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Popular Content

Showing content with the highest reputation since 11/21/2024 in Files

    • 3,836,691 downloads
    • Version 0.6.8470.31280
    The general idea of Lenny's Mod Loader is to provide an easy way to modify the game. In its current state for RDR 2 it will allow you to replace any file in the game, whether they are streaming files such as models or data files, font files etc. It also includes full UI support akin to the GTA V version. The three screenshots show replaced assets, replaced font and an altered meta file to change the police response in Valentine to Saint Denis police. These are all provided in an example download, see "Examples" further down below for more information. Installation 1.) Copy all files from "ModLoader" into your RDR 2 game root folder so that files such as vfs.asi are in the same folder as your RDR2.exe. 2.) The Mod Manager folder can be anywhere and does not need to be inside the game folder. 3.) New mods go into lml folder or use the button "Download with Mod Manager" on the mod website if it is supported (see installation video for an example). Beta 11 highlights - Data file merge and manifest support A few new exciting features are part of this update. First, support for overriding files used very early during game load has been improved significantly. While I hope that this does not cause any side-effects, please let me know if mods that worked well previously no longer function correctly. For instance, it was not possible in previous versions to override the skydome textures to change the moon. Thanks to @VideoTech for testing. Second, data file loading allows you to separate your changes to certain files, such as assets_* or metapeds into individual files so that you no longer have to modify the existing one (effectively merging them). This should make it a lot easier to create mods such as custom peds since you can contain most changes to separate files. Please note that this does not magically work for all games files but only those where the internal game parser supports additions (so no catalog for instance). In addition, custom manifest files for peds and maps are supported now. The ped support has been tested extensively, but map support will only really become useful once CodeX can generate these files for you. An example for these features is provided in the download courtesy of BHmaster. Beta 9 highlights Very much a maintenance update, this version hopefully fixes the random DRM integrity crashes. Thanks a lot to @calledme.kev who spent tens of hours testing various builds to find the issue! It also adds a lot of caching for collection calls that rely on read-only data, so LML should be a little less demanding. Beta 8 highlights This version adds a few new features such as allowing you to override the _manifest.ymf and _cache.ych files found in RPFs. Support to replace hashed files has also improved and now includes ymaps among other file types. The streaming folder now loads pso files, such as ymap, as text files, too. Most data files that are forced to be loaded as pso by the game have been patched to support being loaded as text files, such as cameras.ymt or the archetype definitions. Due to heavy refactoring to improve startup performance, previous builds are still made available. See changelog for more details. Ymap & Ytyp support (beta 7) This version introduces experimental support for ymap and ytyp. Two very simple examples are included that move some of the blue barrels around Valentine (check behind the saloon) via a different ymap and that make the lights inside the Saloon much brighter (ytyp - thanks to Modifiver). For ymap modifications, if you unload the imap via script and modify the file on disk, the changes will be applied on reload so no need to restart the game. Bk2 support (beta 7) Bink files were technically already supported in previous versions but caused some problems. In the current version they still behave somewhat differently in that they need to have two '.' in their file name as the extension '.bk2' is part of the actual file name. So name your file "movie.bk2.bk2" to make sure it gets replaced correctly. An example for replace would be "replace\movies_0\movies\filename.bk2.bk2". Settings file (beta 7) A settings file has been added that is to be placed in the game's root folder and called lml.ini. It is mostly geared towards developers and allows for more verbose logging output (or less..) making it easier to identify files you want to replace. If you set the log level to 0 you can see most of the game's requests to load files and it should be much easier to correctly identify the path you want to replace. Please note that many files are only loaded via hash and not via their name. You can also choose to disable the streaming and replace folders if you do not use them for added performance. Ymt support (beta 5) The biggest new feature in this update is the support for ymt file editing even if the source file contains unknown hashes. In order to replace a file, export the ymt to xml with OpenIV and then either use replacement via install.xml or the replace folder to replace the original file. Since you are replacing the ymt file, make sure that your file also has the ymt extension even though it contains xml. For the replace folder method you also need to match the file name. Now you can edit the file in plaintext and the game will treat it as a ymt with all names fixed up when loading. See the included examples for more information. If you do end up finding a file where you feel that it is not properly fixed up by LML (for instance when exporting the file directly from OpenIV without any changes breaks the game), please let me know. The only file I know of that will currently cause problems is weapons.ymt, but this is not due to LML but because of an export bug in OpenIV which cuts off certain weapon flags. The High-Roller revolver example has these flags manually restored and hence works fine, but this is not the case when exported directly from OpenIV. I have notified the team and trust that they will fix this export problem in the future. Until then you will have to manually inspect the ymt, gather the flags and restore them manually in the xml for weapons if you plan to use them. Please note that this requires advanced knowledge of game structures. Ymt Examples This download comes with extensive examples courtesy of @Modifiver that modify various aspects of the game. Check them out in the included examples folder and copy them to your lml folder to try them out! Upgrading from earlier LML versions without install.xml support (beta 2 and earlier) This version of Lenny's Mod Loader introduces install.xml files to instruct LML on how to load your mods. Thus, mods can be separated in folders and no longer require nested folder structures. This is a proven concept from our GTA V version and has now been ported over. You can still use the replace and stream folder under your lml folder. Please note, however, that the Mod Manager UI will only pick up mods that use the new install.xml system so it is recommended to convert your mods to the new system. Only mods using install.xml support Download with Mod Manager. Consult the examples below to learn how to use the new system. Examples You can find more examples by @Modifiver here: https://www.rdr2mods.com/downloads/rdr2/mods/80-modifivers-six-shooter-teaser-pack/ More examples with detailed documentation on the new install.xml system can be found here: https://www.rdr2mods.com/downloads/rdr2/mods/77-examples-for-lennys-mod-loader/ Verify your file got replaced If you feel that your file is not being replaced properly, have a look at the log file and see if you can find any entry related to it. Perhaps the path was not correct and hence it did not work. Search for "replaced" for files in replace and "adding" for files in stream. Support Since this is the first release for RDR I expect there to be quite a few problems and certain files might not work as expected. If you have trouble replacing specific files, please do not hesitate to comment here or reach out and include your modified file and file structure so I can have a look. Installation Video Please find a detailed installation video including a guide through our examples here (thanks to @Gan Ceann) Detailed explanation of stream vs replace (older versions) In the lml folder you can find two subfolders, one called "replace" and one called "stream". Both can be used for the same thing but replace is ultimately more powerful, but also more advanced. The stream folder you might recognize from Map Editor or Rampage Trainer and just loads streaming files directly. Stream As mentioned, similar to other tools available this merely loads streaming files into the game when the game is loading. For instance, model or texture files would go in there and will replace the existing assets in the game. If you do not know the name of an asset, but only its hash, simply name it 0xhash.ext (e.g. 0x9E54B506.ytd for w_melee_machete01+hi.ytd) and it will still be recognized and replace the asset correctly. This is the most convenient way to quickly replace streaming files as you do not have to worry about where in the game files they are located but only their name. Replace This folder creates a virtual mapping of the entire game file structure and hence allows you to replace any game file, granted you know its full location. This is similar to the paths you can see in OpenIV when navigating RPFs, but not exactly the same. If you want to change the dispatch.meta file for instance, you will need to modify it in update.rpf, as the one in common.rpf is superseded by that. To do that, you would create the following structure: "replace\update\common\data\dispatch.meta". This is exactly the path you would use in OpenIV (without the .rpf ending for update). Now, whenever the game wants to access this file, it will load yours instead. It is that simple! If you want to replace the font file font_lib_efigs.gfx in scaleform_frontend.rpf for instance, you would create the following structure: "replace\update\x64\patch\data\cdimages\scaleform_frontend\font_lib_efigs.gfx". Word of caution: File paths do not always match their RPF names unfortunately, hence this is a bit more advanced but also allows greater control. Say you want to replace player_zero_coat_001_open.ydd which is present in both packs_1.rpf (original) and dlc.rpf (from patchpack001, an update to the file). Files DLCs follow a slightly different pathing scheme. The full path to this file would be "replace\dlc_patchPack001\x64\packs\base\models\component_models\player_zero_coat_001_open.ydd". As you can see, it does not match the file path directly, which is also why for many files using the stream folder is just simpler. This is because the game maps some files differently and when you open the dlc.rpf (in patchpack001) and its setup2.xml you will see why: the device name is dlc_patchPack001 which is the "root" of all files inside this archive. Thus the path starts at "dlc_patchPack001" and then follows the RPF structure until you arrive at "replace\dlc_patchPack001\x64\packs\base\models\component_models\player_zero_coat_001_open.ydd". Not that complicated, but certainly not as easy as the streaming folder and something to look out for. Acknowledgements Thanks to NTA for his work on fwEvents, hooking, fiDevice and sysAllocator Thanks to listener for his work on fiDevice and advice over the years (hope you are well!) Thanks to the OpenIV team for OpenIV Thanks to dexyfex for CodeWalker Thanks to Gan Ceann, Will and GameRoll for testing as well as Jewels, GuiCORLEONEx794, jack.sharif and Modifiver for providing example assets
  1. 5 points
    • 1,121,866 downloads
    • Version 1.3.3
    Update 1.3: Blood Money out now! This mod brings all the good stuff from Red Dead Online to singleplayer and allows you to access it via the various vendors in the game. You can of course still use a trainer to access these items, but we have spent a lot of time to make everything fit in with singleplayer naturally so we believe this is the best way to experience this mod. The special weapons from MP are unlocked from the start, but only available at select merchants to fit in nicely with story progression. There are a few minor issues with a few items, which you can learn more about in the Known Issues section further below. We hope you enjoy the first version of our mod, we certainly had lots of fun making it! There are plans to update this mod in the future to expand it and address a few issues, so stay tuned! A very special thanks to @Senexis and @bolmin who are the true creators and masterminds behind this modification, I am just uploading it. No xml tags were harmed during development (we promise!). Item Locations The added weapons can be found available for purchase in the following location: NEW! Full Blood Money update compatibility NEW! All Multiplayer weapons are now available Left Rings, Right Rings, Gun Belt Accessories: Trappers (Accessories tab) Unique Half Chaps, Spurs, Ponchos, Gun Belts and Holsters: Trappers (Chaps, Ponchos, Weapon Accessories, Accessories tabs) All 42 Legendary Animal hoods: Trappers (Legendary Animals tab) Half Chaps, Spurs, Ponchos, Gun Belts and Holsters: Tailors and General Stores that sell clothing (Ponchos, Weapon Accessories, Accessories pages) Saddles, Saddle Bags, and Horns: Stables (Equipment) Manes and Tails: Stables (Appearance) Navy Revolver: Gunsmiths at Saint Denis Elephant Rifle: Gunsmiths at Saint Denis Lowry's Revolver: Fences Reinforced Lasso: Gunsmiths Bolas: Gunsmiths and Fences Special Bolas (renamed to the creators Bob, Bolmin and Lenny): Fences .22 Sedative Ammunition: Trappers and the Gunsmith Customize screen for Varmint Rifles Nitro Express Ammunition: Gunsmiths and the Gunsmith Customize screen for Elephant Rifles Animal Reviver: Trappers Tracking Arrow: Trappers Multiplayer Weapon skins, metals and wraps: Gunsmith Customize screens Installation Download with Mod Manager from here or drag and drop the extracted folder into your LML folder so that you have a structure like "Red Dead Redemption 2\lml\red_dead_offline". Please make sure to have Lenny's Simple Trainer or Outfit Changer installed to load all multiplayer components! Otherwise many components, such as the navy revolver, will not show up. If you have the Navy Revolver in SP mod installed, make sure to uninstall it completely. This mod supersedes it and having both installed will likely cause issues! Missing/Locked Guns If you are experiencing an issue where guns are not unlocked, or are missing, please make sure to try the following: Update the game: This mod currently supports game version 1355. If you are on an earlier version, some or all added guns will be locked or missing. Update Lenny's Mod Loader: The mod currently supports LML version beta 6 and higher. If you are on an earlier version, some parts of the mod may not work. Make sure Navy Revolver in SP is uninstalled: Like mentioned in the Installation section, this mod is not compatible with it and will cause guns to be hidden. Make sure other mods are compatible: Any LML-mod that edits the catalog_sp.ymt file without specific compatibility patches is currently not compatible. Make sure Lenny's Simple Trainer or Outfit Changer is installed: Without either of these, Multiplayer components will not show up, causing multiple items to be missing. Known Issues Currently in the mod, there are a couple of known issues that may impact you while playing: NEW! Off-Hand Holsters will incorrectly display the Off-Hand firearm and will cause glitchy animations. NEW! Certain ponchos will display visual clipping, not all of them are as bad as some are. Some Saddles and Saddle Accessories combinations will cause clipping, "None" options have been added to fix this. When purchasing a Reinforced Lasso, you will be able to purchase them infinitely. You only need to buy it once for it to be unlocked. When purchasing any Bolas, the texture that appears on the right will be a placeholder texture. This can be ignored. In some cases, when purchasing a Burled Grip, it will appear invisible. This only happens on some guns. Bolas might cause weird clipping and/or physics, this can be ignored as it is just a visual bug. Bolas will not be picked up when hogtying people, unlike in Multiplayer where you will get them back. Tracking Arrows will not cause a path to be drawn in Eagle Eye. Weapon variants can't be applied. This is due to them not working properly (i.e. invisible, broken textures, unable to apply correctly).
