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Popular Content

Showing content with the highest reputation since 03/20/2025 in all areas

    • 4,350,257 downloads
    • Version 0.6.8470.31280
    The general idea of Lenny's Mod Loader is to provide an easy way to modify the game. In its current state for RDR 2 it will allow you to replace any file in the game, whether they are streaming files such as models or data files, font files etc. It also includes full UI support akin to the GTA V version. The three screenshots show replaced assets, replaced font and an altered meta file to change the police response in Valentine to Saint Denis police. These are all provided in an example download, see "Examples" further down below for more information. Installation 1.) Copy all files from "ModLoader" into your RDR 2 game root folder so that files such as vfs.asi are in the same folder as your RDR2.exe. 2.) The Mod Manager folder can be anywhere and does not need to be inside the game folder. 3.) New mods go into lml folder or use the button "Download with Mod Manager" on the mod website if it is supported (see installation video for an example). Beta 11 highlights - Data file merge and manifest support A few new exciting features are part of this update. First, support for overriding files used very early during game load has been improved significantly. While I hope that this does not cause any side-effects, please let me know if mods that worked well previously no longer function correctly. For instance, it was not possible in previous versions to override the skydome textures to change the moon. Thanks to @VideoTech for testing. Second, data file loading allows you to separate your changes to certain files, such as assets_* or metapeds into individual files so that you no longer have to modify the existing one (effectively merging them). This should make it a lot easier to create mods such as custom peds since you can contain most changes to separate files. Please note that this does not magically work for all games files but only those where the internal game parser supports additions (so no catalog for instance). In addition, custom manifest files for peds and maps are supported now. The ped support has been tested extensively, but map support will only really become useful once CodeX can generate these files for you. An example for these features is provided in the download courtesy of BHmaster. Beta 9 highlights Very much a maintenance update, this version hopefully fixes the random DRM integrity crashes. Thanks a lot to @calledme.kev who spent tens of hours testing various builds to find the issue! It also adds a lot of caching for collection calls that rely on read-only data, so LML should be a little less demanding. Beta 8 highlights This version adds a few new features such as allowing you to override the _manifest.ymf and _cache.ych files found in RPFs. Support to replace hashed files has also improved and now includes ymaps among other file types. The streaming folder now loads pso files, such as ymap, as text files, too. Most data files that are forced to be loaded as pso by the game have been patched to support being loaded as text files, such as cameras.ymt or the archetype definitions. Due to heavy refactoring to improve startup performance, previous builds are still made available. See changelog for more details. Ymap & Ytyp support (beta 7) This version introduces experimental support for ymap and ytyp. Two very simple examples are included that move some of the blue barrels around Valentine (check behind the saloon) via a different ymap and that make the lights inside the Saloon much brighter (ytyp - thanks to Modifiver). For ymap modifications, if you unload the imap via script and modify the file on disk, the changes will be applied on reload so no need to restart the game. Bk2 support (beta 7) Bink files were technically already supported in previous versions but caused some problems. In the current version they still behave somewhat differently in that they need to have two '.' in their file name as the extension '.bk2' is part of the actual file name. So name your file "movie.bk2.bk2" to make sure it gets replaced correctly. An example for replace would be "replace\movies_0\movies\filename.bk2.bk2". Settings file (beta 7) A settings file has been added that is to be placed in the game's root folder and called lml.ini. It is mostly geared towards developers and allows for more verbose logging output (or less..) making it easier to identify files you want to replace. If you set the log level to 0 you can see most of the game's requests to load files and it should be much easier to correctly identify the path you want to replace. Please note that many files are only loaded via hash and not via their name. You can also choose to disable the streaming and replace folders if you do not use them for added performance. Ymt support (beta 5) The biggest new feature in this update is the support for ymt file editing even if the source file contains unknown hashes. In order to replace a file, export the ymt to xml with OpenIV and then either use replacement via install.xml or the replace folder to replace the original file. Since you are replacing the ymt file, make sure that your file also has the ymt extension even though it contains xml. For the replace folder method you also need to match the file name. Now you can edit the file in plaintext and the game will treat it as a ymt with all names fixed up when loading. See the included examples for more information. If you do end up finding a file where you feel that it is not properly fixed up by LML (for instance when exporting the file directly from OpenIV without any changes breaks the game), please let me know. The only file I know of that will currently cause problems is weapons.ymt, but this is not due to LML but because of an export bug in OpenIV which cuts off certain weapon flags. The High-Roller revolver example has these flags manually restored and hence works fine, but this is not the case when exported directly from OpenIV. I have notified the team and trust that they will fix this export problem in the future. Until then you will have to manually inspect the ymt, gather the flags and restore them manually in the xml for weapons if you plan to use them. Please note that this requires advanced knowledge of game structures. Ymt Examples This download comes with extensive examples courtesy of @Modifiver that modify various aspects of the game. Check them out in the included examples folder and copy them to your lml folder to try them out! Upgrading from earlier LML versions without install.xml support (beta 2 and earlier) This version of Lenny's Mod Loader introduces install.xml files to instruct LML on how to load your mods. Thus, mods can be separated in folders and no longer require nested folder structures. This is a proven concept from our GTA V version and has now been ported over. You can still use the replace and stream folder under your lml folder. Please note, however, that the Mod Manager UI will only pick up mods that use the new install.xml system so it is recommended to convert your mods to the new system. Only mods using install.xml support Download with Mod Manager. Consult the examples below to learn how to use the new system. Examples You can find more examples by @Modifiver here: https://www.rdr2mods.com/downloads/rdr2/mods/80-modifivers-six-shooter-teaser-pack/ More examples with detailed documentation on the new install.xml system can be found here: https://www.rdr2mods.com/downloads/rdr2/mods/77-examples-for-lennys-mod-loader/ Verify your file got replaced If you feel that your file is not being replaced properly, have a look at the log file and see if you can find any entry related to it. Perhaps the path was not correct and hence it did not work. Search for "replaced" for files in replace and "adding" for files in stream. Support Since this is the first release for RDR I expect there to be quite a few problems and certain files might not work as expected. If you have trouble replacing specific files, please do not hesitate to comment here or reach out and include your modified file and file structure so I can have a look. Installation Video Please find a detailed installation video including a guide through our examples