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20 files
  1. Update 1.3: Blood Money out now!
    This mod brings all the good stuff from Red Dead Online to singleplayer and allows you to access it via the various vendors in the game. You can of course still use a trainer to access these items, but we have spent a lot of time to make everything fit in with singleplayer naturally so we believe this is the best way to experience this mod. The special weapons from MP are unlocked from the start, but only available at select merchants to fit in nicely with story progression. There are a few minor issues with a few items, which you can learn more about in the Known Issues section further below.
    We hope you enjoy the first version of our mod, we certainly had lots of fun making it! There are plans to update this mod in the future to expand it and address a few issues, so stay tuned! A very special thanks to @Senexis and @bolmin who are the true creators and masterminds behind this modification, I am just uploading it. No xml tags were harmed during development (we promise!).
     
    Item Locations
    The added weapons can be found available for purchase in the following location:
    NEW! Full Blood Money update compatibility NEW! All Multiplayer weapons are now available Left Rings, Right Rings, Gun Belt Accessories: Trappers (Accessories tab) Unique Half Chaps, Spurs, Ponchos, Gun Belts and Holsters: Trappers (Chaps, Ponchos, Weapon Accessories, Accessories tabs) All 42 Legendary Animal hoods: Trappers (Legendary Animals tab) Half Chaps, Spurs, Ponchos, Gun Belts and Holsters: Tailors and General Stores that sell clothing (Ponchos, Weapon Accessories, Accessories pages) Saddles, Saddle Bags, and Horns: Stables (Equipment) Manes and Tails: Stables (Appearance) Navy Revolver: Gunsmiths at Saint Denis Elephant Rifle: Gunsmiths at Saint Denis Lowry's Revolver: Fences Reinforced Lasso: Gunsmiths Bolas: Gunsmiths and Fences Special Bolas (renamed to the creators Bob, Bolmin and Lenny): Fences .22 Sedative Ammunition: Trappers and the Gunsmith Customize screen for Varmint Rifles Nitro Express Ammunition: Gunsmiths and the Gunsmith Customize screen for Elephant Rifles Animal Reviver: Trappers Tracking Arrow: Trappers Multiplayer Weapon skins, metals and wraps: Gunsmith Customize screens  
    Installation
    Download with Mod Manager from here or drag and drop the extracted folder into your LML folder so that you have a structure like "Red Dead Redemption 2\lml\red_dead_offline". Please make sure to have Lenny's Simple Trainer or Outfit Changer installed to load all multiplayer components! Otherwise many components, such as the navy revolver, will not show up. If you have the Navy Revolver in SP mod installed, make sure to uninstall it completely. This mod supersedes it and having both installed will likely cause issues!
    Missing/Locked Guns
    If you are experiencing an issue where guns are not unlocked, or are missing, please make sure to try the following:
    Update the game:
    This mod currently supports game version 1355. If you are on an earlier version, some or all added guns will be locked or missing. Update Lenny's Mod Loader:
    The mod currently supports LML version beta 6 and higher. If you are on an earlier version, some parts of the mod may not work. Make sure Navy Revolver in SP is uninstalled:
    Like mentioned in the Installation section, this mod is not compatible with it and will cause guns to be hidden. Make sure other mods are compatible:
    Any LML-mod that edits the catalog_sp.ymt file without specific compatibility patches is currently not compatible. Make sure Lenny's Simple Trainer or Outfit Changer is installed:
    Without either of these, Multiplayer components will not show up, causing multiple items to be missing.  
    Known Issues
    Currently in the mod, there are a couple of known issues that may impact you while playing:
    NEW! Off-Hand Holsters will incorrectly display the Off-Hand firearm and will cause glitchy animations. NEW! Certain ponchos will display visual clipping, not all of them are as bad as some are. Some Saddles and Saddle Accessories combinations will cause clipping, "None" options have been added to fix this. When purchasing a Reinforced Lasso, you will be able to purchase them infinitely. You only need to buy it once for it to be unlocked. When purchasing any Bolas, the texture that appears on the right will be a placeholder texture. This can be ignored. In some cases, when purchasing a Burled Grip, it will appear invisible. This only happens on some guns. Bolas might cause weird clipping and/or physics, this can be ignored as it is just a visual bug. Bolas will not be picked up when hogtying people, unlike in Multiplayer where you will get them back. Tracking Arrows will not cause a path to be drawn in Eagle Eye. Weapon variants can't be applied. This is due to them not working properly (i.e. invisible, broken textures, unable to apply correctly).
    • 1,078,141 Downloads
    • 3883353 Views
    • 23.82 MB File Size
    • 472 Comments
    LMS in Weapon
    Updated
  2. This mod adds the navy revolver to singleplayer. You can fully customize it at the gunsmith and even purchase it in Valentine and Saint Denis. This is the first release, so please let me know if anything is broken. Also please consult the known issues below.
     
