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Posted

Vector3 GET_COORDS_PLAYER_IS_FREE_AIMING_AT() {

Ped player_ped = PLAYER::PLAYER_PED_ID();

Vector3 camPos = CAM::GET_GAMEPLAY_CAM_COORD();

Vector3 camRot = CAM::GET_GAMEPLAY_CAM_ROT(2);

Vector3 dir = RotationToDirection(camRot);

// Raycast distance

float dist = 1000.0f;

Vector3 end = {

camPos.x + dir.x * dist,

camPos.y + dir.y * dist,

camPos.z + dir.z * dist

};

int handle = SHAPETEST::START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE(camPos.x, camPos.y, camPos.z, end.x, end.y, end.z,

1,

player_ped,

7

);

//result

BOOL hit = false;

Vector3 hitCoords = Vector3();

Vector3 surfaceNormal = Vector3();

Ped entityHit = NULL;

SHAPETEST::GET_SHAPE_TEST_RESULT(handle, &hit, &hitCoords, &surfaceNormal, &entityHit);

//If don't get anything right, return the max coord

return hit ? hitCoords : end;

}


The START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE is detecting only collisions with the world. It is not decting collisions with entities. Can someone help me?

Edited by pauloduffeck

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