here (thanks to @Gan Ceann) Detailed explanation of stream vs replace (older versions) In the lml folder you can find two subfolders, one called "replace" and one called "stream". Both can be used for the same thing but replace is ultimately more powerful, but also more advanced. The stream folder you might recognize from Map Editor or Rampage Trainer and just loads streaming files directly. Stream As mentioned, similar to other tools available this merely loads streaming files into the game when the game is loading. For instance, model or texture files would go in there and will replace the existing assets in the game. If you do not know the name of an asset, but only its hash, simply name it 0xhash.ext (e.g. 0x9E54B506.ytd for w_melee_machete01+hi.ytd) and it will still be recognized and replace the asset correctly. This is the most convenient way to quickly replace streaming files as you do not have to worry about where in the game files they are located but only their name. Replace This folder creates a virtual mapping of the entire game file structure and hence allows you to replace any game file, granted you know its full location. This is similar to the paths you can see in OpenIV when navigating RPFs, but not exactly the same. If you want to change the dispatch.meta file for instance, you will need to modify it in update.rpf, as the one in common.rpf is superseded by that. To do that, you would create the following structure: "replace\update\common\data\dispatch.meta". This is exactly the path you would use in OpenIV (without the .rpf ending for update). Now, whenever the game wants to access this file, it will load yours instead. It is that simple! If you want to replace the font file font_lib_efigs.gfx in scaleform_frontend.rpf for instance, you would create the following structure: "replace\update\x64\patch\data\cdimages\scaleform_frontend\font_lib_efigs.gfx". Word of caution: File paths do not always match their RPF names unfortunately, hence this is a bit more advanced but also allows greater control. Say you want to replace player_zero_coat_001_open.ydd which is present in both packs_1.rpf (original) and dlc.rpf (from patchpack001, an update to the file). Files DLCs follow a slightly different pathing scheme. The full path to this file would be "replace\dlc_patchPack001\x64\packs\base\models\component_models\player_zero_coat_001_open.ydd". As you can see, it does not match the file path directly, which is also why for many files using the stream folder is just simpler. This is because the game maps some files differently and when you open the dlc.rpf (in patchpack001) and its setup2.xml you will see why: the device name is dlc_patchPack001 which is the "root" of all files inside this archive. Thus the path starts at "dlc_patchPack001" and then follows the RPF structure until you arrive at "replace\dlc_patchPack001\x64\packs\base\models\component_models\player_zero_coat_001_open.ydd". Not that complicated, but certainly not as easy as the streaming folder and something to look out for. Acknowledgements Thanks to NTA for his work on fwEvents, hooking, fiDevice and sysAllocator Thanks to listener for his work on fiDevice and advice over the years (hope you are well!) Thanks to the OpenIV team for OpenIV Thanks to dexyfex for CodeWalker Thanks to Gan Ceann, Will and GameRoll for testing as well as Jewels, GuiCORLEONEx794, jack.sharif and Modifiver for providing example assets
  1. 6 points
    • 1,231,316 downloads
    • Version 1.3.3
    Update 1.3: Blood Money out now! This mod brings all the good stuff from Red Dead Online to singleplayer and allows you to access it via the various vendors in the game. You can of course still use a trainer to access these items, but we have spent a lot of time to make everything fit in with singleplayer naturally so we believe this is the best way to experience this mod. The special weapons from MP are unlocked from the start, but only available at select merchants to fit in nicely with story progression. There are a few minor issues with a few items, which you can learn more about in the Known Issues section further below. We hope you enjoy the first version of our mod, we certainly had lots of fun making it! There are plans to update this mod in the future to expand it and address a few issues, so stay tuned! A very special thanks to @Senexis and @bolmin who are the true creators and masterminds behind this modification, I am just uploading it. No xml tags were harmed during development (we promise!). Item Locations The added weapons can be found available for purchase in the following location: NEW! Full Blood Money update compatibility NEW! All Multiplayer weapons are now available Left Rings, Right Rings, Gun Belt Accessories: Trappers (Accessories tab) Unique Half Chaps, Spurs, Ponchos, Gun Belts and Holsters: Trappers (Chaps, Ponchos, Weapon Accessories, Accessories tabs) All 42 Legendary Animal hoods: Trappers (Legendary Animals tab) Half Chaps, Spurs, Ponchos, Gun Belts and Holsters: Tailors and General Stores that sell clothing (Ponchos, Weapon Accessories, Accessories pages) Saddles, Saddle Bags, and Horns: Stables (Equipment) Manes and Tails: Stables (Appearance) Navy Revolver: Gunsmiths at Saint Denis Elephant Rifle: Gunsmiths at Saint Denis Lowry's Revolver: Fences Reinforced Lasso: Gunsmiths Bolas: Gunsmiths and Fences Special Bolas (renamed to the creators Bob, Bolmin and Lenny): Fences .22 Sedative Ammunition: Trappers and the Gunsmith Customize screen for Varmint Rifles Nitro Express Ammunition: Gunsmiths and the Gunsmith Customize screen for Elephant Rifles Animal Reviver: Trappers Tracking Arrow: Trappers Multiplayer Weapon skins, metals and wraps: Gunsmith Customize screens Installation Download with Mod Manager from here or drag and drop the extracted folder into your LML folder so that you have a structure like "Red Dead Redemption 2\lml\red_dead_offline". Please make sure to have Lenny's Simple Trainer or Outfit Changer installed to load all multiplayer components! Otherwise many components, such as the navy revolver, will not show up. If you have the Navy Revolver in SP mod installed, make sure to uninstall it completely. This mod supersedes it and having both installed will likely cause issues! Missing/Locked Guns If you are experiencing an issue where guns are not unlocked, or are missing, please make sure to try the following: Update the game: This mod currently supports game version 1355. If you are on an earlier version, some or all added guns will be locked or missing. Update Lenny's Mod Loader: The mod currently supports LML version beta 6 and higher. If you are on an earlier version, some parts of the mod may not work. Make sure Navy Revolver in SP is uninstalled: Like mentioned in the Installation section, this mod is not compatible with it and will cause guns to be hidden. Make sure other mods are compatible: Any LML-mod that edits the catalog_sp.ymt file without specific compatibility patches is currently not compatible. Make sure Lenny's Simple Trainer or Outfit Changer is installed: Without either of these, Multiplayer components will not show up, causing multiple items to be missing. Known Issues Currently in the mod, there are a couple of known issues that may impact you while playing: NEW! Off-Hand Holsters will incorrectly display the Off-Hand firearm and will cause glitchy animations. NEW! Certain ponchos will display visual clipping, not all of them are as bad as some are. Some Saddles and Saddle Accessories combinations will cause clipping, "None" options have been added to fix this. When purchasing a Reinforced Lasso, you will be able to purchase them infinitely. You only need to buy it once for it to be unlocked. When purchasing any Bolas, the texture that appears on the right will be a placeholder texture. This can be ignored. In some cases, when purchasing a Burled Grip, it will appear invisible. This only happens on some guns. Bolas might cause weird clipping and/or physics, this can be ignored as it is just a visual bug. Bolas will not be picked up when hogtying people, unlike in Multiplayer where you will get them back. Tracking Arrows will not cause a path to be drawn in Eagle Eye. Weapon variants can't be applied. This is due to them not working properly (i.e. invisible, broken textures, unable to apply correctly).