    Installation
    Download with Mod Manager from here or drag and drop the extracted folder into your lml folder so that you have a structure like "rdr2\lml\navy_revolver_sp". Please make sure to have Lenny's Simple Trainer or Outfit Changer installed to load all multiplayer components! Otherwise the revolver will not show up.
     
    Known Issues
    The camera at the gunsmith does not always pan correctly for certain options such as barrel length.
    Most clothing items at the store will lose their icon (you can still view and purchase them). A fix for this is in development and requires an LML update.
     
    Support development & early access
    Interested in following more development news and testing early releases? Join our Patreon!
    • 91,831 Downloads
    • 427503 Views
    • 713.99 kB File Size
    • 101 Comments
    LMS in Weapon
    Updated
  3. Available for Download :
    Legendary Grip Alph Grip Carvings V.2 Grip Carvings V.3 Hand of God Grip... you know the one Lenny's Gun Grip Scorpion Gun Grip  
    i made this as a test and for my playthrough and decided to share.
    I do not accept requests or suggestions. in fact I may not even fix bugs.

    Installation
    Lenny's Mod Loader
    If the mod has a instal.xml in it then extract the mod  in your lml folder
    otherwise drop all files in the Stream folder; you need to create one if you don't have it already
     
     
    • 48,052 Downloads
    • 179851 Views
    • 58.62 MB File Size
    • 26 Comments
    Updated
  4. download with mod manager. Requires LML 

     
    I've done quite a bit of research on the guns of this game, it's really interesting. so i used that knowledge to make Changes to weapon stats to make them even more accurate to their real life counterparts. keep in mind that i was only targeting realism, not gameplay balance in this mod. however, i haven't made any guns obsolete with my changes.
    i understand that this may be a niche mod. people dont really want hyper realistic guns. but, i wanted to test my knowledge and i just wanted to create this mod, honestly.

    i recommend using this mod alongside my other mod, Realistic Combat Overhaul, but if that doesn't take your fancy, you might want BDERO. it isn't my mod, but it's a pretty cool mod that overhauls the physics. keep in mind that you can only choose one of those. 
     
    Cattleman : damage increase,. it's 45. and the muzzle velocity is pretty high.  fire rate decreased, cocking and firing would be a bit slower. accuracy increased. can't slow down the reload speed, if i could, i would.

    double action : nothing changed, the game depiction is surprisingly accurate. the double action operation works by letting you cock and shoot the gun at the same time, pretty much, so the trigger is hard to pull, and distrupts aiming. but, it is fast.

    Schofield : its depicted pretty well, it is top break, and the frame gets stressed a lot and it can break easily. i thought about raising its degradation modifier so it degrated quicker, but people wouldn't like that, plus, afaik that feature is a bit problematic, it can break stuff. so, nothing changed here either.

    Volcanic : decreased damage to half, it was so uneffective that there are reports of people attempting suicide several times with this gun and failing repeatedly. fire rate decreased, the lever action is actually extremely hard to operate.

    lemat: this is a really old gun, and it's already pretty well depicted, except for the reload speed. would decrease it if it was possible, but it isnt. no changes.
    mauser: pretty well depicted.

    semi auto : pretty well depicted.

    m1899: pretty well depicted, but this gun was a prototype and it wouldn't be available to the public in 1899. nothing changed though.

    lancaster : increased accuracy. it actually handles really smoothly. increased fire rate as well, for the same reason. increased damage just a little bit. 

    litchfield: decreased accuracy. the barrel had no grip, and it would get hot, distrupting aiming. increased damage.
     
     
    olling block rifle : pretty well depicted.

    springfield rifle : pretty well depicted.

    bolt action rifle : decreased fire rate a bit.

    sawed off shotgun : these would realistically break your wrist the moment you fired it with one hand. but, there's nothing that i could change to really simulate
    that, but i decreased fire rate just a bit for a little pause between the shots. 

