging output (or less..) making it easier to identify files you want to replace. If you set the log level to 0 you can see most of the game's requests to load files and it should be much easier to correctly identify the path you want to replace. Please note that many files are only loaded via hash and not via their name. You can also choose to disable the streaming and replace folders if you do not use them for added performance. Ymt support (beta 5) The biggest new feature in this update is the support for ymt file editing even if the source file contains unknown hashes. In order to replace a file, export the ymt to xml with OpenIV and then either use replacement via install.xml or the replace folder to replace the original file. Since you are replacing the ymt file, make sure that your file also has the ymt extension even though it contains xml. For the replace folder method you also need to match the file name. Now you can edit the file in plaintext and the game will treat it as a ymt with all names fixed up when loading. See the included examples for more information. If you do end up finding a file where you feel that it is not properly fixed up by LML (for instance when exporting the file directly from OpenIV without any changes breaks the game), please let me know. The only file I know of that will currently cause problems is weapons.ymt, but this is not due to LML but because of an export bug in OpenIV which cuts off certain weapon flags. The High-Roller revolver example has these flags manually restored and hence works fine, but this is not the case when exported directly from OpenIV. I have notified the team and trust that they will fix this export problem in the future. Until then you will have to manually inspect the ymt, gather the flags and restore them manually in the xml for weapons if you plan to use them. Please note that this requires advanced knowledge of game structures. Ymt Examples This download comes with extensive examples courtesy of @Modifiver that modify various aspects of the game. Check them out in the included examples folder and copy them to your lml folder to try them out! Upgrading from earlier LML versions without install.xml support (beta 2 and earlier) This version of Lenny's Mod Loader introduces install.xml files to instruct LML on how to load your mods. Thus, mods can be separated in folders and no longer require nested folder structures. This is a proven concept from our GTA V version and has now been ported over. You can still use the replace and stream folder under your lml folder. Please note, however, that the Mod Manager UI will only pick up mods that use the new install.xml system so it is recommended to convert your mods to the new system. Only mods using install.xml support Download with Mod Manager. Consult the examples below to learn how to use the new system. Examples You can find more examples by @Modifiver here: https://www.rdr2mods.com/downloads/rdr2/mods/80-modifivers-six-shooter-teaser-pack/ More examples with detailed documentation on the new install.xml system can be found here: https://www.rdr2mods.com/downloads/rdr2/mods/77-examples-for-lennys-mod-loader/ Verify your file got replaced If you feel that your file is not being replaced properly, have a look at the log file and see if you can find any entry related to it. Perhaps the path was not correct and hence it did not work. Search for "replaced" for files in replace and "adding" for files in stream. Support Since this is the first release for RDR I expect there to be quite a few problems and certain files might not work as expected. If you have trouble replacing specific files, please do not hesitate to comment here or reach out and include your modified file and file structure so I can have a look. Installation Video Please find a detailed installation video including a guide through our examples here (thanks to @Gan Ceann) Detailed explanation of stream vs replace (older versions) In the lml folder you can find two subfolders, one called "replace" and one called "stream". Both can be used for the same thing but replace is ultimately more powerful, but also more advanced. The stream folder you might recognize from Map Editor or Rampage Trainer and just loads streaming files directly. Stream As mentioned, similar to other tools available this merely loads streaming files into the game when the game is loading. For instance, model or texture files would go in there and will replace the existing assets in the game. If you do not know the name of an asset, but only its hash, simply name it 0xhash.ext (e.g. 0x9E54B506.ytd for w_melee_machete01+hi.ytd) and it will still be recognized and replace the asset correctly. This is the most convenient way to quickly replace streaming files as you do not have to worry about where in the game files they are located but only their name. Replace This folder creates a virtual mapping of the entire game file structure and hence allows you to replace any game file, granted you know its full location. This is similar to the paths you can see in OpenIV when navigating RPFs, but not exactly the same. If you want to change the dispatch.meta file for instance, you will need to modify it in update.rpf, as the one in common.rpf is superseded by that. To do that, you would create the following structure: "replace\update\common\data\dispatch.meta". This is exactly the path you would use in OpenIV (without the .rpf ending for update). Now, whenever the game wants to access this file, it will load yours instead. It is that simple! If you want to replace the font file font_lib_efigs.gfx in scaleform_frontend.rpf for instance, you would create the following structure: "replace\update\x64\patch\data\cdimages\scaleform_frontend\font_lib_efigs.gfx". Word of caution: File paths do not always match their RPF names unfortunately, hence this is a bit more advanced but also allows greater control. Say you want to replace player_zero_coat_001_open.ydd which is present in both packs_1.rpf (original) and dlc.rpf (from patchpack001, an update to the file). Files DLCs follow a slightly different pathing scheme. The full path to this file would be "replace\dlc_patchPack001\x64\packs\base\models\component_models\player_zero_coat_001_open.ydd". As you can see, it does not match the file path directly, which is also why for many files using the stream folder is just simpler. This is because the game maps some files differently and when you open the dlc.rpf (in patchpack001) and its setup2.xml you will see why: the device name is dlc_patchPack001 which is the "root" of all files inside this archive. Thus the path starts at "dlc_patchPack001" and then follows the RPF structure until you arrive at "replace\dlc_patchPack001\x64\packs\base\models\component_models\player_zero_coat_001_open.ydd". Not that complicated, but certainly not as easy as the streaming folder and something to look out for. Acknowledgements Thanks to NTA for his work on fwEvents, hooking, fiDevice and sysAllocator Thanks to listener for his work on fiDevice and advice over the years (hope you are well!) Thanks to the OpenIV team for OpenIV Thanks to dexyfex for CodeWalker Thanks to Gan Ceann, Will and GameRoll for testing as well as Jewels, GuiCORLEONEx794, jack.sharif and Modifiver for providing example assets
  1. 5 points
    • 1,121,884 downloads
    • Version 1.3.3
    Update 1.3: Blood Money out now! This mod brings all the good stuff from Red Dead Online to singleplayer and allows you to access it via the various vendors in the game. You can of course still use a trainer to access these items, but we have spent a lot of time to make everything fit in with singleplayer naturally so we believe this is the best way to experience this mod. The special weapons from MP are unlocked from the start, but only available at select merchants to fit in nicely with story progression. There are a few minor issues with a few items, which you can learn more about in the Known Issues section further below. We hope you enjoy the first version of our mod, we certainly had lots of fun making it! There are plans to update this mod in the future to expand it and address a few issues, so stay tuned! A very special thanks to @Senexis and @bolmin who are the true creators and masterminds behind this modification, I am just uploading it. No xml tags were harmed during development (we promise!). Item Locations The added weapons can be found available for purchase in the following location: NEW! Full Blood Money update compatibility NEW! All Multiplayer weapons are now available Left Rings, Right Rings, Gun Belt Accessories: Trappers (Accessories tab) Unique Half Chaps, Spurs, Ponchos, Gun Belts and Holsters: Trappers (Chaps, Ponchos, Weapon Accessories, Accessories tabs) All 42 Legendary Animal hoods: Trappers (Legendary Animals tab) Half Chaps, Spurs, Ponchos, Gun Belts and Holsters: Tailors and General Stores that sell clothing (Ponchos, Weapon Accessories, Accessories pages) Saddles, Saddle Bags, and Horns: Stables (Equipment) Manes and Tails: Stables (Appearance) Navy Revolver: Gunsmiths at Saint Denis Elephant Rifle: Gunsmiths at Saint Denis Lowry's Revolver: Fences Reinforced Lasso: Gunsmiths Bolas: Gunsmiths and Fences Special Bolas (renamed to the creators Bob, Bolmin and Lenny): Fences .22 Sedative Ammunition: Trappers and the Gunsmith Customize screen for Varmint Rifles Nitro Express Ammunition: Gunsmiths and the Gunsmith Customize screen for Elephant Rifles Animal Reviver: Trappers