    • 1,721 downloads
    • Version setup-alpha-0.0.2
    RDRMP is a custom multiplayer mod project for Red Dead Redemption PC, it aims to create something similar to other existant alternative made for GTA titles (Like MTA or FiveM) with a custom scripting API using LUA. The project is currently in its Alpha stage, and remains very barebones and experimental. It’s not yet a finished or polished experience really intended for players. It’s primarily aimed at server developers as a foundation to start scripting and experimenting with our API. That said, if you're a player, you're more than welcome to follow the development, report issues and bugs, share suggestions, or help spread the word about this project ! How to install ? Download the Setup (installer) Follow the instruction (You will be asked if you want a desktop shortcut, it's recommended to choose 'Yes') Enjoy 🙂 LUA Documentation available here: https://docs.redmods.com/rdrmp/  If you want to suggest something or need help, here is my discord: Discord: https://discord.gg/8b7NVWnthY Support me on Patreon: https://www.patreon.com/K3rhos
    • 9,376 downloads
    • Version 1.9
    Mary Linton will join the gang after the mission We Loved Once and True III is complete. Includes: -configuration menu (F3 key) -six different female companions -online clothes -Sadie Adler outfits -fishing -dancing (can be triggered when on extremely flat terrain and standing still by targeting companion) -love making (can be triggered when on mostly flat terrain and standing still by targeting companion) -simple alternative ending if you go help John (you need to load a moded save with Arthur as the player when the mission is finished to continue playing as Arthur https://www.nexusmods.com/reddeadredemption2/mods/168?tab=description) -removed sickness (this has a permanent effect on the saved games) -play instruments (when standing still hold "jump" + press "reveal hud" to enable prompts) -order to companion to drive a vehicle (stand next to an empty vehicle and target the companion) -companion will fall down if badly injured, kneel next to her to help her (if you are using Ped Damage Overhaul mod you need to set WOUNDED_STATE_HEALTH in the .ini to less than 75) To install extract inside main game folder. To make metapeds.ymt compatible with other mods that use that file copy everything that is in mp_female and copy it to other mod. Also all companions need to have health set to this: <HealthConfigHash>HEALTH_STANDARD_PED</HealthConfigHash>. Version 1.1: -fixed player being ignored and Mary not shooting after dancing -fixed alternative ending not triggering -fixed Mary not fishing -rifle can now be put on the back -added a blip for Mary -revive ability can now be disabled in the .ini -when making love, Mary will now have the same hair that it was chosen in the menu Version 1.2: -fixed dance exiting -Mary will now get up immediately after being helped -Mary can now be revived if fully dead -Fixed Mary having Sadie's voice and name when switching to Sadie's outfits -mission requirement can be disabled in the .ini -fixed Arthur sometimes being invisible after making love -added instrument playing -added Bonnie MacFarlane, Harriet Davenport and Princess Isabeau (Bonnie and Harriet require Online Content Unlocker) -Mary can now ride as a passenger Version 1.3: -fixed Mary not talking after starting the game Version 1.4: -fixed Arthur not playing instruments when companion is in camp -fixed instrument prompts interfering with radar -changed the menu key for the controller to RB and B -removed random text appearing on the screen -when player is using a scenario in water, the companion will not sit -added Sadie -companion horse can now be selected in the menu -added Language.dat file Version 1.5: -removed companion complaints when following her around camp -fixed some horse parameters when switching the horse in the menu -added horse equipment customization Version 1.6: -companion will not sit on the ground when the player is at the bar -fixed grass when making camp -changed instrument key to hold "jump" + press "reveal hud" -companion will now whistle for her horse -added Alice Sinclair -added online clothes (some clothes are only compatible with Alice Sinclair's head) Version 1.7: -companion horse will now slow down when it gets close to the companion -added adjustable health and wounded state health in the .ini (if you are using Ped Damage Overhaul mod you need to set WOUNDED_STATE_HEALTH in the .ini to less than 75) -added solo dancing from MP -companion can now be ordered to drive a vehicle -added MP holster versions with removed knife sheath -fixed MP shirts glitching around the neck when not using MP head -added three MP torso versions -revamped love making -companion will now join the player in the bath -companion will now always hitch her horse when the player does -bow and knifes can now be selected in the menu Version 1.8: -companion will not join in the bath if We Loved Once and True III is not complete -adjusted hitching parameters -fixed walking style -disabled companion whistle when she rides with you Version 1.9: -fixed floating guns when using Sadie's holsters and online clothes -fixed companion not wearing all the clothes if spawned at the camp -fixed companion joining you in bath when she is at the camp -fixed companion shooting at your melee opponents when in hold fire mode -ride with me, hold fire and follow on missions can now be changed with behavior prompt when focusing on companion -loadouts can now be saved
    • 1,352,121 downloads
    • Version 1.4.1
    Lenny's Simple Trainer is a mod for Red Dead Redemption II that lets you do a bunch of awesome things in RDR 2, including clear your current wanted level, give yourself money, and much more. If you've ever wanted to play as a wolf, soar in the skies as an eagle or have a personal bodyguard, then this is the mod for you. If upgrading from a previous version, always use the new lst.ini file. Features Play as any character model and easily switch between your favourites. Teleport to anywhere on the map, including your current waypoint. Nudge yourself forward through locked doors and walls. Change & pause the time of day. Change & freeze the weather. Give yourself any weapon in the game! Clear your wanted level. Never wanted setting. Toggle godmode on or off. Give yourself unlimited amounts of money! Change the game's timecycle speed. Quickly spawn a new horse to use. Spawn any wagon, coach, vehicle, etc. in the game. Speed up and slow down the game's time scale (slow motion!) Spawn an unlimited number of bodyguards! Command your bodyguards to attack people all at once. Make any ped enter or leave your vehicle (you can fill entire wagons!) Exploding, incendiary and super explosive ammo! Super Godmode - protects against ragdoll too. All settings can now be reloaded while in-game. Scaling options - play as tiny or giant characters! Call in a deadly flying eagle to rain death from above! Play hundreds of player actions and scenarios like swinging pickaxes! Choose gender when spawning horses! Change player gender when playing as an animal Option to disable the sniper in New Austin Always get perfect pelts when skinning Make your horse invincible, enable unlimited stamina and change horse gender on the fly Enable unlimited stamina and dead eye for the player Drop your current weapon Freeze weather and time Set formations for your bodyguards Make your bodyguards lasso people! Configure bodyguard control keys Instantly reveal the whole game map Instantly bond with your horse Change weapon damage Enable unlimited items Make bodyguards invincible (god mode) and explosion proof (super god mode) Make bodyguards hold their position Increase honor, decrease honor, set to min and max Freeze spawned peds in place Keep your changed model and outfits when replaying story missions (experimental - does not work for all missions and outfits yet)! Bond with gang horses Spawn legendary animals Select outfit for newly spawned peds Load multiplayer only weapons, such as the Navy Revolver (Set LoadMPWeapons to true in the ini, please note that this can cause severe side effects due to how we hack in the weapons) Select outfit for bodyguards New! Change amount of money to receive New! MP models work again (big thanks to deterministic_bubble)! Controls F5: PRESS to open or close the Trainer Menu. F11: PRESS to teleport to waypoint. F12: Log your current position (and some other info) to the logfile. Also works on peds/entites you target. NumPad 0: HOLD and PRESS Left/Right/Up/Down/PgUp/PgDn to nudge the player, forward, up, left, backwards, etc. Go through doors with this. Menu controls: Up/Down to navigate the menu vertically. Left/Right to change item options. Enter to select an option. Backspace to return to the previous page. Bodyguard controls: Hold and Release F9 to make your bodyguards regroup with you. Hold F9 to dismiss all of your bodyguards. Aim at a Ped and Press 1 to make all bodyguards attack them. Aim at a Ped and Press 2 to make the closest bodyguard attack them. Aim at a Ped and Press 3 to make the closest bodyguard lasso them. Aim at a Ped and Press 4 to make them enter your vehicle. Press 5 to make your bodyguards hold their current position. Eagle gunship controls: Aim at a Ped and Press F8 to make the eagle attack them. Installation All you need to do is drag the files into your game root folder - the one where RDR 2 is installed. When the game launches, you should hear a few beeping sounds, indicating that the trainer is loaded. Do not attempt to play Online with this trainer. Remove all files from your game folder before playing Online. Do not save your game as a changed character model. We recommend that you disable autosaves before using this trainer. Configuration Character models, bodyguard models, weapon models, settings and teleport positions can be customized in the lst.ini file while the game is running: For a list of character models check: https://www.mod-rdr.com/wiki/list-of-rdr2-ped-models/ For a list of weapon models check: https://www.mod-rdr.com/wiki/list-of-rdr2-weapon-models/ For a list of teleport coordinates: https://www.mod-rdr.com/wiki/list-of-rdr2-teleports/ For a list of vehicle models check: https://www.mod-rdr.com/wiki/list-of-rdr2-vehicle-models/ For a list of player actions check: https://www.mod-rdr.com/wiki/list-of-rdr2-scenarios/ Troubleshooting If you are having trouble running Lenny's Simple Trainer, please check the log file. If you see "System.OutOfMemoryException: STATUS_NO_MEMORY: Failed to allocate memory", please download this fix to your game root directory: www.mod-rdr.com/EasyHookPatch.zip If you do not get a logfile, please launch the game as administrator and make sure the folder is writable! Please don't upload or redistribute this mod, link here instead so that everyone has the most up to date version.