    double barrel : it's depicted pretty well.

    pump action : it's relatively modern for its time, but it was a bit quirky. the bolt could hit your thumb, or face, while pumping it, but ingame, arthur pumps it
    properly so it doesnt hit him. would decrease the reload speed if it was possible, but it sadly isnt. other than that, pretty well depicted.

    semi auto : pretty well represented.
    • 25,423 Downloads
    • 199644 Views
    • 8.63 kB File Size
    • 10 Comments
    Updated
  5. Whether you want to recreate a civil war battle, go hunting or just go on a Lemoyne Raider rampage, This mod is for you. I replaced the rolling block rifle with a buffalo sharps. Keep in mind my tools are very limited and It isn't perfect. Some of the original gun remains and I cannot remove it yet. I'm trying to find a solution.
    To minimize the clipping change the gun metal to be full browned steel. I also included a custom weapon icon but it isn't a 1:1 match to the original artstyle. It is purely optional.
    • 5,156 Downloads
    • 76710 Views
    • 3.45 MB File Size
    • 8 Comments
    Updated
  6. All base gun metals are modified to look more reflective and realistic.
     

    This is a .ymt file so you need the LATEST Lenny's Mod Loader.
     
    INSTALL:
     
    Extract and drop the 'Shiny Guns' folder into RDR2/lml directory
    It should be Red Dead Redemption 2\lml\Shiny_Guns
     
     
     
     
    This is work in progress. The end goal is to make the materials look as good and realistic as possible.
    • 36,549 Downloads
    • 151461 Views
    • 6.41 kB File Size
    • 7 Comments
    Updated
  7. All of RDR2's vanilla gun metals look dull so I decided to rework the material properties and tweak the color tones for all gun metals. Engravings included.

    This is a .ymt file so you need the LATEST Lenny's Mod Loader.
     
    INSTALL:
    Delete any previous version first!
    Extract and drop the 'Shiny Guns' folder into RDR2/lml directory
    It should be Red Dead Redemption 2\lml\Gun_Metal_Rework\(ymt and xml files)
    • 57,483 Downloads
    • 178426 Views
    • 6.46 kB File Size
    • 6 Comments
    Updated
  8. reupload of my old mod because I had to delete my nexus account for personal reasons.

    Swaps normal weapon metals to oxidized ones (the ones seen on gang members guns and knives).

    FOR BOTH VERSIONS, DRAG THE LML FOLDER OR INTO DIRECTORY, OR PLACE SUBFOLDER IN LML

    NOTE: STANDARD VERSION will conflict with anything utilizing weaponcomponents.meta
    Also, all versions contain the ivory grip


    In Case You Want To Make A Merge for this I have not already made (I suck at that) here are the oxidized steel names: 
    Weapon_Steel_Blackened_Oxidized 
    Weapon_Steel_Blued_Oxidized 
    Weapon_Steel_Browned_Oxidized 
    Weapon_Iron_Oxidized
    Weapon_Nickel_Oxidized
    Weapon_Gold_Oxidized
    Weapon_Silver_Oxidized
    Weapon_Steel_Rough (Not Included in this mod but is good nonetheless)
     

    • 2,379 Downloads
    • 43374 Views
    • 17.54 kB File Size
    • 4 Comments
    Updated
  9. "Burger King Foot Lettuce"
    this is a real mod, and it works!
     
    The last thing you'd want in your Burger King burger
    Is someone's foot fungus
    But as it turns out
    That might be what you get

    A 4channer uploaded a photo
    Anonymously to the site
    Showcasing his feet in a plastic bin of lettuce
    With the statement: "this is the lettuce you eat at Burger King"
     
    long live memes!!!
     
    • 235 Downloads
    • 28428 Views
    • 3.28 kB File Size
    • 3 Comments
    Updated
  10. Ridiculously high fire rate and reload speeds for all non-special weapons, as well as massive spread reduction.
     
    You have to equip improved iron sights on your gun for the mod to work!
    except for the lemat revolver

    Note: Most changes don't work on special and DLC guns.

    UPDATES:


    Version 1.2.0:

    - Fixed the Mauser, Semi-automatic pistol, and the Varmint rifle by slightly lowering the fire rate for it to work when you paint targets in    deadeye

    - The Double action revolver's reload is now 2 bullets at a time.