    • 1,224 downloads
    • Version setup-alpha-0.0.2
    RDRMP is a custom multiplayer mod project for Red Dead Redemption PC, it aims to create something similar to other existant alternative made for GTA titles (Like MTA or FiveM) with a custom scripting API using LUA. The project is currently in its Alpha stage, and remains very barebones and experimental. It’s not yet a finished or polished experience really intended for players. It’s primarily aimed at server developers as a foundation to start scripting and experimenting with our API. That said, if you're a player, you're more than welcome to follow the development, report issues and bugs, share suggestions, or help spread the word about this project ! How to install ? Download the Setup (installer) Follow the instruction (You will be asked if you want a desktop shortcut, it's recommended to choose 'Yes') Enjoy 🙂 LUA Documentation available here: https://docs.redmods.com/rdrmp/  If you want to suggest something or need help, here is my discord: Discord: https://discord.gg/8b7NVWnthY Support me on Patreon: https://www.patreon.com/K3rhos
  2. 4 points
    • 34,042 downloads
    • Version 1.0.0
    RDR2-Duels A simple mod lets duel you everyone with a gun in the game. Features Much inspired by the real duels in the game. Adds an option to duel any npc. Customizable settings. Cinematic duels, converstaions and sound effects. Controller friendly. Installation: Download and install AB's ScripthookRDR2: http://www.dev-c.com/rdr2/scripthookrdr2/ Make sure you have an asi loader, it usually comes along with Scripthook. Remove previous versions of the mod, if you have any installed. Copy Duels.asi and Duels.ini to the game's main installation folder. How to use: Approach a ped and lock on it. You'll notice a new prompt, letting you to challenge the ped for a duel. Once challenged, get to the blip marked on your radar. Draw your sidearm by holding the attack control. Kill your opponent! You may walk from the duel at any time, but your opponent might attack you for bailing. Playing a dirty move like attacking your opponent while it's getting into position will cause him to attack you. Settings and customization Add the Duels.ini file to the game's main installation folder. Follow the instructions in the file and make sure you make the right changes. Notes: If you'd like to report an issue, please attach your Duels.log file. Donate: https://www.paypal.com/donate?business=X4H3B5F6JD8AG
    • 7,822 downloads
    • Version 1.9
    Mary Linton will join the gang after the mission We Loved Once and True III is complete. Includes: -configuration menu (F3 key) -six different female companions -online clothes -Sadie Adler outfits -fishing -dancing (can be triggered when on extremely flat terrain and standing still by targeting companion) -love making (can be triggered when on mostly flat terrain and standing still by targeting companion) -simple alternative ending if you go help John (you need to load a moded save with Arthur as the player when the mission is finished to continue playing as Arthur https://www.nexusmods.com/reddeadredemption2/mods/168?tab=description) -removed sickness (this has a permanent effect on the saved games) -play instruments (when standing still hold "jump" + press "reveal hud" to enable prompts) -order to companion to drive a vehicle (stand next to an empty vehicle and target the companion) -companion will fall down if badly injured, kneel next to her to help her (if you are using Ped Damage Overhaul mod you need to set WOUNDED_STATE_HEALTH in the .ini to less than 75) To install extract inside main game folder. To make metapeds.ymt compatible with other mods that use that file copy everything that is in mp_female and copy it to other mod. Also all companions need to have health set to this: <HealthConfigHash>HEALTH_STANDARD_PED</HealthConfigHash>. Version 1.1: -fixed player being ignored and Mary not shooting after dancing -fixed alternative ending not triggering -fixed Mary not fishing -rifle can now be put on the back -added a blip for Mary -revive ability can now be disabled in the .ini -when making love, Mary will now have the same hair that it was chosen in the menu Version 1.2: -fixed dance exiting -Mary will now get up immediately after being helped -Mary can now be revived if fully dead -Fixed Mary having Sadie's voice and name when switching to Sadie's outfits -mission requirement can be disabled in the .ini -fixed Arthur sometimes being invisible after making love -added instrument playing -added Bonnie MacFarlane, Harriet Davenport and Princess Isabeau (Bonnie and Harriet require Online Content Unlocker) -Mary can now ride as a passenger Version 1.3: -fixed Mary not talking after starting the game Version 1.4: -fixed Arthur not playing instruments when companion is in camp -fixed instrument prompts interfering with radar -changed the menu key for the controller to RB and B -removed random text appearing on the screen -when player is using a scenario in water, the companion will not sit -added Sadie -companion horse can now be selected in the menu -added Language.dat file Version 1.5: -removed companion complaints when following her around camp -fixed some horse parameters when switching the horse in the menu -added horse equipment customization Version 1.6: -companion will not sit on the ground when the player is at the bar -fixed grass when making camp -changed instrument key to hold "jump" + press "reveal hud" -companion will now whistle for her horse -added Alice Sinclair -added online clothes (some clothes are only compatible with Alice Sinclair's head) Version 1.7: -companion horse will now slow down when it gets close to the companion -added adjustable health and wounded state health in the .ini (if you are using Ped Damage Overhaul mod you need to set WOUNDED_STATE_HEALTH in the .ini to less than 75) -added solo dancing from MP -companion can now be ordered to drive a vehicle -added MP holster versions with removed knife sheath -fixed MP shirts glitching around the neck when not using MP head -added three MP torso versions -revamped love making -companion will now join the player in the bath -companion will now always hitch her horse when the player does -bow and knifes can now be selected in the menu Version 1.8: -companion will not join in the bath if We Loved Once and True III is not complete -adjusted hitching parameters -fixed walking style -disabled companion whistle when she rides with you Version 1.9: -fixed floating guns when using Sadie's holsters and online clothes -fixed companion not wearing all the clothes if spawned at the camp -fixed companion joining you in bath when she is at the camp -fixed companion shooting at your melee opponents when in hold fire mode -ride with me, hold fire and follow on missions can now be changed with behavior prompt when focusing on companion -loadouts can now be saved
    • 1,304,760 downloads
    • Version 1.4.1
    Lenny's Simple Trainer is a mod for Red Dead Redemption II that lets you do a bunch of awesome things in RDR 2, including clear your current wanted level, give yourself money, and much more. If you've ever wanted to play as a wolf, soar in the skies as an eagle or have a personal bodyguard, then this is the mod for you. If upgrading from a previous version, always use the new lst.ini file. Features Play as any character model and easily switch between your favourites. Teleport to anywhere on the map, including your current waypoint. Nudge yourself forward through locked doors and walls. Change & pause the time of day. Change & freeze the weather. Give yourself any weapon in the game! Clear your wanted level. Never wanted setting. Toggle godmode on or off. Give yourself unlimited amounts of money! Change the game's timecycle speed. Quickly spawn a new horse to use. Spawn any wagon, coach, vehicle, etc. in the game. Speed up and slow down the game's time scale (slow motion!) Spawn an unlimited number of bodyguards! Command your bodyguards to attack people all at once. Make any ped enter or leave your vehicle (you can fill entire wagons!) Exploding, incendiary and super explosive ammo! Super Godmode - protects against ragdoll too. All settings can now be reloaded while in-game. Scaling options - play as tiny or giant characters! Call in a deadly flying eagle to rain death from above! Play hundreds of player actions and scenarios like swinging pickaxes! Choose gender when spawning horses! Change player gender when playing as an animal Option to disable the sniper in New Austin Always get perfect pelts when skinning Make your horse invincible, enable unlimited stamina and change horse gender on the fly Enable unlimited stamina and dead eye for the player Drop your current weapon Freeze weather and time Set formations for your bodyguards Make your bodyguards lasso people! Configure bodyguard control keys Instantly reveal the whole game map Instantly bond with your horse Change weapon damage Enable unlimited items Make bodyguards invincible (god mode) and explosion proof (super god mode) Make bodyguards hold their position Increase honor, decrease honor, set to min and max Freeze spawned peds in place Keep your changed model and outfits when replaying story missions (experimental - does not work for all missions and outfits yet)! Bond with gang horses Spawn legendary animals Select outfit for newly spawned peds Load multiplayer only weapons, such as the Navy Revolver (Set LoadMPWeapons to true in the ini, please note that this can cause severe side effects due to how we hack in the weapons) Select outfit for bodyguards New! Change amount of money to receive New! MP models work again (big thanks to deterministic_bubble)! Controls F5: PRESS to open or close the Trainer Menu. F11: PRESS to teleport to waypoint. F12: Log your current position (and some other info) to the logfile. Also works on peds/entites you target. NumPad 0: HOLD and PRESS Left/Right/Up/Down/PgUp/PgDn to nudge the player, forward, up, left, backwards, etc. Go through doors with this. Menu controls: Up/Down to navigate the menu vertically. Left/Right to change item options. Enter to select an option. Backspace to return to the previous page. Bodyguard controls: Hold and Release F9 to make your bodyguards regroup with you. Hold F9 to dismiss all of your bodyguards. Aim at a Ped and Press 1 to make all bodyguards attack them. Aim at a Ped and Press 2 to make the closest bodyguard attack them. Aim at a Ped and Press 3 to make the closest bodyguard lasso them. Aim at a Ped and Press 4 to make them enter your vehicle. Press 5 to make your bodyguards hold their current position. Eagle gunship controls: Aim at a Ped and Press F8 to make the eagle attack them. Installation All you need to do is drag the files into your game root folder - the one where RDR 2 is installed. When the game launches, you should hear a few beeping sounds, indicating that the trainer is loaded. Do not attempt to play Online with this trainer. Remove all files from your game folder before playing Online. Do not save your game as a changed character model. We recommend that you disable autosaves before using this trainer. Configuration Character models, bodyguard models, weapon models, settings and teleport positions can be customized in the lst.ini file while the game is running: For a list of character models check: https://www.mod-rdr.com/wiki/list-of-rdr2-ped-models/ For a list of weapon models check: https://www.mod-rdr.com/wiki/list-of-rdr2-weapon-models/ For a list of teleport coordinates: https://www.mod-rdr.com/wiki/list-of-rdr2-teleports/ For a list of vehicle models check: https://www.mod-rdr.com/wiki/list-of-rdr2-vehicle-models/ For a list of player actions check: https://www.mod-rdr.com/wiki/list-of-rdr2-scenarios/ Troubleshooting If you are having trouble running Lenny's Simple Trainer, please check the log file. If you see "System.OutOfMemoryException: STATUS_NO_MEMORY: Failed to allocate memory", please download this fix to your game root directory: www.mod-rdr.com/EasyHookPatch.zip If you do not get a logfile, please launch the game as administrator and make sure the folder is writable! Please don't upload or redistribute this mod, link here instead so that everyone has the most up to date version.
    • 1,011 downloads
    • Version 1.0.0
    🎉 Saddle up, lawmen! Introducing RDRFR: Unleashed, my brand-new mod for Red Dead Redemption 2 that lets you patrol the entire map! With this mod, you can live out your Wild West sheriff dreams like never before. 🌟 Key Features: - Free Roam as an Officer: You patrol is no longer limited to towns. - You can now patrol the vast open world of RDR2 with the full RDRFR experience! INSTRUCTIONS: 1. Ensure you already have RDRFR installed! 2. After you download the file, open the contents of the zip file, and place in MAIN DIRECTORY of RDR2. If you already have RDRFR installed it will be automatically be placed in the correct folder. HOW TO PERSONALIZE YOUR BADGE? -📍Go to: Red Dead Redemption 2\rdrfr\plugins\OfficerOverlay.ini, and open the .ini. The default is SheriffName=Arthur "Justice" Morgan. Change the text after the = sign to whatever you like. 🎮 How to Get Started: 1. Start the game. 2. Once in game, start your RAGE Plugin Hook for RDR2, and ensure it loads. 3. Head to any police station in-game, and go on duty. 4. You'll known when the mod is working as you'll see your custom badge in the upper left corner and an onscreen message at the bottom center to confirm the mod is active! ✅🔥 Get ready to enforce justice across the frontier with RDRFR: Unleashed! Download the mod. Don’t forget to like, subscribe, and hit that bell 🔔 for more RDR2 modding content! Special thanks to Rixus, Rededrunk, somncoitus, for coding inspiration, and the LawLine Discord Team for their dream of improving RDRFR. Interested in seeing more future RDRFR projects? Please join the LawLine Discord @ https://discord.gg/vC7gs4A5AN.
  3. 2 points
    • 295 downloads
    • Version 2.1.2
    Advanced FREE CAMERA mod that you can enable or disable using F3 or using a custom keybind. You can change the Freeze/Unfreeze World, Field of View, Roll Left or Right, Move Up or Down, Lift/Teleport Player, etc... an INI config file to customize various camera settings and Misc Settings as well as Custom Keybinds INSTALLATION: Download the latest version of RedHook from RDR2MODS or Github. Version 0.6 and above Extract the RedHook zip file and drag and drop its content to the main RDR1 directory(where RDR.exe is located). Now Download FreeCameraRDR.zip. Extract FreeCameraRDR.zip and Copy FreeCameraRDR.red and FreeCameraRDR.ini to the main RDR1 directory(where RDR.exe is located). Change Logs: Controls: Enter the Game and Press F3 to Activate FreeCamera WASD to move the camera Space/Left Control to move Up or Down Z/X to Roll the Camera Left or Right, V to Reset Roll Hold Shift to Boost Q/E to Change the FOV R to Reset FOV U to Lift/Teleport Player to Camera Position J to Freeze/Unfreeze The Game's World Num+ or Num- to Advance/Reverse Time of Day Num1 or Num3 to Change the Weather H to Hide or Unhide the Help Menu F1 to load INI settings Quit the FreeCamera Using F3 Note: You can edit the INI settings While in-game, Click F1 to load the settings. Note: Getting too Far from the Player can Cause NPCs and World Events to stop loading as well as Disabling the World Freezing, Make sure to Lift the Player or Teleport it near the Camera Note: If you Lifted the Player Make sure to Press U again to teleport it before Quitting the FreeCamera Mode Note: You can set custom keybinds for various Free Camera options
  4. 2 points
    • 2,161,535 downloads
    • Version 0.2.2
    A simple ASI Loader for Red Dead Redemption 2 to easily load your custom code into the game. Files are loaded after Arxan has finished its decryption stage so you can search for your favorite patterns right away! Installation Put version.dll in your game root folder. When the game launches, you should hear a few beeping sounds indicating that it got loaded. Not supported for RDR Online. Remove the ASI Loader file (version.dll) before playing Online. Native fixes (build 1436) Game build 1436 on July 13 2021 removed a few natives used mostly for text rendering making any mod using those crash. The ASI Loader update 0.2 fixes that by re-implementing the following natives with their original hashes. You still need a script hook! DISPLAY_TEXT SET_TEXT_COLOR SET_TEXT_CENTRE SET_TEXT_SCALE SET_TEXT_DROPSHADOW TASK_EVERYONE_LEAVE_VEHICLE Let me know if any of those do not work as expected. Thanks to fingaweg for their help. Uploaded for www.mod-rdr.com, please do not upload it anywhere else.