  2. Welcome back to RDR2Mods.com! We’ve given the whole site a tune-up, so: Refreshing new design. The new site is built around modern web standards to make the site feel fresh and responsive. Pages load in a flash. No more staring at a spinning icon—get right to the mods you want. Writing posts is smoother. Our new editor feels snappy whether you’re on desktop or phone. Native first dark mode. Whilst we will listen to what your browser says, you can change your dark mode preference at the bottom of the page Try it out—browse, post, and search faster than ever. Let us know what you think. Please note that we are working on fixing a lot of issues, including our Wiki pages not working and some pages not looking right (e.g. Discord pages and RDRFR pages). We hope to get these all working soon. If you've noticed any other breakage, please let us know.
  3. 3 points
    • 17,956 downloads
    • Version 1.1
    Hunting Wagon V1.1 Requires Script Hook RDR2 CONTROLS Hold down the "Stow" prompt when close to the hunting wagon (around the back) when holding a pelt/animal (default key E & X/Square on controller). You can only do this on the hunting wagon that spawns at your camp. It doesn't work on other wagons. Hold Z on keyboard or LS/L3 on pad when near the wagon or player camp fire to open the Hunting Wagon menu. MENU FEATURES Camp fire menu - Menu prompt shows on portable camp fire and the one in camp you can craft at. Call for Wagon - Spawns the wagon on a nearby road at your current location. Send to Camp - When you no longer need the wagon and want it back at your camp. Stuff stored in the wagon will be lost. Wagon is at camp - Menu prompt shows when near the Hunting Wagon. Replace Wagon - Change the wagon to a different type. Only wagons with doors are supported at this time. Style - Change lanterns, set wagon style for supported wagons. Style is saved to the wagon. Repair - Fix and set wagon to full health. Door - Open and close wagon back door. Settings Long Whistle for Wagon - Hold down the whistle (default H/Dpad up) for longer than usual to spawn wagon at a nearby road (Same as Call for Wagon). Reset All Saved Settings - Resets wagon styles & settings to default. Settings are saved to \Documents\Rockstar Games\Red Dead Redemption 2\hunting_wagon.ini KNOWN ISSUES The stuff you store in the hunting wagon doesn't save yet. So when you reload game or die you will lose stuff stored in the wagon. No throw animation. The physics of the pelts/animals might mess with wagon and glitch out. Big birds especially. INSTALLATION Install the latest Script Hook RDR2 copy both dinput8.dll & ScriptHookRDR2.dll and place them into the root of your the Red Dead Redemption 2 install folder. Install Hunting Wagon by extracting hunting_wagon.asi and placing it into the root of your Red Dead Redemption 2 install folder. CREDITS Alexander Blade - Script Hook RDR2 zorg93 - Script research unknownmodder/alloc8or - Script/Native research jedijosh920 - Native research EvilB - Code & Native research Slinky - Testing
    • 506,292 downloads
    • Version 0.5.1
    We are proud to release our latest modification for Red Dead Redemption 2: An outfit changer! Featuring all of the more than 1300 single player clothing items (and in version 0.2 all multiplayer components!), Arthur has never looked more unique. A word of caution: The component system in RDR2 is very powerful and even many parts of your skin are components which you might need to toggle to make body parts (re)appear! Please read the readme.txt file for more information on how the system works. Features Change clothing items in over 40 categories with over 10000 total variations! Save your current outfit Quickly equip saved outfits Reset all your components Change Ped Skin (see readme) Enable Multiplayer Assets (try changing your model to mp_male or mp_female using our trainer to access them in all your glory) New! Change beard and hair length, untuck shirts and much more! New! Customize menu key Controls Press F2 to open/close the Outfit Changer menu: Up/Down to navigate the menu vertically. Left/Right to change item options. Enter to select. Backspace to go back. Installation All you need to do is drag the files into your game root folder - the one where RDR 2 is installed. The Outfit Changer is loaded from the same folder and shares many of the same files as Lenny's Simple Trainer but works without it. When the game launches, you should hear a few beeping sounds, indicating that the mod is loaded. RDR Online is not supported for modding. Don't attempt to play Online with this mod. Remove all files from your game folder before playing Online. Configuration Open the outfitchanger.ini file (found in your game folder) in a text editor to configure the Outfit Changer where you can: Change the names of categories. Name your favourite clothing items to make finding them again easier. Manually edit/manage your saved outfits (although you can do this in the menu). We are working on a Wiki page to document all of the clothing items. To load any changes to the outfitchanger.ini file, use the "Reload Settings" feature in the menu. Please don't upload or redistribute this mod, link here instead so that everyone has the most up to date version. Please note that you are not permitted to sell configuration files for this mod. This mod is free and so should be your files!
    • 1,875 downloads
    • Version 1.0.0
    🎉 Saddle up, lawmen! Introducing RDRFR: Unleashed, my brand-new mod for Red Dead Redemption 2 that lets you patrol the entire map! With this mod, you can live out your Wild West sheriff dreams like never before. 🌟 Key Features: - Free Roam as an Officer: You patrol is no longer limited to towns. - You can now patrol the vast open world of RDR2 with the full RDRFR experience! INSTRUCTIONS: 1. Ensure you already have RDRFR installed! 2. After you download the file, open the contents of the zip file, and place in MAIN DIRECTORY of RDR2. If you already have RDRFR installed it will be automatically be placed in the correct folder. HOW TO PERSONALIZE YOUR BADGE? -📍Go to: Red Dead Redemption 2\rdrfr\plugins\OfficerOverlay.ini, and open the .ini. The default is SheriffName=Arthur "Justice" Morgan. Change the text after the = sign to whatever you like. 🎮 How to Get Started: 1. Start the game. 2. Once in game, start your RAGE Plugin Hook for RDR2, and ensure it loads. 3. Head to any police station in-game, and go on duty. 4. You'll known when the mod is working as you'll see your custom badge in the upper left corner and an onscreen message at the bottom center to confirm the mod is active! ✅🔥 Get ready to enforce justice across the frontier with RDRFR: Unleashed! Download the mod. Don’t forget to like, subscribe, and hit that bell 🔔 for more RDR2 modding content! Special thanks to Rixus, Rededrunk, somncoitus, for coding inspiration, and the LawLine Discord Team for their dream of improving RDRFR. Interested in seeing more future RDRFR projects? Please join the LawLine Discord @ https://discord.gg/vC7gs4A5AN.