    - The Schofield's reload is now 3 bullets at a time.

    - Revolver and Pistol long barrels now increases damage by 20%.

    - Slight damage increase for shotgun long barrels (sawed off not included).

    - Slightly decreased the Double action revolver's fire rate for a more double action feel.

    - Slightly decreased the Volcanic's fire rate for less clunky cocking.

    - Slightly decreased Sawed off's spread.

    - Increased the lancaster and litchfield's fire rate.


    Note: The lancaster and litchfield also has the deadeye painting problem but the fire rate has to go unimpressively low for it to work while painting people in deadeye, so its safe to say its much preferable to not paint targets while in deadeye when using these.


    Make sure to delete the previous version in your lml folder before installing!


    PDO ini 1.0.1 changes:

    - Increased bleeding damage for NPCs.



    CHANGES:

    - Fire rate greatly increased on all guns.

    - Reload speed greatly increased on all guns; special and DLC guns.

    - Draw speed is increased by 3 times.

    - Degradation is also slowed by 25% on all guns.

    - Reticle spread is reduced by a lot that theres almost no spread.

    - Camera fov when aiming is increased on all guns for quality of life.

    - Double barrel shotguns are now more realistic by drastically increasing the fire rate (since double barrel shotguns have separate triggers) but most of the time they wont work in deadeye if you paint targets, cuz its really fast that it breaks.



    Inspired from really fast firing videos on YT, you could say world records if it is.



    INSTALLATION:

    Extract the rar and drop "Fastest Gun In The West" into your lml folder.



    Heres my lemat mod since this mod doesn't work on DLC weapons:

    Better and Faster Lemat Revolver


    UPCOMING UPDATE NEWS:

    Nothing to see here for now.
    • 20,144 Downloads
    • 126517 Views
    • 111.89 kB File Size
    • 3 Comments
    Updated
  11. A Mod That Makes The Schofield Revolver And Its Variants' Fire rate Similar To The Cattleman's

    Installation: just drop the files in the lml folder
    • 9,752 Downloads
    • 62885 Views
    • 8.34 kB File Size
    • 2 Comments
    Updated
  12. This mod makes poison depletion work the same for knives and arrows by either restoring the pre-patch thrown poison knives behavior where they wouldn't deplete or by keeping the current poison knife behavior and changing poison arrows to deplete too.
     
    In the vanilla game poison arrows can still be picked up unchanged after being used unlike knives which deplete instantly even after throwing them at the ground,
    But if you don't throw the poison knife but instead use it as a melee weapon the poison never runs.so I'm not sure the devs went with realism in mind regarding poison mechanics .
    Before the dlss update for me the poison knives didn't deplete and I doubt that after 3 years they would introduce this change intentionally only to the knives without changing melee and poison arrows too.
    From what I've seen this change was also introduced on the console version back in 2019 without it being mentioned but somehow it didn't make it to the pc version until now.
    I think the game never had a proper poison depletion mechanic so the recent change might be a bug caused by a typo in the weapons file or the poison arrows not depleting could be the bug.
     
    Because I'm no longer sure which is the intended behavior(realism aside) now the mod has 2 different options.
     
    -->How to Install
    Choose your preferred version and drop it in your lml folder.
     
    Or if you're already using a mod that edits weapons.ymt,open it with notepad/notepad++ and:
     
    ->for a more realistic experience that makes sense both poison arrows and knives deplete:
     
    -search for <Name>AMMO_ARROW_POISON</Name>
    -then go to <PickupHash>PICKUP_AMMO_SINGLE_ARROW_POISON</PickupHash>
    -and replace it with <PickupHash>PICKUP_AMMO_SINGLE_ARROW</PickupHash>
     
    ->for the pre-patch poison knife behavior:
     
    -search for <Name>AMMO_THROWING_KNIVES_POISON</Name>
    -then go to <PickupHash>PICKUP_WEAPON_THROWN_THROWING_KNIVES</PickupHash> 
    -and replace it with <PickupHash>PICKUP_WEAPON_THROWN_THROWING_KNIVES_POISON</PickupHash>
     
    -->Changelog:
    -Repurposed the mod to fix depletion parity between poison weapons
    -Added a version where both poison arrows and knives deplete
    -The other version is now considered a pre-patch behavior restoration instead of a bug fix as I'm no longer sure if it is.
     
