Skip to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Dead body persistence

You're viewing a summary of the most helpful posts in this topic — about 14 minutes of reading instead of 764 minutes for all 49 posts.

Featured Replies

 

Any way to improve dead body persistence? I get bodies vanish (NPCs get recycled?) as I turn the corner in Saint Denis.

 

I am aware of Enhanced Entity and World Persistence 1.4 at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com) I have it (have not modified the ini), not sure if it's helping, but I want better persistence than that.

 

 

 

My Fallout 4 and Skyrim mods: SAC - LoversLab

 

  • 5 weeks later...
  • Replies 48
  • Views 31k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • I can make a mod loader for it and explain what I’ve tweaked so the user can further adjust them. No need for a script mod with an ini, the file can be updated directly. I’ll get back on this next wee

  • Here you go, unpack it into the lml folder like any other mod.   The lines I have edited are marked with <!-- SAC ... -->; the comments contain the vanilla values.   Results

  • problem is, my computer is currently unavailable due to a bricked cooler pump after a failed firmware update. I am pondering whether to just buy a new one or keep waiting for Corsair to reply to my ti

Posted Images

  • Author
1 hour ago, Afriendo said:

 Do you plan on releasing it as a mod? if so, please include an ini for tweaking the parameters. 🙂


I can make a mod loader for it and explain what I’ve tweaked so the user can further adjust them. No need for a script mod with an ini, the file can be updated directly. I’ll get back on this next week when I return home

 

My Fallout 4 and Skyrim mods: SAC - LoversLab

 

  • Author

 

Here you go, unpack it into the lml folder like any other mod.

 

The lines I have edited are marked with <!-- SAC ... -->; the comments contain the vanilla values.

 

Results can be unpredictable, tweak the meta file as you test and post back here values you feel you are happy with

 

 

SAC Dead Body Persistence.rar

 

My Fallout 4 and Skyrim mods: SAC - LoversLab

 

  • Author
4 minutes ago, Afriendo said:

RDR2/update_1.rpf/common/data is where the gameconfig.xml is. That's the file we need. if you could send me a loader of that


problem is, my computer is currently unavailable due to a bricked cooler pump after a failed firmware update. I am pondering whether to just buy a new one or keep waiting for Corsair to reply to my ticket. When I manage to get it running I’ll provide you a loader for gameconfig

 

My Fallout 4 and Skyrim mods: SAC - LoversLab

 

I'm sorry to hear that. I hope you're able to figure that out. Thank you, I look forward to testing that gameconfig.

Edited by Afriendo

Kudos to both of you for sharing your progress here!

Hopefully youll put out a mod when you have found the perfect settings. Looking forward to it! 🙂

Looking forward to that aswell, the advanced persistence from nexusmomd is somewhat.. very unpredictable, it keeps track of everything apparently but not everything is sadly kept. Corpses sillt despawn after passing a certain radius or leaving the area, blood stains do despawn aswell although this mod seems to make them last longer https://www.nexusmods.com/reddeadredemption2/mods/1154 but increase the blood pools in a very unrealistic way.

 

that would be nice to just work on a mod from scratch that increase drastically the persistence of entities, objects, blood, etc in the world. everything despawn so quickly

maybe unlocking the decaying system  of corpses, i know it's a feature ingame and can be achived if you wait enough like seen in this video.  I think the 2 last stages ( dried bodies and skeletons) are locked behind events such as if it's raining or if the corpse is within water. i'm not too sure. that would be cool to find any files related to those to maybe work on something more consistent with the decaying system and not dependent ( if it is ) to the weather. That way we can have a more dynamic way of getting read of entities tracked and the world would clean itself that way instead of just despawing everything

 

Also the lawmens do get the corpses on their horses sometimes so it's a way R* added to get rid of the entities in a more fashion way. Though if we follow them, they're just endlessly roaming the map with no real purposes 

 

 

Edited by Maro

@AfriendoI did tested a bunch of values aswell. I may help you testing more and more values as we dig the parameters. mind if we add one another in discord so we can get the job done faster ? 

 

I also bumped up the ped limit, now more corpses are definitely staying around much longer. Some still despawn after a reload. I'm not too sure but i may have found why some corpses do despawn faster than the others. when you loot a corpse, my take is that, the game flag them as unnecessary and tend to despawn them faster than the one who aren't looted yet. Also the horses seems to stay much longer when alive. They however despawn in a similar fashion than the dead corpses. Objects and any other mobile cars definitely stay persistent. I'm trying to find the values related for the blood pools, stains and whatnot. Still currently digging.

 

I'm definitely sure the persistence system we're looking for is achievable

 

Here's my discord : 𝕵𝖔𝖓#1998

Edited by Maro

  • Author
4 hours ago, Maro said:

@Afriendo

 

Here's my discord : 𝕵𝖔𝖓#1998


please remember to add any potentially useful info you may find into this thread as well

 

My Fallout 4 and Skyrim mods: SAC - LoversLab

 

@SACany news with the bodies persistence, so far ?

 

PS for the pickup mod you proposed, Could you tweak it so only the dispatched marshals pickup the corpses and not simply other npcs !

I feel that would feel way better in term of immersion. that would absolutely fix the issue i mentioned a few post ago. Now they do have a goal thanks to your mod !

 

Also i absolutely agree with the idea of having dynamic locations aswell and not just the pig farms in valentine.

 

Thank you for your effort 🙂

Edited by Maro

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.