  4. I dare say, this mod looks... lit.
  5. I know that it's years later, but I love that both Favours and Monroe have the right ranks now, but slight nitpick (which didn't prevent me from downloading this, and I'm only making because you went through so much trouble to also get the colors on Monroe's uniform correct); Favours' coat is still wrong. The eight pairs button arrangement is still something unique to a brigadier general. Majors and colonels should have two even rows of nine. Also, I'm guessing the decision to give him a staff officer's shoulder boards and trousers rather than infantry was intentional? Genuine curiosity here. Also, thank you for not putting anyone in those cursed Napoleonic-style metal dress helmets that some idiot decided to use in this era; those things were an abomination.
  6. Honestly with the wide variety of horses in RDR2 it's ridiculous that they limit Arthur to only be able to own 4 at a time. Also, we should be able to check horses for sale even when we are at full capacity.
    • 1,675 downloads
    • Version 1.1
    WAYPOINT TELEPORT Waypoint Teleport is a standalone utility that brings a fast-travel experience to Red Dead Redemption 2. This mod uses a Smart Scanning System to ensure a safe landing every single time. Whether you are on top of Mount Hagen or in the middle of Flat Iron Lake, you will arrive exactly where you need to be. CORE FEATURES Smart Terrain Detection: The script dynamically scans from the sky down to find the highest solid ground or water surface. Horse Integration: Automatically detects if you are mounted. Your horse is your companion; it travels with you seamlessly. Cinematic Transitions: Features professional Fade-Out and Fade-In effects. This hides the "world-hopping" and makes the teleportation feel like a native game feature. Safety Protocol: Grants 2 seconds of temporary invincibility to both Arthur and his horse upon arrival. This prevents accidental death from physics glitches or height offsets. Water Surface Support: Teleporting to a lake or ocean? The mod detects the water height and places you on the surface instead of the dark bottom. 10 Fast Travel Presets: Instant access to all major townsand stations via hotkeys (F3 + 0-9). HOW TO USE WAYPOINT TRAVEL: Open Map -> Place Waypoint Close Map -> Press F3 (Default). PRESET TRAVEL (F3 + Number): 1: Valentine * 6: Annesburg 2: Saint Denis * 7: Emerald Station 3: Rhodes * 8: Colter 4: Blackwater* 9: Lagras 5: Strawberry* 0: Bacchus Bridge SHOWCASE VIDEO CONFIGURATION (.INI) The mod creates a configuration file at C:\Users\Public\Documents\RDR2_Teleport.ini after the first run. You can customize the TeleportKey using Decimal Virtual Key codes: 113 = F2 114 = F3 115 = F4 116 = F5 84 = T Full list of virtual-key codes: Link INSTALLATION Download and install the latest ScriptHook RDR2 by Alexander Blade. Drag and drop RDR2_Teleport.asi into your main Red Dead Redemption 2 directory. Launch the game and start traveling! Developed by Joolace
    • 5,277 downloads
    • Version 3.2
    Dive, Crawl & Gun [Diving] - You can dive to go prone and start crawling. - You can aim and shoot while diving before you start ragdolling. [This is important, don't except something like Max Payne 3 shoot dodge system. You can only shoot for a little time period before you ragdoll] - You can also enable your dead eye while diving to shoot your targets. - Rifles, pistols and fists have their unique diving animations and you can dive to 4 directions. I'm planning to improve this diving feature. I'll probably start by making jumps pushing player more forward. [Crawling]- Makes you less visible and more unlikely to be noticed.- Crawling includes most of animations of the unused crawling move set. -Included animations are:idle - idle turn left 90 degrees - idle turn right -90 degrees - idle turn left 180 degrees - idle turn right -180 degrees | walk - walk backwards - left walk start - right walk start - walk left - walk right | run - run right - run left. - You can aim and shoot all of your guns while prone. You can also switch between your weapons and use scope of your weapon. - If you crawl under water you'll start losing your stamina. - You'll get up to crouch position and won't lose your stealth status. [Crawl to Sitting] - You can also go from prone to a sitting position and fire your weapons like that. - Rifle and pistols have different animations for this position. [Stealth Mode] - Stealth noise is reduced. - You can also go into stealth mode, instead of crouching. Takedowns look better in this mod since the player doesn't have to get up from crouching. [General Controls] Hold CTRL / L3 = Go Prone Double tap Z / R3 = To enter stealth mode | Tap once to exit stealth mode G / Hold △ / Ⓨ = Dive to prone CTRL / L3 = Exit prone, stealth mode, or sitting Regular combat controls to, aim, shoot and switch weapons. [Crawl Idle Controls] A / Move Left Stick Left = 90 degree idle turn to left D / Move Left Stick Right = -90 degree idle turn to left Shift / Ⓧ / Ⓐ Move Left Stick Left = 180 degree idle turn to left Shift / Ⓧ / Ⓐ Move Left Stick Right = -180 degree idle turn to left W+A / Hold Left Stick Diagonally Left = 90 degree turn left start. W+D / Hold Left Stick Diagonally Right = -90 degree turn right start. G / RB / RT = Switch to sitting position. [Crawl Controls] W / Hold Left Stick Forward = Crawl W / Hold Left Stick Right = Right turn W / Hold Left Stick Left = Left Turn S / Hold Left Stick Backwards = Crawl backwards W + Shift / Ⓧ / Ⓐ / Hold Left Stick Forward = Fast crawl forward W + Shift / Ⓧ / Ⓐ / Hold Left Stick Left = Fast crawl to left W + Shift / Ⓧ / Ⓐ / Hold Left Stick Right = Fast crawl to right [Config File] StealthModeEnabled=1 DivingOnly=0 [Controls - Keyboard] ProneInputKeyboard=INPUT_DUCK StealthInputKeyboard=INPUT_FRONTEND_LS DiveInputKeyboard=INPUT_INTERACT_LOCKON_ANIMAL SwitchToSitInputKeyboard=INPUT_INTERACT_LOCKON_ANIMAL [Controls - Controller] ProneInputController=INPUT_DUCK StealthInputController=INPUT_LOOK_BEHIND DiveInputController=INPUT_MELEE_GRAPPLE SwitchToSitInputController=INPUT_COVER
  7. Thank you very much for dispelling a lot of doubts
  8. As you can see in the settings itself of the ini, it disables the startup, overlay, and interface, unless your using something for developing a mod or working on a script their really not needed. Disadvantages? Not really, game wont load with it enabled so that is a disadvantage just having it enabled, outside that idk, im sure someone else could comment on the subject, but imo your not losing anything with those set.
  9. Hello, friend! It's me again. I want to know the current progress of CERR. Not meaning to rush, just too excited and want to learn a bit more
    • 99 downloads
    • Version 1.0.0
    "There Is a Light That Never Goes Out" is a mod for Red Dead Redemption 2 that adds a permanent bonfire at every location where an NPC dies. GAMEPLAY TRAILER: INSTALLATION: - Copy "thereIsALightThatNeverGoesOut.asi" into the root folder of RDR2. USAGE: - press F10 to toggle the mod - the first time the mod is used, a text file called "output.txt" will be created in the root folder of RDR2 - press F11 to toggle snake mode REQUIREMENTS: - Script Hook RDR2 V2 by kepmehz (https://www.nexusmods.com/reddeadredemption2/mods/1472?tab=files&file_id=16307) NOTE: if you use Alexander Blade's Script Hook RDR2, the mod will not work properly. - dinput8.dll (https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/download/x64-latest/dinput8-x64.zip) 2girls1comp would like to thank Jon Uriarte for his unapologetic killing sprees which allowed us to playtest the mod.