Tracking Arrow: Trappers Multiplayer Weapon skins, metals and wraps: Gunsmith Customize screens Installation Download with Mod Manager from here or drag and drop the extracted folder into your LML folder so that you have a structure like "Red Dead Redemption 2\lml\red_dead_offline". Please make sure to have Lenny's Simple Trainer or Outfit Changer installed to load all multiplayer components! Otherwise many components, such as the navy revolver, will not show up. If you have the Navy Revolver in SP mod installed, make sure to uninstall it completely. This mod supersedes it and having both installed will likely cause issues! Missing/Locked Guns If you are experiencing an issue where guns are not unlocked, or are missing, please make sure to try the following: Update the game: This mod currently supports game version 1355. If you are on an earlier version, some or all added guns will be locked or missing. Update Lenny's Mod Loader: The mod currently supports LML version beta 6 and higher. If you are on an earlier version, some parts of the mod may not work. Make sure Navy Revolver in SP is uninstalled: Like mentioned in the Installation section, this mod is not compatible with it and will cause guns to be hidden. Make sure other mods are compatible: Any LML-mod that edits the catalog_sp.ymt file without specific compatibility patches is currently not compatible. Make sure Lenny's Simple Trainer or Outfit Changer is installed: Without either of these, Multiplayer components will not show up, causing multiple items to be missing. Known Issues Currently in the mod, there are a couple of known issues that may impact you while playing: NEW! Off-Hand Holsters will incorrectly display the Off-Hand firearm and will cause glitchy animations. NEW! Certain ponchos will display visual clipping, not all of them are as bad as some are. Some Saddles and Saddle Accessories combinations will cause clipping, "None" options have been added to fix this. When purchasing a Reinforced Lasso, you will be able to purchase them infinitely. You only need to buy it once for it to be unlocked. When purchasing any Bolas, the texture that appears on the right will be a placeholder texture. This can be ignored. In some cases, when purchasing a Burled Grip, it will appear invisible. This only happens on some guns. Bolas might cause weird clipping and/or physics, this can be ignored as it is just a visual bug. Bolas will not be picked up when hogtying people, unlike in Multiplayer where you will get them back. Tracking Arrows will not cause a path to be drawn in Eagle Eye. Weapon variants can't be applied. This is due to them not working properly (i.e. invisible, broken textures, unable to apply correctly).
  2. Unfortunately it seems that a lot of people are falling for the misinformation being spread by the "RDR2 Spawn Fix" mod. This is not a viable solution to the spawning issue. Since the mod author has been consistently deleting comments that are meant to inform the public about the issues this mod creates, misinformation like this starts spreading wildly. There have been a few of us that have proven to syyyke that his mod does indeed break many aspects of the game. What this mod does is give you the visual satisfaction of seeing chickens and passengers. This does not fix the inherent issue that creates spawning issues, which is the utilization of incorrect/improper texture compression formats. We have tested this and know its the case because you can take mods such as WhyEm's DLC or EEE, properly compress their textures, and then have a perfectly working game. If you are forcing low priority spawns to become a higher priority, this does not change the fact that the engine is still starved for resources. If the game does not have enough resources and you are forcing these spawns to happen, it's going to take resources from other aspects of this game. This can result in massive amounts of culling, broken ped behavior, broken ambient spawns, broken random encounters, broken dialogue trees, and broken scene animations/vignettes. Actually, the problems this mod creates are so severe that most of it is easy to replicate. You can't brute force spawns and not expect there to be any additional problems. The engine is preventing those spawns for a reason. What do you think is going to happen by forcing spawns that the game already had trouble handling? It's now going to have trouble handling a whole lot more. Chuck's analogy is absolutely 100% correct. Do you think a room is clean if you sweep all the garbage under the table? Obviously not. And that is what this mod does. There is absolutely ZERO evidence that the streaming method is what causes these issues. However, what there IS evidence of, is texture compression being a primary culprit. Take a broken mod, change it's install.xml to use filereplacement - the mod is still broken. Take that same mod, re-compress its textures - the mod is fixed. Whether you use streaming or file replacement. TTO is a great example of this. It's a 20gb texture mod. Go ahead and use the streaming method, and I guarantee you will not have any issues. If you do have issues, its because of another mod. This is because the mod author actually compressed his textures (using BC7, which is not even the best compression format, but it still works because all of the textures are compressed. Let's use this mod as an example. A 300mb hat retexture. This will almost always create spawning issues. Change it to utilize file replacement - spawns are still broken. If we properly compress both textures using basically ANY OTHER FORMAT (including BC7), the spawning issues disappear. This is because during the time where most of these mods were first created, the spawning issue was not well known, so modders were using the fastest/easiest form of compression. No fault on the OG mod authors, as no one really knew anything. Also, a gameconfig will NOT fix your issues. No matter what. Period. RDR2's gameconfig does not work the same way as GTA 5's. Actually, a majority of the values you can change in GTA 5 have zero affect on RDR2. You can raise resource pools all you want, but the issue will still ALWAYS be present.
    • 1,224 downloads
    • Version setup-alpha-0.0.2
    RDRMP is a custom multiplayer mod project for Red Dead Redemption PC, it aims to create something similar to other existant alternative made for GTA titles (Like MTA or FiveM) with a custom scripting API using LUA. The project is currently in its Alpha stage, and remains very barebones and experimental. It’s not yet a finished or polished experience really intended for players. It’s primarily aimed at server developers as a foundation to start scripting and experimenting with our API. That said, if you're a player, you're more than welcome to follow the development, report issues and bugs, share suggestions, or help spread the word about this project ! How to install ? Download the Setup (installer) Follow the instruction (You will be asked if you want a desktop shortcut, it's recommended to choose 'Yes') Enjoy 🙂 LUA Documentation available here: https://docs.redmods.com/rdrmp/  If you want to suggest something or need help, here is my discord: Discord: https://discord.gg/8b7NVWnthY Support me on Patreon: https://www.patreon.com/K3rhos
  3. 4 points
    • 34,042 downloads
    • Version 1.0.0
    RDR2-Duels A simple mod lets duel you everyone with a gun in the game. Features Much inspired by the real duels in the game. Adds an option to duel any npc. Customizable settings. Cinematic duels, converstaions and sound effects. Controller friendly. Installation: Download and install AB's ScripthookRDR2: http://www.dev-c.com/rdr2/scripthookrdr2/ Make sure you have an asi loader, it usually comes along with Scripthook. Remove previous versions of the mod, if you have any installed. Copy Duels.asi and Duels.ini to the game's main installation folder. How to use: Approach a ped and lock on it. You'll notice a new prompt, letting you to challenge the ped for a duel. Once challenged, get to the blip marked on your radar. Draw your sidearm by holding the attack control. Kill your opponent! You may walk from the duel at any time, but your opponent might attack you for bailing. Playing a dirty move like attacking your opponent while it's getting into position will cause him to attack you. Settings and customization Add the Duels.ini file to the game's main installation folder. Follow the instructions in the file and make sure you make the right changes. Notes: If you'd like to report an issue, please attach your Duels.log file. Donate: https://www.paypal.com/donate?business=X4H3B5F6JD8AG
  4. Welcome back to RDR2Mods.com! We’ve given the whole site a tune-up, so: Refreshing new design. The new site is built around modern web standards to make the site feel fresh and responsive. Pages load in a flash. No more staring at a spinning icon—get right to the mods you want. Writing posts is smoother. Our new editor feels snappy whether you’re on desktop or phone. Native first dark mode. Whilst we will listen to what your browser says, you can change your dark mode preference at the bottom of the page Try it out—browse, post, and search faster than ever. Let us know what you think. Please note that we are working on fixing a lot of issues, including our Wiki pages not working and some pages not looking right (e.g. Discord pages and RDRFR pages). We hope to get these all working soon. If you've noticed any other breakage, please let us know.
