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Posted

Is there a native for setting normally locked doors to be unlocked?  I was given the hashes to spawn in Braithwaite manor and I've gotten it to load on startup but the doors are locked, but when i spawn it in with Rampage they're unlocked.

 

Edit: I found this and I think it could be what I'm looking for but I'm sure what I would put in for the parameters DOOR_SYSTEM_SET_DOOR_STATE( Any p0, Any p1 )

 

Edited by dick hertz

  • Author

 

9 minutes ago, LMS said:

That is the correct native, first param is the door hash, second is the state. 

0 = unlocked

1 = locked

2 = locked, but can be kicked in

Awesome thank you 

  • Author
1 hour ago, LMS said:

That is the correct native, first param is the door hash, second is the state. 

0 = unlocked

1 = locked

2 = locked, but can be kicked in

I tried this and they're still locked for me. Did I enter them incorrectly?

Untitled.jpg

Edited by dick hertz

Whereabouts are these doors? I can check myself and see if they work for me. Some doors are constantly being relocked by the game scripts, which could complicate matters. The sheriff door in Valentine's is one example, early on in the game it is always locked for you - we had to work around that.

  • Author
23 minutes ago, LMS said:

Whereabouts are these doors? I can check myself and see if they work for me. Some doors are constantly being relocked by the game scripts, which could complicate matters. The sheriff door in Valentine's is one example, early on in the game it is always locked for you - we had to work around that.

That could be it then they're the Braithwaite manor doors, I'm in the epilogue but spawned it back in with imaps. Probably still locked by some other script until you have the mission there

2 hours ago, dick hertz said:

That could be it then they're the Braithwaite manor doors, I'm in the epilogue but spawned it back in with imaps. Probably still locked by some other script until you have the mission there

 

Please provide me with the exact coordinates and I can verify.

  • Author
51 minutes ago, LMS said:

 

Please provide me with the exact coordinates and I can verify.

X=1011.102

Y=-1761.369

Z=47.604

They're the doors on the mansion. Thanks for helping out I'm new to modding if you hadn't noticed lol

  • Author

@LMS Thanks man it worked this time! Might I ask what you used to get those hashes, I used Rampage Trainer and the ones I got were completely different

  • Author
3 minutes ago, LMS said:

I read all currently loaded doors from memory, then get their positions and compare them to the player location. I don't think you can get the hash via natives (at least I don't know how).

Where can I find the memory? Sorry for all the questions lol you've been extremely helpful 😛

  • 10 months later...

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