    • 4,008 downloads
    • Version 0.8
    Hey guys, so it's been a while since I posted my ScriptHook (called RedHook) on Nexus Mod, and I recently decided to upload it here aswell. So don't be surprised if the first release start directly at version 0.7 ! RedHook is a ScriptHook for Red Dead Redemption PC port. My documentation is available here. RedHook SDK can be found on my github. • What is RedHook ? RedHook is a ScriptHook for Red Dead Redemption on PC. It allows modders to create their own scripts without worrying about implementing their own native invokers, native lists, hooks, memory patches & more. • What unique features does RedHook offer ? RedHook features a modern looking console UI to easily reload/unload scripts on the fly, and also includes an extended list of natives and a large panel of exported functions. • What is RedHookSDK ? RedHookSDK is the Software Development Kit for RedHook, providing an example mod for Red Dead Redemption using C++ 23. Basic programming knowledge is of course needed for creating mods. • How do I install RedHook ? Simply drag and drop all files (winmm.dll, RedHook.ini, RedHook.dll) into your Red Dead Redemption folder, then install some RED plugins of your choice, launch the game and enjoy. Be sure to have a fresh install, we're not officially supporting other mods, even if they should work properly in most cases. • What file extension do RedHook plugins use ? Since version 0.2, RedHook plugins use the .red extension. This distinguishes them from other ASI plugins that might be incompatible with RedHook. ASI plugins are still supported has an option available in RedHook.ini but this is not officially. (That mean it could not work properly when trying to load ASI plugins) • What is a RED plugin ? This is the exact same as other mod using ASI plugins, the name has been changed for the purpose of not clashing with other mods using ASI extension. • How to open RedHook Console ? Press F8. Here is the list of available commands: help load "plugin_name_here" unload "plugin_name_here" reload "plugin_name_here" loadall unloadall reloadall If it's not working, make sure you have the latest Visual C++ Redistributable from Microsoft installed on your computer: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-160 Choose x64 version and install. If you want to suggest something or need help, here is my discord: Discord: https://discord.gg/8b7NVWnthY Support me on Patreon: https://www.patreon.com/K3rhos
  10. Nevermind it detects it now, but crashes with an error code containing a bunch of F's
  11. So I was having the spawning issue until I removed all 4K and upscaler mods. Still have a ton of mods on though without any that significantly increase texture quality I'm not getting any spawning issues. Things like Character Overhaul causes it- even with the file replacement method. I still have a bunch of texture/streaming mods on though they don't really increase the textures- just alter them a bit. Seems like the spawning issue could be a pretty easy fix for someone that knows what they're doing. It was done for GTA V.
  12. Getting back to this subject i have some possible solutions for those getting the infinite loading screen. Based on my own discoveries, and feedback on my Bandit Hideouts mod with similar issues, we solved this, so here are a couple of solutions that may fix the issue if your using either AB Scripthhook or ScripthookRDR2 V2 version. If your using ScripthookRDR2 V2 then you need to set the following to false in the ScriptHookConfig.ini like this: [Lua] Load on startup = false [Interface] Enable = false [Overlay] Enable = false [General] Enable Reload Hotkey = true Show errors = true Show notifications = true [Open Key] Hold Key = 16 Press Key = 45 If your using Rampage trainer along with AB Scripthook then Rampage may be causing the issue.
  13. Ok....so that still doesn't change that it doesn't fix the issue for me. Some other people I'm working with have also tried this and it doesn't fix the issue for them either. I'm glad it can work for you but again it's not some be all and end all solution as it obviously doesn't work for everyone. We still don't know of a solution. From my testing thus far - there are just too many variables and a complete lack of consistency when it comes to this particular issue.
  14. 1 point
    • 260 downloads
    • Version 1.0.0
    (Requires Reshade and RDR-Reimaninged for shader puposes.) This mod's restores Red Dead Redemption's aesthetic by adding better shadows. The reshade saturate's the game to look like a bit more like a sphagetti western Any FPS issues? No there is not any fps issues or stutters it runs perfectly fine on a budget PC. Installation: 1. Install Reshade from Reshade's website i would recommend watching a tutorial on download reshade you can find one here just choose you Red Dead One directory instead of RDR2 2. Download RDR Reimaninged, open the rdr file and drag the reshade-shaders into your Red Dead Redemption directory and replace the files. 3. After you have a downloaded my Mod it's just a simple drag and drop into the directory of the game. 4.Enjoy the Mod.
  15. @alfabravozapaSir, Please consider developing a mod for that poor fella John Marston with similar features adjusted to Beecher's hope to fix his boring marriage life. I kinda feel bad about him when he is lying to the bathing girls about Abigail being a awesome wife, but she actually does nothing for him except constant whining. 😞
    • 17,980 downloads
    • Version 1.2
    Remove horse and player speed limits in camps, towns, indoors and on bridges. Version 1.1: -mod previously called Remove Horse Speed Limit renamed to Remove Speed Limits -mod is now an asi file -removed horse speed limit for the horse in camps (includes Indian Camp) -removed player speed limit in camps and indoors Version 1.2: -removed speed limits when close to certain characters or mission points -to switch between slow walk and fast walk press the "go to cover" key (if you want to go to cover do not hold any of the move keys) Requires Script Hook RDR2. For installation put the asi file inside main RDR2 folder.
  16. 1 point
    • 2,553 downloads
    • Version 1.0.0
    Feeling like the shotguns in the game don't quite have that "spaghetti western" punch? Well, now your double barrel will kick like a mule...or rather a team of mules. This mod cranks the knockback from the double barrel to insane levels. Send those NPCs flying! Video Preview: NOTE: This mod was created using files from Red Dead Offline, just because I couldn't figure out another way to do it. I modified the weapons.ymt file from Red Dead Offline but the mod will only activate that one specific file. The rest of the Red Dead Offline files that are included in this package don't actually activate. If anyone wants to show me how to remove all of the RDO stuff and have nothing other than a weapons.ymt file and an install.xml file in my mod that would be great.
    • 11,339 downloads
    • Version V2.5
    OVERVIEW RageMenu is a single player ASI mod for Red Dead Redemption 2, built in C++ by Kapiushon and Isac. It is designed to provide useful essential features that enhance your gameplay experience without overcomplicating the menu with unnecessary options. RageMenu offers a familiar user interface . Please Also Note That RageMenu Was Designed To Work Independently. Compatibility With Other Mods Is Not Guaranteed, And Support Cannot Be Offered For Issues Caused By Other Mods. INSTALL RageMenu is installed just like any other mod, Place the "RageMenu.asi" file inside your rdr2 root (where rdr2.exe is located). RageMenu.asi also requires a hooking process like ScripthookRDR2 by alexzander blade. CONTROLS [KEYBOARD] [ F5 ] - Open Menu ( Default) [Arrow Up] - Up [Arrow Down] - Down [Arrow Left] - Left [Arrow Right] - Right [Enter] - Select [Back] - Back [NUMPAD] [Asterisk] - Open Menu (Default) [8] - Up [2] - Down [4] - Left [6] - Right [5] - Select [0] - Back [CONTROLLER] [R1+Square] - Open Menu (Default) [Depad UP] - Up [Depad Down] - Down [Depad Left] - Left [Depad Right] - Right [X] - Select [Circle] - Back Discord Join our community for support, feature suggestions, bug reporting, or just to hang out! Our Discord server is the first place to hear about updates. https://discord.gg/FMcy3Sxq6T Notes My Nexus Page is my main but I will still keep this page up to date.