  5. It's up ladies and gentlemen! Largest part of the video tackles install.xml optimization. Hope you'll enjoy.
    • 7,822 downloads
    • Version 1.9
    Mary Linton will join the gang after the mission We Loved Once and True III is complete. Includes: -configuration menu (F3 key) -six different female companions -online clothes -Sadie Adler outfits -fishing -dancing (can be triggered when on extremely flat terrain and standing still by targeting companion) -love making (can be triggered when on mostly flat terrain and standing still by targeting companion) -simple alternative ending if you go help John (you need to load a moded save with Arthur as the player when the mission is finished to continue playing as Arthur https://www.nexusmods.com/reddeadredemption2/mods/168?tab=description) -removed sickness (this has a permanent effect on the saved games) -play instruments (when standing still hold "jump" + press "reveal hud" to enable prompts) -order to companion to drive a vehicle (stand next to an empty vehicle and target the companion) -companion will fall down if badly injured, kneel next to her to help her (if you are using Ped Damage Overhaul mod you need to set WOUNDED_STATE_HEALTH in the .ini to less than 75) To install extract inside main game folder. To make metapeds.ymt compatible with other mods that use that file copy everything that is in mp_female and copy it to other mod. Also all companions need to have health set to this: <HealthConfigHash>HEALTH_STANDARD_PED</HealthConfigHash>. Version 1.1: -fixed player being ignored and Mary not shooting after dancing -fixed alternative ending not triggering -fixed Mary not fishing -rifle can now be put on the back -added a blip for Mary -revive ability can now be disabled in the .ini -when making love, Mary will now have the same hair that it was chosen in the menu Version 1.2: -fixed dance exiting -Mary will now get up immediately after being helped -Mary can now be revived if fully dead -Fixed Mary having Sadie's voice and name when switching to Sadie's outfits -mission requirement can be disabled in the .ini -fixed Arthur sometimes being invisible after making love -added instrument playing -added Bonnie MacFarlane, Harriet Davenport and Princess Isabeau (Bonnie and Harriet require Online Content Unlocker) -Mary can now ride as a passenger Version 1.3: -fixed Mary not talking after starting the game Version 1.4: -fixed Arthur not playing instruments when companion is in camp -fixed instrument prompts interfering with radar -changed the menu key for the controller to RB and B -removed random text appearing on the screen -when player is using a scenario in water, the companion will not sit -added Sadie -companion horse can now be selected in the menu -added Language.dat file Version 1.5: -removed companion complaints when following her around camp -fixed some horse parameters when switching the horse in the menu -added horse equipment customization Version 1.6: -companion will not sit on the ground when the player is at the bar -fixed grass when making camp -changed instrument key to hold "jump" + press "reveal hud" -companion will now whistle for her horse -added Alice Sinclair -added online clothes (some clothes are only compatible with Alice Sinclair's head) Version 1.7: -companion horse will now slow down when it gets close to the companion -added adjustable health and wounded state health in the .ini (if you are using Ped Damage Overhaul mod you need to set WOUNDED_STATE_HEALTH in the .ini to less than 75) -added solo dancing from MP -companion can now be ordered to drive a vehicle -added MP holster versions with removed knife sheath -fixed MP shirts glitching around the neck when not using MP head -added three MP torso versions -revamped love making -companion will now join the player in the bath -companion will now always hitch her horse when the player does -bow and knifes can now be selected in the menu Version 1.8: -companion will not join in the bath if We Loved Once and True III is not complete -adjusted hitching parameters -fixed walking style -disabled companion whistle when she rides with you Version 1.9: -fixed floating guns when using Sadie's holsters and online clothes -fixed companion not wearing all the clothes if spawned at the camp -fixed companion joining you in bath when she is at the camp -fixed companion shooting at your melee opponents when in hold fire mode -ride with me, hold fire and follow on missions can now be changed with behavior prompt when focusing on companion -loadouts can now be saved
    • 1,304,766 downloads
    • Version 1.4.1
    Lenny's Simple Trainer is a mod for Red Dead Redemption II that lets you do a bunch of awesome things in RDR 2, including clear your current wanted level, give yourself money, and much more. If you've ever wanted to play as a wolf, soar in the skies as an eagle or have a personal bodyguard, then this is the mod for you. If upgrading from a previous version, always use the new lst.ini file. Features Play as any character model and easily switch between your favourites. Teleport to anywhere on the map, including your current waypoint. Nudge yourself forward through locked doors and walls. Change & pause the time of day. Change & freeze the weather. Give yourself any weapon in the game! Clear your wanted level. Never wanted setting. Toggle godmode on or off. Give yourself unlimited amounts of money! Change the game's timecycle speed. Quickly spawn a new horse to use. Spawn any wagon, coach, vehicle, etc. in the game. Speed up and slow down the game's time scale (slow motion!) Spawn an unlimited number of bodyguards! Command your bodyguards to attack people all at once. Make any ped enter or leave your vehicle (you can fill entire wagons!) Exploding, incendiary and super explosive ammo! Super Godmode - protects against ragdoll too. All settings can now be reloaded while in-game. Scaling options - play as tiny or giant characters! Call in a deadly flying eagle to rain death from above! Play hundreds of player actions and scenarios like swinging pickaxes! Choose gender when spawning horses! Change player gender when playing as an animal Option to disable the sniper in New Austin Always get perfect pelts when skinning Make your horse invincible, enable unlimited stamina and change horse gender on the fly Enable unlimited stamina and dead eye for the player Drop your current weapon Freeze weather and time Set formations for your bodyguards Make your bodyguards lasso people! Configure bodyguard control keys Instantly reveal the whole game map Instantly bond with your horse Change weapon damage Enable unlimited items Make bodyguards invincible (god mode) and explosion proof (super god mode) Make bodyguards hold their position Increase honor, decrease honor, set to min and max Freeze spawned peds in place Keep your changed model and outfits when replaying story missions (experimental - does not work for all missions and outfits yet)! Bond with gang horses Spawn legendary animals Select outfit for newly spawned peds Load multiplayer only weapons, such as the Navy Revolver (Set LoadMPWeapons to true in the ini, please note that this can cause severe side effects due to how we hack in the weapons) Select outfit for bodyguards New! Change amount of money to receive New! MP models work again (big thanks to deterministic_bubble)! Controls F5: PRESS to open or close the Trainer Menu. F11: PRESS to teleport to waypoint. F12: Log your current position (and some other info) to the logfile. Also works on peds/entites you target. NumPad 0: HOLD and PRESS Left/Right/Up/Down/PgUp/PgDn to nudge the player, forward, up, left, backwards, etc. Go through doors with this. Menu controls: Up/Down to navigate the menu vertically. Left/Right to change item options. Enter to select an option. Backspace to return to the previous page. Bodyguard controls: Hold and Release F9 to make your bodyguards regroup with you. Hold F9 to dismiss all of your bodyguards. Aim at a Ped and Press 1 to make all bodyguards attack them. Aim at a Ped and Press 2 to make the closest bodyguard attack them. Aim at a Ped and Press 3 to make the closest bodyguard lasso them. Aim at a Ped and Press 4 to make them enter your vehicle. Press 5 to make your bodyguards hold their current position. Eagle gunship controls: Aim at a Ped and Press F8 to make the eagle attack them. Installation All you need to do is drag the files into your game root folder - the one where RDR 2 is installed. When the game launches, you should hear a few beeping sounds, indicating that the trainer is loaded. Do not attempt to play Online with this trainer. Remove all files from your game folder before playing Online. Do not save your game as a changed character model. We recommend that you disable autosaves before using this trainer. Configuration Character models, bodyguard models, weapon models, settings and teleport positions can be customized in the lst.ini file while the game is running: For a list of character models check: https://www.mod-rdr.com/wiki/list-of-rdr2-ped-models/ For a list of weapon models check: https://www.mod-rdr.com/wiki/list-of-rdr2-weapon-models/ For a list of teleport coordinates: https://www.mod-rdr.com/wiki/list-of-rdr2-teleports/ For a list of vehicle models check: https://www.mod-rdr.com/wiki/list-of-rdr2-vehicle-models/ For a list of player actions check: https://www.mod-rdr.com/wiki/list-of-rdr2-scenarios/ Troubleshooting If you are having trouble running Lenny's Simple Trainer, please check the log file. If you see "System.OutOfMemoryException: STATUS_NO_MEMORY: Failed to allocate memory", please download this fix to your game root directory: www.mod-rdr.com/EasyHookPatch.zip If you do not get a logfile, please launch the game as administrator and make sure the folder is writable! Please don't upload or redistribute this mod, link here instead so that everyone has the most up to date version.