    As a mod creator you're free to implement this change in your weapons mod.
     
    Thanks to Bob Ross and LMS for the repaired weapons.ymt
    • 1,542 Downloads
    • 26340 Views
    • 207.14 kB File Size
    • 1 Comments
    Updated
  13. Makes weapons holster / unholster  50%, 25% or 10% faster. You can increase or decrease the speed by editing these lines in weapontasks.ymt file: 
     
    Line 91  - when standing or on a horse
    Line 95  - when crouched in cover 
    Line 101 - when standing in cover
    Line 104 - when crouching
     
    Requires Lennys Mod Loader. For installation put the Faster Holstering Unholstering folder inside lml folder.
     
     
    • 11,975 Downloads
    • 59175 Views
    • 8.38 kB File Size
    Updated
  14. While on a horse, to put a rifle on your back, press the holster key. To put the rifle on the horse, select Fist/Unarmed in the weapon wheel or Page Down key (Fist/Unarmed does not work in first person view). Alternatively, you can use custom keys for enabling and disabling holstering on a horse. The mod will not work correctly if weapon wheel screen effect is disabled. If you use my mod Disable Screen Effect open animpostfx and set line 9, 1114 and 1364 to false for this mod to work as intended.



    Version 1.1: -mod remade as asi file 
                         -horse holstering can now be enabled or disabled in-game

    Version 1.2: - horse holstering is now automatically switched to disabled when dismounting (to prevent teleporting of weapons)

    Version 1.3 : -fixed trainer teleport not working
                          -horse holstering is now always enabled when not on the horse
                          -weapons holstered on the horse are now always deselected (to prevent weapon duplication)
                          -added option to  equip horse and back holsters made by QwardNaffle
                          -added another key that directly holsters rifle on the back (alternative to pressing forward key and than holster key
                          -added option to remove weapon wheel screen effect (if you use my mod Disable Screen Effect open animpostfx and set line 9, 1114 and 1364 to false for this mod to work as intended)
     
    Version 1.4 : -if using custom keys, the saddle can now be put back on the horse
                           -if not using custom keys, you do not have to push the move forward key anymore to disable holstering on a horse
                           -removed holster keys
     
     
    Version 1.5: -fixed mod not working correctly in first person
                         -weapon deselection now only occurs when dismounting
     
    Version 1.6: -brought back keys for holstering (Page Up and Page Down)
                         -fixed disappearing weapons when dismounting 
     
    Version 1.7: -removed "konc" message
                         -custom keys are now disabled by default
     
     
     
    Disable Rifle Left and Rifle Back Bow Left Version 1.1:

    -picked up weapons will now be transferred to the back back slot after they are holstered
     
     
     

    Holsters made by QwardNaffle:

    Holster bugs:   -game will crash if you load a save
                              -if you remove a saddle and than immediately put it back on the same horse the game will crash

    Holsters can be put both on the player and the horse. Player back holster will not disappear when un-holstering a weapon like in the original mod.                     
     

    To use the holsters:

    -you need Online Content Unlocker or version.dll file
    -download Rifle Holster mod made by QwardNaffle
    -choose any holster variant 
    -rename         w_repeater_strap01.ydr          to           mp005_s_cn_1800_1899_gd_lo.ydr            for the player back holster
    -rename         w_repeater_strap01.ydr          to           mp005_s_cn_1700_nyt.ydr                          for the horse
    -put both files inside stream folder or original Rifle Holster mod place  Example: Red Dead Redemption 2\lml\Rifle Holster Arthur\RifleHolster
    -enable holsters in the DisableHorseHolstering.ini
     
     
                         
     
                         
    • 12,141 Downloads
    • 79741 Views
    • 2.58 MB File Size
    Updated
  15. drag and drop into lml folder. replaces the short barrel. For the double action.
    • 4,187 Downloads
    • 42810 Views
    • 84.3 kB File Size
    Submitted
  16. [REQUIRES LATEST LML UPDATE!]

    This changes 4 guns to their RDR1 counterpart.

    Lancaster=Winchester
    Carbine=Repeater Carbine
    Litchfield=Henry
    M1899 Pistol=High Power Pistol

    TO INSTALL:

    Place rdr1_weapon_names folder into your MAIN LML FOLDER, then open LML mod manager to confirm its working.
    • 2,273 Downloads
    • 33527 Views
    • 563 B File Size
    Updated

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