    • 484,337 downloads
    • Version 0.5.1
    We are proud to release our latest modification for Red Dead Redemption 2: An outfit changer! Featuring all of the more than 1300 single player clothing items (and in version 0.2 all multiplayer components!), Arthur has never looked more unique. A word of caution: The component system in RDR2 is very powerful and even many parts of your skin are components which you might need to toggle to make body parts (re)appear! Please read the readme.txt file for more information on how the system works. Features Change clothing items in over 40 categories with over 10000 total variations! Save your current outfit Quickly equip saved outfits Reset all your components Change Ped Skin (see readme) Enable Multiplayer Assets (try changing your model to mp_male or mp_female using our trainer to access them in all your glory) New! Change beard and hair length, untuck shirts and much more! New! Customize menu key Controls Press F2 to open/close the Outfit Changer menu: Up/Down to navigate the menu vertically. Left/Right to change item options. Enter to select. Backspace to go back. Installation All you need to do is drag the files into your game root folder - the one where RDR 2 is installed. The Outfit Changer is loaded from the same folder and shares many of the same files as Lenny's Simple Trainer but works without it. When the game launches, you should hear a few beeping sounds, indicating that the mod is loaded. RDR Online is not supported for modding. Don't attempt to play Online with this mod. Remove all files from your game folder before playing Online. Configuration Open the outfitchanger.ini file (found in your game folder) in a text editor to configure the Outfit Changer where you can: Change the names of categories. Name your favourite clothing items to make finding them again easier. Manually edit/manage your saved outfits (although you can do this in the menu). We are working on a Wiki page to document all of the clothing items. To load any changes to the outfitchanger.ini file, use the "Reload Settings" feature in the menu. Please don't upload or redistribute this mod, link here instead so that everyone has the most up to date version. Please note that you are not permitted to sell configuration files for this mod. This mod is free and so should be your files!
    • 127,294 downloads
    • Version Final
    FEATURES Crimes 1. Minor crimes are disabled, lawmen now ignores you commiting minor crimes 2. Wilderness is now completely lawless, you can commit whatever crimes without getting wanted 3. Train robbery is no longer an instant wanted Bounty Hunter 1. Reduced the chance for dogs to accompany bounty hunters 2. U.S Marshall (level 4) and Pinkerton Agent (level 5/max bounty) will now hunt you down once you incurred enough bounty Witness 1. Witness Is now limited to 1. Once you stop them, there will be cooldown before another witness appear 2. Disabled witness in the wilderness AI 1. Lawmen are much more skilled and competent 2. Pinkerton are no longer aimbots 3. Improved Saint Denis and Blackwater Police AI 4. Altered Gang behaviour, each gang now has different combat behaviour 5. NPC will no longer accuse you of following them Dispatch 1. Respawning rider and wagon is now disabled, killing all lawmen will end pursuit 2. Completely reworked Saint Denis and Blackwater Dispatch. US Marshall (and Pinkertons in Saint Denis) will be dispatched in the final wave 3. Pinkertons now specifically uses elite horses 4. Wapiti Warriors will be dispatched in Ambarino and US Army will be dispatched in Cumberland Forest (Currently can only be seen by forcing wanted using Rampage) 5. Reduced the wanted circle size during initial and stage 1 wanted Loadout and Health 1. Slightly Increased Lawmen health 2. Dispatched Lawmen carries rifles and shotgun 3. Pinkerton and US Marshall will carry pistol as their sidearms 4. Lawmen guns are always clean 5. NPC's carries different revolvers 6. Saint Denis and Blackwater police carry pistol as their sidearms Project NA Compability [OPTIONAL] 1. Restores Law and Order to Armadillo 2. Rebalanced Armadillo Law, no respawning riders TO INSTALL put crime_law folder into LML Folder. requires Lenny Mod Loader to be installed. If you wish to use Project NA compatible version, replace the dispatch.meta Exclusive to rdr2mods.com & nexusmods.com. Any upload not on these sites is STOLEN and may contain viruses, be outdated and should be avoided. Discord Server If you have any question, feel free to join the discord server https://discord.gg/Rhyz9445 Credit Blackjack Colver Voltaire GameRoll Modifiver Natsu SgtJoe
  5. 1 point
    • 26,936 downloads
    • Version 9
    Tired of being just a pawn for Dutch and the others? Well now YOU can be the leader! For discussion, suggestions, and bug reports, join the mod's Discord. To start the mod, visit the Strange Man in the Bayou Nwa and focus on him (default right click) to see the prompt. His location is marked with a skull icon. Your camp will have 4 camp managers, marked by icons on the map. Focus on them (default right click) to see the prompts.
  6. 1 point
    • 66,127 downloads
    • Version 1.1.0
    This mod makes the nights darker and more realistic. It also gets rid of the vignette effect. There are 3 files. Darker = Very dark (Like the screenshots) Light = Slightly brighter Lighter = Even more bright but still much darker than vanilla Install: Extract and place the 'dark_nights' folder into 'lml' folder. Lenny's Mod Loader is required!
    • 12,579 downloads
    • Version 0.7
    A powerful trainer with many options: spawn vehicles, peds, objects, weapons, change weather, outfits, manage gamesave, cutscenes, music, speech lines, animations, camera settings and a lot more. Originally developed for Xbox 360 and PS3, the trainer was later ported to Nintendo Switch and PS4. New releases come as ASI files, delivering far more features than the old #SC script format. Versions 0.1 and 0.2 still stand as the only custom WSC scripts ever made for the PC version. 0.7 is now released! With 0.6/0.7 you are required to use ScriptHookRDR v1.5.1. Changelog Spoiler v0.7  - Added teleportation with a toggleable GTA V-style free camera. - Introduced a 2D map overlay to quickly view teleport locations. - Added an option to display infos about every actors on screen with adjustable range and ability to search through walls. - New option to toggle weather spheres in Thieve's Landing, Tall Trees and/or Cochinay. - Added control to adjust the ambient light. - Integrated Discord Rich Presence (toggleable), showing your current location, bounty, honor and mission name. - Implemented an auto-update check for the menu, with a Nexus Mods link prompt when updates are available. - Improved the "Display Infos" option with cleaner visuals and more details. - Added a toggleable FPS counter. - Updated the welcome message. - Introduced a new RDR2-inspired menu style. - Added visual scroll separators items to organize menu options. - Simplified external menu image loading into a single binary file. - Major code cleanup and bug fixes. - Renamed several menu options for clarity. - Enabled full animation playback (gestures, ped movements, not just gringos) - currently the only trainer to do this. - Beta multiplayer added: - A new INI file is present where you can change your player name and appearance (default : John Marston) - Teleport directly to other players. - Test connection feature to confirm multiplayer availability. - If you don't see anyone, but yet it says that multiplayer is enabled, it simply means that nobody is connected. - I did a lot of reverse engineering with animations, for now you will only see people teleported each frame, but might be for a next update! v0.6 - Added Weapon Model Changer (This replaced Knife To Sword), Swap knife models, change weapons to use there unused gold variants, change lemat to use topbreak/walker models, etc. - At times weapon positions can bug out, and sometimes weapon restore/model change can bug out and not restore/swap. Must reboot if this happens. - Added Horse/Draft Speed editor - Teleports now has a AIO teleport menu (lacks interior/out of map), did this for those that prefer a AIO. - Added Mount Component Editor - You can now spawn/use "some" undead nightmare actors in normal mode. ID's [1222-1227, 1239, 1252 - 1253, 1255 - 1265, 1273 - 1286] - You can now spawn/use the DLC test actor [ID 836] - Added the ability to swap johns outfit states (You can now use undead nightmare outfits in normal mode, same in vice versa) - Spawned objects from object spawner now have a spawned objects sub menu where you can target and act on that spawned object - Free Move the object, disable collision against you, manually edit pos, add a glow type, enable physics (buggy for alot of objects) - Added a Misc Menu - Added DLC Misc in Misc Menu (Allows some dlc objects to now spawn with object spawner and allows zombify menu options to show up in the menu in normal mode) - Added DLC Sounds in Misc Menu (Allows dlc songs to work in the song player while in normal mode) - Added DLC Maps in Misc Menu (Allows a new menu "Multiplayer Map Options", and some Undead map options to now show up in World Options) ---- The reason these dlc options are in misc is because I didn't really know where to put them, and I also didn't want them to auto be on/enabled on menu execute. ---- Some of these dlc options will throw a error, ideally the game still let's you play. So you can ignore these errors if they occur. - Added Draw Player Bones to misc menu (this will highlight your model bones) - Added Allow Custom Peds to Misc Options (This will allow MPPLAYER_DLC33 - MPPLAYER_DLC55 unused actor slots to use your defined models) -- So just execute this then change your model to one of those models/or spawn a ped. You will have to define them in the custom_ped_models.txt file. -- However just know the models you choose will act like a normal player model. You have to use valid actor models. You can get model names from the fragment rpfs. -- Blackwater kid from previous update has been removed to allow one more slot for your own defined ped models. -- I have supplied a placeholder txt doc already filled with random actor models. - Added multiplayer map options (must go to misc menu and click DLC Maps) then in World menu, multiplayer map options will now appear. -- Here you can load a varity of the xbox 360/ps3 multiplayer objects/maps - Added more Map options (Blackwater bank upper and lower levels, Blackwater building shades, Cochinay door/gate states, El presido door/gate state, Theives landing door and window state) -- You can now also load "The Undead World", this attempts to load the undead map in normal mode, however you must go to misc menu and click dlc maps for this to show up. -- No this does not make the world load zombies everywhere. This literally just loads the undead map states including catacombs (catacombs is not fully accesible due to world height issues) - Added more game songs to song player and Abc ordered songs - Added a way to play mp3 files. This uses's fmod, and yes the .dll is mandatory. Just put your mp3 files in SilentVirtues folder\sounds. -- Right now safe limit of songs to add is max of 40 - Added custom hats menu for spawned peds (Specified peds only) - Added weapon rapid fire menu [Here you can make certain weapons have rapid fire as well as choose the fire speed] - Ambient actor menu has been replaced with World Actors. -- You can now act on all actors loaded, options however are limited right now. Clicking a actor will bring you to a submenu to act only on that actor. - Model changer will now let you change your model on a mount/while in a vehicle. - Re-did how player model changer works, you will now be able to vault/climb objects -- You should also be able to start mission triggers, minigames, activities, etc. But this is mostly untested. - Made outfit selector be a menu now instead of a left/right selection - Added cloth pinning to outfit selector -- This modifies the cloth pinning flexability for duster and legend of the west type outfits - Added cutscene model changer for the player in model changer -- This allows you to change the actor model you will be seen as in cutscenes. -- Some cutscenes however ignore this, as a bypass for iffy cutscenes just change your actual player model. -- Primarily this issue occurs with undead nightmare cutscenes. - Made the wind a menu where you can modify the wind strength and direction - Added disable vehicle ejection - Autobuilds now save the new object options (glow, collision, physics) -- You will have to manually modify all old autobuilds and add the 3 new entries to every object in your autobuild. - Provision and consumables editor now have logic that shows the item images and item price as well as item descriptions if present. -- A menu option in menu options Called "Allow External Images" will allow/disallow these images, by default this is turned OFF. -- Turn this on if you wish to see the images, we advise that if you plan to use this feature for this mod option or for future mod options -- that you have a 8gb+ capable graphics card, else you will be met with VRAM issues. Consider this your warning. - Spawnable Objects are now abc orderd. - Added the ability to change the menu font (not all fonts are perfect due to text scaling) - Teleport to waypoint bug fixed: Mount/vehicle will now go with you. - Fixed a issue where deadeye level wouldn't persist across gamesave reloads - Fixed a issue where deadeye timescale wouldn't persist across gamesave reloads - Fixed a issue where fill deadeye, and inf deadeye wouldn't always fully refill the deadeye level - Fixed a issue where inf deadeye wasn't filling the deadeye on script reloads/save reloads if saved to the ini - Fixed it so menu options now shows Header Color, and or Header Image Color instead of "menu color" - Fixed it so [Free cam, noclip, object spawner, binocular] options now work with a controller - Re-worked zombify off for player - Changed some options around - Changed speech player image v0.5 - Valid MPPLAYER_DLC Actors can now be used via model changer/ped spawner (Red Harlow, etc) -- MPPLAYER_DLC33 is the "blackwater kid", Don't consider this a MPPLAYER model, because it's not. - Added Remappable keyboard keys (so long as ScriptHookRDR supports them, you can use Key helper in menu options to know key id's for buttons pressed) - Added Basic Controller support, with remappable keys, for now. (key helper wont help here with these as there's only so many buttons for controllers) -- Some options will not work right with a controller (free camera, noclip, object spawner, etc) - Added Allow Controller in menu settings, this is so you can enable/disable the ability to use a controller for menu control. - Renamed the ini the trainer loads to silent_virtues.ini. - Finally got our searchbar how we wanted, so some menus will be list view type where you can search. - Listview for menus is still WIP - Added a header image (if header image is enabled a header color option will appear which allows you to change the header image color) -- If header image is disabled, you will instead see a "menu color" option, basically the same as header color, but it will let you modify the solid color of the header instead. - Added more menu icons - Added more menu/scroll bar colors - Added font colors - Added Menu Startup Transition (This allows a short open menu animation for mainmenu text to play on first menu open phase) - Added a ini settings info window (this shows settings that can be saved to the ini, besides remappable keys) - Added Noclip (yep it's back) - Added Fill Health for player - Added Speech Player (works so long as the player model you are using has the speech lines!) - Added Cutscene Player (right now it just plays cutscene parts, we will try to full map these out later) - Added Jump Height editor - Added Rope Binds (add hogtie ropes to yourself) - Added a Stats Editor (yep it's back but now you can modify most stats, still a WIP.) - Added Delete spawned object by index - Added