    • 1,011 downloads
    • Version 1.0.0
    🎉 Saddle up, lawmen! Introducing RDRFR: Unleashed, my brand-new mod for Red Dead Redemption 2 that lets you patrol the entire map! With this mod, you can live out your Wild West sheriff dreams like never before. 🌟 Key Features: - Free Roam as an Officer: You patrol is no longer limited to towns. - You can now patrol the vast open world of RDR2 with the full RDRFR experience! INSTRUCTIONS: 1. Ensure you already have RDRFR installed! 2. After you download the file, open the contents of the zip file, and place in MAIN DIRECTORY of RDR2. If you already have RDRFR installed it will be automatically be placed in the correct folder. HOW TO PERSONALIZE YOUR BADGE? -📍Go to: Red Dead Redemption 2\rdrfr\plugins\OfficerOverlay.ini, and open the .ini. The default is SheriffName=Arthur "Justice" Morgan. Change the text after the = sign to whatever you like. 🎮 How to Get Started: 1. Start the game. 2. Once in game, start your RAGE Plugin Hook for RDR2, and ensure it loads. 3. Head to any police station in-game, and go on duty. 4. You'll known when the mod is working as you'll see your custom badge in the upper left corner and an onscreen message at the bottom center to confirm the mod is active! ✅🔥 Get ready to enforce justice across the frontier with RDRFR: Unleashed! Download the mod. Don’t forget to like, subscribe, and hit that bell 🔔 for more RDR2 modding content! Special thanks to Rixus, Rededrunk, somncoitus, for coding inspiration, and the LawLine Discord Team for their dream of improving RDRFR. Interested in seeing more future RDRFR projects? Please join the LawLine Discord @ https://discord.gg/vC7gs4A5AN.
  6. Don't know if anyone is interested in this but I've found a few ASI mods that kill my train spawns/trolley spawns. Proning, Quick Draw (by rejuvenate7), Hunting Camp, fireside reactions and StashThatLantern have a negative effect. I test by loading into an early morning valentine save that has a scripted train spawn. Those ASI mods either make the train not spawn or passengers not load on the trains. I then fast travel to St. Denis to check the trolleys. Those ASI mods make the trolleys not spawn passengers. I have a pretty heavily modded game. Over 60 ASI mods. Most of my horses have replacement textures and most weapons have been changed. All textures have been compressed to 256 and 512. And I use replacement vs streaming when possible. I've noticed that weapon mods that replace heavily used guns tend to effect spawns more. I leave cattleman revolvers, carbines and lancaster repeaters alone. I also generally leave player and clothing mods alone. Using these rules I have passengers on wagons, passengers on trains and trolleys. Its been months of messing with the game but I'm pretty content with how it plays now.
  7. The worst and most embarrassing thing about swindlers and tricksters are their followers. They think without hesitation that a random dude, out of nowhere, came with the ultimate fix for everything. And that is what give those tricksters the fame and reputation, based solely on their lies and those braindead enough to follow them. I've seen everything.
  8. I actually was in a brief correspondence with the mod author, troubleshooting the issues I had with the mod. I then redirected him to this thread so he could see your discussions about the texture compression issues. He responded with: "Thanks for linking a thread where people are shit talking me and my mods". Now I'm blocked from his mod page. What an ass.
  9. You shouldn't use the stream folder at all, you get mods mixed up, at least use the auto-installer in ModManager to keep them in separate folders. Anyway here's the files, I hope the instructions are clear enough: JMOptimizedPack.7z
  10. The mod in question breaks more stuff than it fixes. I can't really say it fixes anything sadly. Odd how quickly was the author to say it fixed everything (according to mod description it even gives you a "performance boost" lmao), when there have been already multiple reports of crashes, HUGE memory leaks (even on high end GPUs), ambient peds behaving erraticaly, more evident spawning issues than ever before (from wildlife, to trams, trains, passengers... you name it). I tried the mod on four different rigs, every possible update that the author put out. All of those PCs with completely different setups, but forementioned problems persisted anyhow. Besides -and most importantly- mod author spent a good couple of days deleting comments of people reporting issues and calling the dude out for his bs. Pretty hilarious how he seems very sure and tautological claiming how he has fixed this old, complex issue, but then proceeds to shield himself by saying the magic words "every system is different" when you report some bugs. It's also quite funny because not even the author seems to know how the train system works, despite being an active modder. There is a very recent comment from him saying that if you see or rather hear trains as soon as you load a save, then your trains are working correctly, regardless if you see them or not out in the wild or near cities. So yeah, I would advise everyone to be a bit more nitpicky when it comes to these self-proclaimed messiahs; mod authors who randomly pop in the scene and seek for fame and clout by gulling and fooling everyone with their miraculous snake oils.
  11. There are ways to test yes, but we cannot really give guarantees of what will or won't cause issues at this point. Some people think it's streaming, some think its strictly .ytd (texture) files, nothing is comfirmed. I am not even sure if FileReplacement is really the answer that people are looking for as spawn issues can still happen with that. And we don't even know how Streaming differs from FileReplacement in a true sense....
  12. Awesome! I'm glad it worked out in the end. On another note if anyone wants to further optimize their game I released a light version of Online Content Unlocker Check the description if it fits your mod needs. You wouldnt think at first that most MP dependant mods dont need much at all, so I cut down the things OCU enables and I also fixed some animation/sounds/dialogue issues that are present when using the og version of OCU. Check the mod on nexus and there's a video of the fixes. Currently does not support online weapons, so no RDO. https://www.nexusmods.com/reddeadredemption2/mods/5304 and here is the video of the fixes:
  13. In theory, we shouldn't need to do anything and modders should update their install.xml for their own mods. Instanity is doing it for CharactersOverhaul and for Chelonia Visuals for example. But still, it hasn't still been absolutely proven that doing this magically resolves those issues. AFAIK.
