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Mod Request - Custom Prices

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I'm looking for a mod that allows users to set their own custom prices through an ini file. Would this be possible? For instance, I could change the price of the meat I get from animals, the value of their skins, the value of their claws. I could set my own food prices. Basically an ini file that has all the prices in the game and you can go through and change them. If not, anyone know how I could manually change prices? How difficult of a process would it be?

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  • joebeefhash
    joebeefhash

    Hey I'll try to help you out. Give me about an hour or maybe two to get woke up. I think I may can help you with this. But wait, you can't sell those items at a fence already? 

  • joebeefhash
    joebeefhash

    I'm still learning myself but I'm a quick learner and for one thing I try several things out over and over, modifying one value at a time and monitoring changes, rinse and repeat. If you create backup

  • PancakeMaster
    PancakeMaster

    Thanks dude. Yes by default, cocaine gum, chewing tobacco,  cigarettes and premium cigarettes CANNOT be sold. Only bought. Which really was annoying cause buying them is expensive as hell (6 dollars f

Posted Images

No problem. PED Flags? Like models? Otherwise I'm not sure what you mean.  

If you search these in the catalog, you'll be able to find most things you are looking for and stick to specific groups that you want to edit, since you are using the RDO catalog. Some of them do not apply to the base game catalog. All things hunting will be under the provision group.

<group>MONEY<group>
<group>AMMO<group>
<group>CLOTHING<group>
<group>CORE_ITEM<group>
<group>WEAPON<group> 
<group>WEAPON_MOD<group>
<group>WEAPON_DECORATION<group> 
<group>CONSUMABLE<group> 

<group>HORSE<group>
<group>HORSE_EQUIPMENT<group> 
<group>PROVISION<group> 
<group>DOCUMENT<group> 
<group>FEE<group> 
<group>UPGRADE<group> 
<group>DOG<group> 
<group>ABILITY_CARD<group> 
<group>EMOTE<group> 
<group>KIT<group> 
<group>COACH<group>

  • Author

So the price change was reflected, just a temporary price to see if it would work, so that's good, also a temporary description and it worked. But that bottom left hand prompt I can't figure out which is actually what I meant, but wrongly referred to it as the catalog. Also, when you hit read, it brings up the description that's on the catalogue. So apparently CATALOGUEDESC writes to the actual catalogue and a full screen popup. I'll attach pictures. 
 

Red Dead 02.png

Red Dead 03.png

Yeah there's RDR3 Discoveries, there's some lists here on RDR2mods. You can try https://rdr2.mooshe.tv/hashes/. There is also the YMT Unhasher at https://www.nexusmods.com/reddeadredemption2/mods/951. Though, only hashes that have been discovered and added will work in the Unhasher. 

So I don't personally know how to change that box as I haven't got around to editing my catalog for changes yet. But I do know you can change it. In 1899 Firearms, those boxes are changed to correspond with the ammo so I'd take a look at his mod to see how he does it. 

  • 3 weeks later...

Hello all! I am new to this site and was wondering if anywhere there is a mod that allows us to sell cocain gum chewing tobacco, cigarettes and premium cigarettes and perhaps even open gin, bourbon candies. They really clutter my inventory and I would love a mod that allows me to sell them to make an extra buck this way :D. I know I can just drop them, but I'd much rather sell them. And if not, is it hard to learn how to edit the game files to sell them myself? I am a complete noob when it comes to this game modding. Thank you in advance for your answers.

  • Author

Hey I'll try to help you out. Give me about an hour or maybe two to get woke up. I think I may can help you with this.

But wait, you can't sell those items at a fence already? 

  • Author

I'm still learning myself but I'm a quick learner and for one thing I try several things out over and over, modifying one value at a time and monitoring changes, rinse and repeat. If you create backups, it's totally safe. I mess my game up all the time by modifying the wrong values are setting a bad value. I just copy over my backed up file, replacing the crappy one that I messed up and I'm back for Round 2 :) 

I'm not TOTALLY sure but I think it may be like this

> Items that are already in the catalog and that can be sold, can EASILY be modified. You literally change a value to what you want, save the file, quit. It's really easy.

> Items that can not be sold have a few extra steps that need to be taken. If you're a noob to modding it might be a bit of a pain, but I'm going to try simply adding sellprices to cocaine_gum and see what happens. If it works you're in luck as that will not be hard at all. 

I'm not sure about the second > point. I will test it out right now and find out. I'll start with COCAINE GUM! lol 
 

Thanks dude. Yes by default, cocaine gum, chewing tobacco,  cigarettes and premium cigarettes CANNOT be sold. Only bought. Which really was annoying cause buying them is expensive as hell (6 dollars for chewing tobacco?). If you try to sell them it always says the shopkeeper is not interested in this item and has 0.00 dollar value, which is what should be changed as well as perhaps adding a shopkeeper that is interested in it somehow. I would also love to sell opened gin and opened kentucky bourbon or opened fine brandy in addition to cocaine gum, cigarettes and tobacco. Basically I wanna make Arthur Morgan a drug dealer lol. 

  • Author

Thanks for your kind words friend! Getting the values to show up is pretty easy, it's that second part that seems to be tricky. I just put a default value of 12345 and it showed up as $123.45. But like you said, "this shopkeeper isn't interested in this item" was the issue. 

I think it has to do with the shopinventories lst but I'm not totally sure. I've been following a guide loosely that's meant for adding explosive ammo to the fence for purchase, so I was thinking well, that's not TOO FAR from what I'm trying to do here, but too bad there isn't a guide for how to sell things that can't be sold. 

 

Also, if you do manage to make it work, we should make it possible to sell crackers, and biscuits as well as candies and bread chunks besides being able to sell opened items. 🙂 Btw, is it possible to disable the new austin sniper so we could visit as Arthur?

  • 4 months later...

I'm not sure how to accomplish this, but I might have an idea of what needs to be done.

 

 

 

data_0.rpf\data\itemdatabase\catalog_sp.rpf\0xCF8DA776.ymt

this is the item database file that appears to be referenced by catalog_sp.ymt, and I think it just needs to be modified to match the added texts in catalog_sp.ymt

 

The hashes should be able to be relatively easily decoded using <tags> under the item keys in catalog_sp.ymt and by comparing the tags of an nonsell-able item (cigarettes, etc.) with those of an sell-able item (pineapple, etc.). There are 10 consistent key omissions under tags with type 0xC76BC07D that happen to be common for these unsellable items.

 

Some items have many different item variations, these are examples of some that should be the right ones:

<item key="CONSUMABLE_CIGARETTE_BOX_CHEAP">,  

<item key="CONSUMABLE_CIGARETTE_BOX">,

<item key="CONSUMABLE_COCAINE_CHEWING_GUM">

which should include some changes like the following:

Spoiler

       <sellprices>
          <item>
            <key>SELL_SHOP_DEFAULT</key>
            <quantity value="1" />
            <costtype>COST_TYPE_PRICE</costtype>
            <items>
              <item>
                <item>CURRENCY_CASH</item>
                <quantity value="x" />
              </item>
            </items>
            <unlocks />
          </item>
        </sellprices>

Spoiler

<item>         

<key>CI_TAG_SHOP_PACKAGED</key>
<type>0x42D03BDE</type>
</item>

 

I hope my work will be able to help some more experienced modder figure out how to accomplish this, even if it's not entirely accurate.

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