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Can't get LML to work with steam version

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I've been trying to use LML to mod the game, but I can't get it to detect that the game is running. I'm using the steam release, as mentioned in the title. Presently, I have the files installed in the root directory as instructed, and when I run the Mod Manager, it never detects that the game is running. I've already tried running everything on admin, having the mod manger both in the game root and in a separate folder, but nothing seems to work, no matter what it does not detect the game running.

 

I've attached a screenie of my game root to show that I have it installed correctly, or perhaps that I don't, as the case may be.

 

Do other people have this problem? Does anybody have a solution?

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  • You have installed everything correctly, but are missing an ASI loader to actually load vfs.asi. You could for instance use the one that comes with Script Hook or download my trainer and use its ASI l

  • Here's the log vfs.log

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10 hours ago, GallowsKnight said:

I've attached a screenie of my game root to show that I have it installed correctly, or perhaps that I don't, as the case may be.

 

Do other people have this problem? Does anybody have a solution?

 

You have installed everything correctly, but are missing an ASI loader to actually load vfs.asi. You could for instance use the one that comes with Script Hook or download my trainer and use its ASI loader (version.dll). Then you will be all good!

 

7 hours ago, RICK96 said:

I have this problem too. Haven't been able to get LML to work in my Steam version of RDR2 either. Been looking for a solution for hours...The Mod manager recognizes that I am playing the game, but the menu font hasn't changed; showing that LML is working. In addition, the mod I am trying to run with LML says it is enabled in the manager, but is not in showing in game.

 

If the mod manager recognizes that you are in game, that is usually a good sign and indicates that LML has loaded successfully. So you should be very close to having everything running. If you want, you can attach your vfs.log here and I can take a look at what might be missing.

9 hours ago, LMS said:

 

You have installed everything correctly, but are missing an ASI loader to actually load vfs.asi. You could for instance use the one that comes with Script Hook or download my trainer and use its ASI loader (version.dll). Then you will be all good!

 

 

If the mod manager recognizes that you are in game, that is usually a good sign and indicates that LML has loaded successfully. So you should be very close to having everything running. If you want, you can attach your vfs.log here and I can take a look at what might be missing.

Here's the log

vfs.log

Edited by RICK96

Ah, I've read your instruction. Possibly because I've installed other mods, too. 

Does lml have any issues together with scripthook? A speedup mod is really nice but it requires script hook. 

 

BTW, is it possible to extend the stable slots? I believe that would be very popular. 

4 hours ago, LMS said:

 

Should not cause any problems, they work in very different domains.

 

And stable mod is unlikely to say the least as it is all hardcoded in R* scripts - probably easier to add a custom stable script.

 

 

Oh, that's a sad news. Or, one step backwards, what about change the temporary horse quantity? Is that possible? 

WOW, think about this, it would be exactly like the cowboys when transfer, lmao.

 

Anyway, thanks for your patience. 

Um, I've tried again today. I've re-installed all 100G+ game. 

 

And it's wired that as long as I put the MOD manager folder into the game root folder, then the game won't start.

Remove it,  then everything is fine except the watch dog issue that I mentioned above. 

  • 5 months later...

Hi all, I am having the same issue. I am using Steam and LML just doesn't seem to be functioning when I launch the game. I have linked my doc structure, is there anything amiss?

Thanks in advance!

 

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