Run Speed modifier menu - Added Timescale editor - Added Camera Menu per request (free camera has moved here) - Added Static Camera (has follow player, and tp cam to current pos also) - Added Binoculars (this is a custom binoculars option) - Added Roll to free camera per request - Added Zombie spit to special weapons (can only be used in undead) - Added Explosive rounds (it's back, however you can now set the explosion type) - Added Killbot (idk what to call this mod tbh, but it's back) - Added Knife To Sword (this turns your knife into a sword, will have to full reboot game to remove sword) - Added Fix plant/tree dither effect (people have complained about this since the switch port, however trees and plants now have sudden pop-in) -- Grass is unaffected by this currently - Added Disable Tumbleweeds (stops tumbleweeds from spawning) - Added Clear Decals (will remove bullet holes and stuff of that nature) - Added Untame Mounts (unsure if this actually does it correctly, but it's a method none the less) - Added Specified ped anim changer - Added Specified ped task setter - Added Zombify for all peds (must be in undead nightmare) - Added Zombify for specified peds (must be in undead nightmare) - Added Set Faction for player - Added Set Gender for player (Useless I guess, however the game does use it) - Added Clear Bounty, this removes the bounty state currently on you (in most cases), as well as resets the actual bounties to 0, as well as reflects bounty stats to 0. - Added No Wanted, if you are wanted when this is turned on, you will have to leave the area and or kill all active cops, or use clear bounty. - Added Unlock Outfits, this unlocks every outfit for john/jack, so long as they are valid for them (meaning the game actually has the outfit set up to unlock for them). - Added Save Mount, this will set whatever mount you are on to your save (must save game and reload, and works so long as the mount ID is valid to be saved to a gamesave) - Added Pause/Unpause game (freeze world) - Added Honor editor - Added Fame editor - Added Money editor - Added Unlock Safe Houses (W.I.P, doors stay locked still) - Added Save Game (forces a autosave, only works on non cheat marked saves) - Added Cinematic Vehicle Camera to vehicle spawner options (might move to the camera menu later) - Added Clear Corpses (forces the world to clean up dead actors, can take 5-10 seconds after actor death to force a cleanup) - Added Don't Holster Weapons - Added Show Waypoint Distance - Added Custom Hat's for player - Added ER Rounds (this makes most weapons have actual explosive rifle rounds, however for snipers it removes the overlay, and weapons can be slightly offset and not positioned correctly, we will fix this later) - Added Autobuild (here you can save your spawned objects to a file, load them, delete them, etc) - Adjusted a few "Specify by index" descriptions to now show valid actor/object names if they are valid, if not it will now say invalid, etc. - Added way more objects to object spawner (some will only load under specific conditions, undead, normal, etc) - Adjusted object spawner to allow 300 props - Added vehicles section to object spawner - Teleport to waypoint should be better now and tp to the location way faster - Per request we have made the bridge states there own toggles instead of all in one - Per request we have added a toggle for teleport to interiors/map change locations. - We have made the marston grave states now toggable per grave - Re-did inf ammo (this is our old alt inf ammo which combines no reload into the function, the no reload option was removed, no reload works as long as theres not a forced reload anim to be played for the weap) - Re-did display info print in menu options - Moved every shot counts mod to self options - Fixed some bugs with every shot counts mod - Fixed free camera turning - Fixed submenu entry > identifier to no longer bug out and show >> or > before menu option names. - Fixed a bug where if you spawned a mount while in a vehicle things could glitch out, same in vice versa. - Model changer will now properly carry over weapons that were in your inventory, instead of a forced give all. - Experimental Fix provision sell/quest handin option (use this only if you get the unable to sell/hand in bug) - Modified achievements to let you unlock individual achievements - Provision editor has been slightly changed (experimental for now) - Cheats will now let you lock all or unlock all cheats, it will also remove unused net cheats (those were the no named cheats that did nothing, people hated them for some reason, so oh well) - Alot of backend code cleanup and redo, nothing you will really notice on the surface. - Fixed bodyguards so they aren't forced into god mode if ped god mode option isn't enabled. - You might notice a few things moved around in the menu. - Renamed Singleplayer Options to Gamesave Options - There's probably more I have forgot about. - The menu is still a work in progress so please be patient. v0.4 - Some options can now be saved to ini - Some stuff in the menu has moved around to more appropriate menus. - Some options now have a search bar which is enabled via pressing F6 (this is still being worked on to be incorperated into other options) - Added a menu background image (you can make your own image if you want) - Added some images for main menu options (you can also make your own if you want) - Added free camera with some misc controls/fov changer - Added disable hud - Added mount/vehicle visibility - Added ghost mode - Added no reload (works mostly on weapons that dont have a forced reload anim) - Added hogtie gun - Added clear weapon pickups - Added teleport gun - You can now give individual weapons, and remove individual weapons. - Added hide holster weapons, this allows you to turn certain holster weapons invis on your player model - Deadeye colors has some newer colors - Added teleport to waypoint (now toggle based so you dont have to constantly click teleport to waypoint) - Added ability to force double bandolier active + shells for bandito outfit - Added the ability to save up to 10 favorite models for model changer - Outfit editor now shows outfit names - Added the ability to change hour and minute of the world - Made time acceleration better - Added ability to sync game time to system time (real world time) - Added ability to disable world generated ambient actors - Added ambient actor menu to see ambient actors that are loaded and do some basic stuff, such as tp or delete them - Added ability to change what horses you have when spawning a vehicle - Added ability to allow car/truck engine sounds - Added ability to add some underglow or fx to the vehicle you are in - Allowed mount spawner to allow 3 spawns max for now. - Added ability to specify a mount to act on via index - Added undead horse fx to accessories - Added ability to give spawned mounts god mode - Added ability to teleport/delete a specified mount - Allowed up to 15 peds to be spawned, was originally 10. - Added spawned ped god mode (works only for ALL peds atm) - Added spawned ped animation player (works only for ALL peds atm) - Added a specify ped option to do certain things to only certain peds (toggle hat, edit model components, give weapon, target a vehicle for them to be in, target a mount for them to be on, teleport, delete) - Ped spawner is still being worked on! - Added a object spawner, right now it is limited to 50 props - Added singleplayer options menu to this version of the menu (still lacking some features) - Added back provision and consumable editor - Added back unlock all cheats - Added back unlock all achievements - Added "Every Shot Counts" cheat code bypass, to allow it to work after death. Had to mock up a system for this. - Added ped riot - Added a "FAKE" drivable train to vehicle spawner - Added anim set changer (this is more or less a walk style changer) - Added a wind editor - Added disable some vegetation that can appear around the map - Fixed ridgewood farm map option from disabling all house props on toggles - Fixed model changer to carry over items (consumables, kits, provisions) - Alot of backend changes, cleanup, function re-work stuff you wont notice on the surface. - There's probably more I forgot about. - The menu is still a work in progress so please be patient. v0.3 - Initial scripthook version release - WSC script has been deprecated. v0.2 -WSC script update v0.1 Initial WSC script release. Menu Is Currently Targeting These Game Versions Spoiler These are noted for update compatibility. If you don't see a update version here, then some options may not work/crash your game. So if a update comes out, please be patient. We will update mod options when we can. V1.01 - v40_PC-49078035 V1.02 - v42_PC-49788435 General Mods This Trainer Offers Spoiler SELF OPTIONS God Mode Infinite Stamina Infinite Horse Stamina (Mount and wagon) No Mount Death Timer No Ragdoll Disable HUD Drunk Mode AI Ignore AI Mode Ghost Rider Ghost Mode Noclip Old School Noclip Ride All Animals (Mount all animals, requires modded template files to be actually useful) Skip Loot Animations (should skip all loots anims but herb picking for now) Clear Blood No Wanted Every Shot Counts Show Waypoint Distance Jump Height Editor Run Speed Editor Medusa (pull a uno reverse on attackers) Mount/Vehicle Visibility Horse/Drafts Speed Editor Fill Health Clear Bounty Suicide DEADEYE OPTIONS Infinite Deadeye Auto Enter Deadeye Fill Deadeye Deadeye Color Changer Deadeye Level Changer Deadeye Timescale Changer MODEL CHANGER OPTIONS Now carries over consumables, kit, provisions, & weapons on model changes All Models Quick Models Favorite Models Self Cutscene Model Changer Outfit Editor Component Editor Zombify Bandana Double Bandoiler Hat Custom Hat Faction Gender Rope Binds GAMESAVE OPTIONS Achievement Editor Stat Editor Provision Editor Consumable/Kit Editor Money Editor Honor Editor Fame Editor Cheats (Unlock/lock all) Unlock Houses (WIP, doors are still locked) Unlock Outfits Save Mount (save mount you are on to your gamesave so long as it has a valid id for gamesave saving) Save Game (forces a autosave but only works on non cheat flagged saves) CAMERA OPTIONS Aspect Ratio Editor Field of View (FOV) Editor Free Camera Static Camera Binoculars WEAPON OPTIONS Rapid Fire Weapon Model Changer Explosive Rounds Infinite Ammo Gold Weapons One Hit Kill Delete Gun Copy Cat Gun Hogtie Gun ER Rounds Fire Rounds Slug Rounds Clear Weapon Pickups Teleport Gun Killbot Headlock Disable Targeting Don't Holster Weapons Give Weapons Remove Weapons Give Special Weapon Targeting Mode Editor Hide Holster Weapons TELEPORT OPTIONS AIO Locations Teleport to various locations in New Austin Teleport to various locations in West Elizabeth Teleport to various locations in Mexico Teleport to various hidden interior locations Teleport to various out of map locations Save Current Position Teleport To Saved Position Teleport To Waypoint GTA V Teleport Style Display 2D teleport overlay WORLD OPTIONS Map Options (world interiors/exterior states, some options to disable tumbleweeds and vegetation) Multiplayer Map Options (left over multiplayer maps/map objects) Weather Disable Cochinay's Weather Disable Tall Tree's Weather Disable Thieve's Landing's Weather Wind Settings Hour Minute Time Acceleration Timescale Pause Game Sync With System Time Freeze Time Freeze Weather Fix Vegetation Dither Effect Ambient Light Factor Clear Decals Clear Corpses Ped Riot No Ambient Actors Actor Scanner World Actors (manipulate world actors) VEHICLE SPAWNER Spawn various vehicles (including a fake drivable train, limited to 1 vehicle) Add Underglow/FX to your vehicle Teleport your vehicle to you Delete Vehicle Change what horses your wagons can have! Add drafts to your wagon if they are missing Enable Cinematic vehicle camera Enable car/truck engine sounds Disable Vehicle Ejection MOUNT SPAWNER Spawn various mounts (limited to 15 peds) Change mount accessories including add undead and special fx to your mount! Mount Component Editor Give mounts god mode Specify mounts (for tame, delete, teleport) Untame mounts Teleport/Delete mounts PED SPAWNER Spawn various peds (limited to 15 ped spawns) Change ped task Give peds god mode Give peds weapons Change ped animations Teleport/Delete peds Modify specific peds Place peds on a mount or in a vehicle Edit ped components Toggle ped hats Zombify Edit ped positions Give peds a custom hat OBJECT SPAWNER Spawn various objects from the game (limited to 300 props/objects) Place them where you want, orient them how you want! Delete spawned objects Autobuild options (save current build to file, load build from file, delete autobuild spawned props) Manipulate a specified spawned object, free move it, manually edit pos, toggle collision, phys etc. ANIMATION PLAYER Animation set changer (basically changes your walk style) Play regular animations (gestures, ped movements) Play gringo animations Stop animations MOVIE PLAYER Choose a theatre to play "movies" at. Use up to 10 different custom BK2 files for the movie player to play in game at a theatre! Stop movie SONG PLAYER Play various songs from the game (some don't always work at all times, some can take up to 10 seconds to load etc) Play MP3 files from the "SilentVirtues/sounds" folder Stop songs SPEECH PLAYER Play various speech lines (works as long as current player model has these speech lines!) Stop speech CUTSCENE PLAYER Play various cutscene parts from the game (we plan to map these out eventually, for now they are just cutscene parts) Stop cutscene MISC OPTIONS Game Scripts (View detailed info about script threads) Experimental Multiplayer (Shares your position with other Silent Virtues owners) Load Custom Peds (Allows your peds you defined in the custom ped txt file to work for model changer/ped spawner) Draw Player Bones Enable DLC Misc (Allows some dlc objects/options to work) Enable DLC Sounds (Allows some dlc sounds to work for song player, cutscenes, etc) Enable DLC Maps (Allows some map options to work) MENU OPTIONS Change menu position (left, right) Change menu style Change menu font Change menu scrollbar color (choose from a few colors) Change menu header color/image color Change menu font color Arrow key delay (change how fast the scroll is) Trainer Loaded Message (toggle menu loaded message) Allow Controller (toggle the ability to allow controller/gamepad use) Key helper (for keyboard only, helps you know which keyboard key is which id) Toggle background menu image Toggle menu header image Display some helpful info Display FPS counter Discord Rich Presence Menu Startup Transition (toggle menu transition effect) Display INI settings (shows most savable INI options) Save to INI (saves certain menu settings to INI) Credits (shows who all has helped with the menu directly) Controls Spoiler These are the controls if using default mappings, otherwise if you change them in the INI they will be different. Keyboard F4 = Open/Close Menu Up/Down/Left/Right Arrow = Scroll Enter = Select/Toggle option Backspace = Back F6 = Clear search bar and jump to the top of the list Controller Turn Allow Controller on in the ini or in the menu so you can fully use a controller. -- Based on Xbox Controller as it's all I use, So these might slightly differ based on gamepad you have. RB Held + RS Pressed = Open/Close Menu B = Back A = Select Dpad Up/Down/Left/Right = Scroll Certain options may have there own controls, and these controls are based on mostly default controls. These controls could be different based on your keyboard layout and or keyboard mappings. If you plan to remap controls for menu navigation Use key helper for keyboard keys in the menu. However for gamepad, these are the id's you can use. The below is documented for Xbox/Playstation controllers BUTTON_LT = 0 - Left Trigger/L2 BUTTON_RT = 1 - Right Trigger/R2 BUTTON_LB = 2 - Left Bumper/L1 BUTTON_RB = 3 - Right Bumper/R1 BUTTON_Y = 4 - Y Button/Triangle BUTTON_B = 5 - B Button/Circle BUTTON_A = 6 - A Button/X BUTTON_X = 7 - X Button/Square BUTTON_BACK = 8 - Back Button/Select BUTTON_LS = 9 - Left Stick/L3 