  14. 2 points
    • 295 downloads
    • Version 2.1.2
    Advanced FREE CAMERA mod that you can enable or disable using F3 or using a custom keybind. You can change the Freeze/Unfreeze World, Field of View, Roll Left or Right, Move Up or Down, Lift/Teleport Player, etc... an INI config file to customize various camera settings and Misc Settings as well as Custom Keybinds INSTALLATION: Download the latest version of RedHook from RDR2MODS or Github. Version 0.6 and above Extract the RedHook zip file and drag and drop its content to the main RDR1 directory(where RDR.exe is located). Now Download FreeCameraRDR.zip. Extract FreeCameraRDR.zip and Copy FreeCameraRDR.red and FreeCameraRDR.ini to the main RDR1 directory(where RDR.exe is located). Change Logs: Controls: Enter the Game and Press F3 to Activate FreeCamera WASD to move the camera Space/Left Control to move Up or Down Z/X to Roll the Camera Left or Right, V to Reset Roll Hold Shift to Boost Q/E to Change the FOV R to Reset FOV U to Lift/Teleport Player to Camera Position J to Freeze/Unfreeze The Game's World Num+ or Num- to Advance/Reverse Time of Day Num1 or Num3 to Change the Weather H to Hide or Unhide the Help Menu F1 to load INI settings Quit the FreeCamera Using F3 Note: You can edit the INI settings While in-game, Click F1 to load the settings. Note: Getting too Far from the Player can Cause NPCs and World Events to stop loading as well as Disabling the World Freezing, Make sure to Lift the Player or Teleport it near the Camera Note: If you Lifted the Player Make sure to Press U again to teleport it before Quitting the FreeCamera Mode Note: You can set custom keybinds for various Free Camera options
  15. Hey lovely people, I wanted to shill my video on the topic here, hope its OK. I offer up a very good way of measuring the level if ''fuckiness'' your game is at currently with mods. Please watch it on 1.5 or 1.75 speed if you are interested in the topic because its incredibly BORING! you have been warned. Next part will be a modding guide for beginners and not-so beginners
  16. 2 points
    • 2,161,555 downloads
    • Version 0.2.2
    A simple ASI Loader for Red Dead Redemption 2 to easily load your custom code into the game. Files are loaded after Arxan has finished its decryption stage so you can search for your favorite patterns right away! Installation Put version.dll in your game root folder. When the game launches, you should hear a few beeping sounds indicating that it got loaded. Not supported for RDR Online. Remove the ASI Loader file (version.dll) before playing Online. Native fixes (build 1436) Game build 1436 on July 13 2021 removed a few natives used mostly for text rendering making any mod using those crash. The ASI Loader update 0.2 fixes that by re-implementing the following natives with their original hashes. You still need a script hook! DISPLAY_TEXT SET_TEXT_COLOR SET_TEXT_CENTRE SET_TEXT_SCALE SET_TEXT_DROPSHADOW TASK_EVERYONE_LEAVE_VEHICLE Let me know if any of those do not work as expected. Thanks to fingaweg for their help. Uploaded for www.mod-rdr.com, please do not upload it anywhere else.
    • 484,340 downloads
    • Version 0.5.1
    We are proud to release our latest modification for Red Dead Redemption 2: An outfit changer! Featuring all of the more than 1300 single player clothing items (and in version 0.2 all multiplayer components!), Arthur has never looked more unique. A word of caution: The component system in RDR2 is very powerful and even many parts of your skin are components which you might need to toggle to make body parts (re)appear! Please read the readme.txt file for more information on how the system works. Features Change clothing items in over 40 categories with over 10000 total variations! Save your current outfit Quickly equip saved outfits Reset all your components Change Ped Skin (see readme) Enable Multiplayer Assets (try changing your model to mp_male or mp_female using our trainer to access them in all your glory) New! Change beard and hair length, untuck shirts and much more! New! Customize menu key Controls Press F2 to open/close the Outfit Changer menu: Up/Down to navigate the menu vertically. Left/Right to change item options. Enter to select. Backspace to go back. Installation All you need to do is drag the files into your game root folder - the one where RDR 2 is installed. The Outfit Changer is loaded from the same folder and shares many of the same files as Lenny's Simple Trainer but works without it. When the game launches, you should hear a few beeping sounds, indicating that the mod is loaded. RDR Online is not supported for modding. Don't attempt to play Online with this mod. Remove all files from your game folder before playing Online. Configuration Open the outfitchanger.ini file (found in your game folder) in a text editor to configure the Outfit Changer where you can: Change the names of categories. Name your favourite clothing items to make finding them again easier. Manually edit/manage your saved outfits (although you can do this in the menu). We are working on a Wiki page to document all of the clothing items. To load any changes to the outfitchanger.ini file, use the "Reload Settings" feature in the menu. Please don't upload or redistribute this mod, link here instead so that everyone has the most up to date version. Please note that you are not permitted to sell configuration files for this mod. This mod is free and so should be your files!
    • 127,294 downloads
    • Version Final
    FEATURES Crimes 1. Minor crimes are disabled, lawmen now ignores you commiting minor crimes 2. Wilderness is now completely lawless, you can commit whatever crimes without getting wanted 3. Train robbery is no longer an instant wanted Bounty Hunter 1. Reduced the chance for dogs to accompany bounty hunters 2. U.S Marshall (level 4) and Pinkerton Agent (level 5/max bounty) will now hunt you down once you incurred enough bounty Witness 1. Witness Is now limited to 1. Once you stop them, there will be cooldown before another witness appear 2. Disabled witness in the wilderness AI 1. Lawmen are much more skilled and competent 2. Pinkerton are no longer aimbots 3. Improved Saint Denis and Blackwater Police AI 4. Altered Gang behaviour, each gang now has different combat behaviour 5. NPC will no longer accuse you of following them Dispatch 1. Respawning rider and wagon is now disabled, killing all lawmen will end pursuit 2. Completely reworked Saint Denis and Blackwater Dispatch. US Marshall (and Pinkertons in Saint Denis) will be dispatched in the final wave 3. Pinkertons now specifically uses elite horses 4. Wapiti Warriors will be dispatched in Ambarino and US Army will be dispatched in Cumberland Forest (Currently can only be seen by forcing wanted using Rampage) 5. Reduced the wanted circle size during initial and stage 1 wanted Loadout and Health 1. Slightly Increased Lawmen health 2. Dispatched Lawmen carries rifles and shotgun 3. Pinkerton and US Marshall will carry pistol as their sidearms 4. Lawmen guns are always clean 5. NPC's carries different revolvers 6. Saint Denis and Blackwater police carry pistol as their sidearms Project NA Compability [OPTIONAL] 1. Restores Law and Order to Armadillo 2. Rebalanced Armadillo Law, no respawning riders TO INSTALL put crime_law folder into LML Folder. requires Lenny Mod Loader to be installed. If you wish to use Project NA compatible version, replace the dispatch.meta Exclusive to rdr2mods.com & nexusmods.com. Any upload not on these sites is STOLEN and may contain viruses, be outdated and should be avoided. Discord Server If you have any question, feel free to join the discord server https://discord.gg/Rhyz9445 Credit Blackjack Colver Voltaire GameRoll Modifiver Natsu SgtJoe
  17. Project New Austin 1907 : https://www.nexusmods.com/reddeadredemption2/mods/979? Is actively causing this issue.
  18. Never read such detailed bug report :P
  19. 1 point
    • 201 downloads
    • Version 1.0.0
    (Requires Reshade and RDR-Reimaninged for shader puposes.) This mod's restores Red Dead Redemption's aesthetic by adding better shadows. The reshade saturate's the game to look like a bit more like a sphagetti western Any FPS issues? No there is not any fps issues or stutters it runs perfectly fine on a budget PC. Installation: 1. Install Reshade from Reshade's website i would recommend watching a tutorial on download reshade you can find one here just choose you Red Dead One directory instead of RDR2 2. Download RDR Reimaninged, open the rdr file and drag the reshade-shaders into your Red Dead Redemption directory and replace the files. 3. After you have a downloaded my Mod it's just a simple drag and drop into the directory of the game. 4.Enjoy the Mod.
