Posted December 1, 20213 yr How can you load a texture from a external ytd file? Edited December 5, 20213 yr by WesternGamer
December 1, 20213 yr Author 7 hours ago, LMS said: In what context? LML can load texture files into the game from disk. In the context from directly from a asi script.
December 2, 20213 yr There might be some code out there to load a texture into pgRawStreamer directly. I think for GTA V people called it "registerRawStreamingFile".
December 3, 20213 yr Author On 12/1/2021 at 10:07 PM, LMS said: There might be some code out there to load a texture into pgRawStreamer directly. I think for GTA V people called it "registerRawStreamingFile". @LMS I did find some code online but it is very complex to change to make it work, especially since I am new to C++ from C#. Is it possible to load texture files that are streamed in from LML? If it is possible, can you give me an example if the solution is a bit complex?
December 4, 20213 yr Any texture file you load via LML can be used like other game textures from scripts.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.