BUTTON_RS = 10 - Right Stick/R3 BUTTON_START = 11 - Start Button DPAD_UP = 12 - Self explanatory for most gamepads DPAD_RIGHT = 13 - Self explanatory for most gamepads DPAD_DOWN = 14 - Self explanatory for most gamepads DPAD_LEFT = 15 - Self explanatory for most gamepads Question/Answer Spoiler Q: The menu keeps flashing! A: Make sure you are using a 8GB+ capable graphics card and that it directly supports DX12.If you use wrappers of any kind to force the game to work for you, this also could be a reason why. You can use minimum 3GB VRAM, however be sure nothing is being very resource heavy that takes away from the game load. Q: I keep crashing when exiting to mainmenu or when dying or when loading a save! A: This is a ScriptHookRDR issue. Starting with 1.5.1 this issue should be now fixed. Q: In undead nightmare when I die and load last checkpoint or spawn at nearest town menu no longer loads! A: This is a ScriptHookRDR issue, it was fixed in 1.5. Q: In undead nightmare when I die and load last checkpoint or spawn at nearest town menu no longer loads! A: This is a ScriptHookRDR issue, it was fixed in 1.5. Q: I hear the menu but it's invisible! A: This is beyond us, seems to be incompatibility issues with certain PC hardware and spec. We don't have a solution for this. You can try another PC or use another menu. You can try disabling RTSS (RivaTuner) and/or MSI Afterburner. If you only have a Vulkan based card/PC and no DirectX support, then this could be a reason on why also. ScriptHookRDR uses DX12. Q: Please port this to RedHook! A: Sadly we will not be doing this. We just don't feel like maintaining different versions of the menu across two separate sources. If you are gungho on only using RedHook, I advise you use "Red Trainer" which was made by the developer of RedHook. Q: Why should I use this trainer over others? A: Why is this even a question? It's honestly silly. Use whatever you want. This isn't some kind of competition. Use whatever menu you want, it's really just as simple as that. The choice is literally yours. Special Thanks Spoiler Devs: Im Foxxyyy / Mars CabooseSayzWTF Contributors: Sockstress / Panah xTheDevilRazedMe BadassBaboon ScriptHook & SC-CL: Kepmehz NativeFunction XBLToothPick RDR Modding Community: TheRouletteBoi K3rhos JediJosh920 Gatubi Cain532 EvilB FuhzBots GreyKreator Clippy98 Kristiand3 You will need ScriptHookRDR to use 0.3 and higher You will need the Drivable Car files if you want to drive the car/truck/or some misc vehicles in the trainer
    • 8,992 downloads
    • Version 1.3
    Pasted content  Tired of having to wait for that specific moment in the story to get the horse you want? You want that one horse right now, but don't really want to spawn it with Rampage or other mods because it breaks MUH IMMERSION? You want to see that one horse you want in the wild and tame it yourself, you've tried other mods but then you realize: what the heck is a high-born Arabian hanging out with a bunch of lowlife Tennessee Walkers? Say no more... To complement the mod, I've made a SUPER ULTIMATE HORSE CHART, that also includes vanilla horses locations, to help players locate any horse they want, including the new ones SUHM adds.  CHANGES / ADDITIONS / FEATURES: GENERAL HORSE VARIETY Every horse can be tamed/stolen in natural manners without having to wait for the next mission/chapter. Horse spawns are also 100% consistent now. In vanilla, the game would rarely mix and match some breeds, and if certain conditions are met, spawn them in the wild. This was incredibly inconsistent, making people look for ages for a specific horse because they read somewhere that someone found one in that spot but realistically, it might just not spawn for you ever in that same spot. Well, no more of that. Every stable horse is available for purchase from the start. Don't feel like stealing a Black Arabian, want to be an exemplary feller and purchase one instead, but don't want to wait until Chapter 4? Now you can! (At their respective stables though, of course). No more missable horses, or epilogue exclusives. Already went through Arcadia for Amateurs III and those random events where the lady needed a ride so you missed your chance of having that Silver Dapple Pinto Missouri Fox Trotter as Arthur? Say less. You can find it at any moment now. Though of course, it is a rare breed. NPCs can be seen riding a wider variety of horses now. I can understand the average country feller can't really afford anything else than a Morgan but realistically some of them must be doing better, right? Unique vanilla horses (White Arabian, Tiger Striped Bay Mustang, Red Chestnut Arabian, Warped Brindle Arabian and Perlino Andalusian) seemed to have a bit of an inconsistent spawn. Now they always spawn and they do so in groups, giving the player a chance to obtain one of these horses male or female. In the vanilla game, the White Arabian was always a female, for example. NEW HORSES Version exclusives like the Reverse Dapple Black Thoroughbred and Iron Gray Roan Ardennes (commonly known as War Horse) are no longer exclusive and can be found just like any other horse in the game. 2 of some unused horses in Story Mode have been replaced to provide you with 2 of the (in my opinion) best looking horses in the game: the Chestnut Turkoman and the Black Overo Mustang. 5 Unused in Story Mode, Online Exclusive horses (kinda like "Beta" horses that made into Online) have been brought back and they're working just as any other horse! You can tame them, bond with them and stable them! Now, be it in the wild, in towns or throughout the entire land, you will see 5 new horse coats: Black Snowflake Appaloosa Gray Arabian Golden Dun Mustang Sable Champagne Missouri Fox Trotter Liver Chestnut Hungarian Half-bred TWEAKS TO THE LAW Speaking of doing better, men of the law live off of our damn taxes, so now that's gonna be seen reflected on the damn good horses they ride (the higher your wanted level, the better horses they ride). Originally, US Marshals would be dispatched at Wanted Level 5 in big towns like St. Denis and Blackwater. Now they will do so at Wanted Level 4 while Pinkertons will come to kill you at Level 5. Bounty thresholds have been modified as well, so they're more consistent with this change. On that same vein, Pinkertons originally have an accuracy of 100%, effectively making them wild west aimbots, which of course would be too much if you intend to kindly ask for a test ride of one of their horses. This accuracy has been toned down to 77.5%, so they would still be better gunmen than Marshals (75%) but a bit worse than Sharpshooters (80% acc). Bounties for horse related crimes have also been modified. Horse theft now tilts more heads from nearby witnesses, while also making nearby lawmen to promptly act accordingly. Same with horse jacking (aka kindly asking a feller to lend you their horse for world saving purposes), its bounty has been upped from $10 to $12 (to remain consistent, bounty for murder is set to $15 lol) and will call the attention of more nearby lawmen as well. A MORE LIVELY WORLD Towns will be a bit more active now, with more people leaving their horses parked. Originally, NPCs would never use some hitching posts, leaving them solely for the player. This is changed so every single hitching post in towns are free to use for everyone and anyone, providing a little more realism. Speaking about realism, women did in fact ride horses far less often than men back then, but you can't really see that in the game. The women that ride horses are only unique ones, set by the story or by scripted random events. I didn't like that. So now you will be able to see women riding in towns as well! More rarely than men though, of course, and the common town girl won't go out and ride in the wilderness. Wouldn't be safe for them, would it? You will now come across new hitching posts throughout the land with special properties and strategically placed. Found a new horse cigarette card? You will be able to see a horse of that breed hitched nearby! These special hitching posts will always have a horse of that breed hitched, so if you see one of them before the card, that will tell you a horse cig card is close by! It's not the coat you were looking for? Don't worry! Leave the area and come again later! Some ramps have been added to Fort Wallace to provide an escape if the player dares to try a hit on the place. In case you didn't know, a Turkoman horse card can be found inside. So what would that mean now? All the compendium entries for horses have been modified to reflect all these changes, while also providing tips on where to find the rarest breeds. RENAME RACHEL AND BUELL With version 1.3, I've added a file to be able to rename Buell and/or Rachel. It's included in SUHM, but for detailed instructions you can find it as a standalone mod here. Known "Issues" (more like inconveniences): Black Overo Mustang's type appears blank. This is in the scripts and can't be fixed. Chestnut Turkoman's name, coat and type are wrong (they will appear as an Arabian) when you stable the horse (its info card is fine though). Due to how I edited these horses in, this can't be modified as these strings are set for every single Arabian so if I change them, they will change for all the other Arabians as well. INSTALLATION: (also make sure to read the NOTES section) Download Script Hook for RDR2 and follow the instructions. Download Lenny's Mod Loader. Follow LML's instructions on how to install it. Download this mod and place the "SUHM" folder (or SUHM Lite) inside the "lml" folder. The path for Steam users should be: "C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\lml" COMPATIBILITY PATCHES INSTALLATION: If you play with Red Dead Offline and/or WhyEm's DLC, the mod is fully compatible with them (individually or together). The order in which you install RD Offline, WhyEm's or SUHM does not matter, as long as the load order in the Mod Manager is correct. Make sure SUHM is last in the list (so it gets loaded last) and click on the "overwrite" check. Also don't forget to replace the files with the one of your choice in the SUHM Compatibility Patches zip (Optional Files in the Download section). 1. Install SUHM (assuming Script Hook and LML are already installed as per SUHM's installation instructions). 2. Install RD Offline, WhyEm's, or both. If you install both, follow the instructions in WhyEm's mod page. If you already had them installed before SUHM, ignore this step. 3. Install the SUHM Compatibility Patch according to your case (I used RD Offline + WhyEm's for this example). 4. Open the Mod Manager and arrange the mods as per the image below and save. (remember to click on the save button to the left after any changes you've made on that screen so they take effect). PD: WhyEm's DLC: Red Dead Offline Edition is the one from WhyEm's download section. That's the one that's compatible with Read Dead Offline and the one I used for that patch. NOTES: If you get UNKNOWN ERROR "FFFFFF": delete version.dll It also comes with Lenny's Simple Trainer, but you don't need it. If any mod says they need it for Online assets, just get Online Content Unlocker instead. _________________________________________________________________________________________________________________________________________________ You don't need Online Content Unlocker for SUHM, but if you use it for other mods, give SUHM priority over OCU, so it replaces their files, as in the image below (mods further down the list have higher priority as their files get loaded last):  (remember to click on the save button to the left after any changes you've made on that screen so they take effect). _________________________________________________________________________________________________________________________________________________ It is compatible with both Crime and Law Rebalance and Enhancement and LAW. Just give those mods higher priority, so they load after SUHM (though you might need to merge the file dispatch.meta if you want to keep SUHM's feature of lawmen riding better horses). This is of course not necessary for SUHM Lite. This mod is incompatible with mods like Zen, Serenity, Roleplayer's Dream, etc or any other mod that modifies code.meta. Unless you know how to merge them (should really be the only main file that should conflict, also a fairly easy file to merge tbh) and you know what you're doing, please don't try to play the game with this mod and one or all of those mods installed at the same time, as it is very likely to cause issues.  Super Ultimate Horse Mod Lite version is for those players that don't really care about all the changes to the law (bounties, wanted levels, etc), about women riding horses or any other change or addition that was too tangentially related to horses. SUHM Lite uses as few files as possible while still retaining the standard SUHM essence and is more easily compatible with other mods without the need to do too much merging. Thank you for enjoying my mod.
    • 52 downloads
    • Version 1.0.0
    "There Is a Light That Never Goes Out" is a mod for Red Dead Redemption 2 that adds a permanent bonfire at every location where an NPC dies. GAMEPLAY TRAILER: INSTALLATION: - Copy "thereIsALightThatNeverGoesOut.asi" into the root folder of RDR2. USAGE: - press F10 to toggle the mod - the first time the mod is used, a text file called "output.txt" will be created in the root folder of RDR2 - press F11 to toggle snake mode REQUIREMENTS: - Script Hook RDR2 V2 by kepmehz (https://www.nexusmods.com/reddeadredemption2/mods/1472?tab=files&file_id=16307) NOTE: if you use Alexander Blade's Script Hook RDR2, the mod will not work properly. - dinput8.dll (https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/download/x64-latest/dinput8-x64.zip) 2girls1comp would like to thank Jon Uriarte for his unapologetic killing sprees which allowed us to playtest the mod.
  7. 1 point
    • 293 downloads
    • Version 0.2
    RedHook LUA is a plugin extension for RedHook that aim to drastically simplify making scripts mods for Red Dead Redemption. Not everyone is used to C/C++ development so developing a RED/ASI plugin can be annoying and not beginner friendly. This LUA implementation aim to completely avoid this, no more C++, no more compilation, RedHook LUA provide the whole game functions API to the LUA programming language ! You want to make a script ? No problem, just create a new LUA file inside Red Dead Redemption folder (or inside scripts subfolder) let's name it for example myscript.lua, open the file with any file editor of your choice and start coding your script ! I suggest to take a look at the examplescript.lua that is already provided to get an idea on how to make a proper LUA script. Keybinds [F9] Unload all LUA scripts [F10] Reload all LUA scripts Documentation A proper LUA documentation is planned, right now I didn't got the time to finish it, so I recommend you to join my discord (link below) if you have any questions regarding the API. Make sure to update RedHook to the latest version when using this plugin: https://www.nexusmods.com/reddeadredemption/mods/192 If you want to suggest something or need help, here is my discord: Discord: https://discord.gg/8b7NVWnthY Support me on Patreon: https://www.patreon.com/K3rhos
  8. 1 point
    • 201 downloads
    • Version 1.0.0
    (Requires Reshade and RDR-Reimaninged for shader puposes.) This mod's restores Red Dead Redemption's aesthetic by adding better shadows. The reshade saturate's the game to look like a bit more like a sphagetti western Any FPS issues? No there is not any fps issues or stutters it runs perfectly fine on a budget PC. Installation: 1. Install Reshade from Reshade's website i would recommend watching a tutorial on download reshade you can find one here just choose you Red Dead One directory instead of RDR2 2. Download RDR Reimaninged, open the rdr file and drag the reshade-shaders into your Red Dead Redemption directory and replace the files. 3. After you have a downloaded my Mod it's just a simple drag and drop into the directory of the game. 4.Enjoy the Mod.