    • 9,184 downloads
    • Version V2.5
    OVERVIEW RageMenu is a single player ASI mod for Red Dead Redemption 2, built in C++ by Kapiushon and Isac. It is designed to provide useful essential features that enhance your gameplay experience without overcomplicating the menu with unnecessary options. RageMenu offers a familiar user interface . Please Also Note That RageMenu Was Designed To Work Independently. Compatibility With Other Mods Is Not Guaranteed, And Support Cannot Be Offered For Issues Caused By Other Mods. INSTALL RageMenu is installed just like any other mod, Place the "RageMenu.asi" file inside your rdr2 root (where rdr2.exe is located). RageMenu.asi also requires a hooking process like ScripthookRDR2 by alexzander blade. CONTROLS [KEYBOARD] [ F5 ] - Open Menu ( Default) [Arrow Up] - Up [Arrow Down] - Down [Arrow Left] - Left [Arrow Right] - Right [Enter] - Select [Back] - Back [NUMPAD] [Asterisk] - Open Menu (Default) [8] - Up [2] - Down [4] - Left [6] - Right [5] - Select [0] - Back [CONTROLLER] [R1+Square] - Open Menu (Default) [Depad UP] - Up [Depad Down] - Down [Depad Left] - Left [Depad Right] - Right [X] - Select [Circle] - Back Discord Join our community for support, feature suggestions, bug reporting, or just to hang out! Our Discord server is the first place to hear about updates. https://discord.gg/FMcy3Sxq6T Notes My Nexus Page is my main but I will still keep this page up to date.
  20. You are not the first modder who call out that syyyke fella for his total bullshit. Not only the author deletes comments which report issues on a daily basis, he 'updates" the mod everyday, adding nothing and fixing nothing of course, he does it just to make sure the mod is kept afloat and hot in the main page. Anything for clout. And people desperately and stupidly fall for this.
  21. Hi, I know there are a lot of misinformation going around with Streaming Vs FIlereplacement right now, and some of it can be contributed to me as I was a believer at some point that streaming indeed can cause issues, but it seems like that is not the case. I will have a video about this in the upcoming days to clarify things but for now please do not look to FIle Replacement as a definitive fix for any spawn issues if you have any. And also please please do not believe in these ''spawn fixes'' made by syyke, those mods break the game more than anything else by forcing peds to spawn of trolleys and trains. This does not fix any issues if your game is struggling with ped culling already. The author employs heavy censorship in the nexus modpage, deleting every negative comment essentially tricking people to believe that the mod is amazing and better than in reality. Right now the more educated part of the modding community thinks that the cause of spawn issues is incorrect texture compression method employed by a lot of authors in the past. For example the newest update of Terrain Textures Overhaul contain over 20gb of textures and they all work flawlessly without problems at least while testing for spawn issues in the short term.
  22. All of these can be installed together in full without problems but with a few exceptions: "Disable Horse Camera Centering" and "No Kill Cam Filter" are conflicting because they both edit cameras.ymt, however, fixing the conflict is super easy. Download Disable Horse Camera Centering Install normally, place whole folder inside /lml folder Inside the "Disable Horse Camera Centering" folder, right click cameras.ymt > edit with notepad/notepad++ Ctrl + F and search for 0x55AAD59B You will see "<UNK_MEMBER_0x55AAD59B>0xBF33E090</UNK_MEMBER_0x55AAD59B>" Replace this ENTIRE line with only this: "<UNK_MEMBER_0x55AAD59B/>" Save, and done. Extended Player Animations will show in LML Conflict Checker as having a conflict with the other folder included in the mod, but you can ignore this as they aren't used anyway. No idea why the mod author did this, but just install normally. Graphical Issue Fixes will conflict with any visual mod that you have (Visual Redemption, WhyEm's Visuals, Best TAA and Visual Effects, etc). To fix this, it is also very easy. Download Graphical Issue Fixes and place whole folder inside /lml folder Open up the Fixes subfolder inside the main Graphical Issue Fixes folder Delete visualsettings.dat, timecycle_mods_2.xml, timecycle_mods_1.xml, and systemsettings.ymt. (for context, nearly every single visual mod nowadays already includes the fixes listed in these prior files, so no need for them) With that being said, my final recommendations (which are not necessary but again, highly recommended) are these: Open visualsettings.dat (from whatever visual mod you are using) and replace the values with the ones listed here. Find system.xml located in \Documents\Rockstar Games\Red Dead Redemption 2\Settings. Right click > edit with notepad/notepad++, find "DirectionalScreenSpaceShadowQuality" and set to 0. Find "PedLodBias" and set to 1.0. Make sure "FXAA", "MSAA", and "Reflection MSAA" are disabled. Find maxTexUpgradesPerFrame and set to 25. Find "POMQuality" and set to high (or anything EXCEPT ultra). Save the changes, right click on system.xml, go to properties, check Read-Only, enjoy. Other than that, the modlist is 100% working like I said with no problems. And I've done ALOT of testing. Any questions, feel free to ask.
  23. Yay! You're a fascinating guy, fantastic! Always produces a satisfying piece of work!
  24. Yooo, this is it! This is what I'm looking for! I've always loved how stiff and heavy the bodies fell in modern movies after getting shot, and this? This is true to that feeling! Thanks for sharing this man!
    • 19,204 downloads
    • Version 1.0.0
    This mod is inspired by ultra-realistic "LiveLeak-style" gunshot reactions. Personally, I don’t enjoy such content, but I know there are some players who want a mod like this. So, I’ve done my best to recreate it authentically, drawing inspiration from LiveLeak footage. Features NPCs rarely stumble anymore. When an NPC is hit by a bullet, they often go into shock and collapse to the ground. The time NPCs stay on the ground after being hit but before getting up (if still alive) has been slightly increased. NPCs remain alive and responsive while on the ground if they still have health. Headshots cause NPCs to collapse instantly. The bullet impact force is minimal, so NPCs are no longer thrown back dramatically when hit. NPCs are less likely to clutch their wounds when hit while standing. For even greater realism, it is recommended to use PDO (Ped Damage Overhaul) in combination with this mod. IMPORTANT NOTE Throwing knives and pistols share the same ragdoll settings, meaning NPCs will stumble less when hit by throwing knives. As this mod only includes the physicstasks.ymt file to ensure maximum compatibility with other mods, I’m unable to address this limitation. INSTALLATION Just copy the "Ultra Realistic Live Leak Ragdolls" folder to you "lml" folder. Make sure that this is the only active ragdoll mod.
  25. 1 point
    Does this mod include the RDO Sorrel Breton seen in the thumbnail? I was just curious because I know this mod has been updated a ton since then and I'm sure you're already aware but all the horses from RDO can corrupt your save if you try to keep them
    • 242 downloads
    • Version 2.0.0
    Updated Version textures has been enhanced further more, This is a rework of John Marston its not another upscaling mod mine is completely different from the others cause it gives him a more modern face lift, for those who want to play a new playthrough. Duster Coat Fixed & Eyebrows no longer dark Version 2 John Marston Reworked 4K Upscaled v2 at Red Dead Redemption Nexus - Mods and community 1.Download GitHub - d3g0n-byte/LibertyFourX: RDR2 Editor 2. Extract File and then open exe 3. Drag all of my WTD Files into LibertyFourX 4. Click Save 5. Download Releases · Foxxyyy/Magic-RDR 6. Extract The file open "MagicRDR.exe" click file on the top left open go to your RD1 Directory open game folder select mapres.rpf file 7. Click Save wait till it finishes Rebuilding Close MagicRDR then Launch game
    • 220 downloads
    • Version 1.0.0
    Remasters John Marston's face with an edited version of his RDR2 face that tries to stay faithful to his original design (also changes the vest of the cowboy outfit) INSTALLATION INSTRUCTIONS ARE IN DOCS AND IN THE ZIP FILE ISSUES: Normal maps may look weird? Haven't done enough testing with them. Gentleman's attire is not edited as I am too lazy Treasure Hunter outfit doesn't have dirt on his face Textures are still 1024x1024, will upscale with AI when I feel like it If anything else is wrong please report it and I'll fix it Replaces mapres.rpf WTD files will be included for those who already have mods that replace mapres.rpf. Use MagicRDR or Codex to replace
  26. I created my own script that matches the game path to the file and mounting points in LML and removes duplicates in process, because some mounting points in LML aggregates few game archives. I copy the full path into a text file, provide the folder with mod files and the path to this file to the script, and then it automatically generates an install.xml with the correct game path nodes. Here's script code if you want to tinker with it by yourself: https://pastebin.com/HpZbq6Fe You need to specify the source folder where the files that must be included in install.xml are placed as well as the source_paths.txt file with the full file path copied from OpenIV or CodeX. The output file will be named EasyInstall.xml, so you can check it before replacing the existing install.xml. Also, the node author is your nickname, so you can replace it.