  17. you can get the gun tricks mod from nexus
    • 154,809 downloads
    • Version 0.1.3 Build 8158
    Shoot it out with bandits, hunt down outlaws and walk the streets with a star. RDR First Response (RDRFR) is an all new experience we've created specifically tailored for Red Dead Redemption which ties in seamlessly with the game, turning you into the law. This first version of RDRFR puts the power of the law into your hands for the first time since Rockstar's flagship title arrived on PC. Working in conjunction with our Patreon supporters and testers, we've built a number of core features into the mod for you to enjoy with the ability to arrest suspects, go on duty and request backup in a manner similar to LSPDFR for GTA V. Being tailor made towards RDR, though, there's a couple of key differences in RDRFR. One of the new concepts we've introduced is for providing 'missions' or 'investigations' to the player. Instead of pretending that police radios existed in the 20th Century, you'll now find that civilians within the world will summon your help the old fashioned way - in person, calling out loudly for the assistance of the law. Similarly, there are other noticeable deviations throughout especially as it relates to arresting suspects and the interaction options available. Instead of having separate key presses or buttons, we've tried to keep things as integrated with the game as possible: most of the features and actions in RDRFR are accessed or performed through the game's contextual prompts. Part of the First Response Mods family. RDRFR Feature Guide More information about the features available in RDRFR. View the RDRFR Feature Guide Installation Help & FAQ An online guide and tutorial video for getting started with RDRFR. RDRFR FAQ RDRFR Installation Guide Want to discuss RDRFR? Check out the RDRFR Forums Section here: https://www.mod-rdr.com/forums/forum/6-rdr-first-response/
    • 284 downloads
    • Version 2.0.0
    Updated Version textures has been enhanced further more, This is a rework of John Marston its not another upscaling mod mine is completely different from the others cause it gives him a more modern face lift, for those who want to play a new playthrough. Duster Coat Fixed & Eyebrows no longer dark Version 2 John Marston Reworked 4K Upscaled v2 at Red Dead Redemption Nexus - Mods and community 1.Download GitHub - d3g0n-byte/LibertyFourX: RDR2 Editor 2. Extract File and then open exe 3. Drag all of my WTD Files into LibertyFourX 4. Click Save 5. Download Releases · Foxxyyy/Magic-RDR 6. Extract The file open "MagicRDR.exe" click file on the top left open go to your RD1 Directory open game folder select mapres.rpf file 7. Click Save wait till it finishes Rebuilding Close MagicRDR then Launch game
    • 460 downloads
    • Version 1.0.0
    19 locations that include structures have been updated in terms of texture quality and color. Some changes are very subtle. Some locations will match their environment and reputation more. A little something that adds to exploration without breaking the game. As always, drag and drop files into the rpf tool. folder name matches rpf name. The photos show before and after from top to bottom
  18. I created my own script that matches the game path to the file and mounting points in LML and removes duplicates in process, because some mounting points in LML aggregates few game archives. I copy the full path into a text file, provide the folder with mod files and the path to this file to the script, and then it automatically generates an install.xml with the correct game path nodes. Here's script code if you want to tinker with it by yourself: https://pastebin.com/HpZbq6Fe You need to specify the source folder where the files that must be included in install.xml are placed as well as the source_paths.txt file with the full file path copied from OpenIV or CodeX. The output file will be named EasyInstall.xml, so you can check it before replacing the existing install.xml. Also, the node author is your nickname, so you can replace it.
  19. He'll prohibit people fixing his mods but won't do it himself, or even acknowledge the problem? Where's the sense in that? WhyEm should consider re-enabling the bug report section on his Nexus pages, or even the comment section, so other users are aware of how his work breaks elements of the game, and can then make an informed decision about using it.
    • 11,372 downloads
    • Version 1.1 Final Version
    Description This mod brings you Max Payne 3-inspired, yet authentically tuned for a western-style, "exaggerated" shot and burning reactions. The shot reactions are written from scratch and shouldn't break the immersion of RDR2. It's actually a WIP update for C.E.R.R that I initially abandoned to revert to an earlier stage after the physicstasks hotreload tool was released. I've added some of the new C.E.R.R features that I'm working on for the upcoming update. Now it's a solid euphoria mod, created without experimentation, following the same pattern as seen in older Rockstar Games titles. No weapon customization via the weapons.ymt file and no updates planned. A.R.E.P Main Preview: A.R.E.P now caters to a broader range of ragdoll-related preferences by offering various versions to choose from, each focusing on specific aspects. Despite the different adjustments, each version retains the core elements that make for a satisfying ragdoll physics experience—exactly what I aim for with A.R.E.P and what we were accustomed to in older Rockstar Games titles. - A.R.E.P 1.1: This is the main version of A.R.E.P (1.1). Inspired by Max Payne 3 ragdolls, this version offers a ragdoll result adapted to the western genre. If you're looking for a balanced and immersive experience between balancing/collapsing, appropriately exaggerated shot reactions, and satisfying Euphoria physics, this is the version to choose. Headshots can result in a drop or sometimes in a "the brain isn't working so well anymore" reaction. Fire reactions are much more dramatic—NPCs either throw themselves to the ground or run away while burning. ################### Alternative Versions: These are alternative versions of A.R.E.P that were requested by the community. ### It is important to mention that, unfortunately, it is not possible to modify A.R.E.P 1.1 without altering the overall result in the game (even aspects, which shouldn't be affected)... Even adding a simple empty line in the physicstasks.ymt file or changing a comment somehow causes Euphoria-related aspects like stumbling/balancing and bullet force effects to slightly change. I have absolutely no idea why this happens, nor do I know how to fix it. Nevertheless, I have done my best to create a satisfying experience for all versions. ### - Version A "A.R.E.P v.A (Less balance, faster drops)": In this version, the Euphoria balance time and NPC stability have been reduced, causing NPCs to fall to the ground noticeably faster. As a result, their body weight feels heavier. Additionally, NPCs immediately drop upon receiving headshots. Those who enjoyed the vanilla Euphoria tuning of RDR2 but prefer a touch of "realism" in A.R.E.P, will love this version! - Version B "A.R.E.P v.B (Drop Headshots)": This version is like A.R.E.P Main, but with the difference that headshots make the NPC drop to the ground instantly. Changing the parameters slightly affected the balancing. It feels a bit altered due to the aforementioned phenomenon/bug. - Version C "A.R.E.P v.C (Spaghetti Western incl. more stumbling)": Many wanted more stable NPCs that stay in balancing mode for longer. This version has been adjusted in various aspects to achieve a higher chance to let NPCs stumble longer, especially when you rapidfire them. But even here, it was important to me to make it immersion-friendly, so I tried my best to adjust it this way. Overall, this version feels more like a 1960s spaghetti western. ################### -> Installation: Choose a version and copy the corresponding folder into your LML folder. For example the "A.R.E.P Main" Folder. Make sure the mod is active in Lenny's Mod Loader UI. Important for troubleshooting: - Be aware that you can only run one Euphoria/Ragdoll mod at a time. - Custom settings in weapons.ymt (like custom impulses or associated Euphoria tuning sets) can affect A.R.E.P's Euphoria tuning, possibly in a negative way. - If you use PDO, make sure you set "euphoriamodinstalled" to "1" in the .ini file.