    • 150 downloads
    • Version 1.0
    John Marston Remastered - This Mod will replace many of John's outfits with an upscaled version ------------------------------------------------------------------------------------------------------- Are you tired of the outdated textures of John? If yes this is the right mod for you, This mod overhauls many of John's outfits. This mod generally upscales John to around 4k textures the resolution is still 1024x1024 but the mod still makes a big difference. If you use this Mod in a video i would love for my Mod to get linked in the description of the video I will update this Mod when i have time
  9. 1 point
    • 3,763 downloads
    • Version 0.5b
    Hey guys, so it's been a while since I posted my Trainer for RDR 1 (called Red Trainer) on Nexus Mod, and I recently decided to upload it here aswell. So don't be surprised if the first release start directly at version 0.5b ! Red Trainer is a powerful trainer for Red Dead Redemption PC, featuring a modern UI and amazing features. (It's also working with Undead Nightmare DLC) This trainer use my own ScriptHook (RedHook), available here: If you want to be able to drive car, you will also need this mod mabe by @Karoks: Driveable Car Controls: • F5 to open (or RB + X on controller) • Arrow keys or Numpad keys to navigate If it's not working, make sure you have the latest Visual C++ Redistributable from Microsoft installed on your computer: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-160 Choose x64 version and install. If you want to suggest something or need help, here is my discord: Discord: https://discord.gg/8b7NVWnthY
    • 2,992 downloads
    • Version 0.8
    Hey guys, so it's been a while since I posted my ScriptHook (called RedHook) on Nexus Mod, and I recently decided to upload it here aswell. So don't be surprised if the first release start directly at version 0.7 ! RedHook is a ScriptHook for Red Dead Redemption PC port. My documentation is available here. RedHook SDK can be found on my github. • What is RedHook ? RedHook is a ScriptHook for Red Dead Redemption on PC. It allows modders to create their own scripts without worrying about implementing their own native invokers, native lists, hooks, memory patches & more. • What unique features does RedHook offer ? RedHook features a modern looking console UI to easily reload/unload scripts on the fly, and also includes an extended list of natives and a large panel of exported functions. • What is RedHookSDK ? RedHookSDK is the Software Development Kit for RedHook, providing an example mod for Red Dead Redemption using C++ 23. Basic programming knowledge is of course needed for creating mods. • How do I install RedHook ? Simply drag and drop all files (winmm.dll, RedHook.ini, RedHook.dll) into your Red Dead Redemption folder, then install some RED plugins of your choice, launch the game and enjoy. Be sure to have a fresh install, we're not officially supporting other mods, even if they should work properly in most cases. • What file extension do RedHook plugins use ? Since version 0.2, RedHook plugins use the .red extension. This distinguishes them from other ASI plugins that might be incompatible with RedHook. ASI plugins are still supported has an option available in RedHook.ini but this is not officially. (That mean it could not work properly when trying to load ASI plugins) • What is a RED plugin ? This is the exact same as other mod using ASI plugins, the name has been changed for the purpose of not clashing with other mods using ASI extension. • How to open RedHook Console ? Press F8. Here is the list of available commands: help load "plugin_name_here" unload "plugin_name_here" reload "plugin_name_here" loadall unloadall reloadall If it's not working, make sure you have the latest Visual C++ Redistributable from Microsoft installed on your computer: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-160 Choose x64 version and install. If you want to suggest something or need help, here is my discord: Discord: https://discord.gg/8b7NVWnthY Support me on Patreon: https://www.patreon.com/K3rhos
    • 9,184 downloads
    • Version V2.5
    OVERVIEW RageMenu is a single player ASI mod for Red Dead Redemption 2, built in C++ by Kapiushon and Isac. It is designed to provide useful essential features that enhance your gameplay experience without overcomplicating the menu with unnecessary options. RageMenu offers a familiar user interface . Please Also Note That RageMenu Was Designed To Work Independently. Compatibility With Other Mods Is Not Guaranteed, And Support Cannot Be Offered For Issues Caused By Other Mods. INSTALL RageMenu is installed just like any other mod, Place the "RageMenu.asi" file inside your rdr2 root (where rdr2.exe is located). RageMenu.asi also requires a hooking process like ScripthookRDR2 by alexzander blade. CONTROLS [KEYBOARD] [ F5 ] - Open Menu ( Default) [Arrow Up] - Up [Arrow Down] - Down [Arrow Left] - Left [Arrow Right] - Right [Enter] - Select [Back] - Back [NUMPAD] [Asterisk] - Open Menu (Default) [8] - Up [2] - Down [4] - Left [6] - Right [5] - Select [0] - Back [CONTROLLER] [R1+Square] - Open Menu (Default) [Depad UP] - Up [Depad Down] - Down [Depad Left] - Left [Depad Right] - Right [X] - Select [Circle] - Back Discord Join our community for support, feature suggestions, bug reporting, or just to hang out! Our Discord server is the first place to hear about updates. https://discord.gg/FMcy3Sxq6T Notes My Nexus Page is my main but I will still keep this page up to date.
    • 19,204 downloads
    • Version 1.0.0
    This mod is inspired by ultra-realistic "LiveLeak-style" gunshot reactions. Personally, I don’t enjoy such content, but I know there are some players who want a mod like this. So, I’ve done my best to recreate it authentically, drawing inspiration from LiveLeak footage. Features NPCs rarely stumble anymore. When an NPC is hit by a bullet, they often go into shock and collapse to the ground. The time NPCs stay on the ground after being hit but before getting up (if still alive) has been slightly increased. NPCs remain alive and responsive while on the ground if they still have health. Headshots cause NPCs to collapse instantly. The bullet impact force is minimal, so NPCs are no longer thrown back dramatically when hit. NPCs are less likely to clutch their wounds when hit while standing. For even greater realism, it is recommended to use PDO (Ped Damage Overhaul) in combination with this mod. IMPORTANT NOTE Throwing knives and pistols share the same ragdoll settings, meaning NPCs will stumble less when hit by throwing knives. As this mod only includes the physicstasks.ymt file to ensure maximum compatibility with other mods, I’m unable to address this limitation. INSTALLATION Just copy the "Ultra Realistic Live Leak Ragdolls" folder to you "lml" folder. Make sure that this is the only active ragdoll mod.
    • 242 downloads
    • Version 2.0.0
    Updated Version textures has been enhanced further more, This is a rework of John Marston its not another upscaling mod mine is completely different from the others cause it gives him a more modern face lift, for those who want to play a new playthrough. Duster Coat Fixed & Eyebrows no longer dark Version 2 John Marston Reworked 4K Upscaled v2 at Red Dead Redemption Nexus - Mods and community 1.Download GitHub - d3g0n-byte/LibertyFourX: RDR2 Editor 2. Extract File and then open exe 3. Drag all of my WTD Files into LibertyFourX 4. Click Save 5. Download Releases · Foxxyyy/Magic-RDR 6. Extract The file open "MagicRDR.exe" click file on the top left open go to your RD1 Directory open game folder select mapres.rpf file 7. Click Save wait till it finishes Rebuilding Close MagicRDR then Launch game
    • 673 downloads
    • Version 2.0.0
    FOV increased, 3rd person modified, first person when aiming. After countless tests, this is the way. v1 video until I make a v2 video, or see for yourself!
    • 383 downloads
    • Version 1.0.0
    19 locations that include structures have been updated in terms of texture quality and color. Some changes are very subtle. Some locations will match their environment and reputation more. A little something that adds to exploration without breaking the game. As always, drag and drop files into the rpf tool. folder name matches rpf name. The photos show before and after from top to bottom
    • 220 downloads
    • Version 1.0.0
    Remasters John Marston's face with an edited version of his RDR2 face that tries to stay faithful to his original design (also changes the vest of the cowboy outfit) INSTALLATION INSTRUCTIONS ARE IN DOCS AND IN THE ZIP FILE ISSUES: Normal maps may look weird? Haven't done enough testing with them. Gentleman's attire is not edited as I am too lazy Treasure Hunter outfit doesn't have dirt on his face Textures are still 1024x1024, will upscale with AI when I feel like it If anything else is wrong please report it and I'll fix it Replaces mapres.rpf WTD files will be included for those who already have mods that replace mapres.rpf. Use MagicRDR or Codex to replace
    • 7,066 downloads
    • Version 1.1
    Dual Arthur’s original holster and a dual Gambler holster. Requires Remove Satchel and Remove Knife Sheath mods. To install extract inside main RDR 2 folder. To merge assets_drawable.ymt (WhyEm uses this file): 1. Delete assets_drawable.ymt file from this mod 2. Open assets_drawable.ymt file from another mod with text editor (notepad) 3. Press CTRL+F 4. Search for player_zero_holster_cup_000 and delete COMPONENT_HOLSTERS text that is a few lines below it 5. Search for player_zero_holster_cup_009 and delete COMPONENT_HOLSTERS text that is a few lines below it 6. Search for player_zero_holster_front_cup_000 and delete COMPONENT_HOLSTERSLEFT text that is a few lines below it 7. Save the file Version 1.1: -removed Delete key function -minor change to the holstering animation -added Gambler holster
    • 38,544 downloads
    • Version 1.3.5
    All items unlocked and purchasable Now fully compatible with Red Dead Offline! Make sure this mod overrides Red Dead Offline and you'll be good to go. Without Red Dead Offline installed, certain Multiplayer weapons will not be unlocked for purchase, in addition to making me sad that you didn't install it. Get it here! In this mod, changes are made to the catalog to allow you to buy and and all items without requirements. This is done by manually going through the catalog file and removing the restrictions put on the items that are locked, by adding them all to a custom menu at the Trapper. In addition, this makes every item always purchasable at Tailors, Newspaper Boys, General Stores, Trappers, Doctors, Pearson and the Bait store. This means that you can unlock items from those stores whenever you want. Newspaper Boys, for example, always sell every single issue of their newspaper, Trappers allow you to purchase the outfit before having crafted all individual pieces, Pearson allows you craft without needing the Crafting Tools from the Ledger, Tailors allow you to purchase all outfits from anywhere, and more. This functionality is intentionally not made available when customizing guns, at stables and at various barber shops, including the Camp Shaving kit. This is to prevent serious bugs from happening. This adds a custom menu to the Trappers around the world that allows you to buy any item. Adds multiple categories to the menu you can use. The mod adds a dedicated All Items Menu option in which all options are located. Some pages allow you to use Q and E to browse tabs within them. Please note that due to a limitation in the game, the tab indicated (the little circles) stop updating past a certain point, but the menus still work. Items that are normally not available for purchase have been given a purchase price of $0.01, while any item that already had a purchase price has been left untouched and will cost the same. NEW! In addition to the new custom menu at Trappers, this mod also allows you to sell any item that's located in your satchel by selling them to a Fence. Think documents, key items, unique items, and more. All items that are not intended to be sold will not give you cash for selling them. Any item with an original selling price has been left untouched and will sell for the same everywhere. IMPORTANT: Purchasing or selling items that are obviously not intended to be used in gameplay either by being cut or not intended to be purchased or sold may have lasting and unforeseen consequences on your save file. I have intentionally left everything in there so that you can have fun experiencing what would happen if you got or removed certain items early, et cetera, but this means there is a very real chance that progression using your save game may be permanently broken. If you are worried about purchasing or selling something that may break your game, do not buy items that are free, are sold for free, have missing text, or display anything weird. BACK UP YOUR SAVE, YOU HAVE BEEN WARNED! Installation Back up your save. There is a very real possibility your save will become damaged by using certain options in the menu. Download and install Lenny's Mod Loader. Make sure it's beta 8 or higher. Extract the downloaded ZIP to the LML folder. Done! Your Red Dead Redemption folder should have a folder LML which contains the all_items_menu folder. Permissions and credits Feel free to use this mod to learn how to edit the file yourself, but if you do please credit me if you learned something. I don't mind re-uploads of (parts of) this mod, but credits are appreciated. Do not just re-upload the file under any circumstances. Both this version and the one on Nexus will be the only official sources. Do not download the file from anywhere else. Thanks to @LMS for helping with the creation of the mod. Without them, this mod wouldn't be possible. Thanks to @bolmin for helping out with the Red Dead Offline mod.