    • 7,066 downloads
    • Version 1.1
    Dual Arthur’s original holster and a dual Gambler holster. Requires Remove Satchel and Remove Knife Sheath mods. To install extract inside main RDR 2 folder. To merge assets_drawable.ymt (WhyEm uses this file): 1. Delete assets_drawable.ymt file from this mod 2. Open assets_drawable.ymt file from another mod with text editor (notepad) 3. Press CTRL+F 4. Search for player_zero_holster_cup_000 and delete COMPONENT_HOLSTERS text that is a few lines below it 5. Search for player_zero_holster_cup_009 and delete COMPONENT_HOLSTERS text that is a few lines below it 6. Search for player_zero_holster_front_cup_000 and delete COMPONENT_HOLSTERSLEFT text that is a few lines below it 7. Save the file Version 1.1: -removed Delete key function -minor change to the holstering animation -added Gambler holster
    • 38,544 downloads
    • Version 1.3.5
    All items unlocked and purchasable Now fully compatible with Red Dead Offline! Make sure this mod overrides Red Dead Offline and you'll be good to go. Without Red Dead Offline installed, certain Multiplayer weapons will not be unlocked for purchase, in addition to making me sad that you didn't install it. Get it here! In this mod, changes are made to the catalog to allow you to buy and and all items without requirements. This is done by manually going through the catalog file and removing the restrictions put on the items that are locked, by adding them all to a custom menu at the Trapper. In addition, this makes every item always purchasable at Tailors, Newspaper Boys, General Stores, Trappers, Doctors, Pearson and the Bait store. This means that you can unlock items from those stores whenever you want. Newspaper Boys, for example, always sell every single issue of their newspaper, Trappers allow you to purchase the outfit before having crafted all individual pieces, Pearson allows you craft without needing the Crafting Tools from the Ledger, Tailors allow you to purchase all outfits from anywhere, and more. This functionality is intentionally not made available when customizing guns, at stables and at various barber shops, including the Camp Shaving kit. This is to prevent serious bugs from happening. This adds a custom menu to the Trappers around the world that allows you to buy any item. Adds multiple categories to the menu you can use. The mod adds a dedicated All Items Menu option in which all options are located. Some pages allow you to use Q and E to browse tabs within them. Please note that due to a limitation in the game, the tab indicated (the little circles) stop updating past a certain point, but the menus still work. Items that are normally not available for purchase have been given a purchase price of $0.01, while any item that already had a purchase price has been left untouched and will cost the same. NEW! In addition to the new custom menu at Trappers, this mod also allows you to sell any item that's located in your satchel by selling them to a Fence. Think documents, key items, unique items, and more. All items that are not intended to be sold will not give you cash for selling them. Any item with an original selling price has been left untouched and will sell for the same everywhere. IMPORTANT: Purchasing or selling items that are obviously not intended to be used in gameplay either by being cut or not intended to be purchased or sold may have lasting and unforeseen consequences on your save file. I have intentionally left everything in there so that you can have fun experiencing what would happen if you got or removed certain items early, et cetera, but this means there is a very real chance that progression using your save game may be permanently broken. If you are worried about purchasing or selling something that may break your game, do not buy items that are free, are sold for free, have missing text, or display anything weird. BACK UP YOUR SAVE, YOU HAVE BEEN WARNED! Installation Back up your save. There is a very real possibility your save will become damaged by using certain options in the menu. Download and install Lenny's Mod Loader. Make sure it's beta 8 or higher. Extract the downloaded ZIP to the LML folder. Done! Your Red Dead Redemption folder should have a folder LML which contains the all_items_menu folder. Permissions and credits Feel free to use this mod to learn how to edit the file yourself, but if you do please credit me if you learned something. I don't mind re-uploads of (parts of) this mod, but credits are appreciated. Do not just re-upload the file under any circumstances. Both this version and the one on Nexus will be the only official sources. Do not download the file from anywhere else. Thanks to @LMS for helping with the creation of the mod. Without them, this mod wouldn't be possible. Thanks to @bolmin for helping out with the Red Dead Offline mod.
  27. when equipping the offhand holster the gun doesn't appear in the holster and it shows inside arthur and floats while crouching, the knife is also not properly positioned and floats inside arthur... is there any fix for this?
  28. 1 point
    • 4,099 downloads
    • Version 1.2
    Description Hired Guns is a standalone version of the hired guns feature seen in my Bandit Hideouts mod, crossed and i created this mod using the Bandit Hideouts mod. We disabled a number of codes and scripts to enable this mod to work on its own. This mod isn't meant to be used with Bandit Hideouts as its already in Bandit Hideouts, rather its a mod to be used by those who are not using Bandit Hideouts, and want an upgraded version of the BodyGuard Spawner. Hired Guns can also be found on the Nexus: https://www.nexusmods.com/reddeadredemption2/mods/4663 Features Hire a gunmen that will travel and protect you from animal predators and bandits in the world. Hire up to 9 gunmen at the following locations: Annesberg Gunsmith Armadillo Saloon Blackwater Saloon Tumbleweed Saloon Rhodes Saloon St.Denis Saloon Strawberry Hotel Valentine Saloon - Hire a random gunmen, or customize one, make it a male or female, change their outfits, and set what guns they will carry. - Hire and customize a character from the story. - Your gunmen will sit at your campfire when you setup a campfire and rest and recover. - You can use the 'Rest & Recover' option in the menu that will teleport your hired guns to you in case you got separated, they'll be cleaned and their hats and weapons will be recovered if they lost them. - Gunmen will automatically go into "sneak and hold fire" mode while you're crouching / sneaking outside of combat. - Revive your gunmen if they get shot and go down. - If the "Allow revive" option is enabled, instead of dying then can go down into an injured state and they can be revived by crouching close to them until the 'Help' prompt fills up (10 seconds). - Set how much it cost to hire a gunmen in the ini default is $25 per gunmen. - Set the hired gun-men's health in the ini whether hes a tough fighter or easily wounded or killed. - Hired guns will spawn their own horse if you decide to mount up, or they will look around for a horse to ride. - Command your gunmen out loud using Arthur, and John's voice, or give them silent commands. - Command your gunmen individually, tell them to follow, stay, mount, wait for your signal and more. - Using the 'Wait for signal' command will make them stay and don't do anything until you signal to them by whistling. - The 'Ride with me' command will prevent them from spawning in their own horse. If there's another free horse around they'll use that, but if not they'll ride with you on your horse. Making hired guns drive Target them and use the "You drive" prompt. Put down a custom waypoint on the map to make them drive there. Deleting the waypoint will make them stop. Use the 'speed up' and 'slow down' hotkeys to change their driving speed (up arrow and down arrow by default). Their driving skills are ok-ish, generally they'll find their way from point A to point B, but sometimes they can take a wrong turn... Also, they can't really turn around. If you're sitting next to them, you can take away / give back the control with the 'switch seats' key, should be 'Z' on keyboard. Make sure you stop them (slow down key until they're fully stopped) before you take away the control, or they might bug out. Commands menu You can also give commands to them through their command menu, Numpad 1-9 keys by default. The command menu has some extra commands: - Aim at person while the menu is up: Attack target, lasso target - Aim at dead / hogtied person: pick up target - Aim at horse: put carried body on horse - Aim at downed hired gun: help up (it'll take them the same amount of time as for you) Known Issues - Gunmen may multiply with the same gunmen when you restart or load into a new game. (If this happens just create a new save on an empty slot). - The game may randomly crash if gunmen spawn their own horses, to prevent this set this setting in the ini to 1 HIRED_GUNS_DONT_SPAWN_HORSE=0 Doing so will force them to either ride with you, or locate any horses around to ride instead of spawning them. - You can command the first 3 gunmen with the numpad keys, but currently the other 2 gunmen if you hire 5 wont have menus to command accessed through the numpad keys, thats num 4 and 5, in general you can command them with prompts. ============== Customization All of the features in the mod can be customized by editing the Hired_Guns.ini file. Each setting in the ini has a description on what it does and how to enable/disable or adjust it. Open the ini file with notepad to edit it, also run it as administrator if you are being denied access. Installation Move the following files: Hired_Guns.asi Hired_Guns.ini Hired_Guns_CustomPeds.txt to your RDR2 directory which can be found here: C:\SteamLibrary\steamapps\common\Red Dead Redemption 2 Requirements Script Hook By Alexander Blade is required to run the mod. https://www.dev-c.com/rdr2/scripthookrdr2/ Credits Crossed99 for his help, support, and patience in helping me create this standalone version of the Bandit Hideouts mod! Youtube Channel Gunter Severloh RDR2
  29. Best mod for immersion, I take Sadie with me everywhere. Just has about everything I would need for a fully immersed gameplay. She relaxes, chills when I set up camp, lay a bedroll, nice things I noticed is at the camp (Horseshoe) she has a bedroll by my bed. Also if you make her into Sadie, there's not a duplicate in the camp (nice job) Is there anything I would like to see? Ability to make her stay via a key press (sometimes I want to dismount but leave her on my horse) Ability to have her attack someone (There's a guy in the hotel always moaning but it's an npc near the door pretending to get nookie I like to use Rampage to clip through the door and have my follower kill them with a bow and arrow) Add Abigail. Thanks for this wonderful mod.