  20. I don't see any 'How to Install' instructions. I see 2 folders in the download: Mary Linton, Lml, and a Mary Linton.asi file. Where do I put them? All 3 in the main RDR2 folder? The Lml folder already exists in the main folder (with all the Lml mods).
  21. 1 point
    Language Translation for the hired guns menu at saloons Just want to point out for those who dont speak/read English that there is translation file you can get on the nexus version of the mod in the file section. Its one file its titled Hired_Guns_Translation.dat just put that into your RDR2 directory, and be sure to choose the zip for your language. See the files here for them on the Nexus: https://www.nexusmods.com/reddeadredemption2/mods/4663?tab=files
  22. Best mod for immersion, I take Sadie with me everywhere. Just has about everything I would need for a fully immersed gameplay. She relaxes, chills when I set up camp, lay a bedroll, nice things I noticed is at the camp (Horseshoe) she has a bedroll by my bed. Also if you make her into Sadie, there's not a duplicate in the camp (nice job) Is there anything I would like to see? Ability to make her stay via a key press (sometimes I want to dismount but leave her on my horse) Ability to have her attack someone (There's a guy in the hotel always moaning but it's an npc near the door pretending to get nookie I like to use Rampage to clip through the door and have my follower kill them with a bow and arrow) Add Abigail. Thanks for this wonderful mod.
    • 7,486 downloads
    • Version 1.3.0
    This Outfit gives John his Legend of the West Outfit from Red Dead Redemption 1 back. i got a little help from Eki AKA Redemptify on that. it also has a Leather Variant thx to MOR7UM. This Mod aims to be as accurate as possible to the Orignal One from Red Dead 1. Replaced Items are in the install.txt file along with the installation guide 😉. ENJOY!
  23. It's not loading, Im not hearing the beeps and the mods that I have installed that require ASI Loader are not loading
  24. Is it possible to save custom outfits from this mod in the in game wardrobe and on the horse?
  25. 1 point
    • 8,364 downloads
    • Version 1.0.0
    Much like my other mod Giga-Arthur, except he looks a bit less like he's going to eat you for gains and more like he's liable to accidentally break your spine with a hug. Narrow waist, less explosively muscular, overall less cartoonishly mountainous figure.
  26. Any solution for the corrupting save and everything becaming invible glitch?
    • 133,640 downloads
    • Version Final
    FEATURES Crimes 1. Minor crimes are disabled, lawmen now ignores you commiting minor crimes 2. Wilderness is now completely lawless, you can commit whatever crimes without getting wanted 3. Train robbery is no longer an instant wanted Bounty Hunter 1. Reduced the chance for dogs to accompany bounty hunters 2. U.S Marshall (level 4) and Pinkerton Agent (level 5/max bounty) will now hunt you down once you incurred enough bounty Witness 1. Witness Is now limited to 1. Once you stop them, there will be cooldown before another witness appear 2. Disabled witness in the wilderness AI 1. Lawmen are much more skilled and competent 2. Pinkerton are no longer aimbots 3. Improved Saint Denis and Blackwater Police AI 4. Altered Gang behaviour, each gang now has different combat behaviour 5. NPC will no longer accuse you of following them Dispatch 1. Respawning rider and wagon is now disabled, killing all lawmen will end pursuit 2. Completely reworked Saint Denis and Blackwater Dispatch. US Marshall (and Pinkertons in Saint Denis) will be dispatched in the final wave 3. Pinkertons now specifically uses elite horses 4. Wapiti Warriors will be dispatched in Ambarino and US Army will be dispatched in Cumberland Forest (Currently can only be seen by forcing wanted using Rampage) 5. Reduced the wanted circle size during initial and stage 1 wanted Loadout and Health 1. Slightly Increased Lawmen health 2. Dispatched Lawmen carries rifles and shotgun 3. Pinkerton and US Marshall will carry pistol as their sidearms 4. Lawmen guns are always clean 5. NPC's carries different revolvers 6. Saint Denis and Blackwater police carry pistol as their sidearms Project NA Compability [OPTIONAL] 1. Restores Law and Order to Armadillo 2. Rebalanced Armadillo Law, no respawning riders TO INSTALL put crime_law folder into LML Folder. requires Lenny Mod Loader to be installed. If you wish to use Project NA compatible version, replace the dispatch.meta Exclusive to rdr2mods.com & nexusmods.com. Any upload not on these sites is STOLEN and may contain viruses, be outdated and should be avoided. Discord Server If you have any question, feel free to join the discord server https://discord.gg/Rhyz9445 Credit Blackjack Colver Voltaire GameRoll Modifiver Natsu SgtJoe
    • 3,098 downloads
    • Version 0.9.1.2
    This mod attempts to prevent weapons from being automatically reloaded while they're holstered/stored, when activating deadeye or when they're empty. This mod has three main parts: 1. No automatic reload when using deadeye. 2. No automatic reload while weapons are holstered or stored on your horse. The mod remembers the last five weapons you equipped of each type (last 5 revolvers, last 5 pistols, etc...) and keeps track of their ammo count.  Known issues: -Dual wielding two of the exact same weapons will make one of them reload, the mod can only track one of each weapon. I don't think this can be fixed with the tools available to us right now.. -Doesn't work with the LeMat revolver. 3. No automatic reload when a gun is empty. This is the messy part, you can disable this in the .ini if you'd like to use the rest of the features without this one... The game's ammo counter will display incorrect numbers, that's part of the trick I use to prevent auto reload and not likely to be fixed. To circumvent this I made my own ammo counter, unfortunately it can only display ammo that's currently in your guns, and not the overall amount in your inventory.. (check out the image to see how it looks). You can disable my ammo counter in the .ini, but if you decide to use it you have to disable the vanilla ammo counter in the game's settings. Other known issues: -The ammo counter will possibly be positioned incorrectly depending on the resolution / aspect ratio of your monitor. You can correct it for yourself in the .ini file. -For now single shot rifles will auto reload, I'm yet to look into those. -Does not work correctly with the Mauser pistol, the LeMat revolver and John's Cattleman revolver. -When you completely run out of a certain type of ammo the last bullet might get stuck in your gun. Holstering and re-equipping the gun should solve this. -I haven't tested it with exotic or gang weapons (let alone mod weapons..). Installation: Download NoAutomaticReloadEver.rar, extract it and drop the files into you Red Dead Redemption 2 game folder. You're going to need Script Hook By Alexander Blade.
  27. Either you made this on a very poorly calibrated monitor, or there is something wrong with your eyesight. This is not ultra-realism. This is oversaturated, over-sharpened and just plain ugly.
  28. 1 point
    Would it be possible to make this for the Arabian Horse? Or is there a way I can change the breed it applies to in the file?
  29. Ditto to what everyone said, would be sweet to somehow be able to keep more horses!
  30. If anyone would be willing to make this mod, I'd 100% donate to the cause for their labor lmao. I need more horses.
  31. I agree! A mod that allows you to have more horses would be amazing!

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