  10. 1 point
    • 1,594 downloads
    • Version 1.1
    Replaces Arthur’s original holster, Gambler holster, Nuevo Paraiso holster and Upgraded holster. To merge assets_drawable.ymt (WhyEm uses this file): 1. Delete assets_drawable.ymt file from this mod 2. Open assets_drawable.ymt file from another mod with text editor (notepad) 3. Press CTRL+F to open search window (search for the hashed names in the brackets if un-hashed names are not found) 4. Search for player_zero_holster_cup_000 (0x737D98EF) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it 5. Search for player_zero_holster_cup_004 (0x6FC08772) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it 6. Search for player_zero_holster_cup_009 (0x4F26CFEA) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it 7. Search for player_zero_holster_cup_013 (0xB2CF8FAE) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it 8. Search for player_zero_holster_front_cup_000 (0xC8ECC9A2) and delete COMPONENT_HOLSTERSLEFT (0xFF123945) text that is a few lines below it 9. Save the file Requires lml. To install extract inside lml folder. Version 1.1: -removed .asi script -added Gambler holster, Nuevo Paraiso holster and Upgraded holster
  11. 1 point
    • 17,199 downloads
    • Version 1.1
    Hunting Wagon V1.1 Requires Script Hook RDR2 CONTROLS Hold down the "Stow" prompt when close to the hunting wagon (around the back) when holding a pelt/animal (default key E & X/Square on controller). You can only do this on the hunting wagon that spawns at your camp. It doesn't work on other wagons. Hold Z on keyboard or LS/L3 on pad when near the wagon or player camp fire to open the Hunting Wagon menu. MENU FEATURES Camp fire menu - Menu prompt shows on portable camp fire and the one in camp you can craft at. Call for Wagon - Spawns the wagon on a nearby road at your current location. Send to Camp - When you no longer need the wagon and want it back at your camp. Stuff stored in the wagon will be lost. Wagon is at camp - Menu prompt shows when near the Hunting Wagon. Replace Wagon - Change the wagon to a different type. Only wagons with doors are supported at this time. Style - Change lanterns, set wagon style for supported wagons. Style is saved to the wagon. Repair - Fix and set wagon to full health. Door - Open and close wagon back door. Settings Long Whistle for Wagon - Hold down the whistle (default H/Dpad up) for longer than usual to spawn wagon at a nearby road (Same as Call for Wagon). Reset All Saved Settings - Resets wagon styles & settings to default. Settings are saved to \Documents\Rockstar Games\Red Dead Redemption 2\hunting_wagon.ini KNOWN ISSUES The stuff you store in the hunting wagon doesn't save yet. So when you reload game or die you will lose stuff stored in the wagon. No throw animation. The physics of the pelts/animals might mess with wagon and glitch out. Big birds especially. INSTALLATION Install the latest Script Hook RDR2 copy both dinput8.dll & ScriptHookRDR2.dll and place them into the root of your the Red Dead Redemption 2 install folder. Install Hunting Wagon by extracting hunting_wagon.asi and placing it into the root of your Red Dead Redemption 2 install folder. CREDITS Alexander Blade - Script Hook RDR2 zorg93 - Script research unknownmodder/alloc8or - Script/Native research jedijosh920 - Native research EvilB - Code & Native research Slinky - Testing
    • 10,082 downloads
    • Version 1.1 Final Version
    Description This mod brings you Max Payne 3-inspired, yet authentically tuned for a western-style, "exaggerated" shot and burning reactions. The shot reactions are written from scratch and shouldn't break the immersion of RDR2. It's actually a WIP update for C.E.R.R that I initially abandoned to revert to an earlier stage after the physicstasks hotreload tool was released. I've added some of the new C.E.R.R features that I'm working on for the upcoming update. Now it's a solid euphoria mod, created without experimentation, following the same pattern as seen in older Rockstar Games titles. No weapon customization via the weapons.ymt file and no updates planned. A.R.E.P Main Preview: A.R.E.P now caters to a broader range of ragdoll-related preferences by offering various versions to choose from, each focusing on specific aspects. Despite the different adjustments, each version retains the core elements that make for a satisfying ragdoll physics experience—exactly what I aim for with A.R.E.P and what we were accustomed to in older Rockstar Games titles. - A.R.E.P 1.1: This is the main version of A.R.E.P (1.1). Inspired by Max Payne 3 ragdolls, this version offers a ragdoll result adapted to the western genre. If you're looking for a balanced and immersive experience between balancing/collapsing, appropriately exaggerated shot reactions, and satisfying Euphoria physics, this is the version to choose. Headshots can result in a drop or sometimes in a "the brain isn't working so well anymore" reaction. Fire reactions are much more dramatic—NPCs either throw themselves to the ground or run away while burning. ################### Alternative Versions: These are alternative versions of A.R.E.P that were requested by the community. ### It is important to mention that, unfortunately, it is not possible to modify A.R.E.P 1.1 without altering the overall result in the game (even aspects, which shouldn't be affected)... Even adding a simple empty line in the physicstasks.ymt file or changing a comment somehow causes Euphoria-related aspects like stumbling/balancing and bullet force effects to slightly change. I have absolutely no idea why this happens, nor do I know how to fix it. Nevertheless, I have done my best to create a satisfying experience for all versions. ### - Version A "A.R.E.P v.A (Less balance, faster drops)": In this version, the Euphoria balance time and NPC stability have been reduced, causing NPCs to fall to the ground noticeably faster. As a result, their body weight feels heavier. Additionally, NPCs immediately drop upon receiving headshots. Those who enjoyed the vanilla Euphoria tuning of RDR2 but prefer a touch of "realism" in A.R.E.P, will love this version! - Version B "A.R.E.P v.B (Drop Headshots)": This version is like A.R.E.P Main, but with the difference that headshots make the NPC drop to the ground instantly. Changing the parameters slightly affected the balancing. It feels a bit altered due to the aforementioned phenomenon/bug. - Version C "A.R.E.P v.C (Spaghetti Western incl. more stumbling)": Many wanted more stable NPCs that stay in balancing mode for longer. This version has been adjusted in various aspects to achieve a higher chance to let NPCs stumble longer, especially when you rapidfire them. But even here, it was important to me to make it immersion-friendly, so I tried my best to adjust it this way. Overall, this version feels more like a 1960s spaghetti western. ################### -> Installation: Choose a version and copy the corresponding folder into your LML folder. For example the "A.R.E.P Main" Folder. Make sure the mod is active in Lenny's Mod Loader UI. Important for troubleshooting: - Be aware that you can only run one Euphoria/Ragdoll mod at a time. - Custom settings in weapons.ymt (like custom impulses or associated Euphoria tuning sets) can affect A.R.E.P's Euphoria tuning, possibly in a negative way. - If you use PDO, make sure you set "euphoriamodinstalled" to "1" in the .ini file.
  12. 1 point
    • 4,099 downloads
    • Version 1.2
    Description Hired Guns is a standalone version of the hired guns feature seen in my Bandit Hideouts mod, crossed and i created this mod using the Bandit Hideouts mod. We disabled a number of codes and scripts to enable this mod to work on its own. This mod isn't meant to be used with Bandit Hideouts as its already in Bandit Hideouts, rather its a mod to be used by those who are not using Bandit Hideouts, and want an upgraded version of the BodyGuard Spawner. Hired Guns can also be found on the Nexus: https://www.nexusmods.com/reddeadredemption2/mods/4663 Features Hire a gunmen that will travel and protect you from animal predators and bandits in the world. Hire up to 9 gunmen at the following locations: Annesberg Gunsmith Armadillo Saloon Blackwater Saloon Tumbleweed Saloon Rhodes Saloon St.Denis Saloon Strawberry Hotel Valentine Saloon - Hire a random gunmen, or customize one, make it a male or female, change their outfits, and set what guns they will carry. - Hire and customize a character from the story. - Your gunmen will sit at your campfire when you setup a campfire and rest and recover. - You can use the 'Rest & Recover' option in the menu that will teleport your hired guns to you in case you got separated, they'll be cleaned and their hats and weapons will be recovered if they lost them. - Gunmen will automatically go into "sneak and hold fire" mode while you're crouching / sneaking outside of combat. - Revive your gunmen if they get shot and go down. - If the "Allow revive" option is enabled, instead of dying then can go down into an injured state and they can be revived by crouching close to them until the 'Help' prompt fills up (10 seconds). - Set how much it cost to hire a gunmen in the ini default is $25 per gunmen. - Set the hired gun-men's health in the ini whether hes a tough fighter or easily wounded or killed. - Hired guns will spawn their own horse if you decide to mount up, or they will look around for a horse to ride. - Command your gunmen out loud using Arthur, and John's voice, or give them silent commands. - Command your gunmen individually, tell them to follow, stay, mount, wait for your signal and more. - Using the 'Wait for signal' command will make them stay and don't do anything until you signal to them by whistling. - The 'Ride with me' command will prevent them from spawning in their own horse. If there's another free horse around they'll use that, but if not they'll ride with you on your horse. Making hired guns drive Target them and use the "You drive" prompt. Put down a custom waypoint on the map to make them drive there. Deleting the waypoint will make them stop. Use the 'speed up' and 'slow down' hotkeys to change their driving speed (up arrow and down arrow by default). Their driving skills are ok-ish, generally they'll find their way from point A to point B, but sometimes they can take a wrong turn... Also, they can't really turn around. If you're sitting next to them, you can take away / give back the control with the 'switch seats' key, should be 'Z' on keyboard. Make sure you stop them (slow down key until they're fully stopped) before you take away the control, or they might bug out. Commands menu You can also give commands to them through their command menu, Numpad 1-9 keys by default. The command menu has some extra commands: - Aim at person while the menu is up: Attack target, lasso target - Aim at dead / hogtied person: pick up target - Aim at horse: put carried body on horse - Aim at downed hired gun: help up (it'll take them the same amount of time as for you) Known Issues - Gunmen may multiply with the same gunmen when you restart or load into a new game. (If this happens just create a new save on an empty slot). - The game may randomly crash if gunmen spawn their own horses, to prevent this set this setting in the ini to 1 HIRED_GUNS_DONT_SPAWN_HORSE=0 Doing so will force them to either ride with you, or locate any horses around to ride instead of spawning them. - You can command the first 3 gunmen with the numpad keys, but currently the other 2 gunmen if you hire 5 wont have menus to command accessed through the numpad keys, thats num 4 and 5, in general you can command them with prompts. ============== Customization All of the features in the mod can be customized by editing the Hired_Guns.ini file. Each setting in the ini has a description on what it does and how to enable/disable or adjust it. Open the ini file with notepad to edit it, also run it as administrator if you are being denied access. Installation Move the following files: Hired_Guns.asi Hired_Guns.ini Hired_Guns_CustomPeds.txt to your RDR2 directory which can be found here: C:\SteamLibrary\steamapps\common\Red Dead Redemption 2 Requirements Script Hook By Alexander Blade is required to run the mod. https://www.dev-c.com/rdr2/scripthookrdr2/ Credits Crossed99 for his help, support, and patience in helping me create this standalone version of the Bandit Hideouts mod! Youtube Channel Gunter Severloh RDR2
    • 147,437 downloads
    • Version 0.1.3 Build 8158
    Shoot it out with bandits, hunt down outlaws and walk the streets with a star. RDR First Response (RDRFR) is an all new experience we've created specifically tailored for Red Dead Redemption which ties in seamlessly with the game, turning you into the law. This first version of RDRFR puts the power of the law into your hands for the first time since Rockstar's flagship title arrived on PC. Working in conjunction with our Patreon supporters and testers, we've built a number of core features into the mod for you to enjoy with the ability to arrest suspects, go on duty and request backup in a manner similar to LSPDFR for GTA V. Being tailor made towards RDR, though, there's a couple of key differences in RDRFR. One of the new concepts we've introduced is for providing 'missions' or 'investigations' to the player. Instead of pretending that police radios existed in the 20th Century, you'll now find that civilians within the world will summon your help the old fashioned way - in person, calling out loudly for the assistance of the law. Similarly, there are other noticeable deviations throughout especially as it relates to arresting suspects and the interaction options available. Instead of having separate key presses or buttons, we've tried to keep things as integrated with the game as possible: most of the features and actions in RDRFR are accessed or performed through the game's contextual prompts. Part of the First Response Mods family. RDRFR Feature Guide More information about the features available in RDRFR. View the RDRFR Feature Guide Installation Help & FAQ An online guide and tutorial video for getting started with RDRFR. RDRFR FAQ RDRFR Installation Guide Want to discuss RDRFR? Check out the RDRFR Forums Section here: https://www.mod-rdr.com/forums/forum/6-rdr-first-response/
    • 10,877 downloads
    • Version 0.2.5.1
    Gunsmith Business 0.2.5 The update 0.2.5 is here! after long tests at my patreon, it is finally available for everyone! The update includes a complete UI revamp, new ambushes, more weapons and all of the suppliers unlocked! It adds stuff like upgrades and stock limits for even more managment action. As well as some much needed quality of life changes. I recommend re-reading the description page to learn about the new stuff I've been working on! The Gunsmith Business allows you to buy one of the gunsmiths in the world of RDR2 and enjoy everything that comes with owning your own place! Do supply runs, fight off bandits, watchout for your reputation, deside the prices and paychecks or just leave the place be and return to it to collect the revenue! All this and much more is possible in the Gunsmith Business! I started working on this mod somewhere around august, but because of some other projects I couldn't fully commit to it, until 2 months ago, but now I present to you the first public build of the Gunsmith Business! Here I am gonna do a breakdown of each function of the mod, obviously if you have any questions after reading be sure to leave them in the comments! Also as a disclaimer I recommend testing the mod at first, so feel no shame in adding some money with a trainer and experimenting with it! Introduction Okay, considering you installed the mod correctly, 3 gunsmiths are now available for purchase: Valentine Gunsmith ($2000), Annesburg Gunsmith ($1500) and Saint Denis Gunsmith ($5000). Once you save up the money go to your location of choice and buy the business out. Beware you can only have one business at a time! Now when you enter said gunsmith this is how your left upper corner will look like. The number at the top is your regular money as usual in that location. The money below that is your stores budget (money that it generated by your store and that is used to pay utility bills). lastly the bar represents your current stock (in this example the stock is empty, so to indicate that, it is red). Supplies Now to order the supplies you go into supplies->order supplies->lancaster (other suppliers are no implemented as of this patch) and order the supplies you like. This is how the interface looks as of 0.2.5 update Now check the map for the supply wagon icon (it is randomized, so it isn't always in the same location!), now go there and drive the wagon to your gunsmith. Watch out! Depending on your shops reputation there might be enemies on the road. Managment Now if everything went smoothly, your current stock should be somewhat filled up and you are ready to open your shop! To do this simply go to the "open shop" button and hold the prompt on screen. (the lock appears when you have zero supplies, since then you cannot open your shop). Now you can do some minor managment of your store, in the manage tab you can change prices and change staff paycheck (beware! these settings also impact your reputation and sell rate overtime!). The cashing-in/out options refer to your shop budget. Upgrades and Stock limits (v0.2.5) as of 0.2.5 there is a stock limit, which can be expanded by buying the corresponding upgrades in the upgrades section. There are a couple tiers of the storage, so that there is some long term goal. Other upgrades are not finished yet. Interface Now I'll break down the interface. This is your reputation, which works similarly to the honor system. If you have a high variety of goods, low prices and you treat your employees nicely, your reputation will rise and the opposite will happen if you neglect one of these aspects. This is the information panel it shows all of the information that can be managed. The expenses tells the daily fees your shop has to pay if it's open. Salaries and Prices are the indicators of what you set in the manage tab. Staff currently doesn't do anything as it is planned for a later update. This area is pretty much work in progress, essentialy everything besides your current stock is a placeholder! Stock Here are some variables that impact your stock sales and supplies: -your current reputation -your current staff paycheck -your prices -variety of your supplies INI file As of 0.2.5 the mod now includes a comprehensive ini file allowing for complete customization allowing you to change weapon prices, multipliers and such. Installation Extract the Gunsmith with winrar and drag Gunsmith.asi, (as of 0.2.5) Gunsmith.ini, Gunsmith.dat and ScripthookRDR2 (not included) into the game files. Also if you are missing the images for the Navy revolver or the Elephant rifle, you need Red Dead Offline and in particular the cmpndm_weapons_tu.ytd file. you can download Red Dead Offline here: If you have any ideas or just feedback in general, be sure to leave in the comments! This mod wouldn't be possible without the support of my patreons! Special thanks to: -MarkQuinn2k4 -Joe Giggler -AndreyRodionov and everyone else that supports me on my patreon! Also I'd like to thank: Bob Ross for allowing me to use his compendium photos of the Navy Revolver and the Elephant Rifle Lilaaloo for the great thumbnail photo! Tomasz Wieliński for testing the mod and helping me with it's design DO YOU LIKE MY MODS? Consider supporting me on patreon! You will gain access to new updates or early build of my new mods! I just released the Companion System there check it out https://www.patreon.com/bolmin
    • 11,866 downloads
    • Version 1
    This mod will let you turn on/off the red zones on the map. Now you can go to Blackwater and New Austin as Arthur without being WANTED! After the notification appears at the bottom, press F7 to open the menu. WARNING: The game will remember any changes you make with this mod, so back up your save file first! Credit to emperorLvL and kepmehz for menu base code.