    • 7,154 downloads
    • Version 1.3.0
    This Outfit gives John his Legend of the West Outfit from Red Dead Redemption 1 back. i got a little help from Eki AKA Redemptify on that. it also has a Leather Variant thx to MOR7UM. This Mod aims to be as accurate as possible to the Orignal One from Red Dead 1. Replaced Items are in the install.txt file along with the installation guide 😉. ENJOY!
    • 8,761 downloads
    • Version 0.10
    Extremely customizable trainer for Read Dead Redemption 2. It includes an edit mode where you can add, move, and delete options in game. Edit mode notes To add a new Submenu, go to the bottom of the list and select Add, then type the name of the submenu (this is not the same as the title, title will be what you type in text). The submenu will then be created once you press the exit and save button. Controls (Keyboard) F3 to open menu Numpad 2/8 to go up and down Numpad 5 to select option Numpad 4/6 to adjust number Numpad 7 to enter edit mode Numpad 7 to exit edit mode and save Numpad 9 to exit edit mode without saving Insert to add option in edit mode Numpad * to edit option in edit mode Delete to delete option in edit mode Shift to activate bind boost W to accelerate in boat fly mode S to decelerate in boat fly mode Up/down to turn up/down in boat fly mode A/D to turn left/right in boat fly mode Q/R to control yaw in boat fly mode Controls (Xbox controller) RB + D-Pad down to open menu D-Pad up/down to go up and down A to select option LB/RB to adjust number X to enter edit mode X to exit edit mode and save B to exit edit mode without saving Y to add option in edit mode RB to edit option in edit mode LB to delete option in edit mode LB to activate bind boost A to accelerate in boat fly mode X to decelerate in boat fly mode LS to go turn up/down/left/right in boat fly mode Yaw is not bound to anything by default but you can change it in Settings -> Controls -> Controller Controls (PS4 Controller) R1 + D-Pad down to open menu D-Pad up/down to go up and down X to select option L1/R1 to adjust number Square to enter edit mode Square to exit edit mode and save Circle to exit edit mode without saving Triangle to add option in edit mode R1 to edit option in edit mode L1 to delete option in edit mode L1 to activate bind boost X to accelerate in boat fly mode Square to decelerate in boat fly mode L3 to go turn up/down/left/right in boat fly mode Yaw is not bound to anything by default but you can change it in Settings -> Controls -> Controller Installation Install Scripthook RDR2 from Alexander Blade if you don't already have it Drag all of the files into your RDR 2 installation directory Editing controls All menu controls (both controller and keyboard) can be changed in the settings menu
  30. 1 point
    One of the best most essential and immersive mods out there for rdr2, simply a must have!!
    • 13,898 downloads
    • Version 1.0.1
    Download here: https://www.nexusmods.com/reddeadredemption2/mods/1506
  31. 1 point
    • 2,546 downloads
    • Version 1
    This mod removes the automatic tripping and sliding down that happens when you try to stand on extremely steep surfaces. NOTE: If you want to leave the map boundaries, you'll also need to remove the invisible walls with this mod.
  32. Hey guys Iv been tinkering with files and reshade and what not to try to make the combat just slighty more satisfying. And iv noticed that in particular lights there is a REALLY satisfying blood splash coming out of the body. The only thing reshade was able to create was making the blood more red and maybe exposing it more with the downfall of everything red in the game exposing more aswell. Changing just the blood color would be the obv choice, if that is possible also I would love that info aswell 😞 And iv noticed that the game is more satisfying with more bullet force. (people responding just a bit harder when getting shot) Im tired of trying. Im asking for help for someone creating more bullet force/or someone telling what file to modify and if there is someone willing to make a blood splash mod/or someone telling me how to do this also obv 😞. The big blood spash that happens in direct sunlight to be active all the time. Idk if this is even possible, but it is a thing that is already in the game and it should be right? :/idk And what is it with shotguns in this game? They lack so much response sometimes? Imagine using a shotgun and seeing alot of splash and some force and maybee.... even having shells have the "velocity bullets" effect (More blood on the envoirment). Again I wouldnt mind doing this myself if someone would just give me some pointers, wouldnt mind releasing it as a mod aswell of course! Or someone making the mod. But doing it myself would be the first choice. And final thougths, for some reason it seems that Physics are kinda turned off when peds are dead and lying on the ground. Any way to disable that would also be nice? Anyone plz? And here are some pics of what it should be like for all weapons and what I dislike. First and second one is what I want.
  33. @R2400 Update: So I am running into a issue where WhyEm's Assortment Red Dead Offline Edition is causing the game to crash when loading into the game. The mod will be excluded from testing and will not be sent with the mod configuration. The issue seems that the mod is interfering with other mods that is causing the game to crash. If your issue is that the game crashes when loading the world, then you should remove WhyEm's Assortment Red Dead Offline Edition from the lml folder and reinstall Red Dead Offline if you modified it when installing WhyEm's Assortment Red Dead Offline Edition. Also sorry that I forgot to tell you this earlier but it is actually perfectly fine to have dinput.dll and version.dll asi loaders at the same time. I recommend reinstalling both of these as some of your asi mods require different asi loaders. (This is due to some mods requiring version.dll or dinput.dll and the asi mod references to only one of them; they don't remap to different asi loaders.) I updated my help info to reflect that. If both fixes the problem then we found the issue. If not, I will continue making the mod configuration for you without WhyEm's Assortment Red Dead Offline Edition. Since you most likely don't check rdr2mods.com that often, I will continue making your mod configuration while waiting for your reply. P.S: For Ped Damage Overhaul, do you want the light, standard or overhaul version?
  34. 1 point
    • 8,845 downloads
    • Version 1.0.0
    This will turn the Turkoman into the ultimate horse. giving it maxed health, stamina, speed, acceleration and elite handling to install copy Ultimate Horse folder to lml folder

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