    • 7,154 downloads
    • Version 1.3.0
    This Outfit gives John his Legend of the West Outfit from Red Dead Redemption 1 back. i got a little help from Eki AKA Redemptify on that. it also has a Leather Variant thx to MOR7UM. This Mod aims to be as accurate as possible to the Orignal One from Red Dead 1. Replaced Items are in the install.txt file along with the installation guide 😉. ENJOY!
    • 8,761 downloads
    • Version 0.10
    Extremely customizable trainer for Read Dead Redemption 2. It includes an edit mode where you can add, move, and delete options in game. Edit mode notes To add a new Submenu, go to the bottom of the list and select Add, then type the name of the submenu (this is not the same as the title, title will be what you type in text). The submenu will then be created once you press the exit and save button. Controls (Keyboard) F3 to open menu Numpad 2/8 to go up and down Numpad 5 to select option Numpad 4/6 to adjust number Numpad 7 to enter edit mode Numpad 7 to exit edit mode and save Numpad 9 to exit edit mode without saving Insert to add option in edit mode Numpad * to edit option in edit mode Delete to delete option in edit mode Shift to activate bind boost W to accelerate in boat fly mode S to decelerate in boat fly mode Up/down to turn up/down in boat fly mode A/D to turn left/right in boat fly mode Q/R to control yaw in boat fly mode Controls (Xbox controller) RB + D-Pad down to open menu D-Pad up/down to go up and down A to select option LB/RB to adjust number X to enter edit mode X to exit edit mode and save B to exit edit mode without saving Y to add option in edit mode RB to edit option in edit mode LB to delete option in edit mode LB to activate bind boost A to accelerate in boat fly mode X to decelerate in boat fly mode LS to go turn up/down/left/right in boat fly mode Yaw is not bound to anything by default but you can change it in Settings -> Controls -> Controller Controls (PS4 Controller) R1 + D-Pad down to open menu D-Pad up/down to go up and down X to select option L1/R1 to adjust number Square to enter edit mode Square to exit edit mode and save Circle to exit edit mode without saving Triangle to add option in edit mode R1 to edit option in edit mode L1 to delete option in edit mode L1 to activate bind boost X to accelerate in boat fly mode Square to decelerate in boat fly mode L3 to go turn up/down/left/right in boat fly mode Yaw is not bound to anything by default but you can change it in Settings -> Controls -> Controller Installation Install Scripthook RDR2 from Alexander Blade if you don't already have it Drag all of the files into your RDR 2 installation directory Editing controls All menu controls (both controller and keyboard) can be changed in the settings menu
    • 11,866 downloads
    • Version 1
    This game has 3 scenarios where you will get shot and killed by a bullet spawning out of thin air: 1. Entering New Austin as Arthur 2. Leaving the riverbed area while in Guarma Freeroam 3. Entering the caves beneath Aguasdulces while in Guarma Freeroam This is a simple standalone script that automatically disables that, so you don't need to activate the options in trainers every single time you launch the game. Thank you to LMS and kepmehz for teaching me how to reroute natives.
  13. 1 point
    • 59,791 downloads
    • Version 3.2.0
    # RDR2-Tie-Your-Lasso - Hangman Edition 3.1.0 This mod allows you to hitch your lasso, along with the peds tied to it, to the surface your are standing on. ### Installation: - Download and install AB's ScripthookRDR2 - Make sure you have an asi loader, it usually comes along with Scripthook. - Remove previous versions of the mod, if you have any installed. - Copy TieYourLasso.asi to the game's main installation folder. ### How to use: - Use your lasso just as usual. - Press the key ("Look Back" key) when on foot to hitch the lasso to the ground. - After you hogtie a npc, get close to him and then you can attach him to the ground (without lassoing it). You're also able to give him a little push. - It's also possible to attach the ped you carry to the ground. - After attaching a ped to the ground, you can wind the rope by standing near it and pressing E or unwinding it by pressing R. - Hang peds by hogting them and stand under a bridge or a tree. Then press V. Try to keep the player's front area clear because there the rope will be hitched so you can control it. - Hang peds from gallows: pick up an hogtied ped and get under the gallows' beam. Use the Tie Noose prompt to noose the ped properly. Then approach the lever and pull it. Supported gallows: Valentine, Strawberry, Rhodes, Blackwater and Saint Denis.
    • 89,333 downloads
    • Version 1.2
    This is my edited Ist.ini file for Lenny's Simple Trainer ! I added everthing i have found here: www.mod-rdr.com/wiki/pages/ and everything what's added from other users there. Whats inside the file: - Full Charakters list - Full Peds list - Full Weapons list - Full Horses list - Full Vehicles list - Many Teleport Locations (inclusive some "Out Of Map" - you should have at least a fly mod for proper use.) - Many Actions (like drinking coffee) Known issues: - Because of RDR2 updates, the mod can cause unwanted behavior to the game, expect random crashes and or being stuck somehow - Spawned legendarys will be not recognized as legendarys. You will get perfect pelts/skin only. Installation: - Install Lenny's Simple Trainer and everything mentioned there - Drag the Ist.ini in your Red Dead Redemption 2 root folder Credits: LMS for Lenny's Simple Trainer, NetSSH for his actions list
    • 27,471 downloads
    • Version 1.2.0
      Brings back those classic RDR1 locations and adds new life to those already in the game, making a more believable 1907 version of the map. Also includes that gritty, spaghetti western New Austin color scheme from the first game. All locations are complete with peds, increased rider density, and RDR1 accurate layouts with as much detail as possible.  Bolmin70 for his ped loader and bank interior script Follow him on Patreon: https://www.patreon.com/bolmin VideoTech for helping with the Armadillo YMAPS, and for allowing me to use a couple ARP files SgtJoe for disabling the Cholera random events AClassySliceOfToast for his Hennigan's Stead Camp and Manzanita Post Station Blackjack Colver Voltaire for adding law to Armadillo     Removes the dark orange tint in New Austin and adds a few changes to the weather cycle Note: The color scheme is tied to the weather effects (High pressure, Clouds, and Sleet). When fast traveling to New Austin or riding in on foot the weather will change seamlessly. Teleporting to New Austin with a trainer usually won't give the weather enough time to change. Ex. Teleporting from Ambarino to San Denis and it continues to snow.  Each new location has RDR1 accurate props/layouts, made from scratch using RDR2 assets only. (Some photos were taken in older versions, a lot has been changed/added since then. See the full album here)  Drag both the "lml" folders and the "NA" folder into your main directory AMJM Transport by Crossed99 https://www.nexusmods.com/reddeadredemption2/mods/896 Banking: The Old American Art by Bolmin70 https://www.nexusmods.com/reddeadredemption2/mods/228 Stagecoach Robberies by Shtivi https://www.nexusmods.com/reddeadredemption2/mods/869 Ambient Gang by Blackjacks420n https://www.nexusmods.com/reddeadredemption2/mods/822
    • 13,898 downloads
    • Version 1.0.1
    Download here: https://www.nexusmods.com/reddeadredemption2/mods/1506
    • 51,964 downloads
    • Version Final
    [REQUIRES LENNY MOD LOADER] Gang Territories: Lemoyne Raiders - Scarlett Meadows and Bayou NWA, can be seen driving wagon loaded with dynamite or gatling wagon Wapiti Warriors - Ambarino and the West Laramie - Big Valley and Heartlands O'Driscolls - Big Valley and Heartland, rarely appear inside Valentine Saloon. Can be seen driving wagons Del Lobos - New Austin and sometimes in Heartland U.S Army - Cumberland Forest and Grizzlies. Can be seen driving supply wagon or warwagon The Grays - Scarlett Meadows Murfree Broods - Roanoke Ridge Skinner Bros -Tall Trees Bronte Goons - Saint Denis Walton Gang - New Austin, may appear in Armadillo Saloon Bollard Twins - New Austin Williamson Gang - New Austin Treasure Hunters - New Austin Dutch Gang - Tall Trees and Great Plains Night Folks - Rarely across Bayou NWA RDR Gang Addon: Added the 5 gangs from the original RDRI Added RDR Bill, Javier and Dutch as new peds, both as NPC and Playable (Playable version has working deadeye and fixed reloading) RDR Bill can be spawned by spawning 'BILL_LEADER' for NPC, 'PC_BILL' for Playable on Rampage custom input RDR Dutch can be spawned by spawning 'DUTCH_LEADER' for NPC, 'PC_DUTCH' for Playable on Rampage custom input RDR Javier can be spawned by spawning 'JAVIER_BANDITO' for NPC, 'PC_JAVIER' for Playable on Rampage custom input Added new outfit variations for RDR Dutch, Bill, and Javier New Gang Hideout: Thieves Landing - Populated by Bollard Twins Twin Rocks - Populated by Walton Gang Pikes Basin - Populated by Bollard Twins (Requires Project NA) Removed Del Lobos from Twin Rocks and Thieves Landing (credit to SgtJoe for the script) Pleasance House - Populated by Walton Gang Colter - Populated by Outlaws (This will cause issue with Chapter 1, remove Colter.ymt when starting a new game) Quality of Life Changes: Gangs will attack any other gangs that cross their path Special ammo can now be looted from enemy gang and lawmen Increased Del Lobos loot value Added unique names for Laramie Gang, Bronte Goons, Wapiti Warriors, US Marshall, and Saint Denis & Blackwater Police Added Poachers from Online Female riders may rarely spawn Added African-American Gang which was originally mission exclusive NPC Added high-class NPC as Saint Denis stagecoach passengers Added stagecoaches around New Austin Enemy gang will attack you on sight [OPTIONAL] {REDACTED} Compability: More Perfect Animals John Marston Animation Overhaul, credit to Dick Hertz To Install Copy Ambient Gang - RDR Gang folder to lml To install Compatible File, simply replace the conflicting file To install New Gang Hideout, Copy the .ymt files to scenario folder, and copy the .asi script into script folder or the game directory
  14. 1 point
    • 2,546 downloads
    • Version 1
    This mod removes the automatic tripping and sliding down that happens when you try to stand on extremely steep surfaces. NOTE: If you want to leave the map boundaries, you'll also need to remove the invisible walls with this mod.
  15. 1 point
    • 8,845 downloads
    • Version 1.0.0
    This will turn the Turkoman into the ultimate horse. giving it maxed health, stamina, speed, acceleration and elite handling to install copy Ultimate Horse folder to lml folder
    • 5,257 downloads
    • Version 1.0.0
    In this file there is a good save game from chapter 2 with very good Honour NOTE: As mentioned this IS NOT a save game from the start of Chapter 2. Read the 'Read Me' File in the download for installation.
    • 94,176 downloads
    • Version 2.0 Early Access
    Hello everyone! Prolog This Mod is bringing back some cineastic and diversified euphoria ragdoll shot reactions which R* did not consider necessary to implement since they think that the euphoria engine is a feature that "costs more time and money and players dont notice it"... A really sad attitude and absolutely wrong in every way!!!! The fact that youtubers these days making successfully videos about ragdoll showcases from a game which was released 2010, speaks for itself... When the most people talking about realism in Euphoria driven games, most of them actually mean "authentic" motions. And that was what Rockstar Games aimed for in GTA4, Red dead Redemption (2010) and MaxPayne 3. It wasnt realistic in a way that NPCs immediately fell lifeless to the ground after you shot them, but the motions the NPC was performing were really authentic, believable and movie-like for each genre the game was set in. Since GTA5 this feature is missed. Cineastic Euphoria Ragdoll Rework (C.E.R.R) This mod is inspired by the great and "evergreen" Red Dead Redemption from 2010 and other classic western movies! Unfortunately its really hard to recreate this great shooting experience from RDR1 by just watching videos and playing the game, thats why I started studying the euphoria behaviours and parameters to create something that maybe go in the "right direction" and would reach a kind of the old R* standards of Euphoria ragdoll physics... This mod is bringing you new and diversified gunshot reactions, for each weapon and also ammo type (revolver, pistol, shotgun, bow and so on) NPCs behaving differently when shot depending on each weapon, ammo and hit zone! I also implemented a range of random varieties to certain shot behaviors. Some of the features: - The reactions are inspired by the original Red Dead Redemption (2010) and classic western movies (Tombstone, A Fistful of Dollars, The Good, the Bad and the Ugly, and so on) - All modded Euphoria tasks have been rebuilt from the ground up to match the motions - All own created reactions containing those classic and "alive" looking authentic euphoria features like they were before GTA5 was released - NPCs reacting longer to shots without collapsing - Different hit zones with significant reactions (legs, neck, head, stomach, arms, torso) - Almost each weapon and its ammo type has its own reactions (Normal ammo, express, splitpoint, different arrows, slug, fire ammo) - NPCs start writhing in flames instead of simply falling down when you shoot them with a fire arrow - NPCs stay active and more life like on the ground - A Lowered stiffness to create more "fluid" motions to match that "satisfying" feeling, people know from GTA4, RDR1 and MP3 - And more! Feel free to post your feedback in the comments/review section 🙂 I hope you enjoy the mod! Please see Installation.txt for installation instructions! This mod is 100% compatible to Red Dead Offline! -> Its really awesome. If you dont have it yet, I relly recommend to check it out! This mod is also 100% compatible to PDO! (Go to the .ini and set "EuphoriaModInstalled = 1") If you use PDO Reloaded, just enjoy the game! I also warmly welcome any creator to make their mods compatible with C.E.R.R! Have fun! Other media:

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